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Prototype Designer

  • 257 installs
  • 33 repo stars
  • Updated December 25, 2025
  • daffy0208/ai-dev-standards

prototype designer is an agent skill that creates interactive prototypes, user flows, and throwaway UI mocks for developers who need to validate usability and scope before writing production frontend code.

About

prototype designer is a version 1.0.0 skill from ai-dev-standards that structures prototyping from tool selection through developer handoff. It compares six tools—Figma, Framer, ProtoPie, Adobe XD, InVision, and Axure—and walks through six phases: choosing tools, mapping user flows, building interactive prototypes, advanced Framer motion examples, usability testing with 5-8 participants, and handoff documentation with interaction specs. Developers get TypeScript user-flow templates, Figma prototyping patterns, Framer Motion component samples, test scripts, and implementation guides covering React Hook Form, Zod, and animation libraries. The skill emphasizes testing critical paths like signup and checkout before investing in full builds, using real content instead of lorem ipsum, and exporting annotated specs for engineering. Reach for prototype designer when requirements need tangible UI validation rather than immediate code commits.

  • User-flow mapping
  • Low-to-high fidelity mocks
  • Interaction state coverage
  • Usability test scripts
  • Handoff notes for engineers

Prototype Designer by the numbers

  • 257 all-time installs (skills.sh)
  • Ranked #861 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Jul 30, 2026 (Skillselion catalog sync)
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Installs257
repo stars33
Last updatedDecember 25, 2025
Repositorydaffy0208/ai-dev-standards

How do you prototype user flows before coding?

Produce clickable flows, wireframes, or throwaway UI mocks to test usability and scope before full frontend implementation.

Who is it for?

Developers and designers validating signup, checkout, or onboarding flows with interactive mocks before committing to React or mobile UI implementation.

Skip if: Production component libraries, pixel-perfect visual branding systems, or backend-only features with no user interface.

When should I use this skill?

A feature needs usability validation, wireframes, or clickable flows before sprint planning allocates frontend engineering time.

What you get

Clickable Figma or Framer prototypes, user-flow diagrams, usability test scripts, and developer handoff docs with interaction timing specs.

  • Interactive prototype links
  • User-flow diagrams
  • Handoff interaction spec

By the numbers

  • Skill version 1.0.0
  • Compares 6 prototyping tools across fidelity and learning curve
  • Six-phase workflow from tool selection through developer handoff

Files

SKILL.mdMarkdownGitHub ↗

Prototype Designer

Validate ideas through interactive prototypes before writing code.

Core Principle

Test before you build.

Prototypes let you:

  • Validate assumptions
  • Test with real users
  • Iterate faster than code
  • Communicate ideas clearly
  • Reduce development waste

---

Phase 1: Choosing Prototyping Tools

Tool Comparison

ToolBest ForLearning CurveFidelity
FigmaFull designs, collaborationMediumHigh
FramerCode-based, advanced interactionsHighVery High
ProtoPieComplex interactions, sensorsMediumVery High
Adobe XDAdobe ecosystem usersLowHigh
InVisionDesign handoff, simple clicksLowMedium
AxureComplex logic, documentationHighHigh

Quick Start Recommendations

Beginner: Start with Figma

  • Built-in to design tool
  • No separate app needed
  • Intuitive interactions
  • Free for individuals

Advanced: Graduate to Framer or ProtoPie

  • More complex interactions
  • Variable support
  • Conditional logic
  • Sensor integration (mobile)

---

Phase 2: User Flow Design

What is a User Flow?

A user flow shows the path users take through your app to complete a task.

Example: User Registration Flow

Start
  ↓
Landing Page
  ↓
Click "Sign Up"
  ↓
Email Entry → Validation
  ↓ [Valid]
Password Entry → Validation
  ↓ [Valid]
Success Screen
  ↓
Onboarding Flow

Creating User Flows in Figma

1. Create Flow Frames:

Frames needed:
├── 01-landing
├── 02-signup-form
├── 03-email-verification
├── 04-success
└── 05-onboarding-step-1

2. Add Interactions:

Click "Sign Up" button → Navigate to 02-signup-form
Click "Submit" → Navigate to 03-email-verification
Click "Continue" → Navigate to 04-success

3. Add Overlays:

Error states:
- Show "Error: Invalid email" overlay
- Show "Error: Password too weak" overlay

User Flow Template

// user-flows.ts

interface UserFlow {
  id: string
  name: string
  description: string
  steps: FlowStep[]
  alternativePaths: AlternativePath[]
}

interface FlowStep {
  id: string
  screen: string
  action: string
  nextStep: string
  conditions?: string[]
}

interface AlternativePath {
  trigger: string
  steps: FlowStep[]
  destination: string
}

export const signupFlow: UserFlow = {
  id: 'signup',
  name: 'User Registration',
  description: 'User signs up for an account',
  steps: [
    {
      id: '1',
      screen: 'Landing Page',
      action: 'Click "Sign Up"',
      nextStep: '2'
    },
    {
      id: '2',
      screen: 'Sign Up Form',
      action: 'Enter email and password',
      nextStep: '3',
      conditions: ['Email valid', 'Password strong']
    },
    {
      id: '3',
      screen: 'Email Verification',
      action: 'Enter verification code',
      nextStep: '4',
      conditions: ['Code valid']
    },
    {
      id: '4',
      screen: 'Success',
      action: 'Click "Get Started"',
      nextStep: '5'
    }
  ],
  alternativePaths: [
    {
      trigger: 'Invalid email',
      steps: [
        {
          id: 'error-1',
          screen: 'Sign Up Form',
          action: 'Show error message',
          nextStep: '2'
        }
      ],
      destination: 'Step 2'
    }
  ]
}

---

Phase 3: Interactive Prototyping

Figma Prototyping Basics

1. Basic Click Navigation:

Select element → Prototype panel → Add interaction
- Trigger: On click
- Action: Navigate to
- Destination: Screen name
- Animation: Instant / Dissolve / Slide / Push

2. Hover States:

Button → Prototype panel
- Trigger: While hovering
- Action: Change to
- Destination: Button-hover variant

3. Scroll Behavior:

Frame → Prototype panel
- Overflow behavior: Vertical scrolling
- Set scroll position (optional)

4. Smart Animate:

Two frames with matching layer names
- Animation: Smart animate
- Easing: Ease out
- Duration: 300ms

Advanced Interactions

Conditional Logic (Variables):

// Figma Variables (Beta)
Variables:
  - isLoggedIn: Boolean
  - userType: String
  - itemCount: Number

Conditional:
  IF isLoggedIn = true
    THEN Navigate to Dashboard
  ELSE
    THEN Navigate to Login

Multi-Step Forms:

Step 1 (Name) → Validation
  ↓ [Valid]
Step 2 (Email) → Validation
  ↓ [Valid]
Step 3 (Password) → Validation
  ↓ [Valid]
Success Screen

State Management:

Component: Button
States:
  - Default
  - Hover
  - Pressed
  - Disabled
  - Loading

Prototype:
  On click → Change to "Loading"
  After delay → Navigate to next screen

---

Phase 4: Framer Prototyping

When to Use Framer

Use Framer for:

  • Complex animations
  • Code-driven interactions
  • Real data integration
  • Advanced logic
  • Production-ready components

Framer Code Component Example

// components/Counter.tsx

import { useState } from 'react'

export function Counter() {
  const [count, setCount] = useState(0)

  return (
    <div
      style={{
        display: 'flex',
        flexDirection: 'column',
        alignItems: 'center',
        gap: 16
      }}
    >
      <h1 style={{ fontSize: 48 }}>{count}</h1>
      <div style={{ display: 'flex', gap: 8 }}>
        <button
          onClick={() => setCount(count - 1)}
          style={{
            padding: '12px 24px',
            fontSize: 16,
            borderRadius: 8,
            border: 'none',
            cursor: 'pointer',
            background: '#0066cc',
            color: 'white'
          }}
        >
          -
        </button>
        <button
          onClick={() => setCount(count + 1)}
          style={{
            padding: '12px 24px',
            fontSize: 16,
            borderRadius: 8,
            border: 'none',
            cursor: 'pointer',
            background: '#0066cc',
            color: 'white'
          }}
        >
          +
        </button>
      </div>
    </div>
  )
}

Framer Motion Animations

// components/AnimatedCard.tsx

import { motion } from 'framer-motion'

export function AnimatedCard() {
  return (
    <motion.div
      initial={{ opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: 0.3 }}
      whileHover={{ scale: 1.05 }}
      whileTap={{ scale: 0.95 }}
      style={{
        width: 300,
        height: 200,
        background: 'white',
        borderRadius: 16,
        padding: 24,
        boxShadow: '0 4px 12px rgba(0,0,0,0.1)',
        cursor: 'pointer'
      }}
    >
      <h2>Card Title</h2>
      <p>Hover or click me!</p>
    </motion.div>
  )
}

---

Phase 5: Prototype Testing

Usability Testing Plan

1. Define Goals:

  • What do you want to learn?
  • What tasks should users complete?
  • What metrics will you measure?

2. Recruit Participants:

  • 5-8 participants (enough to find major issues)
  • Match your target audience
  • Diverse backgrounds

3. Create Test Script:

# Prototype Usability Test Script

## Introduction (2 min)

"Thank you for helping us test this prototype. There are no wrong answers - we're testing the design, not you. Please think aloud as you complete tasks."

## Tasks (20 min)

### Task 1: Sign Up

"Imagine you want to create an account. Show me how you would do that."

Success criteria:

- [ ] Found sign up button
- [ ] Entered email
- [ ] Entered password
- [ ] Completed verification
- [ ] Reached dashboard

### Task 2: Find Settings

"You want to change your notification preferences. Show me how you would do that."

Success criteria:

- [ ] Navigated to settings
- [ ] Found notifications section
- [ ] Changed setting
- [ ] Saved changes

## Questions (5 min)

1. What was the easiest part?
2. What was the hardest part?
3. What would you change?
4. Would you use this? Why/why not?

4. Conduct Tests:

  • Record sessions (with permission)
  • Take notes
  • Don't help unless stuck
  • Ask follow-up questions

5. Analyze Results:

// test-results.ts

interface TestResult {
  participant: string
  task: string
  completed: boolean
  timeSeconds: number
  errors: string[]
  feedback: string
}

const results: TestResult[] = [
  {
    participant: 'User 1',
    task: 'Sign up',
    completed: true,
    timeSeconds: 45,
    errors: ['Missed verification step'],
    feedback: 'Form was clear but verification was confusing'
  }
  // ...
]

// Calculate metrics
function analyzeResults(results: TestResult[]) {
  const completionRate = results.filter(r => r.completed).length / results.length
  const avgTime = results.reduce((sum, r) => sum + r.timeSeconds, 0) / results.length
  const commonErrors = findCommonErrors(results)

  return {
    completionRate: `${(completionRate * 100).toFixed(0)}%`,
    avgTime: `${avgTime.toFixed(0)}s`,
    commonErrors
  }
}

Remote Testing Tools

Unmoderated:

  • UserTesting.com - Recruit + test
  • Maze - Analytics for prototypes
  • Lookback - Session recording

Moderated:

  • Zoom - Screen sharing
  • Google Meet - Built-in recording
  • Loom - Async feedback

---

Phase 6: Developer Handoff

Prepare Prototype for Handoff

1. Documentation:

# Prototype Documentation

## User Flows

- [Sign Up Flow](figma-link)
- [Purchase Flow](figma-link)

## Interactions

- Button hover: Scale 1.05, 200ms ease-out
- Page transition: Slide right, 300ms ease-in-out
- Error shake: Translate X ±10px, 3 times, 100ms

## States

- Default
- Hover
- Active
- Disabled
- Loading
- Error

## Animations

- Fade in: opacity 0→1, 300ms
- Slide up: translateY 20px→0, 400ms ease-out

## Breakpoints

- Mobile: 375px - 767px
- Tablet: 768px - 1023px
- Desktop: 1024px+

2. Annotate Prototype:

In Figma:

  • Add notes explaining complex interactions
  • Document edge cases
  • Show error states
  • Clarify timing

3. Export Specifications:

// specs/interactions.ts

export const interactions = {
  button: {
    hover: {
      scale: 1.05,
      duration: 200,
      easing: 'ease-out'
    },
    click: {
      scale: 0.95,
      duration: 100,
      easing: 'ease-in'
    }
  },
  page: {
    transition: {
      type: 'slide',
      direction: 'right',
      duration: 300,
      easing: 'ease-in-out'
    }
  },
  modal: {
    open: {
      backdrop: { opacity: 0.5 },
      content: { scale: 0.9, opacity: 0 },
      to: { scale: 1, opacity: 1 },
      duration: 200
    },
    close: {
      backdrop: { opacity: 0 },
      content: { scale: 0.9, opacity: 0 },
      duration: 200
    }
  }
}

4. Create Implementation Guide:

# Implementation Guide

## Tech Stack Recommendations

### Animations

- **Framer Motion** - React animations
- **GSAP** - Advanced animations
- **CSS Transitions** - Simple effects

### State Management

- **useState** - Local component state
- **Zustand** - Global state
- **React Query** - Server state

### Forms

- **React Hook Form** - Form validation
- **Zod** - Schema validation

## Code Examples

### Button with Hover Effect

\`\`\`tsx
import { motion } from 'framer-motion'

export function Button({ children, onClick }) {
return (
<motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
transition={{ duration: 0.2 }}
onClick={onClick}
style={{
        padding: '12px 24px',
        borderRadius: 8,
        border: 'none',
        background: '#0066cc',
        color: 'white',
        fontSize: 16,
        fontWeight: 600,
        cursor: 'pointer'
      }} >
{children}
</motion.button>
)
}
\`\`\`

---

Best Practices

1. Start Low-Fidelity

Begin with sketches/wireframes before high-fidelity prototypes.

Progression:

1. Paper sketches (1-2 hours) 2. Wireframes (half day) 3. High-fidelity design (1-2 days) 4. Interactive prototype (1 day) 5. User testing (2-3 days) 6. Iteration (1-2 days)

2. Focus on Critical Paths

Prototype the most important user flows first:

  • Sign up / Login
  • Core feature usage
  • Purchase / Checkout
  • Onboarding

Skip:

  • Settings pages
  • Admin panels
  • Edge cases (initially)

3. Use Real Content

Avoid "Lorem ipsum" - use realistic:

  • Text lengths
  • Image dimensions
  • Data variations
  • Error messages

4. Test Early, Test Often

  • Test wireframes before designing
  • Test prototypes before building
  • Test with 5 users, iterate, test again

5. Maintain Prototype

Keep prototype updated as:

  • Designs change
  • Feedback comes in
  • Features are added
  • Bugs are found

---

Common Patterns

Pattern 1: Loading States

// Loading state progression
1. Button: "Submit" (clickable)
2. Button: "Loading..." (disabled, spinner)
3. Button: "Success!" (green, checkmark)
4. After 2s: Back to "Submit"

Pattern 2: Form Validation

// Real-time validation
1. User types in field
2. On blur: Validate
3. Show error if invalid
4. Disable submit until all valid
5. Show success after submit

Pattern 3: Modal Flows

// Modal interaction
1. Click trigger → Open modal (backdrop + animation)
2. User interacts with modal content
3. Click outside / X button → Close modal
4. Prevent scroll on body when open

---

Tools & Resources

Prototyping:

Testing:

Animation:

Related Skills:

  • ux-designer - User experience design
  • frontend-builder - Implementing prototypes
  • user-researcher - Testing & validation

---

Prototype fast, validate early, build right. 🚀

Related skills

How it compares

Use prototype designer to validate flows with throwaway mocks; switch to a frontend-builder skill once prototypes are approved and production components are ready to implement.

FAQ

Which prototyping tool does prototype designer recommend first?

prototype designer recommends Figma for beginners because prototyping lives inside the design file with intuitive click interactions and a free individual tier. Framer or ProtoPie are suggested when projects need code-based logic or advanced motion.

How many usability participants does prototype designer suggest?

prototype designer recommends recruiting 5-8 participants matching the target audience for prototype usability tests. The bundled test script covers introduction, timed tasks, success criteria checklists, and debrief questions.

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