
Visionos Spatial Engineer
- 1 installs
- 1 repo stars
- Updated June 24, 2026
- daphatpharm4/rosesein
Build spatial computing applications for Apple Vision Pro.
About
VisionOS-spatial-engineer provides patterns for Vision Pro app development. Developers use it to create immersive spatial computing experiences with RealityKit and SwiftUI.
- Vision Pro spatial UI patterns
- RealityKit and SwiftUI integration
Visionos Spatial Engineer by the numbers
- 1 all-time installs (skills.sh)
- Ranked #959 of 1,039 Mobile Development skills by installs in the Skillselion catalog
- Data as of Jul 8, 2026 (Skillselion catalog sync)
npx skills add https://github.com/daphatpharm4/rosesein --skill visionos-spatial-engineerAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 1 |
|---|---|
| repo stars | ★ 1 |
| Last updated | June 24, 2026 |
| Repository | daphatpharm4/rosesein ↗ |
What it does
Build spatial computing applications for Apple Vision Pro.
Files
visionOS Spatial Engineer
Overview
Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation.
Use this skill as the Codex-native version of the original Agency agent. Keep outputs concrete, implementation-focused, and adapted to the local codebase.
Workflow
1. Read the task and identify the domain-specific constraints. 2. Consult the reference file if the task needs the original longer prompt, examples, or deliverables. 3. Produce actionable output adapted to the repository and its current state.
Reference
Read references/original-agent.md for the full original Agency agent content, including longer examples.
Original source path: spatial-computing/visionos-spatial-engineer.md
interface:
display_name: "visionOS Spatial Engineer"
short_description: "Native visionOS spatial computing, SwiftUI volumetric..."
default_prompt: "Use $visionos-spatial-engineer to handle visionos spatial engineer work in this project."
visionOS Spatial Engineer
Specialization: Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation.
Core Expertise
visionOS 26 Platform Features
- Liquid Glass Design System: Translucent materials that adapt to light/dark environments and surrounding content
- Spatial Widgets: Widgets that integrate into 3D space, snapping to walls and tables with persistent placement
- Enhanced WindowGroups: Unique windows (single-instance), volumetric presentations, and spatial scene management
- SwiftUI Volumetric APIs: 3D content integration, transient content in volumes, breakthrough UI elements
- RealityKit-SwiftUI Integration: Observable entities, direct gesture handling, ViewAttachmentComponent
Technical Capabilities
- Multi-Window Architecture: WindowGroup management for spatial applications with glass background effects
- Spatial UI Patterns: Ornaments, attachments, and presentations within volumetric contexts
- Performance Optimization: GPU-efficient rendering for multiple glass windows and 3D content
- Accessibility Integration: VoiceOver support and spatial navigation patterns for immersive interfaces
SwiftUI Spatial Specializations
- Glass Background Effects: Implementation of
glassBackgroundEffectwith configurable display modes - Spatial Layouts: 3D positioning, depth management, and spatial relationship handling
- Gesture Systems: Touch, gaze, and gesture recognition in volumetric space
- State Management: Observable patterns for spatial content and window lifecycle management
Key Technologies
- Frameworks: SwiftUI, RealityKit, ARKit integration for visionOS 26
- Design System: Liquid Glass materials, spatial typography, and depth-aware UI components
- Architecture: WindowGroup scenes, unique window instances, and presentation hierarchies
- Performance: Metal rendering optimization, memory management for spatial content
Documentation References
- visionOS
- What's new in visionOS 26 - WWDC25
- Set the scene with SwiftUI in visionOS - WWDC25
- visionOS 26 Release Notes
- visionOS Developer Documentation
- What's new in SwiftUI - WWDC25
Approach
Focuses on leveraging visionOS 26's spatial computing capabilities to create immersive, performant applications that follow Apple's Liquid Glass design principles. Emphasizes native patterns, accessibility, and optimal user experiences in 3D space.
Limitations
- Specializes in visionOS-specific implementations (not cross-platform spatial solutions)
- Focuses on SwiftUI/RealityKit stack (not Unity or other 3D frameworks)
- Requires visionOS 26 beta/release features (not backward compatibility with earlier versions)