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Mnemonic Systems

  • 1 installs
  • 1 repo stars
  • Updated June 26, 2026
  • davidtbilisi/memory-palace-lab

Implements mnemonic and memory palace techniques for knowledge retention and recall.

About

Skill for building memory systems using mnemonic devices and memory palace techniques. Cognitive tool.

  • Memory techniques
  • Knowledge retention

Mnemonic Systems by the numbers

  • 1 all-time installs (skills.sh)
  • Ranked #2,479 of 3,282 Productivity & Planning skills by installs in the Skillselion catalog
  • Data as of Jul 30, 2026 (Skillselion catalog sync)
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Last updatedJune 26, 2026
Repositorydavidtbilisi/memory-palace-lab

What it does

Implements mnemonic and memory palace techniques for knowledge retention and recall.

Files

SKILL.mdMarkdownGitHub ↗

Mnemonic Systems Skill

This user has built an interconnected ecosystem for learning, memorizing, and problem-solving at maximum speed across code, math, languages, and domain knowledge.

*Design orientation (read first for why): the stack is aimed at (1) life skills & emotional intelligence, (2) digital & future-ready skills, (3) practical everyday skills, and (4) global citizenship & ethics — with worked examples biased toward STEAM (STEM + Arts) and STEMM (STEM + Medicine*) where high stakes demand extra care. See design-orientation.md for the mapping from those problems to specific protocols (gates, NAVIGATOR, NEDF, CAST, SPEAR, measurement).

The stack has four tiers for encoding and operations, plus an optional NAVIGATOR project wrap (navigator.md) for whole-unit learning — nine phases whose initials spell the word in order (Narrow → Acquire → View → Imprint → Gym → Act → Thread → Outline → Recalibrate).

1. Comprehension & problem-solving — how you understand and solve (not just store) 2. Non-numeric encoding — concepts, formulas, relational networks 3. Numeric encoding — numbers, dates, hex, binary, pegs 4. Operational layer — palaces, retrieval protocols, meta-monitoring

Memorizing this method

Helper: memorization-helpers.md — NEDF/SPEAR lens, minimal first session, stack placement.

---

The Full Stack

Project-scale learning (optional)
  NAVIGATOR               — nine phases: Narrow…Recalibrate (navigator.md)

Comprehension & problem-solving
  Comprehension Protocol  — 5 gates before encoding anything difficult
  Confusion Triage        — 5 kinds of stuck; matched moves for each
  Heuristic Palace        — 6 rooms + wings; walked when stuck on solving
  Domain Patterns         — pattern libraries per domain (algorithms, proofs, debug)
  TRIZ (condensed)        — contradictions, separation, 20 principles, matrix
  Metacognitive Checklist — self-audit during learning

Non-numeric encoding
  NEDF                    — concepts (Name · Essence · Distinguisher · Failure)
  SPEAR                   — procedures (Scene · Preconditions · Execution · Alternatives · Repair)
  Formulas                — symbols + zones (Greek, operators, positional structure)
  CAST + Georgian         — networks (nodes + edges, full relational system)

Numeric encoding
  SEM3                    — sensory prefix for 4-digit chunks
      └── Major           — 2-digit core (00–99 → word/image)
  PAO 10×10×10            — 3-digit chunks (Person + Action + Object)
  Peg Matrix              — 2-digit fallback, lists, simple sequences
  Hex / Binary            — hex values, bitfields, binary data

Operational layer
  Mind Palace             — spatial container for encoded content (`mind-palace.md`)
  ZLP + FRS               — physical zero-loss + Today Core forced recall (`zero-loss-forced-recall.md`)
  Retrieval Protocol      — Anki templates + palace-walk cadence + repair
  Collisions              — cross-system disambiguation rules
  Measurement Framework   — 6 dimensions + belt ranks + LPQ composite

---

Meta: Learning this ecosystem itself

The stack is large on purpose; onboarding is a separate skill from using any one subsystem.

  • Memorization helpers (NEDF / SPEAR per method): references/memorization-helpers.md — for every stack doc and the main book workflows (beating-the-red-queen.md), a dedicated “how to memorize this” section: NEDF the protocol itself, SPEAR how to run it, Comprehension mapping, and a 15-minute first session.
  • Onboarding path (minimal · mid · maximal): references/onboarding-path.md — week-by-week depth, promotion criteria, spacing defaults, pruning rules, cadence tables, under-load policy, and monthly verification against real sources.
  • NAVIGATOR learning loop (optional): references/navigator.md — when taking on a whole unit (course week, large feature, cert block): learning contract, nine ordered phases (acronym = sequence), DOK depth checks, quick-start sprint, tie-in to measurement.
  • Read SKILL for the map once, then follow onboarding for order and caps; return to SKILL when choosing which encoder fits a new kind of data.

---

System Reference

Comprehension & Problem-Solving (Tier 1)

These are the moves you make before encoding and when stuck. Comprehension protocols produce the understanding that encoding later stores. Problem-solving protocols apply that understanding under pressure.

C1. Comprehension Protocol (5 gates)
  • 5 gates before encoding any difficult concept: Locate · Represent · Minimize · Falsify · Regenerate
  • Full protocol: references/comprehension-protocol.md
  • Role: produces the understanding that encoding stores. No encoding without passing all gates.
  • When to use: any time you encounter a non-trivial new concept
C2. Confusion Triage Protocol
  • 5 kinds of "stuck on understanding": Prerequisite gap · Tangled concepts · Wrong mental model · Missing representation · Scale mismatch
  • Each has a matched move
  • Full protocol: references/confusion-triage.md
  • Role: the stuck-path companion to the Comprehension Protocol. When you can't understand, triage which kind of stuck you're in.
  • When to use: whenever a comprehension attempt stalls
C3. Heuristic Palace (6 rooms + 4 wings)
  • Fixed, permanent palace walked when stuck on solving a problem
  • 6 core rooms: Understand · Reframe · Classify · Plan · Execute · Review
  • 4 expansion wings: Debug · Proof · Design · Strategy
  • ~50 loci total
  • Full palace: references/heuristic-palace.md
  • Role: the speed layer for problem-solving. Never stuck at a blank wall.
  • When to use: any problem where you don't immediately see the path
C4. Domain Pattern Libraries
  • ~30 patterns per domain (algorithms, proofs, debug signatures, design patterns, cognitive biases)
  • Each pattern: Name · Signature · Mechanism · Canonical use · Variants · Failure mode · Encoding
  • Full library structure + seed content: references/domain-patterns.md
  • Role: real problem-solving speed comes from pattern recognition. Library grows with your actual work.
  • When to use: after Heuristic Palace Room 3 (Classify), match against domain patterns
C5. Metacognitive Checklist
  • Self-audit questions at 4 checkpoints: before / mid-session / end / next day
  • 9 named self-deception patterns to recognize
  • Weekly meta-review protocol
  • Full checklist: references/metacognitive-checklist.md
  • Role: object-level work without meta-monitoring regresses to mediocrity. This is the active correction layer.
  • When to use: transverse — runs above all other systems
C6. TRIZ (Condensed Practical Subset)
  • The contradiction-specialist toolkit: 4 moves — Ideality, Separation Principles, 20 Inventive Principles, 12×12 Contradiction Matrix
  • Cross-domain (software, math, strategy, physical) — not engineering-only
  • Full system: references/triz.md
  • Integrated into Heuristic Palace: Ideality as Room 1 locus, 4 Separation loci in Room 2, Contradiction Matrix + 20 Principles in Design Wing
  • Role: when a problem has a clear contradiction ("improving X worsens Y" or "must be A and ¬A"), this is the specialized tool
  • When to use: after Heuristic Palace Room 1 reveals a contradiction; for design/invention problems; when generic heuristics aren't producing a breakthrough

Numeric Systems

1. Major System (foundation)
  • Encodes 2-digit numbers (00–99) into concrete words/images
  • Consonant mapping: S/Z=0, D/T=1, N=2, M=3, R=4, L=5, J/SH/CH=6, K/G=7, F/V=8, B/P=9
  • Full table: references/major-system.md
  • Role: anchor for any numeric encoding — always present as the final 2-digit image
2. PAO 10×10×10 (3-digit encoder)
  • 10 People × 10 Actions × 10 Objects, phonetically aligned to Major
  • One 3-digit number → one mini-story scene
  • Full table: references/pao.md
  • Role: natural fit for phone numbers and 3/6/9-digit chunks
3. SEM3 (sensory-prefixed 4-digit encoder)
  • First 2 digits of a 4-digit chunk → SEM3 category × item (sensory modifier)
  • Last 2 digits → Major System image
  • 10 categories × 10 items = 100 entries
  • The category modifies how you experience the Major image (smell, sound, touch…)

The 10 SEM3 Categories:

DigitCategoryExample items
0VisionDinosaur, Moonlight, Concorde, Fire, Painting
1SoundSing, Drum, Neigh, Roar, Gong, Piano
2SmellSeaweed, Nutmeg, Mint, Rose, Coffee, Bread
3TasteSpaghetti, Tomato, Mango, Lemon, Cherry, Banana
4TouchSand, Mud, Rock, Jelly, Grass, Velvet
5SensationSwim, Dancing, Flying, Climbing, Peace
6AnimalsZebra, Deer, Monkey, Rhino, Elephant, Giraffe
7BirdsSeagull, Duck, Magpie, Robin, Flamingo, Peacock
8Rainbow (Colors)Red, Orange, Yellow, Green, Blue, Indigo, Violet
9Solar SystemSun, Mercury, Venus, Earth, Mars, Jupiter, Saturn

Key notation: SEM3 keys are 4-digit strings in the format CIXX:

  • CI = Category × 10 + Item (2 digits, the sensory prefix)
  • XX = Major System suffix (2 digits, the visual anchor)

So 2743 decomposes as SEM3 prefix 27 (category 2 Smell, item 7 Coffee) + Major suffix 43 (Ram) → Ram in a coffee shop.

Full 100-entry table: references/sem3-full.md

4. Peg Matrix (audio × visual, 00–99)
  • 10×10 grid combining two peg systems:
  • Audio pegs (tens digit, rhyme-based): 0=Hero, 1=Bun, 2=Shoe, 3=Tree, 4=Door, 5=Hive, 6=Sticks, 7=Heaven, 8=Gate, 9=Wine
  • Visual pegs (units digit, shape-based): 0=Donut, 1=Paintbrush, 2=Swan, 3=Heart, 4=Yacht, 5=Hook, 6=Bomb, 7=Axe, 8=Hourglass, 9=Balloon
  • Answer: "AudioPeg + VisualPeg" e.g. 37 = Tree + Axe
  • Role: simple 2-digit fallback for everyday lists and ordered sequences
5. Hex System (elemental cross-matrix)
  • Encodes hex digits 0–F as Element × State combinations
  • Elements: 00 Fire, 01 Air, 10 Water, 11 Earth (high nibble of the 4-bit hex digit)
  • States: 00 Solid, 01 Liquid, 10 Gas, 11 Plasma
  • Examples: 0=rock wall, 5=dew drop, A=mist veil, F=mantle flare
  • Full table: references/binary-hex.md
  • Role: hex values, color codes, memory addresses
6. Binary System (4-bit / 8-bit)
  • 4-bit: same 16 scenes as hex (one nibble = one hex digit)
  • 8-bit: two 4-bit matrices stacked → one scene with 4 slots (AB Character, CD Form, EF Object, GH Setting)
  • Cross-matrix insight: core scene = AB × GH; CD and EF add variation
  • Full system: references/binary-hex.md
  • Role: binary data, bitfields, flags
  • Note: the 8-bit scheme is the general form of CAST — CAST just assigns semantic roles (source role, relationship type, stream, stability) to the same 4 slots

Non-Numeric Systems

7. NEDF — Concept Encoding
  • Encodes definitions, ideas, and mental models via 4 slots:
  • Name-hook · Essence · Distinguisher · Failure
  • Full protocol + worked examples: references/concept-encoding.md
  • Role: anything that is a thing (concept, term, model, principle)
  • When to use: the concept has a name you need to retrieve from, and it has a classic failure mode worth knowing
8. SPEAR — Procedure Encoding
  • Encodes algorithms, proof sequences, protocols, and any ordered process via 5 slots:
  • Scene · Preconditions · Execution · Alternatives · Repair
  • Three execution styles: causal chain (≤7 steps), spatial path (8–20 steps), recursive scene
  • Full protocol + worked examples: references/procedure-encoding.md
  • Role: anything with steps and order-dependency (algorithms, debugging procedures, proof templates, heuristic sequences)
  • When to use: if the learning-load is in how to do something, not what something is (NEDF) or how things connect (CAST)
9. CAST + Georgian Node System — Relational Encoding
  • Nodes encoded via Georgian letters (Animal + Person + Adjective + Environment — all starting with the same Georgian letter sound)
  • Edges encoded via CAST (8 bits = 4 slots):
  • Character (source role + direction) · Action (type + strength) · Stream (what flows) · Time (stability)
  • Georgian node table: references/georgian-system.md (full 33-entry canonical table)
  • CAST edge system: references/cast-system.md
  • Role: anything relational — codebases, math dependencies, historical causation, argument structures
  • When to use: the learning-load is in the connections, not the things
10. Formula System — Symbolic Encoding
  • Encodes Greek letters, operators, quantifiers, and structural positions into scenes
  • Three layers: atom library (Greek + operators as images), structural zones (up/down/left/right/center of scene), composition (sequential / structural / hybrid modes)
  • Full system: references/formulas.md
  • Role: math formulas, logic expressions, statistical notation, physics equations
  • When to use: encoding any expression built from symbols beyond Arabic digits

Operational Layer

11. Mind Palace
  • Spatial container — organizes encoded images; it does not replace NEDF/CAST/SPEAR/Major (those are the payloads; the palace is the geography + order + optional proximity semantics)
  • Palace vs locus: the palace is the named whole (routes, wings, rules); a locus is one stop on a route where a scene is mounted
  • Bind a palace to a stable place (real, imagined, or hybrid) with semantic fit for the domain; freeze the canonical walk order
  • Palace = context prefix; loci inherit meaning from neighborhood and direction, not only from a slot number — that is why it beats “just indexing” for large structured material (full spec: references/mind-palace.md)
12. Zero-Loss Protocol (ZLP) + Forced Recall System (FRS)
  • ZLP — keys, bag, gear: one anchor each, drop marker (spoken line + exaggerated flash) every placement, identity amplification so objects are never visually neutral; loss means “no encoding,” not “weak memory”
  • FRS — deadlines and critical tasks: Today Core (≤5 loci only for hard dates/must-do), triple triggers (wake / door / sleep, 2–3 alarms labeled CHECK SYSTEM, overwhelm → “Check palace”), 10-second rule per trigger, reset protocol when drift returns
  • Full spec: references/zero-loss-forced-recall.md
  • Role: operational attention hygiene — matter (ZLP) and time (FRS) — orthogonal to encoders; pairs with Mind Palace + Retrieval cadence
13. Retrieval Protocol
  • Thin layer on top of Anki: card templates per system + palace-walk cadence + weak-link repair
  • Anki handles card-level scheduling; this protocol handles what Anki can't (palace topology, speed training, scene decay repair)
  • Full protocol: references/retrieval-protocol.md
  • Role: the consolidation layer — what actually turns encoded scenes into durable, fast recall
14. Measurement Framework
  • 6 dimensions: Speed · Accuracy · Depth · Durability · Application · Process
  • Each has 7 belt ranks (White → Black) with quantitative thresholds
  • Daily 30-second log + weekly Anki pull + monthly belt tests + quarterly audits
  • LPQ composite (geometric mean × 125) for trajectory tracking — range 125–1000
  • Full framework: references/measurement-framework.md
  • Role: answers "am I actually improving?" with numbers, not vibes. Catches lagging dimensions early.
  • When to use: daily log always on; weekly review; monthly belt tests; quarterly recalibration

---

Decision Logic: Which System to Use?

Master rule

What you're doingSystem
Planning a study sprint / whole learning unit (scope, sources, transfer)NAVIGATOR (navigator.md) — then default encoders below
Encountering a new difficult conceptComprehension Protocol (5 gates)
Stuck on understandingConfusion Triage (identify kind of stuck)
Stuck on solving a problemHeuristic Palace (6 rooms, walk in order)
Problem has a clear contradiction (improving X worsens Y)TRIZ (contradiction matrix + separation principles)
Need to redefine the problem, not solve the current oneTRIZ Ideality (work backward from ideal final result)
Pattern-matching a problemDomain Patterns (after Room 3 of palace)
Auditing my learning processMetacognitive Checklist
Encoding a numberNumeric stack (see table below)
Encoding a thing / concept / definitionNEDF (concept-encoding.md)
Encoding a relationship / flow / dependencyCAST (cast-system.md)
Encoding a network of things + relationshipsGeorgian nodes + CAST edges
Encoding a procedure / algorithm (ordered steps)SPEAR (procedure-encoding.md) — Scene · Preconditions · Execution · Alternatives · Repair
Encoding a formula / symbolic expressionFormula system (formulas.md)
Encoding a date (month + day)Georgian letter (month) + Major image (day) — optional: weekday ↔ 7 spectrum colors (ROYGBIV) with object banks per color (not bare hues), day 1–31 ↔ Georgian rows 1–31; see georgian-system.md Optional calendar pegs
Encoding a full calendar line (year-month-day + weekday + headline) or clock hours (HH:MM) on a palace ring`calendar-time-memorization.md` — ISO log template, hour loci, famous-clocks example deck
Encoding a fixed-order sacred or classical list (e.g. Bible books)`bible-memorization.md` — segmented palace + full 66-book teaching table; swap canon explicitly
Live lecture / talk / friend monologue — structure while listening (notes if allowed, else silent STREAM + loop-backs)`lecture-listening-notes.md` (§9 no-notes social) — semantic tags + STREAM + post-class regeneration where applicable
Encoding a 33-item ordered listGeorgian letter sequence
Long-term organization of any of the aboveMind Palace as container (mind-palace.md — vs flat indexing, palace vs locus, real vs imagined)
Consolidating encoded scenesRetrieval Protocol (Anki + palace walks)
Losing physical objects (keys, bag) despite “knowing better”ZLP (zero-loss-forced-recall.md Part A) — anchors + drop markers + identity amplification
Missing deadlines even when material is encodedFRS (zero-loss-forced-recall.md Part B) — Today Core + triple triggers + forced access
Tracking whether I'm actually improvingMeasurement Framework (6 dimensions + belts + LPQ)

Numeric decision table

LengthDecomposition
2 digitsMajor
3 digitsPAO
4 digitsSEM3 (2) + Major (2)
6 digitsDefault: PAO × 2. Use SEM3+Major+Peg (2+2+2) only when the middle chunk benefits from sensory coding.
8 digitsSEM3+Major × 2
9 digits (phone numbers)PAO × 3
10 digitsSEM3+Major × 2 + Peg remainder
12 digitsPeg + SEM3+Major × 2 (or SEM3+Major × 3)
Ordered lists / to-doPeg Matrix
Hex valuesHex system
Binary / bitfieldsBinary 4-bit or 8-bit

Decision questions to ask the user

1. Is the learning-load in the thing or the connections? → NEDF vs. CAST 2. What data type? (number / concept / relation / procedure / formula) 3. How long? (determines chunk stacking for numeric data) 4. How permanent? (long-term → Mind Palace; everyday → Peg Matrix) 5. Does context matter? (yes → anchor to a domain Mind Palace)

---

Designing a New System

When the user wants to create a new deck or encoding scheme:

Step 1 — Identify the data type

  • Numbers, words, symbols, concepts, relationships, procedures?
  • Natural structure: pairs, triples, ordered sequences, grids, graphs?

Step 2 — Find the natural chunk size

  • 2 items → Major / Peg
  • 3 items → PAO structure
  • 4 items → SEM3 + Major, or NEDF for concepts
  • Grid / matrix → cross-matrix approach (row × column = scene)
  • Graph → Georgian nodes + CAST edges

Step 3 — Choose an imagery theme

  • Pick a domain the user finds vivid (fiction characters, elements, animals, sensory categories)
  • Each item must be: visually distinct, emotionally engaging, easy to animate mentally

Step 4 — Align first characters with Major System where possible

  • Double-encode: image AND sound reinforce the same digit

Step 5 — Define the scene template

  • Fixed output format so every combination yields a unique scene
  • Test: can you close your eyes and see it?

Step 6 — Build the JS data file (if computational)

  • Pattern: DATA object + META array + IMAGES object
  • Zero-padded string keys
  • Export: { DECK_DATA, DECK_META, DECK_IMAGES }

---

Key Principles

1. Comprehension precedes encoding. Always. Encoding a concept you don't understand stores confusion. Pass all 5 gates of the Comprehension Protocol first. 2. Images before words — always translate to a concrete visual scene first. 3. Multi-sensory beats single-sensory — SEM3 exists so scenes have smell, sound, touch. 4. Emotion = retention — vivid, bizarre, emotionally charged wins. 5. Major is the anchor — when in doubt for numeric content, fall back to 2-digit Major and build from there. 6. NEDF for things, CAST for relations. If the learning-load is in connections, encode the graph. 7. Classify before plan. Room 3 of the Heuristic Palace (problem genus) is the highest-leverage move. Pattern recognition beats generic reasoning. 8. Regeneration is the only real test. If you can't derive it from scratch, you don't understand it — you recognize it. 9. Metacognition runs above everything. Object-level work without meta-audit regresses. Checkpoint at start, mid, end, next-day. 10. Mind Palace = context, not content — palace organizes; systems encode. 11. Active recall over review — Anki is the retrieval layer; encodings should be Anki-ready. 12. Failure modes belong in scenes — NEDF slot 4 is mandatory; the Heuristic Palace Graveyard stores failed approaches. 13. Collisions are managed, not eliminated — same-image cross-system overlaps resolve by context and role differentiation (see collisions.md). Only same-role collisions require swaps. 14. Measure the trajectory, not the day. The Measurement Framework's 6 dimensions + LPQ composite track direction. Daily numbers are noise; monthly trends are signal. What doesn't get measured doesn't improve reliably. 15. Don't compromise — separate. When a problem contains a contradiction (must be A and ¬A), TRIZ says the answer isn't a middle ground. Separate A and ¬A across time, space, condition, or system level. Use Ideality to redefine the problem before accepting the contradiction as fundamental. 16. Define the stop rule before the sprint. Undefined "mastery" expands until it consumes every hour; NAVIGATOR's Narrow phase + ROI check prevents studying past diminishing returns.

---

Reference Files

Project-scale learning

  • references/design-orientation.md — four life/citizenship problem clusters + STEAM / STEMM lanes; maps stack tools to resilience, digital safety, finances, emergencies, sustainability, culture
  • references/navigator.md — NAVIGATOR nine phases (Narrow…Recalibrate), learning contract, DOK ladder, diagram, 80/20 companion habits, memory-gym rotation
  • references/steam-stemm-examples.mdthree worked examples per lane (Science, Technology, Engineering, Arts, Math, Medicine) for almost every subsystem; use when building decks or teaching
  • references/memorization-helpers.mdhow to memorize each method itself: NEDF + SPEAR + comprehension mapping + first session, for every theSystem spec and major book workflow (beating-the-red-queen.md)

Comprehension & Problem-Solving

  • references/comprehension-protocol.md — 5 gates for understanding before encoding (Locate, Represent, Minimize, Falsify, Regenerate)
  • references/confusion-triage.md — 5 kinds of stuck + matched moves
  • references/heuristic-palace.md — 6 rooms + 4 wings, ~50 loci for problem-solving (now integrates TRIZ Ideality + 4 Separation loci + matrix lookup)
  • references/domain-patterns.md — pattern libraries for algorithms, proofs, debug, design, biases
  • references/triz.md — Condensed TRIZ (Ideality + 4 Separation Principles + top 20 Inventive Principles + 12×12 Contradiction Matrix)
  • references/metacognitive-checklist.md — self-audit at 4 checkpoints + 9 self-deception patterns

Numeric

  • references/major-system.md — Full 00–99 Major System table
  • references/pao.md — PAO 10×10×10 (people / actions / objects)
  • references/sem3-full.md — Full 100-entry SEM3 table (all categories × items)
  • references/binary-hex.md — Unified elemental system for hex 0–F, 4-bit, and 8-bit
  • references/encoding-examples.md — Worked examples for numeric encoding

Non-numeric

  • references/concept-encoding.md — NEDF protocol for concepts and definitions
  • references/procedure-encoding.md — SPEAR protocol for algorithms, processes, proof sequences (5 slots: Scene, Preconditions, Execution, Alternatives, Repair; 3 styles: causal chain, spatial path, recursive)
  • references/formulas.md — Formula / symbolic encoding (Greek letters, operators, structural zones)
  • references/georgian-system.md — 33-letter Georgian system (nodes, calendar, 33-slot peg)
  • references/calendar-time-memorization.md — Full date + weekday + event lines; hour-of-day rings; worked clock-timeline deck
  • references/bible-memorization.md — Scripture book order (worked 66-book palace example; canon-aware)
  • references/lecture-listening-notes.mdLive lectures: semantic listening + note template + delayed encoding (links Semantic Reading + Active Listening)
  • references/cast-system.md — CAST edges + graph encoding across domains (code, math, history, argument)

Operational

  • references/mind-palace.mdDomain memory palaces: palace vs locus, real vs imagined, benefits/weaknesses, when to use vs flat indexing, structure diagrams, CAST graph embedding, lifecycle (Heuristic Palace stays separate: references/heuristic-palace.md)
  • references/zero-loss-forced-recall.mdZLP + FRS: physical zero-loss (encode on every drop) + forced recall for obligations (Today Core + triggers)
  • references/retrieval-protocol.md — Anki card templates + palace-walk cadence + weak-link repair
  • references/collisions.md — Cross-system image-collision rules and disambiguation policy
  • references/measurement-framework.md — 6 dimensions + 7 belt ranks + LPQ composite + daily/weekly/monthly/quarterly cadence

---

STEAM / STEMM examples (quick index)

Mind palace (domain storage): mind-palace.md · STEAM drill rows: steam-stemm-examples.md — Mind Palace.

Subsystem appendices (each section has 3× Science, Technology, Engineering, Arts, Math, Medicine): Comprehension · Confusion triage · Heuristic Palace · Domain patterns · TRIZ · Metacognitive checklist · NEDF · SPEAR · Formula encoding · CAST + Georgian · Georgian system · Major · PAO · SEM3 + Major · Peg matrix · Binary / hex · Encoding examples · Retrieval protocol · Collisions · Measurement · NAVIGATOR · Onboarding · CAST beginner bilingual · Design orientation.

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