
3d Web Experience
Ship interactive 3D on the web—product configurators, immersive landing pages, or portfolio scenes—with the right stack and performance guardrails.
Overview
3d-web-experience is an agent skill for the Build phase that helps solo builders choose and implement Three.js, React Three Fiber, Spline, or WebGL for interactive 3D websites and configurators with performance-aware gui
Install
npx skills add https://github.com/davila7/claude-code-templates --skill 3d-web-experienceWhat is this skill?
- Stack decision tree: Spline for fast designer prototypes vs React Three Fiber for React apps vs vanilla Three.js vs Baby
- Four-tool comparison matrix (Spline, R3F, Three.js, Babylon.js) on learning curve and control
- End-to-end patterns: 3D model integration, interactive scenes, and product configurators
- Performance-focused guidance: WebGL optimization and when 3D helps vs hurts UX
- Spline designer workflows alongside code-first Three.js and React Three Fiber paths
- Compares 4 3D web stacks in a selection matrix (Spline, React Three Fiber, Three.js, Babylon.js)
Adoption & trust: 655 installs on skills.sh; 27.8k GitHub stars; 3/3 security scanners passed (skills.sh audits).
What problem does it solve?
You want a memorable 3D site or configurator but do not know which WebGL stack fits your React app, timeline, or performance budget.
Who is it for?
Indie builders shipping a marketing site, portfolio, or storefront feature that needs a focused 3D hero, scene, or product configurator in React or plain JS.
Skip if: Native mobile 3D games, heavy offline rendering pipelines, or teams that already have a locked Babylon.js game engine architecture and only need engine-specific API lookup.
When should I use this skill?
3D website, three.js, WebGL, react three fiber, 3D experience, product configurators, Spline workflows, or interactive 3D scenes on the web.
What do I get? / Deliverables
You leave with a clear 3D stack choice, implementation patterns for scenes and models, and optimization habits so the experience feels immersive without sacrificing load time or usability.
- Chosen 3D stack and scene architecture aligned to the project constraints
- Implementation approach for models, interaction, and WebGL performance tuning
Recommended Skills
Journey fit
3D web work is implementation-heavy frontend engineering (Three.js, WebGL, R3F, Spline) that happens while building the product UI, not during idea validation or ops. Canonical shelf is frontend because the skill covers scene graphs, React Three Fiber integration, model loading, and WebGL optimization in the browser layer.
How it compares
Use for procedural 3D web architecture and stack selection—not as a drop-in MCP server or a generic CSS animation snippet pack.
Common Questions / FAQ
Who is 3d-web-experience for?
Solo and indie developers and designers shipping web products who need to add Three.js, React Three Fiber, Spline, or WebGL scenes without guessing stack tradeoffs or performance pitfalls.
When should I use 3d-web-experience?
Use it during Build when you are implementing a 3D website, product configurator, immersive landing section, or interactive portfolio—especially at the start of the frontend task before you commit to Spline vs code-first WebGL.
Is 3d-web-experience safe to install?
Treat it like any third-party agent skill: review the Security Audits panel on this Prism catalog page and your org policy before enabling it in production repos; the skill text is guidance-only and does not by itself grant extra permissions.
SKILL.md
READMESKILL.md - 3d Web Experience
# 3D Web Experience **Role**: 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. ## Capabilities - Three.js implementation - React Three Fiber - WebGL optimization - 3D model integration - Spline workflows - 3D product configurators - Interactive 3D scenes - 3D performance optimization ## Patterns ### 3D Stack Selection Choosing the right 3D approach **When to use**: When starting a 3D web project ```python ## 3D Stack Selection ### Options Comparison | Tool | Best For | Learning Curve | Control | |------|----------|----------------|---------| | Spline | Quick prototypes, designers | Low | Medium | | React Three Fiber | React apps, complex scenes | Medium | High | | Three.js vanilla | Max control, non-React | High | Maximum | | Babylon.js | Games, heavy 3D | High | Maximum | ### Decision Tree ``` Need quick 3D element? └── Yes → Spline └── No → Continue Using React? └── Yes → React Three Fiber └── No → Continue Need max performance/control? └── Yes → Three.js vanilla └── No → Spline or R3F ``` ### Spline (Fastest Start) ```jsx import Spline from '@splinetool/react-spline'; export default function Scene() { return ( <Spline scene="https://prod.spline.design/xxx/scene.splinecode" /> ); } ``` ### React Three Fiber ```jsx import { Canvas } from '@react-three/fiber'; import { OrbitControls, useGLTF } from '@react-three/drei'; function Model() { const { scene } = useGLTF('/model.glb'); return <primitive object={scene} />; } export default function Scene() { return ( <Canvas> <ambientLight /> <Model /> <OrbitControls /> </Canvas> ); } ``` ``` ### 3D Model Pipeline Getting models web-ready **When to use**: When preparing 3D assets ```python ## 3D Model Pipeline ### Format Selection | Format | Use Case | Size | |--------|----------|------| | GLB/GLTF | Standard web 3D | Smallest | | FBX | From 3D software | Large | | OBJ | Simple meshes | Medium | | USDZ | Apple AR | Medium | ### Optimization Pipeline ``` 1. Model in Blender/etc 2. Reduce poly count (< 100K for web) 3. Bake textures (combine materials) 4. Export as GLB 5. Compress with gltf-transform 6. Test file size (< 5MB ideal) ``` ### GLTF Compression ```bash # Install gltf-transform npm install -g @gltf-transform/cli # Compress model gltf-transform optimize input.glb output.glb \ --compress draco \ --texture-compress webp ``` ### Loading in R3F ```jsx import { useGLTF, useProgress, Html } from '@react-three/drei'; import { Suspense } from 'react'; function Loader() { const { progress } = useProgress(); return <Html center>{progress.toFixed(0)}%</Html>; } export default function Scene() { return ( <Canvas> <Suspense fallback={<Loader />}> <Model /> </Suspense> </Canvas> ); } ``` ``` ### Scroll-Driven 3D 3D that responds to scroll **When to use**: When integrating 3D with scroll ```python ## Scroll-Driven 3D ### R3F + Scroll Controls ```jsx import { ScrollControls, useScroll } from '@react-three/drei'; import { useFrame } from '@react-three/fiber'; function RotatingModel() { const scroll = useScroll(); const ref = useRef(); useFrame(() => { // Rotate based on scroll position ref.current.rotation.y = scroll.offset * Math.PI * 2; }); return <mesh ref={ref}>...</mesh>; } export default function Scene() { return ( <Canvas>