
Blender
- 409 installs
- 17 repo stars
- Updated February 16, 2026
- davincidreams/agent-team-plugins
blender is a Claude Code skill that documents Blender interface layouts, navigation shortcuts, and 3D production pipelines for developers and technical artists building models, materials, and animations in Blender.
About
Covers Blender's workspace layout, navigation shortcuts, object modes, and 3D production workflows. A developer or artist uses it when modeling, sculpting, or texturing in Blender.
- Workspace panels: viewport, outliner, shader/UV editors
- Object modes from edit and sculpt to pose and texture paint
Blender by the numbers
- 409 all-time installs (skills.sh)
- Ranked #56 of 247 Game Development skills by installs in the Skillselion catalog
- Data as of Jul 30, 2026 (Skillselion catalog sync)
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| Installs | 409 |
|---|---|
| repo stars | ★ 17 |
| Last updated | February 16, 2026 |
| Repository | davincidreams/agent-team-plugins ↗ |
How do you navigate Blender's 3D viewport and editors?
Reference for the Blender interface, navigation, object modes, and 3D production pipeline workflows.
Who is it for?
Developers and technical artists using agent assistance for Blender modeling, shader nodes, UV mapping, and animation pipeline tasks.
Skip if: Pure code-only backend projects with no 3D asset, animation, or Blender pipeline requirements.
When should I use this skill?
User asks about Blender interface, viewport navigation, Outliner hierarchy, Shader Editor nodes, UV Editor mapping, or animation Timeline workflows
What you get
Modeled 3D scenes, node-based materials, UV maps, and keyframed animation curves in Blender
- 3D scene setups
- node-based materials
- UV layouts and animation keyframes
By the numbers
- Documents 7 core Blender workspace editors in the skill reference
- Lists 4 primary 3D Viewport navigation controls: orbit, pan, zoom, and numpad views
Files
Blender
Blender Interface and Workflows
Workspace Layout
- 3D Viewport: Main viewport for modeling and scene manipulation
- Outliner: Hierarchical view of scene objects
- Properties Panel: Object, modifier, and material properties
- Timeline: Animation timeline and playback controls
- Graph Editor: Animation curve editing
- UV Editor: UV mapping and texture editing
- Shader Editor: Node-based material and shader creation
Navigation
- Orbit: Middle mouse button
- Pan: Shift + Middle mouse button
- Zoom: Scroll wheel
- Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
- Frame Selected: Period (.)
- Frame All: Home
Object Modes
- Object Mode: Manipulate entire objects
- Edit Mode: Edit mesh geometry
- Sculpt Mode: Digital sculpting
- Vertex Paint: Paint vertex colors
- Weight Paint: Paint vertex weights for rigging
- Texture Paint: Paint textures directly on model
- Pose Mode: Animate rigged characters
Modeling Tools and Techniques
Primitives
- Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
- Curve Primitives: Bezier, NURBS curves
- Surface Primitives: NURBS surfaces
- Metaballs: Organic blobby shapes
Edit Mode Tools
- Extrude (E): Extrude faces, edges, or vertices
- Inset (I): Create inset faces
- Bevel (Ctrl+B): Bevel edges
- Loop Cut (Ctrl+R): Add edge loops
- Knife Tool (K): Cut custom geometry
- Bridge Edge Loops: Connect edge loops
- Merge (Alt+M): Merge vertices
- Dissolve (X): Remove geometry while maintaining shape
Modifiers
- Subdivision Surface: Smooth subdivision
- Mirror: Mirror geometry across axis
- Array: Duplicate geometry in patterns
- Boolean: Combine, subtract, or intersect meshes
- Decimate: Reduce polygon count
- Remesh: Retopologize mesh
- Shrinkwrap: Project mesh onto target surface
- Solidify: Add thickness to surfaces
Sculpting and Retopology
Sculpt Mode
- Brushes: Draw, Clay Strips, Crease, Smooth, Inflate
- Dyntopo: Dynamic topology for sculpting
- Multiresolution: Subdivision sculpting
- Masking: Protect areas from sculpting
- Falloff: Control brush influence
- Stroke Settings: Spacing, jitter, smoothing
Retopology
- Shrinkwrap Modifier: Project new topology onto sculpt
- Snap to Face: Snap vertices to surface
- Poly Build: Manual retopology tool
- Bsurface: Automatic retopology add-on
- Quad Remesher: Automatic quad-based retopology
Blender Rigging and Weight Painting
Armature
- Bone Creation: Add bones to create skeleton
- Bone Editing: Edit bone position, rotation, scale
- Bone Layers: Organize bones into layers
- Bone Groups: Group bones for organization
- IK Constraints: Inverse kinematics setup
- Bone Collections: Organize bones in Blender 4.0+
Rigging Tools
- Rigify: Auto-rigging system for characters
- Auto-Rig Pro: Commercial rigging add-on
- Human Meta-Rig: Humanoid rig template
- Constraints: IK, Copy Rotation, Limit Rotation, etc.
Weight Painting
- Weight Paint Mode: Paint vertex weights
- Brush Settings: Brush size, strength, falloff
- Weight Tools: Normalize, blur, smooth weights
- Vertex Groups: Assign vertices to bone groups
- Mirror Weights: Mirror weights across symmetry
- Weight Gradient: Create smooth weight transitions
Grease Pencil and Animation Tools
Grease Pencil
- 2D Drawing: Draw 2D strokes in 3D space
- Object Mode: Manipulate grease pencil objects
- Edit Mode: Edit stroke points
- Draw Mode: Draw new strokes
- Sculpt Mode: Sculpt stroke thickness
- Vertex Paint: Paint stroke colors
- Materials: Assign materials to strokes
Animation
- Keyframing: Insert keyframes (I)
- Timeline: Scrub and playback animation
- Dope Sheet: Overview of keyframes
- Graph Editor: Fine-tune animation curves
- NLA Editor: Non-linear animation editing
- Action Editor: Edit animation actions
Blender to Unity/Unreal Export Pipelines
Export Settings
- FBX Export: File > Export > FBX
- Scale: Set to 1.00 for Unity, 0.01 for Unreal
- Forward Axis: Set to -Z forward for Unity, -X forward for Unreal
- Up Axis: Set to Y up for both engines
- Apply Transforms: Apply scale, rotation, location before export
- Include Selected: Export only selected objects
Unity Export
- Scale: 1.00 (Unity uses meters)
- Forward: -Z forward
- Up: Y up
- Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
- Export Selected: Check to export only selected objects
Unreal Export
- Scale: 0.01 (Unreal uses centimeters)
- Forward: -X forward
- Up: Z up
- Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
- Export Selected: Check to export only selected objects
Common Export Issues
- Scale Mismatch: Ensure correct scale factor for target engine
- Rotation Issues: Check forward and up axis settings
- Material Export: Materials may need to be recreated in target engine
- Animation Export: Ensure animations are baked and exported
- Texture Paths: Use relative paths for textures
Related skills
FAQ
Which Blender editors does the blender skill cover?
The blender skill covers seven editors: 3D Viewport, Outliner, Properties Panel, Timeline, Graph Editor, UV Editor, and Shader Editor, including navigation shortcuts and workflow roles for each.
What navigation shortcuts does blender document?
The blender skill documents middle-mouse orbit, Shift plus middle-mouse pan, scroll-wheel zoom, and numpad view presets such as 1 for front view within the 3D Viewport.
When should agents invoke the blender skill?
Invoke the blender skill when users ask about Blender interface layout, viewport navigation, shader node materials, UV mapping, Outliner scene hierarchy, or Timeline and Graph Editor animation workflows.