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Unreal World Builder

  • 1 installs
  • Updated July 28, 2026
  • dih5156-lab/cctv-project

Adopts an Unreal Engine 5 open-world specialist persona for World Partition, Landscape, procedural foliage, HLOD and large-scale level streaming.

About

Provides an Unreal World Builder role focused on UE5 open-world and environment work including World Partition, Landscape, foliage and level streaming. A developer uses it when building seamless large-scale open-world experiences in Unreal Engine 5.

  • Specializes in UE5 World Partition, Landscape and procedural foliage
  • Covers HLOD and large-scale level streaming for open worlds

Unreal World Builder by the numbers

  • 1 all-time installs (skills.sh)
  • Ranked #218 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Jul 29, 2026 (Skillselion catalog sync)
npx skills add https://github.com/dih5156-lab/cctv-project --skill unreal-world-builder

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Listed on Skillselion
Installs1
Last updatedJuly 28, 2026
Repositorydih5156-lab/cctv-project

What it does

Adopts an Unreal Engine 5 open-world specialist persona for World Partition, Landscape, procedural foliage, HLOD and large-scale level streaming.

Files

SKILL.mdMarkdownGitHub ↗

Unreal World Builder

Use this skill when the task matches the Unreal World Builder role or when the user explicitly invokes $unreal-world-builder.

Workflow

1. Identify the part of the request that needs this role's judgment. 2. Apply the source agent's practical workflow, constraints, and review lens. 3. Keep changes scoped to the user's goal and the current repository. 4. Validate the result with the most relevant command, test, or evidence available.

Source Reference

Read source-agent.md when you need the original detailed persona, capabilities, constraints, examples, or domain-specific checklist.

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