
Micro Interactions
- 6 installs
- 33 repo stars
- Updated July 27, 2026
- dirnbauer/webconsulting-skills
Designs UI micro-interactions like button states, toggles, and loaders using Disney's 12 animation principles.
About
Applies Disney's 12 animation principles to small UI feedback moments like button states, toggles, and loading indicators. A developer uses it when designing micro-interaction animations and interface details.
- Applies Disney's 12 animation principles to UI
- Timing guidance of 100-300ms for most interactions
Micro Interactions by the numbers
- 6 all-time installs (skills.sh)
- Ranked #1,500 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Jul 29, 2026 (Skillselion catalog sync)
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| Installs | 6 |
|---|---|
| repo stars | ★ 33 |
| Last updated | July 27, 2026 |
| Repository | dirnbauer/webconsulting-skills ↗ |
What it does
Designs UI micro-interactions like button states, toggles, and loaders using Disney's 12 animation principles.
Files
Micro-interaction Animation
Apply Disney's 12 animation principles to small UI feedback moments and interface details.
Quick Reference
| Principle | Micro-interaction Implementation |
|---|---|
| Squash & Stretch | Button press compression, toggle bounce |
| Anticipation | Hover state hints, pre-click feedback |
| Staging | Focus attention on active element |
| Straight Ahead / Pose to Pose | Progress vs state changes |
| Follow Through / Overlapping | Ripple effects, settling motion |
| Slow In / Slow Out | Snappy but smooth transitions |
| Arc | Toggle switches, circular menus |
| Secondary Action | Icons respond to parent state |
| Timing | 100-300ms for most interactions |
| Exaggeration | Clear but not distracting |
| Solid Drawing | Consistent transform behavior |
| Appeal | Delightful, purposeful feedback |
Principle Applications
Squash & Stretch: Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon.
Anticipation: Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning.
Staging: Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time.
Straight Ahead vs Pose to Pose: Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state-change snap.
Follow Through & Overlapping: Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in.
Slow In / Slow Out: Quick ease-out for responsive feel. 100ms with ease-out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling.
Arc: Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path.
Secondary Action: Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation.
Timing: Immediate feedback: 50-100ms. Standard transitions: 100-200ms. Complex micro-interactions: 200-300ms. Anything longer feels sluggish for small UI.
Exaggeration: Enough to notice, not enough to distract. Error shakes: 3-5px, not 20px. Success scales: 1.05-1.1, not 1.5. Subtle but unmistakable.
Solid Drawing: Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation.
Appeal: Micro-interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality.
Component Patterns
Button States
.button {
transition: transform 100ms ease-out,
box-shadow 100ms ease-out;
}
.button:hover {
transform: translateY(-1px);
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.button:active {
transform: translateY(0) scale(0.98);
box-shadow: 0 1px 2px rgba(0,0,0,0.1);
}Toggle Switch
.toggle-thumb {
transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
.toggle-thumb.active {
transform: translateX(20px);
}Checkbox
.checkmark {
stroke-dasharray: 20;
stroke-dashoffset: 20;
transition: stroke-dashoffset 200ms ease-out 50ms;
}
.checkbox:checked + .checkmark {
stroke-dashoffset: 0;
}Timing Reference
| Interaction | Duration | Easing |
|---|---|---|
| Hover | 100ms | ease-out |
| Click/tap | 100ms | ease-out |
| Toggle | 150-200ms | spring/elastic |
| Checkbox | 150ms | ease-out |
| Focus ring | 100ms | ease-out |
| Tooltip show | 150ms | ease-out |
| Tooltip hide | 100ms | ease-in |
| Badge update | 200ms | elastic |
| Form error | 200ms | ease-out |
Best Practices
1. Every interactive element needs feedback 2. Disabled states: no animation, reduced opacity 3. Group related feedback together 4. Don't animate on every change—filter unnecessary updates 5. Test without animation—functionality shouldn't depend on it 6. Respect prefers-reduced-motion
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Credits & Attribution
This skill is based on the excellent work by [Dylan Tarre](https://github.com/dylantarre).
Original repository: https://github.com/dylantarre/animation-principles
Copyright (c) 2024 Dylan Tarre - Disney's 12 Animation Principles applied to UI micro-interactions (MIT License)
Special thanks to Dylan Tarre for their generous open-source contributions, which helped shape this skill collection. Adapted by webconsulting.at for this skill collection