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Carplay

  • 2.1k installs
  • 944 repo stars
  • Updated July 15, 2026
  • dpearson2699/swift-ios-skills

carplay is an agent skill that Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car displa.

About

The carplay skill. Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing. Covers scene lifecycle, template types, navigation guidance, audio playback, communication, point-of-interest categories, entitlement setup, and simulator testing. See [references/carplay-patterns.md](references/carplay-patterns.md) for extended patterns including full navigation sessions, dashboard scenes, and advanced template composition. Scope boundary: full CarPlay framework apps use category entitlements, , , , and system navigation. CarPlay-visible WidgetKit widgets and ActivityKit Live Activities are separate system experiences; route their implementation to those domains while keeping CarPlay-specific validation here. Request it at [developer.apple.com/contact/carplay](https://developer.apple.com/contact/carplay) and agree to the CarPlay Entitlement Addendum. Updat.

  • [Entitlements and Setup](#entitlements-and-setup)
  • [Scene Configuration](#scene-configuration)
  • [Templates Overview](#templates-overview)
  • [Navigation Apps](#navigation-apps)
  • [Audio Apps](#audio-apps)

Carplay by the numbers

  • 2,069 all-time installs (skills.sh)
  • +110 installs in the week ending Jul 29, 2026 (Skillselion tracking)
  • Ranked #105 of 1,039 Mobile Development skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Jul 31, 2026 (Skillselion catalog sync)
At a glance

carplay capabilities & compatibility

Capabilities
[entitlements and setup](#entitlements and setup · [scene configuration](#scene configuration) · [templates overview](#templates overview) · [navigation apps](#navigation apps) · [audio apps](#audio apps)
Use cases
testing · debugging · ci cd
From the docs

What carplay says it does

Covers scene lifecycle, template types, navigation guidance, audio playback, communication, point-of-interest categories, entitlement setup, and simulator testing.
SKILL.md
See [references/carplay-patterns.md](references/carplay-patterns.md) for extended patterns including full navigation sessions, dashboard scenes, and advanced template composition.
SKILL.md
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill carplay

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Last updatedJuly 15, 2026
Repositorydpearson2699/swift-ios-skills

How do I apply carplay correctly using the SKILL.md workflows and reference files?

Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateAppl

Who is it for?

Developers and software engineers working with carplay patterns from the skill documentation.

Skip if: Skip when cached docs are empty, boilerplate-only, or outside the skill documented scope.

When should I use this skill?

Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInte

What you get

Grounded carplay guidance with highlights, triggers, and evidence quotes from SKILL.md.

  • CarPlay entitlement configuration
  • CarPlay scene delegate and CPMapTemplate setup

By the numbers

  • Eval scenario targets iOS 26 CarPlay navigation integration
  • Covers entitlement, scene manifest, scene delegate, CPMapTemplate, and simulator test matrix setup

Files

SKILL.mdMarkdownGitHub ↗

CarPlay

Build apps that display on the vehicle's CarPlay screen using the CarPlay framework's template-based UI system. Covers scene lifecycle, template types, navigation guidance, audio playback, communication, point-of-interest categories, entitlement setup, and simulator testing. Targets Swift 6.3 / iOS 26+.

See references/carplay-patterns.md for extended patterns including full navigation sessions, dashboard scenes, and advanced template composition.

Scope boundary: full CarPlay framework apps use category entitlements, CPTemplateApplicationScene, CPTemplateApplicationSceneDelegate, CPInterfaceController, and system CPTemplate navigation. CarPlay-visible WidgetKit widgets and ActivityKit Live Activities are separate system experiences; route their implementation to those domains while keeping CarPlay-specific validation here.

Contents

Entitlements and Setup

CarPlay requires a category-specific entitlement granted by Apple. Request it at developer.apple.com/contact/carplay and agree to the CarPlay Entitlement Addendum.

Entitlement Keys by Category

EntitlementCategory
com.apple.developer.carplay-audioAudio
com.apple.developer.carplay-communicationCommunication
com.apple.developer.carplay-mapsNavigation
com.apple.developer.carplay-chargingEV Charging
com.apple.developer.carplay-parkingParking
com.apple.developer.carplay-quick-orderingQuick Food Ordering

Project Configuration

1. Update the App ID in the developer portal under Additional Capabilities. 2. Generate a new provisioning profile for the updated App ID. 3. In Xcode, disable automatic signing and import the CarPlay provisioning profile. 4. Add an Entitlements.plist with the entitlement key set to true. 5. Set Code Signing Entitlements build setting to the Entitlements.plist path.

Key Types

TypeRole
CPTemplateApplicationSceneUIScene subclass for the CarPlay display
CPTemplateApplicationSceneDelegateScene connect/disconnect lifecycle
CPInterfaceControllerCarPlay-provided controller for setting the root template and pushing, presenting, or popping templates
CPTemplateAbstract base for all CarPlay templates
CPSessionConfigurationVehicle display limits and content style

Scene Configuration

Declare the CarPlay scene in Info.plist and implement CPTemplateApplicationSceneDelegate to respond when CarPlay connects.

Info.plist Scene Manifest

<key>UIApplicationSceneManifest</key>
<dict>
    <key>UIApplicationSupportsMultipleScenes</key>
    <true/>
    <key>UISceneConfigurations</key>
    <dict>
        <key>CPTemplateApplicationSceneSessionRoleApplication</key>
        <array>
            <dict>
                <key>UISceneClassName</key>
                <string>CPTemplateApplicationScene</string>
                <key>UISceneConfigurationName</key>
                <string>CarPlaySceneConfiguration</string>
                <key>UISceneDelegateClassName</key>
                <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string>
            </dict>
        </array>
    </dict>
</dict>

Scene Delegate (Non-Navigation)

Non-navigation apps receive an interface controller only. No window.

import CarPlay

final class CarPlaySceneDelegate: UIResponder,
    CPTemplateApplicationSceneDelegate {

    var interfaceController: CPInterfaceController?

    func templateApplicationScene(
        _ templateApplicationScene: CPTemplateApplicationScene,
        didConnect interfaceController: CPInterfaceController
    ) {
        self.interfaceController = interfaceController
        interfaceController.setRootTemplate(buildRootTemplate(),
                                            animated: true, completion: nil)
    }

    func templateApplicationScene(
        _ templateApplicationScene: CPTemplateApplicationScene,
        didDisconnectInterfaceController interfaceController: CPInterfaceController
    ) {
        self.interfaceController = nil
    }
}

Scene Delegate (Navigation)

Navigation apps receive both an interface controller and a CPWindow. Set the window's root view controller to draw map content.

func templateApplicationScene(
    _ templateApplicationScene: CPTemplateApplicationScene,
    didConnect interfaceController: CPInterfaceController,
    to window: CPWindow
) {
    self.interfaceController = interfaceController
    self.carWindow = window
    window.rootViewController = MapViewController()

    let mapTemplate = CPMapTemplate()
    mapTemplate.mapDelegate = self
    interfaceController.setRootTemplate(mapTemplate, animated: true,
                                        completion: nil)
}

Templates Overview

CarPlay provides a fixed set of template types. The app supplies content; the system renders it on the vehicle display.

General Purpose Templates

TemplatePurpose
CPTabBarTemplateContainer with tabbed child templates
CPListTemplateScrollable sectioned list
CPGridTemplateGrid of tappable icon buttons (max 8)
CPInformationTemplateKey-value info with up to 3 actions
CPAlertTemplateModal alert with up to 2 actions
CPActionSheetTemplateModal action sheet

Category-Specific Templates

TemplateCategory
CPMapTemplateNavigation -- map overlay with nav bar
CPSearchTemplateNavigation -- destination search
CPNowPlayingTemplateAudio -- shared Now Playing screen
CPPointOfInterestTemplateEV Charging / Parking / Food -- POI map
CPContactTemplateCommunication -- contact card

Navigation Hierarchy

Use pushTemplate(_:animated:completion:) to add templates to the stack. Use presentTemplate(_:animated:completion:) for modal display. Use popTemplate(animated:completion:) to go back. CPTabBarTemplate must be set as root -- it cannot be pushed or presented.

CPTabBarTemplate

let browseTab = CPListTemplate(title: "Browse",
                               sections: [CPListSection(items: listItems)])
browseTab.tabImage = UIImage(systemName: "list.bullet")

let tabBar = CPTabBarTemplate(templates: [browseTab, settingsTab])
tabBar.delegate = self
interfaceController.setRootTemplate(tabBar, animated: true, completion: nil)

CPListTemplate

let item = CPListItem(text: "Favorites", detailText: "12 items")
item.handler = { selectedItem, completion in
    self.interfaceController?.pushTemplate(detailTemplate, animated: true,
                                           completion: nil)
    completion()
}

let section = CPListSection(items: [item], header: "Library",
                            sectionIndexTitle: nil)
let listTemplate = CPListTemplate(title: "My App", sections: [section])

Navigation Apps

Navigation apps use com.apple.developer.carplay-maps. They are the only category that receives a CPWindow for drawing map content. The root template must be a CPMapTemplate.

Trip Preview and Route Selection

let routeChoice = CPRouteChoice(
    summaryVariants: ["Fastest Route", "Fast"],
    additionalInformationVariants: ["Via Highway 101"],
    selectionSummaryVariants: ["25 min"]
)
let trip = CPTrip(origin: origin, destination: destination,
                  routeChoices: [routeChoice])
mapTemplate.showTripPreviews([trip], textConfiguration: nil)

Starting a Navigation Session

extension CarPlaySceneDelegate: CPMapTemplateDelegate {
    func mapTemplate(_ mapTemplate: CPMapTemplate,
                     startedTrip trip: CPTrip,
                     using routeChoice: CPRouteChoice) {
        let session = mapTemplate.startNavigationSession(for: trip)
        session.pauseTrip(for: .loading, description: "Calculating route...")

        let maneuver = CPManeuver()
        maneuver.instructionVariants = ["Turn right onto Main St"]
        maneuver.symbolImage = UIImage(systemName: "arrow.turn.up.right")
        session.upcomingManeuvers = [maneuver]

        let estimates = CPTravelEstimates(
            distanceRemaining: Measurement(value: 5.2, unit: .miles),
            timeRemaining: 900)
        session.updateEstimates(estimates, for: maneuver)
    }
}

Map Buttons

let zoomIn = CPMapButton { _ in self.mapViewController.zoomIn() }
zoomIn.image = UIImage(systemName: "plus.magnifyingglass")
mapTemplate.mapButtons = [zoomIn, zoomOut]

CPSearchTemplate

extension CarPlaySceneDelegate: CPSearchTemplateDelegate {
    func searchTemplate(_ searchTemplate: CPSearchTemplate,
                        updatedSearchText searchText: String,
                        completionHandler: @escaping ([CPListItem]) -> Void) {
        performSearch(query: searchText) { results in
            completionHandler(results.map {
                CPListItem(text: $0.name, detailText: $0.address)
            })
        }
    }

    func searchTemplate(_ searchTemplate: CPSearchTemplate,
                        selectedResult item: CPListItem,
                        completionHandler: @escaping () -> Void) {
        // Navigate to selected destination
        completionHandler()
    }
}

Audio Apps

Audio apps use com.apple.developer.carplay-audio. They display browsable content in lists and use CPNowPlayingTemplate for playback controls. CPInformationTemplate is not available to audio-entitled apps.

Now Playing Template

CPNowPlayingTemplate is a shared singleton. It reads metadata from MPNowPlayingInfoCenter. Do not instantiate a new one.

let nowPlaying = CPNowPlayingTemplate.shared
nowPlaying.isUpNextButtonEnabled = true
nowPlaying.isAlbumArtistButtonEnabled = true
nowPlaying.updateNowPlayingButtons([
    CPNowPlayingShuffleButton { _ in self.toggleShuffle() },
    CPNowPlayingRepeatButton { _ in self.toggleRepeat() }
])
nowPlaying.add(self) // Register as CPNowPlayingTemplateObserver

Siri Assistant Cell

Audio apps supporting INPlayMediaIntent can show an assistant cell. Communication apps use INStartCallIntent with .startCall.

let config = CPAssistantCellConfiguration(
    position: .top, visibility: .always, assistantAction: .playMedia)
let listTemplate = CPListTemplate(
    title: "Playlists",
    sections: [CPListSection(items: items)],
    assistantCellConfiguration: config)

Communication Apps

Communication apps use com.apple.developer.carplay-communication. They display message lists and contacts, and support INStartCallIntent for Siri-initiated calls. CPMessageListItem has no app-provided selection handler. When selected, CarPlay invokes Siri compose, read, or reply behavior based on the item's phone/email, unread state, or existing conversation configuration.

let leading = CPMessageListItemLeadingConfiguration(
    leadingItem: .star, leadingImage: nil, unread: true)
let trailing = CPMessageListItemTrailingConfiguration(
    trailingItem: .none, trailingImage: nil)

let message = CPMessageListItem(
    conversationIdentifier: "conv-123",
    text: "Jane",
    leadingConfiguration: leading,
    trailingConfiguration: trailing,
    detailText: "Meeting at 3pm",
    trailingText: "2:45 PM")

let messageList = CPListTemplate(title: "Messages",
                                 sections: [CPListSection(items: [message])])

Point of Interest Apps

EV charging, parking, and food ordering apps use CPPointOfInterestTemplate and CPInformationTemplate to display locations and details. CPPointOfInterestTemplate displays a maximum of 12 points of interest.

CPPointOfInterestTemplate

let poi = CPPointOfInterest(
    location: MKMapItem(placemark: MKPlacemark(
        coordinate: CLLocationCoordinate2D(latitude: 37.7749,
                                           longitude: -122.4194))),
    title: "SuperCharger Station", subtitle: "4 available",
    summary: "150 kW DC fast charging",
    detailTitle: "SuperCharger Station", detailSubtitle: "$0.28/kWh",
    detailSummary: "Open 24 hours",
    pinImage: UIImage(systemName: "bolt.fill"))

poi.primaryButton = CPTextButton(title: "Navigate",
                                 textStyle: .confirm) { _ in }

let poiTemplate = CPPointOfInterestTemplate(
    title: "Nearby Chargers", pointsOfInterest: [poi], selectedIndex: 0)
poiTemplate.pointOfInterestDelegate = self

CPInformationTemplate

let infoTemplate = CPInformationTemplate(
    title: "Order Summary", layout: .leading,
    items: [
        CPInformationItem(title: "Item", detail: "Burrito Bowl"),
        CPInformationItem(title: "Total", detail: "$12.50")],
    actions: [
        CPTextButton(title: "Place Order", textStyle: .confirm) { _ in
            self.placeOrder() },
        CPTextButton(title: "Cancel", textStyle: .cancel) { _ in
            self.interfaceController?.popTemplate(animated: true,
                                                  completion: nil) }])

Testing with CarPlay Simulator

1. Build and run in Xcode with the iOS simulator. 2. Choose I/O > External Displays > CarPlay.

Default window: 800x480 at @2x. Enable extra options for navigation apps:

defaults write com.apple.iphonesimulator CarPlayExtraOptions -bool YES

Recommended Test Configurations

ConfigurationPixelsScale
Minimum748 x 456@2x
Portrait768 x 1024@2x
Standard800 x 480@2x
High-resolution1920 x 720@3x

Simulator cannot test locked-iPhone behavior, Siri, audio coexistence with car radio, or physical input hardware (knobs, touch pads). Test on a real CarPlay-capable vehicle or aftermarket head unit when possible. Design primary CarPlay flows so they do not require iPhone input while CarPlay is active.

Common Mistakes

DON'T: Use the wrong scene delegate method

Navigation apps must implement templateApplicationScene(_:didConnect:to:) (with CPWindow). Non-navigation apps use templateApplicationScene(_:didConnect:) (no window). Using the wrong variant produces no CarPlay UI.

DON'T: Draw custom UI in the navigation window

CPWindow is exclusively for map content. All overlays, alerts, and controls must use CarPlay templates.

DON'T: Push or present CPTabBarTemplate

CPTabBarTemplate can only be set as root. Pushing or presenting it fails. Use setRootTemplate(_:animated:completion:).

DON'T: Instantiate CPNowPlayingTemplate

Use CPNowPlayingTemplate.shared. Creating a new instance causes issues.

DON'T: Add handlers to CPMessageListItem

CPMessageListItem is Siri-managed, unlike CPListItem. Do not set message.handler; use the item configuration and userInfo for context.

DON'T: Treat widgets as CarPlay template apps

CarPlay-visible widgets and Live Activities belong to WidgetKit and ActivityKit. Use this skill for category-entitled CarPlay template app scenes and for validating those surfaces in the car context.

DON'T: Ignore vehicle display limits

Check CPSessionConfiguration.limitedUserInterfaces and respect maximumItemCount / maximumSectionCount on list templates.

DON'T: Forget to call the completion handler

CPListItem.handler must call its completion handler in every code path. Failure leaves the list in a loading state.

Review Checklist

  • [ ] Correct CarPlay entitlement key in Entitlements.plist
  • [ ] UIApplicationSupportsMultipleScenes set to true
  • [ ] CPTemplateApplicationSceneSessionRoleApplication scene in Info.plist
  • [ ] Scene delegate class name matches UISceneDelegateClassName
  • [ ] Correct delegate method used (with/without CPWindow)
  • [ ] Root template set in didConnect before returning
  • [ ] Interface controller and window references cleared on disconnect
  • [ ] CPTabBarTemplate only used as root, never pushed
  • [ ] CPNowPlayingTemplate.shared used, not a new instance
  • [ ] Communication rows use CPMessageListItem without custom handlers
  • [ ] WidgetKit/ActivityKit surfaces routed outside CarPlay template app code
  • [ ] maximumItemCount/maximumSectionCount checked before populating lists
  • [ ] CPListItem.handler calls completion in every path
  • [ ] Map-only content in CPWindow root view controller (navigation apps)
  • [ ] App functions while iPhone is locked
  • [ ] Tested at minimum, standard, and high-resolution simulator sizes
  • [ ] Audio session deactivated when not actively playing

References

Related skills

How it compares

Use this skill over general SwiftUI navigation guides when the target surface is in-vehicle CarPlay templates rather than the iPhone screen alone.

FAQ

Who is carplay for?

Developers and software engineers working with carplay patterns from the skill documentation.

When should I use carplay?

Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapT

Is carplay safe to install?

Review the Security Audits panel on this page before installing in production.

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