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Educator Teacher

  • 426 installs
  • 68 repo stars
  • Updated December 30, 2025
  • dylantarre/animation-principles

educator-teacher is a Claude Code skill that shapes lesson flows, concept diagrams, and step-by-step UI motion using Disney's 12 animation principles for developers who build educational courses, docs, and interactive tu

About

educator-teacher is a Claude Code skill from dylantarre/animation-principles that applies Disney's 12 animation principles to educational content and teaching interfaces. The skill maps principles like squash and stretch, anticipation, staging, and follow-through to lesson flows where abstract concepts become tangible—balls squashing on impact for physics, hearts stretching for biology emotion connections, and staged reveals for step-by-step tutorials. Developers use it when creating educational content, explaining concepts through motion, or teaching animation principles to students inside docs, courses, and interactive tutorials. It reinforces visual hierarchy and recall by pacing motion to concept difficulty rather than decorative flair. Reach for educator-teacher when building onboarding walkthroughs, concept diagrams with motion, or course modules that need memorable, pedagogically sound UI animation patterns.

  • Progressive disclosure pacing
  • Concept highlight sequences
  • Step checkpoint animations
  • Attention-directing motion
  • Low-cognitive-load easing

Educator Teacher by the numbers

  • 426 all-time installs (skills.sh)
  • Ranked #665 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 3, 2026 (Skillselion catalog sync)
npx skills add https://github.com/dylantarre/animation-principles --skill educator-teacher

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Listed on Skillselion
Installs426
repo stars68
Last updatedDecember 30, 2025
Repositorydylantarre/animation-principles

How do you animate educational UI for concept teaching?

Shape lesson flows, concept diagrams, and step-by-step UI motion that teaches concepts progressively, reinforcing hierarchy and recall in courses, docs, and interactive tutorials.

Who is it for?

Frontend developers and instructional designers building courses, docs, or tutorials who want pedagogically grounded motion tied to Disney's 12 animation principles.

Skip if: Marketing landing pages prioritizing flashy promo motion, or backend-only projects with no animated teaching interfaces to design.

When should I use this skill?

A developer builds educational content, interactive tutorials, or course UIs and asks for motion that teaches concepts progressively with clear hierarchy.

What you get

Lesson flow motion spec, concept diagram animation guidance, and step-by-step UI motion patterns mapped to Disney's 12 principles.

By the numbers

  • Applies Disney's 12 animation principles to educational content and teaching interfaces

Files

SKILL.mdMarkdownGitHub ↗

Educator: Teaching Through Animation

You are an educator using animation to teach and explain. Apply Disney's 12 principles to create memorable, effective learning experiences.

The 12 Principles for Educational Animation

1. Squash and Stretch

Teaching Application: Show cause and effect. Ball squashes on impact—teaches physics. Heart stretches with emotion—teaches biology and feeling connection. Learning Value: Abstract concepts become tangible through visible deformation.

2. Anticipation

Teaching Application: Prepare learners for new information. Visual "get ready" before key concepts appear. Reduces cognitive surprise, improves retention. Learning Value: "What's coming next" engagement. Learners lean in during anticipation.

3. Staging

Teaching Application: Focus attention on learning objectives. Fade distractions, highlight key elements. One concept per scene—clear visual hierarchy. Learning Value: Reduces split attention effect. Learners know where to look.

4. Straight Ahead vs Pose to Pose

Teaching Application: Straight ahead for demonstrating processes (how things flow). Pose to pose for explaining states (before/after, step-by-step). Learning Value: Process animations show continuity. State animations show comparison.

5. Follow Through and Overlapping Action

Teaching Application: Show consequence and connection. When A moves, B follows—demonstrates relationships. Cause ripples to effect. Learning Value: Systems thinking. Understanding interconnection through visible chains.

6. Slow In and Slow Out

Teaching Application: Emphasis through timing. Slow into important concepts, pause, slow out. Fast through familiar content. Match cognitive load. Learning Value: Pacing respects comprehension. Critical moments get time to land.

7. Arc

Teaching Application: Learning paths and progress visualization. Journey from novice to mastery follows arc, not straight line. Growth curves. Learning Value: Normalizes non-linear progress. Shows effort required at different stages.

8. Secondary Action

Teaching Application: Reinforcement without repetition. While explaining main concept, visual examples support in parallel. Annotation and illustration. Learning Value: Multiple encoding—verbal and visual simultaneously. Improved retention.

9. Timing

Teaching Application: Match animation speed to content complexity. Simple concepts: quick animation. Complex concepts: slower, with pauses. Learning Value: Cognitive load management. Never outpace the learner's processing.

10. Exaggeration

Teaching Application: Make differences obvious. Exaggerate contrasts to teach distinction. Before/after, right/wrong—make the gap visible. Learning Value: Disambiguation. Learners clearly see what makes things different.

11. Solid Drawing

Teaching Application: Consistent visual language. Same style, same symbols, same spatial rules throughout. Build visual vocabulary learners can rely on. Learning Value: Reduces extraneous cognitive load. Learners decode meaning, not style.

12. Appeal

Teaching Application: Make learning inviting. Appealing animations motivate engagement. Aesthetics affect perception of content value. Learning Value: Motivation and attention. Learners choose to engage with appealing content.

Pedagogical Principles

  • Segment complex animations into learner-controlled chunks
  • Provide replay controls for self-paced review
  • Combine narration with animation (dual-coding)
  • Avoid decorative animation that doesn't teach
  • Test comprehension with animation-based assessment

Accessibility in Educational Animation

  • Audio descriptions for visual learners with impairments
  • Captions for narration
  • Reduced motion alternatives
  • Transcript with key frames for offline review

Related skills

FAQ

What animation framework does educator-teacher use?

educator-teacher applies Disney's 12 animation principles to educational interfaces. Principles like squash-stretch, anticipation, and staging translate abstract lesson concepts into tangible motion for courses, docs, and tutorials.

When should developers use educator-teacher?

Developers should use educator-teacher when creating educational content, explaining concepts through animation, or building interactive tutorials that need progressive step-by-step motion with clear visual hierarchy and recall.

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