
Figma Prototyping
- 366 installs
- 68 repo stars
- Updated December 30, 2025
- dylantarre/animation-principles
figma-prototyping is a design agent skill that implements Disney's 12 animation principles in Figma prototypes and Smart Animate so developers and designers can validate motion flows before engineering implementation.
About
figma-prototyping is a skill from dylantarre/animation-principles that teaches agents to build motion-rich Figma prototypes using Smart Animate, frame states, and easing timings tied to Disney's 12 animation principles. The published SKILL.md walks through concrete frame setups—for example squash-and-stretch with 100x100 to 120x80 circles over 150ms—and multi-frame anticipation sequences before action states. Developers and designers use it when they need to prototype component states, page transitions, and micro-interactions before choosing CSS, Framer Motion, React Spring, or native transition APIs. It reduces rework by locking motion intent, duration, and easing in Figma rather than debating implementation details in pull requests. The skill is especially useful when handoff must specify frame deltas, interaction triggers, and Smart Animate connections engineers can mirror in code.
- Builds interactive Figma flows with Smart Animate
- Tests transition timing with product and research partners
- Documents easing, delay, and state diagrams for handoff
- Validates mobile versus desktop motion expectations early
- Reduces engineering rework by locking motion intent pre-build
Figma Prototyping by the numbers
- 366 all-time installs (skills.sh)
- Ranked #713 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 3, 2026 (Skillselion catalog sync)
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| Installs | 366 |
|---|---|
| repo stars | ★ 68 |
| Last updated | December 30, 2025 |
| Repository | dylantarre/animation-principles ↗ |
How do you prototype UI motion in Figma before coding?
Prototype flows, component states, and motion handoff in Figma before engineering commits to transition libraries or route-level animation architecture.
Who is it for?
Designers and frontend developers who need validated motion specs in Figma before implementing transitions in production code.
Skip if: Teams already past design lock who only need production animation code without Figma exploration or design tooling.
When should I use this skill?
A UI feature needs motion validation in Figma with Smart Animate before selecting or implementing a code-side animation library.
What you get
Figma prototype links, frame state specs, Smart Animate timings, and motion handoff notes for engineering.
- Figma prototype URL
- motion handoff spec
By the numbers
- Covers 12 Disney animation principles in Figma Smart Animate workflows
- Documents 150ms Smart Animate timing example for squash-and-stretch frames
Files
Figma Prototyping Animation Principles
Implement all 12 Disney animation principles using Figma's prototyping and Smart Animate features.
1. Squash and Stretch
1. Create two frames: normal and squashed states 2. Scale element: width: 120%, height: 80% 3. Connect with Smart Animate 4. Use "Ease In and Out" timing
Frame 1: Circle 100x100
Frame 2: Circle 120x80 (squashed)
Interaction: Smart Animate, 150ms2. Anticipation
Create 3 frames: 1. Idle - Starting position 2. Anticipate - Wind-up (move opposite to action) 3. Action - Main movement
Connect: Idle → Anticipate (100ms) → Action (After Delay)
3. Staging
Techniques:
- Use lower opacity on background elements (60-80%)
- Apply blur effect to non-focus areas
- Scale up the hero element
- Use drop shadows for depth hierarchy
4. Straight Ahead / Pose to Pose
Pose to Pose in Figma: 1. Design key frames as separate screens 2. Connect with Smart Animate 3. Figma interpolates between states
Create: Pose A → Pose B → Pose C frames
5. Follow Through and Overlapping Action
1. Create component variants for each element 2. Stagger the state changes across frames 3. Hair/cloth changes 1-2 frames after body
Frame 1: Body at A, Hair at A
Frame 2: Body at B, Hair at A (delayed)
Frame 3: Body at B, Hair at B6. Slow In and Slow Out
Figma easing options:
- Ease In - Starts slow, ends fast
- Ease Out - Starts fast, ends slow
- Ease In and Out - Slow at both ends (most natural)
- Custom Bezier - Fine-tune curve
Default recommendation: Ease Out for most UI interactions.
7. Arc
1. Create multiple frames along arc path 2. Position element at key points on the curve 3. Use 3+ frames for smooth arc 4. Smart Animate interpolates the path
Or use component rotation with transform origin offset.
8. Secondary Action
Layer interactions: 1. Primary: Button scales on tap 2. Secondary: Icon rotates, shadow expands
On Click:
- Button → Scale 1.1, Smart Animate, 150ms
- Icon → Rotate 15°, Smart Animate, 100ms (starts simultaneously)9. Timing
| Duration | Use Case |
|---|---|
| 100ms | Micro-interactions, button feedback |
| 200ms | Standard transitions |
| 300ms | Page transitions, modals |
| 400-500ms | Complex reveals |
| 800ms+ | Dramatic, attention-getting |
10. Exaggeration
Push beyond subtle:
- Scale hover: 1.1x instead of 1.02x
- Rotation: 15° instead of 5°
- Movement: 20px instead of 8px
- Use "Spring" easing for overshoot effect
11. Solid Drawing
Create depth with:
- Consistent perspective across frames
- Shadow direction consistency
- Layered elements with proper z-order
- 3D transforms (rotation with perspective)
12. Appeal
Design principles:
- Rounded corners (friendly)
- Consistent spacing
- Smooth color transitions
- Satisfying interaction feedback
- Clear visual hierarchy
Smart Animate Setup
1. Name layers identically across frames 2. Use components for consistent naming 3. Match layer hierarchy for best results 4. Set transform origin before animating
Interaction Settings
Trigger: On Click / While Hovering / After Delay
Action: Navigate To / Smart Animate
Animation: Smart Animate
Easing: Ease Out
Duration: 200msComponent Variants for States
Create variants:
State=DefaultState=HoverState=ActiveState=Disabled
Use "Change To" interaction with Smart Animate between variants.
Pro Tips
1. Use "While Hovering" for reversible animations 2. After Delay chains create sequences 3. Overflow: Hidden on frames clips animations 4. Interactive Components for reusable micro-interactions 5. Preview with Present mode (Play button)
Related skills
FAQ
How many animation principles does figma-prototyping cover?
figma-prototyping covers all 12 Disney animation principles in Figma. The SKILL.md gives step-by-step Smart Animate examples, including squash-and-stretch frames and anticipation sequences with explicit frame sizes and durations.
Does figma-prototyping replace frontend animation libraries?
figma-prototyping does not replace libraries like Framer Motion or CSS transitions. It validates motion in Figma first so developers implement transitions with agreed timings, easing, and state frames.