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Ux Friction

  • 304 installs
  • 68 repo stars
  • Updated December 30, 2025
  • dylantarre/animation-principles

Identify and reduce UX friction points—hesitation, confusion, dead clicks—using motion diagnostics in prototypes before committing full production animation systems.

About

Focuses on detecting and easing UX friction through animation-aware prototyping—spotting hesitation, unclear feedback, and jarring transitions early so teams fix motion-related usability issues before full frontend implementation.

  • Surfaces hesitation via motion prototypes
  • Links animation gaps to drop-off risk
  • Tests feedback clarity before ship
  • Prioritizes fixes by friction severity
  • Balances motion richness with speed

Ux Friction by the numbers

  • 304 all-time installs (skills.sh)
  • Ranked #826 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 3, 2026 (Skillselion catalog sync)
npx skills add https://github.com/dylantarre/animation-principles --skill ux-friction

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Listed on Skillselion
Installs304
repo stars68
Last updatedDecember 30, 2025
Repositorydylantarre/animation-principles

What it does

Identify and reduce UX friction points—hesitation, confusion, dead clicks—using motion diagnostics in prototypes before committing full production animation systems.

Files

SKILL.mdMarkdownGitHub ↗

UX Friction

Diagnose animations that block, confuse, or frustrate users.

Problem Indicators

  • Users wait for animations to finish
  • Confusion about what happened
  • Repeated clicks/taps during animation
  • Users skip or abandon tasks
  • "Where did that go?" moments

Diagnosis by Principle

Timing

Issue: Animation too slow for the context Fix: Match duration to user intent. Micro-interactions: 100-200ms. Transitions: 200-400ms. Never block input.

Anticipation

Issue: Action happens without warning Fix: Add subtle anticipation cues before significant changes. A button press should show feedback before the result.

Follow Through

Issue: Animation ends abruptly Fix: Let elements settle naturally. Sudden stops feel broken. Add slight overshoot and settle.

Staging

Issue: Important changes happen outside focus Fix: Draw attention to where change occurs. If content moves, guide the eye with motion.

Appeal

Issue: Animation feels arbitrary Fix: Every animation should have clear purpose. If users question "why does this bounce?", remove it.

Quick Fixes

1. Make animations skippable - Click/tap should complete or skip 2. Reduce duration by 30% - Most animations are too slow 3. Add progress indicators - For anything over 400ms 4. Animate in user's focus area - Don't move things peripherally 5. Remove decorative animations - If it doesn't help, it hurts

Troubleshooting Checklist

  • [ ] Can users interact during animation?
  • [ ] Is duration under 400ms for transitions?
  • [ ] Does animation communicate state change?
  • [ ] Is the animation skippable if lengthy?
  • [ ] Does motion guide attention correctly?
  • [ ] Is there feedback for user input?
  • [ ] Would removing animation hurt understanding?
  • [ ] Test with impatient users (click rapidly)

Pattern

// Allow interaction during animation
element.style.pointerEvents = 'auto';

// Make animation skippable
element.addEventListener('click', () => {
  element.getAnimations().forEach(a => a.finish());
});

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