
Tvos Design Guidelines
- 670 installs
- 476 repo stars
- Updated March 19, 2026
- ehmo/platform-design-skills
tvos-design-guidelines is a design review skill that enforces Apple Human Interface Guidelines for tvOS apps for developers building focus-driven, 10-foot living-room interfaces on Apple TV.
About
tvos-design-guidelines is a platform design skill providing Apple Human Interface Guidelines expertise for Apple TV applications. It covers focus-based navigation without pointer or touch input, Siri Remote interaction, 10-foot UI with large text and high contrast, Top Shelf extensions, media playback interfaces, and tab bar patterns. Key principles treat focus as the primary interaction model and assume living-room viewing distance. Developers reach for tvos-design-guidelines when designing new tvOS apps, reviewing focus systems, adapting iOS experiences for the TV, or implementing Top Shelf and media playback UI.
- 7 rule categories with CRITICAL/HIGH/MEDIUM impact ratings
- Focus-based navigation expertise for Siri Remote and parallax depth
- 10-foot UI principles including large text, high contrast and content-first layouts
- Top Shelf, media playback, tab bar and accessibility checklists
- Hard-gate review prevents common tvOS anti-patterns like bottom tab bars or focus traps
Tvos Design Guidelines by the numbers
- 670 all-time installs (skills.sh)
- Ranked #510 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Security screen: MEDIUM risk (skills.sh audit)
- Data as of Aug 3, 2026 (Skillselion catalog sync)
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| Installs | 670 |
|---|---|
| repo stars | ★ 476 |
| Security audit | 3 / 3 scanners passed |
| Last updated | March 19, 2026 |
| Repository | ehmo/platform-design-skills ↗ |
How do you design focus navigation for tvOS apps?
Get expert Apple Human Interface Guidelines enforcement when creating tvOS apps with focus navigation, 10-foot UI, and living-room experiences.
Who is it for?
iOS or SwiftUI developers building or reviewing Apple TV apps who need living-room HIG enforcement for focus and 10-foot UI.
Skip if: iPhone-only iOS apps, web dashboards, or Android TV projects outside Apple's tvOS Human Interface Guidelines scope.
When should I use this skill?
A task involves designing, reviewing, or adapting applications for tvOS with focus navigation, Top Shelf, or media playback UI.
What you get
HIG-compliant tvOS UI specs, focus navigation flows, Top Shelf extension designs, and 10-foot media playback interfaces.
- tvOS UI specifications
- focus navigation design
- Top Shelf extension design
Files
tvOS Design Guidelines
Apple TV is a living room device driven entirely by focus-based navigation and the Siri Remote. There is no pointer, no touch screen, and no mouse. Every design decision must account for the 10-foot viewing distance, the simplicity of the remote, and the lean-back nature of TV consumption.
---
1. Focus-Based Navigation (CRITICAL)
The focus system is the foundation of all tvOS interaction. There is no cursor -- users move focus between elements using the Siri Remote touch surface.
Rules
FOCUS-01: Every interactive element must have a clearly visible focus state. The focused item must be unmistakably distinguished from unfocused items. Use scaling (typically 1.05x-1.1x), elevation via shadow, brightness changes, or border highlights. Never rely on color alone.
FOCUS-02: Focus movement must be predictable and follow a logical spatial layout. When a user swipes right, focus must move to the element visually to the right. Avoid layouts where focus jumps unexpectedly across the screen. Grid and linear layouts are safest.
FOCUS-03: Use focus guides (UIFocusGuide) to bridge gaps in layouts. When visual gaps exist between focusable elements, add invisible focus guides so the user does not get stuck. Every swipe should move focus somewhere meaningful.
FOCUS-04: Apply the parallax effect to focused items. Focused cards, posters, and icons should exhibit a subtle parallax tilt responding to touch surface movement. Use layered images (LSR format) with foreground, midground, and background layers. This communicates depth and confirms focus.
Correct:
// SwiftUI — custom focus engine with explicit focus state
struct ContentView: View {
@FocusState private var focusedItem: String?
var body: some View {
HStack(spacing: 40) {
ForEach(items) { item in
CardView(item: item)
.focusable()
.focused($focusedItem, equals: item.id)
.scaleEffect(focusedItem == item.id ? 1.1 : 1.0)
.shadow(radius: focusedItem == item.id ? 20 : 0)
.animation(.easeInOut(duration: 0.15), value: focusedItem)
}
}
}
}Incorrect:
// SwiftUI — no focus state: unfocused and focused items look identical
struct ContentView: View {
var body: some View {
HStack(spacing: 40) {
ForEach(items) { item in
CardView(item: item)
.focusable()
// No scale, shadow, or visual change on focus
// User cannot tell which item is selected
}
}
}
}FOCUS-05: Make focus targets large enough for comfortable navigation. Minimum recommended touch target is 250x150pt for cards. Smaller elements are difficult to land on with swipe-based navigation. Group small actions under a focused parent when possible.
FOCUS-06: Provide a default focused element on every screen. When a view appears, one element must already hold focus. Choose the most likely user intent -- typically the primary content item or the first item in a collection.
FOCUS-07: Preserve focus memory when returning to a screen. If a user navigates away and returns, focus should restore to the last focused item on that screen, not reset to the default.
FOCUS-08: Never trap focus. Users must always be able to move focus away from any element. If focus cannot leave a region, the app feels broken.
FOCUS-09: Reduce re-orientation cost. Keep row order stable, restore prior focus when returning, and prefer nearby focus destinations so users do not have to rescan the entire screen after each navigation step.
Parallax Layer Reference
| Layer | Purpose | Movement Amount |
|---|---|---|
| Background | Static backdrop, blurred imagery | Minimal (1-2pt) |
| Midground | Primary artwork or content image | Moderate (3-5pt) |
| Foreground | Title text, logos, badges | Maximum (5-8pt) |
Use Xcode's LSR (Layered Static Image) format for static layered images in the asset catalog — the system animates them automatically on focus. For custom programmatic parallax, stack UIImageView instances and use the focus engine callbacks (didUpdateFocus(in:with:) and UIFocusAnimationCoordinator) to drive layer movement during focus transitions. (UIMotionEffect responds only to subtle Siri Remote gyroscope micromotion and is not the mechanism for focus-driven parallax.)
---
2. Siri Remote (CRITICAL)
The Siri Remote is the primary (and often only) input device. It has a touch surface, Menu button, Play/Pause button, Siri/microphone button, volume buttons, and a power button.
Rules
REMOTE-01: Touch surface swipes control focus movement. Swiping moves focus in the corresponding direction. Clicking the touch surface selects the focused item. These are the two fundamental interactions -- design everything around them.
REMOTE-02: Menu button must always navigate back. Pressing Menu should dismiss the current screen, close an overlay, or navigate up the hierarchy. At the top level, it returns to the Apple TV home screen. Never override this expectation.
REMOTE-03: Play/Pause button must control media playback. If media is playing, Play/Pause should toggle playback regardless of what screen is visible. Do not repurpose this button for non-media actions.
REMOTE-04: Never require complex or multi-finger gestures. The Siri Remote touch surface is small. Do not require pinch, rotate, multi-tap, or long-press gestures. Stick to single-finger swipe and click.
REMOTE-05: Swipe directions must be intuitive and consistent. Horizontal swipes scroll horizontally; vertical swipes scroll vertically. Never invert axes. Diagonal content movement should follow the dominant swipe axis.
REMOTE-06: Support Siri voice input for search and text entry. Text input via the on-screen keyboard is tedious on tvOS. Always support dictation and Siri search as alternatives to keyboard entry.
REMOTE-07: Provide click feedback. When the user clicks the touch surface to select an item, provide immediate visual feedback (animation, highlight change, or haptic-style visual pulse) so the click feels responsive.
REMOTE-08: Never make the on-screen keyboard the only practical text path. For search, sign-in, and setup, prefer dictation, recent queries, autofill, or short code-based flows over long remote-typed text. Remote text entry carries high motor and cognitive cost.
---
3. 10-Foot UI (HIGH)
Apple TV content is viewed from across a room, typically 8-12 feet (2.5-3.5 meters) from the screen. All visual design must account for this distance.
Rules
DISTANCE-01: Minimum body text size is 29pt. Text below 29pt becomes difficult to read at living room distances. Titles should be 48pt or larger. Use San Francisco Display or comparable high-legibility typeface.
DISTANCE-02: Maintain high contrast between text and backgrounds. Use light text on dark backgrounds as the default. tvOS uses a dark theme. Contrast ratio should meet WCAG AA or higher (4.5:1 for body text, 3:1 for large text).
DISTANCE-03: Limit text per screen. TV is a visual medium. Show headlines, short descriptions, and metadata -- not paragraphs. If extended text is necessary, use scrollable text overlays that the user explicitly opens.
DISTANCE-04: Use bold, clear imagery at high resolution. Full-screen background images should be 1920x1080 or 3840x2160 (4K). Content artwork should be sharp and visually engaging. Avoid small, detailed illustrations that lose clarity at distance.
DISTANCE-05: Keep layouts simple and spacious. Generous margins and padding. Do not crowd the screen with many small elements. A single row of 5-7 cards is preferable to a dense grid of 20+ thumbnails.
DISTANCE-06: Use the TV-safe area. Keep all critical content within the safe area (60pt inset from edges). Content near screen edges may be cropped on some TV sets due to overscan.
DISTANCE-07: Avoid thin fonts and hairline borders. Thin strokes disappear on TV displays, especially with motion blur and compression artifacts. Use medium or semibold weights minimum.
Text Size Reference
| Element | Minimum Size | Recommended Size |
|---|---|---|
| Body text | 29pt | 31-35pt |
| Secondary labels | 25pt | 29pt |
| Titles | 48pt | 52-76pt |
| Large headers | 64pt | 76-96pt |
| Buttons | 29pt | 35-38pt |
---
4. Top Shelf (HIGH)
The Top Shelf is a prominent content area displayed when the user focuses on your app icon on the Apple TV home screen. It is prime real estate for showcasing content.
Rules
SHELF-01: Provide a Top Shelf extension. Apps should include a TVTopShelfContentProvider (tvOS 14+) that returns dynamic content. TVTopShelfProvider is deprecated since tvOS 14 — do not use it. A static Top Shelf is a missed opportunity for engagement.
SHELF-02: Use the correct layout style for your content.
- Inset banner: 1 large focused item with smaller items on either side. Best for featured or editorial content.
- Sectioned content: Multiple scrollable rows of items grouped by category. Best for media libraries.
SHELF-03: Top Shelf items must deep-link into the app. Each item must open the corresponding content when selected. Never link all items to the same generic landing page.
SHELF-04: Use high-quality, engaging imagery. Top Shelf images are displayed large on the home screen. Blurry, low-resolution, or text-heavy images look unprofessional. Recommended image sizes:
- Inset banner: 1940x624pt (@1x) or 3880x1248pt (@2x)
- Sectioned items: 404x608pt (@1x)
SHELF-05: Keep Top Shelf content fresh. Update Top Shelf content regularly -- ideally reflecting recently added, trending, or personalized content. Stale Top Shelf content signals an abandoned app.
---
5. Media & Playback (MEDIUM)
Apple TV is primarily a media consumption device. Playback interfaces must follow established TV conventions.
Rules
MEDIA-01: Use standard transport controls. Provide play, pause, skip forward (10s), skip back (10s), and a scrubber timeline. Use AVPlayerViewController to get these for free with consistent behavior.
MEDIA-02: Show an info overlay on swipe-down during playback. Swiping down during playback should reveal an info panel showing title, description, and metadata. Swiping down again or pressing Menu dismisses it.
MEDIA-03: Support scrubbing via the touch surface. Swiping left/right on the touch surface during playback should scrub through the timeline. Show thumbnail previews during scrubbing when possible.
MEDIA-04: Support subtitles and alternative audio tracks. Provide access to subtitle selection and audio track switching via the info overlay or the standard player controls.
MEDIA-05: Support Picture in Picture where appropriate. For video content, allow PiP so users can browse other content while watching. Implement AVPictureInPictureController integration.
MEDIA-06: Remember playback position. When a user returns to previously watched content, resume from where they left off. Display a progress indicator on content thumbnails.
MEDIA-07: Handle interruptions gracefully. If the user presses the TV button or switches apps during playback, save position and pause cleanly. Resume without re-buffering when the user returns.
---
6. Tab Bar (MEDIUM)
The tvOS tab bar sits at the top of the screen, unlike iOS where it sits at the bottom. It provides primary navigation between app sections.
Rules
TAB-01: Place the tab bar at the top of the screen. This is the standard tvOS convention. Bottom tab bars are an iOS pattern and feel wrong on TV.
TAB-02: Tab bar should be translucent and overlay content. The tab bar floats over content with a blur effect. When the user focuses on the tab bar, content shifts down to make room.
TAB-03: Use 3-7 tabs. Fewer than 3 tabs suggests the app is too simple for tab navigation. More than 7 tabs becomes difficult to navigate with horizontal swiping.
TAB-04: Every tab must have a text label. Icon-only tabs are insufficient at TV viewing distances. Text labels are required for clarity. Icons may accompany text but are not required.
TAB-05: Focus on the tab bar should feel lightweight. When focus moves to the tab bar, it should appear smoothly. Content preview should be visible beneath the translucent bar. Switching tabs should update the content below immediately or show a loading state.
TAB-06: Remember the selected tab across app launches. If the user was on the "Search" tab when they left the app, return to "Search" when they re-open it.
---
7. Accessibility (CRITICAL)
Apple TV supports VoiceOver. Sighted users use focus navigation; VoiceOver users additionally hear spoken descriptions. Both must work.
Rules
ACCESS-01: Every interactive element must have a meaningful accessibility label. Icon-only buttons and image cards must have labels. The focused item's name is announced by VoiceOver when focus arrives.
ACCESS-02: Provide accessibility hints for non-obvious interactions. If tapping a card does something other than opening the content (e.g., launching a trailer rather than full playback), describe this with an accessibility hint.
ACCESS-03: Ensure VoiceOver focus order matches visual focus order. VoiceOver must traverse elements in the same order that focus engine navigation produces. Custom focus ordering via UIFocusGuide must not create discontinuities in the VoiceOver reading order.
ACCESS-04: Respect Reduce Motion. Parallax effects and other animations must be reduced or disabled when the user enables Reduce Motion in Accessibility settings.
ACCESS-05: Respond to Bold Text. When the user enables Bold Text, custom-rendered text must adapt. SwiftUI dynamic type styles handle this automatically; custom text rendering must check UIAccessibility.isBoldTextEnabled or use @Environment(\.legibilityWeight).
ACCESS-06: Respond to Increase Contrast. When the user enables Increase Contrast (Darker System Colors), custom colors must provide higher-contrast variants. Use @Environment(\.colorSchemeContrast) in SwiftUI or UIAccessibility.isDarkerSystemColorsEnabled in UIKit to detect and apply appropriate values.
ACCESS-07: Respect Dynamic Type / Larger Text. tvOS supports the "Larger Text" accessibility setting via UIContentSizeCategory. Use SwiftUI semantic text styles (Font.TextStyle) so text scales automatically. For UIKit, scale custom fonts with UIFontMetrics relative to a base UIFont.TextStyle.
Correct:
// SwiftUI — semantic text styles scale with Larger Text automatically
Text("Now Playing")
.font(.title2) // Scales with UIContentSizeCategory
Text("Episode description")
.font(.body) // Scales with UIContentSizeCategory
// UIKit — scale custom font with UIFontMetrics
let baseFont = UIFont(name: "CustomFont-Regular", size: 29)!
let scaledFont = UIFontMetrics(forTextStyle: .body).scaledFont(for: baseFont)
label.font = scaledFont
label.adjustsFontForContentSizeCategory = trueIncorrect:
// SwiftUI — hardcoded size ignores Larger Text preference
Text("Now Playing")
.font(.system(size: 29)) // Does not scale
// UIKit — hardcoded font ignores UIContentSizeCategory
label.font = UIFont(name: "CustomFont-Regular", size: 29)
// Missing adjustsFontForContentSizeCategory = true---
Evaluation Checklist
Use this checklist when reviewing a tvOS app design or implementation.
Focus System
- [ ] Every interactive element has a visible, distinct focus state
- [ ] Focus movement is predictable in all directions
- [ ] No focus traps exist anywhere in the app
- [ ] Focus guides bridge layout gaps
- [ ] Parallax effect is applied to content cards and icons
- [ ] Default focus is set on every screen
- [ ] Focus memory is preserved when navigating back
Siri Remote
- [ ] Menu button navigates back on every screen
- [ ] Play/Pause controls media playback globally
- [ ] No complex gestures are required
- [ ] Click feedback is immediate and visible
- [ ] Siri/dictation supported for text input
10-Foot UI
- [ ] Body text is 29pt or larger
- [ ] High contrast ratios on all text
- [ ] Text content is concise, not paragraph-heavy
- [ ] Imagery is high resolution and visually clear
- [ ] Layout uses generous spacing with TV-safe margins
- [ ] No thin fonts or hairline strokes
Top Shelf
- [ ] Top Shelf extension provides dynamic content
- [ ] All Top Shelf items deep-link correctly
- [ ] Images are high quality and correctly sized
- [ ] Content updates regularly
Media & Playback
- [ ] Standard transport controls are available
- [ ] Scrubbing works via touch surface
- [ ] Subtitles and audio tracks are accessible
- [ ] Playback position is remembered
- [ ] Interruptions are handled gracefully
Tab Bar
- [ ] Tab bar is at the top of the screen
- [ ] Tabs have text labels
- [ ] 3-7 tabs are used
- [ ] Selected tab persists across launches
Accessibility
- [ ] Every interactive element and content card has a meaningful accessibility label
- [ ] Non-obvious interactions have accessibility hints
- [ ] VoiceOver focus order matches the visual focus engine order
- [ ] Parallax effects and decorative animations are disabled when Reduce Motion is enabled
- [ ] Bold Text preference is respected (SwiftUI handles automatically; custom text checks
isBoldTextEnabled) - [ ] Increase Contrast preference is respected (custom colors provide higher-contrast variants)
- [ ] Larger Text (Dynamic Type) preference is respected (use
Font.TextStylein SwiftUI orUIFontMetricsin UIKit)
---
Anti-Patterns for TV
Do not bring mobile patterns directly to tvOS. The following are common mistakes:
| Anti-Pattern | Why It Fails | Correct Approach |
|---|---|---|
| Bottom tab bar | iOS convention; feels wrong on TV | Use top tab bar |
| Small touch targets | Cannot precisely target with swipe navigation | Minimum 250x150pt cards |
| Dense text screens | Unreadable at 10-foot distance | Headlines + short descriptions only |
| Hamburger menus | No tap-to-reveal interaction on TV | Use tab bar or focus-driven menus |
| Pull-to-refresh | No pull gesture on Siri Remote | Auto-refresh or explicit refresh button |
| Toast notifications | Easy to miss on a large TV screen | Use modal alerts or persistent banners |
| Scroll indicators | Thin scrollbars invisible at distance | Use content peek (partially visible next item) |
| Pinch-to-zoom | Multi-finger gestures impossible on Siri Remote | Provide explicit zoom controls |
| Long forms | Keyboard input is painful on tvOS | Pre-fill, use profiles, or offload to iPhone |
| Thin/light typography | Disappears on TV displays | Medium weight minimum |
tvOS Design Guidelines
Purpose
Provide Apple Human Interface Guidelines expertise for Apple TV app design. This skill covers focus-based navigation, Siri Remote interaction, 10-foot UI principles, Top Shelf extensions, media playback, and tab bar patterns.
When to Use
- Designing or reviewing tvOS applications
- Building focus-based navigation systems
- Creating Top Shelf extensions
- Implementing media playback interfaces
- Adapting existing apps for the living room
Key Principles
1. Focus is everything -- tvOS has no pointer or touch; all interaction is focus-driven 2. Design for distance -- assume 10-foot viewing; large text, bold imagery, high contrast 3. Respect the remote -- Siri Remote is simple; never require complex gestures 4. Content first -- TV is a lean-back, content-consumption experience 5. Parallax communicates depth -- use layered images to reinforce focus
Rule Categories
| # | Category | Impact |
|---|---|---|
| 1 | Focus-Based Navigation | CRITICAL |
| 2 | Siri Remote | CRITICAL |
| 3 | 10-Foot UI | HIGH |
| 4 | Top Shelf | HIGH |
| 5 | Media & Playback | MEDIUM |
| 6 | Tab Bar | MEDIUM |
| 7 | Accessibility | CRITICAL |
File Structure
SKILL.md-- complete design rules and evaluation checklistrules/_sections.md-- categorized rules referencemetadata.json-- version and source references
Never Do
- Never use bottom tab bars — use the top tab bar
- Never trap focus — users must always be able to move away
- Never override the Menu button behavior
- Never require complex or multi-finger gestures on the Siri Remote
- Never repurpose the Play/Pause button for non-media actions
- Never use small touch targets — minimum 250x150pt for cards
- Never use body text below 29pt
- Never use TVTopShelfProvider (deprecated since tvOS 14) — use TVTopShelfContentProvider
- Never omit accessibility labels on image cards and icon buttons
- Never apply parallax animations without respecting Reduce Motion
{
"version": "1.0.0",
"organization": "Platform Design Skills",
"date": "February 2026",
"abstract": "Apple Human Interface Guidelines for Apple TV. 47+ rules across 7 categories covering focus-based navigation, Siri Remote, Top Shelf, parallax icons, living room viewing distances, media playback patterns, and accessibility.",
"references": [
"https://developer.apple.com/design/human-interface-guidelines",
"https://developer.apple.com/design/human-interface-guidelines/designing-for-tvos",
"https://developer.apple.com/documentation/tvos-release-notes",
"https://developer.apple.com/documentation/tvservices"
]
}
tvOS Design Rules -- Sectioned Reference
Quick-access reference organized by category. Each rule has a severity and unique ID for citation.
---
Section 1: Focus-Based Navigation
| ID | Rule | Severity |
|---|---|---|
| FOCUS-01 | Every interactive element must have a clearly visible focus state | CRITICAL |
| FOCUS-02 | Focus movement must be predictable and follow logical spatial layout | CRITICAL |
| FOCUS-03 | Use UIFocusGuide to bridge gaps between focusable elements | CRITICAL |
| FOCUS-04 | Apply parallax effect to focused items using layered images (LSR) | CRITICAL |
| FOCUS-05 | Minimum card size 250x150pt for comfortable focus targeting | CRITICAL |
| FOCUS-06 | Provide a default focused element on every screen | CRITICAL |
| FOCUS-07 | Preserve focus memory when returning to a screen | HIGH |
| FOCUS-08 | Never trap focus; users must always be able to move away | CRITICAL |
| FOCUS-09 | Keep row order stable and focus moves local to reduce re-orientation | HIGH |
Key APIs
UIFocusEnvironment,UIFocusGuide,UIFocusSystemdidUpdateFocus(in:with:)for tracking focus changespreferredFocusEnvironmentsfor setting default focus- Layered images: LSR format via Xcode asset catalog
---
Section 2: Siri Remote
| ID | Rule | Severity |
|---|---|---|
| REMOTE-01 | Touch surface swipes control focus; clicks select | CRITICAL |
| REMOTE-02 | Menu button must always navigate back | CRITICAL |
| REMOTE-03 | Play/Pause button must control media playback | CRITICAL |
| REMOTE-04 | Never require complex or multi-finger gestures | CRITICAL |
| REMOTE-05 | Swipe directions must be intuitive and axis-consistent | HIGH |
| REMOTE-06 | Support Siri voice input for search and text entry | HIGH |
| REMOTE-07 | Provide immediate click feedback (visual response) | HIGH |
| REMOTE-08 | Avoid long remote-typed text; prefer dictation, autofill, or code-based flows | HIGH |
Input Model
- Touch surface: Swipe (directional), click (select), long press (context)
- Menu button: Back/dismiss -- do not override
- Play/Pause: Media transport -- always respect
- Siri button: Voice input and search
- Volume: System-controlled, do not intercept
- Game controllers supported as secondary input via
GCController
---
Section 3: 10-Foot UI
| ID | Rule | Severity |
|---|---|---|
| DISTANCE-01 | Minimum body text 29pt; titles 48pt+ | HIGH |
| DISTANCE-02 | High contrast: light text on dark backgrounds | HIGH |
| DISTANCE-03 | Limit text per screen; headlines and short descriptions only | HIGH |
| DISTANCE-04 | High-resolution imagery: 1920x1080 minimum, 3840x2160 for 4K | HIGH |
| DISTANCE-05 | Simple, spacious layouts; avoid dense grids | HIGH |
| DISTANCE-06 | Keep content within TV-safe area (60pt inset from edges) | HIGH |
| DISTANCE-07 | Avoid thin fonts and hairline borders; use medium weight minimum | MEDIUM |
Screen Specifications
- Resolution: 1920x1080 (HD), 3840x2160 (4K)
- Safe area inset: 60pt from all edges
- Color space: Display P3 (wide color) supported
- Frame rate: 24fps, 30fps, 60fps content supported
- HDR: Dolby Vision and HDR10 supported on Apple TV 4K
---
Section 4: Top Shelf
| ID | Rule | Severity |
|---|---|---|
| SHELF-01 | Provide a TVTopShelfContentProvider extension with dynamic content (use TVTopShelfContentProvider, not deprecated TVTopShelfProvider) | HIGH |
| SHELF-02 | Use correct layout: inset banner or sectioned content | HIGH |
| SHELF-03 | Every Top Shelf item must deep-link into corresponding content | HIGH |
| SHELF-04 | Use high-quality imagery at recommended dimensions | HIGH |
| SHELF-05 | Keep content fresh; update regularly | MEDIUM |
Image Dimensions
| Layout | Asset | Size (@1x) | Size (@2x) |
|---|---|---|---|
| Inset banner | Wide image | 1940x624pt | 3880x1248pt |
| Sectioned | Poster | 404x608pt | 808x1216pt |
Implementation
- Conform to
TVTopShelfContentProviderprotocol (tvOS 14+);TVTopShelfProvideris deprecated - Return
TVTopShelfSectionedContentorTVTopShelfInsetContent - Each
TVTopShelfItemtakes aURLfor deep linking - System caches and refreshes on its own schedule; call
TVTopShelfContentProvider.topShelfContentDidChange()to request update
---
Section 5: Media & Playback
| ID | Rule | Severity |
|---|---|---|
| MEDIA-01 | Use standard transport controls (play, pause, skip, scrub) | MEDIUM |
| MEDIA-02 | Swipe-down during playback shows info overlay | MEDIUM |
| MEDIA-03 | Support scrubbing via touch surface with thumbnail previews | MEDIUM |
| MEDIA-04 | Provide subtitle and audio track selection | MEDIUM |
| MEDIA-05 | Support Picture in Picture for video content | LOW |
| MEDIA-06 | Remember and resume playback position | MEDIUM |
| MEDIA-07 | Handle interruptions gracefully; save position on app switch | MEDIUM |
Key APIs
AVPlayerViewController-- standard playback UI with transport controlsAVPlayerItem-- media item with metadataAVPictureInPictureController-- PiP managementAVMediaSelectionGroup-- subtitle and audio track selectionNowPlayingInfoviaMPNowPlayingInfoCenterfor system integration
---
Section 6: Tab Bar
| ID | Rule | Severity |
|---|---|---|
| TAB-01 | Tab bar at top of screen (not bottom) | MEDIUM |
| TAB-02 | Translucent tab bar overlays content with blur | MEDIUM |
| TAB-03 | Use 3-7 tabs | MEDIUM |
| TAB-04 | Every tab must have a text label | MEDIUM |
| TAB-05 | Focus on tab bar should feel lightweight and smooth | LOW |
| TAB-06 | Remember selected tab across app launches | LOW |
Implementation
- Use
UITabBarControllerwhich automatically positions at top on tvOS - Tab bar items:
UITabBarItem(title:image:tag:) - Store selected tab index in
UserDefaultsfor persistence - Content beneath tab bar should use
additionalSafeAreaInsetsor standard layout guides
---
Section 7: Accessibility
| ID | Rule | Severity |
|---|---|---|
| ACCESS-01 | Accessibility label on every interactive element and card | CRITICAL |
| ACCESS-02 | Accessibility hints for non-obvious interactions | HIGH |
| ACCESS-03 | VoiceOver focus order matches visual focus order | HIGH |
| ACCESS-04 | Respect Reduce Motion; disable parallax and decorative animations | HIGH |
| ACCESS-05 | Respond to Bold Text; adapt custom text via legibilityWeight / isBoldTextEnabled | HIGH |
| ACCESS-06 | Respond to Increase Contrast; provide higher-contrast variants via colorSchemeContrast | HIGH |
| ACCESS-07 | Respect Dynamic Type / Larger Text; use Font.TextStyle in SwiftUI or UIFontMetrics in UIKit | HIGH |
Key principle: VoiceOver on tvOS navigates via the focus engine. Correct focus configuration ensures VoiceOver users have the same experience as sighted users.
---
Rule Count by Severity
| Severity | Count |
|---|---|
| CRITICAL | 12 |
| HIGH | 22 |
| MEDIUM | 12 |
| LOW | 3 |
| Total | 49 |
Related skills
FAQ
What interaction model does tvOS use?
tvOS has no pointer or touch input; all interaction is focus-driven via Siri Remote. tvos-design-guidelines enforces Apple HIG patterns where focus movement, parallax, and clear focus states define navigation.
What tvOS UI areas does the skill cover?
tvos-design-guidelines covers focus-based navigation, 10-foot typography and contrast, Top Shelf extensions, media playback interfaces, tab bar patterns, and adapting existing apps for living-room viewing on Apple TV.
Is Tvos Design Guidelines safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.