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Human Gate Designer

  • 92 installs
  • 178 repo stars
  • Updated July 14, 2026
  • erichowens/some_claude_skills

Design human approval gates and workflow checkpoints for controlled releases and changes.

About

Human Gate Designer creates approval workflows and verification checkpoints. Implement controlled release processes with human oversight and validation.

  • Approval workflow design.
  • Release gate implementation.

Human Gate Designer by the numbers

  • 92 all-time installs (skills.sh)
  • Ranked #1,400 of 3,282 Productivity & Planning skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
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Listed on Skillselion
Installs92
repo stars178
Last updatedJuly 14, 2026
Repositoryerichowens/some_claude_skills

What it does

Design human approval gates and workflow checkpoints for controlled releases and changes.

Files

SKILL.mdMarkdownGitHub ↗

Human Gate Designer

Designs human-in-the-loop review points in DAG workflows: what to present, how to collect feedback, how to route decisions back into the DAG.

---

When to Use

Use for:

  • Deciding WHERE in a DAG to place human gates
  • Designing WHAT the human sees at each gate
  • Defining HOW feedback routes back (approve/reject/modify)
  • Balancing automation speed with human oversight

NOT for:

  • Runtime execution of human gates (use dag-runtime + Temporal signals)
  • General UI/UX design (use design skills)
  • Chatbot conversation flow (different pattern)

---

Gate Placement Decision Tree

flowchart TD
  A{Is the action irreversible?} -->|Yes| G1[Gate BEFORE the action]
  A -->|No| B{Is output user-facing?}
  B -->|Yes| G2[Gate AFTER generation, BEFORE delivery]
  B -->|No| C{Cost > $0.50 for remaining nodes?}
  C -->|Yes| G3[Gate at the cost threshold]
  C -->|No| D{Confidence score < 0.7?}
  D -->|Yes| G4[Gate on low-confidence outputs]
  D -->|No| N[No gate needed]

Where to Place Gates

SituationGate PositionWhy
Irreversible action (deploy, send email, submit)Before the actionCan't undo
User-facing deliverable (report, website, PR)After generation, before deliveryQuality check
High cost remaining (>$0.50)Before expensive phaseBudget confirmation
Low confidence output (&lt;0.7)After the uncertain nodeExpert judgment needed
Ambiguous task decompositionAfter planning, before executionValidate the plan
First run of a new template DAGAfter each phaseBuild trust gradually

---

Gate Presentation Design

What the Human Sees

┌──────────────────────────────────────────────────────┐
│  🔍 Human Review: [Node Name]                        │
│                                                      │
│  Context: [1-2 sentences: what happened so far]      │
│                                                      │
│  Output to Review:                                   │
│  ┌──────────────────────────────────────────────────┐│
│  │ [The node's output, formatted for readability]   ││
│  │ [Key decisions highlighted]                      ││
│  │ [Confidence: 0.82]                               ││
│  └──────────────────────────────────────────────────┘│
│                                                      │
│  Cost so far: $0.08 / $0.50 budget                  │
│  Remaining nodes: 4 (est. $0.12)                    │
│                                                      │
│  [✅ Approve]  [✏️ Modify]  [❌ Reject]              │
│                                                      │
│  If modifying, what should change?                   │
│  ┌──────────────────────────────────────────────────┐│
│  │ [text input for human feedback]                  ││
│  └──────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────┘

Presentation Principles

1. Show context, not just output: The human needs to understand what the DAG has done so far, not just the current node's result. 2. Highlight decisions: Bold or annotate the choices the agent made. These are what the human is actually reviewing. 3. Show confidence: If the agent was uncertain, say so. Low-confidence outputs need more scrutiny. 4. Show cost: The human should know what they've spent and what's remaining. 5. Make "Modify" easy: A text input for feedback that gets injected into the retry prompt.

---

Feedback Routing

flowchart TD
  H[Human decision] --> A{Decision?}
  A -->|Approve| C[Continue to next wave]
  A -->|Modify| M[Re-execute node with human feedback injected]
  M --> V[Validate modified output]
  V --> H
  A -->|Reject| R{Reject scope?}
  R -->|This node only| RN[Re-plan this node with different approach]
  RN --> H
  R -->|Entire phase| RP[Re-plan from last successful phase]
  RP --> H
  R -->|Abort DAG| AB[Stop execution, return partial results]

Feedback Injection

When the human selects "Modify," their text becomes part of the re-execution prompt:

Original task: [same as before]
Previous output: [the output the human rejected]
Human feedback: "[the human's modification text]"

Revise your output to address the human's feedback.
Preserve the parts they didn't comment on.

---

Anti-Patterns

Gate After Every Node

Wrong: Requiring human approval after every single node. Right: Gate only at irreversible actions, user-facing outputs, and low-confidence decisions. Most internal nodes need no gate.

Binary Approve/Reject Only

Wrong: The human can only approve or reject, with no way to provide specific feedback. Right: Always include a "Modify" option with a text input for targeted feedback.

No Context in the Gate

Wrong: Showing the human a raw JSON output with no explanation. Right: Show: what the DAG is doing, what happened so far, what this output means, what happens next if approved.

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