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Ux Friction Analyzer

  • 187 installs
  • 178 repo stars
  • Updated July 14, 2026
  • erichowens/some_claude_skills

Audit prototypes or live flows to pinpoint confusing steps, dead ends, and cognitive load before committing engineering time to full implementation.

About

The ux-friction-analyzer skill systematically reviews flows—onboarding, settings, checkout—to surface hesitation points, unnecessary steps, and weak affordances, then ranks remediations so teams validate usability early and avoid shipping confusing experiences.

  • Walks user journeys step-by-step for stall points
  • Scores forms, onboarding, and checkout complexity
  • Flags inconsistent labels, affordances, and error recovery
  • Prioritizes fixes by severity and implementation cost
  • Outputs actionable recommendations tied to screens

Ux Friction Analyzer by the numbers

  • 187 all-time installs (skills.sh)
  • Ranked #951 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/erichowens/some_claude_skills --skill ux-friction-analyzer

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Listed on Skillselion
Installs187
repo stars178
Last updatedJuly 14, 2026
Repositoryerichowens/some_claude_skills

What it does

Audit prototypes or live flows to pinpoint confusing steps, dead ends, and cognitive load before committing engineering time to full implementation.

Files

SKILL.mdMarkdownGitHub ↗

UX Friction Analyzer

A comprehensive skill for analyzing and optimizing user experience through cognitive psychology, ADHD-friendly design, and flow state engineering.

Activation

Use this skill when:

  • Designing new interfaces or user flows
  • Auditing existing UX for friction points
  • Optimizing for neurodivergent users (ADHD, autism)
  • Simulating user journeys before building
  • Reducing cognitive load in complex applications

Trigger phrases: "analyze UX", "friction audit", "user journey", "ADHD-friendly", "optimize flow", "reduce cognitive load"

---

Core Frameworks

1. ADHD-Friendly Design Principles

Apply these patterns to ALL interfaces:

PrincipleImplementationWhy It Matters
Progressive DisclosureShow one task at a time; hide future stepsPrevents overwhelm, maintains focus
Context PreservationAuto-save every keystroke; never lose workReduces anxiety about losing progress
Gentle RemindersStatus updates, not alarms; no red urgencyAvoids panic, maintains calm
Pause & ResumeSession state persists across days/weeksRespects inconsistent schedules
Minimal DistractionsSingle focus area; dim non-active panelsReduces competing stimuli
Chunked ProgressVisual cards/steps, not endless scrollingCreates completion dopamine hits
Predictable NavigationSame layout always; no surprisesReduces reorientation cost
Calm Mode OptionReduced animations, muted colors on demandAccommodates sensory sensitivity

2. Gestalt Psychology

Apply these perception principles:

PROXIMITY
─────────
Elements close together = perceived as related
White space creates natural boundaries

┌─────────┐  ┌─────────┐     ┌─────────┐  ┌─────────┐
│ Related │  │ Related │     │ Other   │  │ Other   │
│ Item A  │  │ Item B  │     │ Group A │  │ Group B │
└─────────┘  └─────────┘     └─────────┘  └─────────┘
     ↑ CLOSE = GROUPED            ↑ SEPARATE = DISTINCT

SIMILARITY
──────────
Same color/shape/size = perceived as related function

┌──────┐  ┌──────┐  ┌──────┐     ┌──────┐  ┌──────┐
│ BLUE │  │ BLUE │  │ BLUE │     │ CORAL│  │ CORAL│
│ Save │  │ Copy │  │ Edit │     │ Del  │  │ Clear│
└──────┘  └──────┘  └──────┘     └──────┘  └──────┘
     ↑ SAME = Related actions         ↑ DIFFERENT = Destructive

CONTINUITY
──────────
Eye follows lines/paths naturally

Step 1 ──→ Step 2 ──→ Step 3 ──→ Complete
   ●──────────●──────────●──────────●

CLOSURE
───────
Brain completes incomplete shapes
Use for progress indicators, loading states

[ ████████░░░░░░░░ ] 50% - brain "sees" the end

3. Cognitive Load Theory

Three types of mental load to manage:

TypeDefinitionStrategy
IntrinsicTask complexity itselfCan't eliminate; acknowledge it
ExtraneousPoor design adding effortELIMINATE THIS - your job
GermaneLearning/understandingMinimize for repeat users

Working Memory Limits:

  • 7±2 items maximum (Miller's Law)
  • 4 chunks optimal for complex tasks
  • Micro-breaks every 25 minutes

Reduce Extraneous Load By:

  • Removing unnecessary choices
  • Using recognition over recall
  • Providing smart defaults
  • Eliminating decorative elements that don't inform

4. Fitts' Law

Time to acquire target = f(Distance / Size)

IMPLICATIONS FOR BUTTONS:
─────────────────────────

  ┌───────────────────┐          vs          ┌──┐
  │     GENERATE      │                      │Go│
  │                   │                      └──┘
  └───────────────────┘
         ↑                                     ↑
  44px+ touch target                   Hard to hit
  Easy to acquire                      Frustrating

MINIMUM SIZES:
- iOS: 44x44 CSS pixels
- Android: 48x48 CSS pixels
- Desktop: 32x32 minimum, 44x44 preferred

EDGE TARGETS ARE INFINITE:
  ┌─────────────────────────────────────────────────────┐
  │ ■ LOGO                                    MENU ■   │
  │                                                     │
  │   Screen edges = can't overshoot                   │
  │   Place critical actions at corners/edges          │
  │                                                     │
  │ ■ HELP                                  EXPORT ■   │
  └─────────────────────────────────────────────────────┘

ICON + LABEL > ICON ALONE:
- Larger target area
- Reduced ambiguity
- Faster acquisition

5. Flow State Engineering

Key Metrics:

  • 15-25 minutes to enter flow state
  • 23 minutes to recover from interruption
  • 40% productivity loss with frequent interruptions
  • Only 41% of work time spent in flow (McKinsey)

Flow Conditions: 1. Clear goals for the current task 2. Immediate feedback on actions 3. Balance between challenge and skill 4. No anxiety about failure

Preserve Flow By:

  • Background processing (don't block UI)
  • Push notifications when ready (bring user back faster)
  • Quick re-orientation panels after breaks
  • Auto-save eliminating "save anxiety"
  • Undo everything (confidence to experiment)

---

Analysis Methodology

Step 1: Create Decision Tree

Map every user path with probabilities:

                    ┌─────────────┐
                    │ USER LANDS  │
                    └──────┬──────┘
                           │
           ┌───────────────┼───────────────┐
           ▼               ▼               ▼
     ┌──────────┐   ┌──────────┐   ┌──────────┐
     │ Action A │   │ Action B │   │ Action C │
     │  (40%)   │   │  (45%)   │   │  (15%)   │
     └────┬─────┘   └────┬─────┘   └────┬─────┘
          │              │              │
          ▼              ▼              ▼
        [Next]         [Next]         [Next]

For each edge, record:

  • Probability (%)
  • Friction score (1-10)
  • Time to complete (seconds/minutes)
  • Cognitive load (low/medium/high)

Step 2: Simulate User Journeys

Create detailed simulations for each persona:

Template:

TIME    ACTION                           COGNITIVE STATE           FRICTION
─────────────────────────────────────────────────────────────────────────────
0:00    [User action]                    [Mental state]            Low/Med/High
        └─ [System response or UI shown]

0:15    [Next action]                    [How they feel]           Low/Med/High
        └─ [What happens]
        └─ PROBLEM: [Friction point if any]

...continue...
─────────────────────────────────────────────────────────────────────────────
TOTAL TIME: X minutes
FRICTION POINTS: N (list them)
ABANDONMENT RISKS: N (critical moments)
DELIGHT MOMENTS: N (positive surprises)

Personas to simulate: 1. Expert User - Knows the system, moving fast 2. New User - First time, needs guidance 3. Distracted User - Context switching, interruptions 4. Explorer - No goal, seeing what's possible 5. Completer - Trying to finish, hitting obstacles

Step 3: Friction Analysis Matrix

Quantify and prioritize:

Friction PointUsers AffectedSeverity (1-10)Fix DifficultyPriority Score
[Issue 1]X%NEasy/Med/HardHIGH/MED/LOW
[Issue 2]X%NEasy/Med/HardHIGH/MED/LOW

Priority Formula:

Priority = (Users Affected × Severity) / Fix Difficulty

Step 4: Impedance Mapping

Compare current vs ideal:

TASK                          CURRENT IMPEDANCE     IDEAL IMPEDANCE
────────────────────────────────────────────────────────────────────
[Task 1]                      Low (X sec)           ✓ Optimal
[Task 2]                      Medium (X sec)        Could be Y sec
[Task 3]                      HIGH (X min)          Should be Y sec

Step 5: Time-Loss Analysis

Calculate context switch costs:

Action                        Frequency    Time Lost Each    Total Impact
─────────────────────────────────────────────────────────────────────────
[Interruption type 1]         X/session    Y min             Z min
[Interruption type 2]         X/session    Y min             Z min
─────────────────────────────────────────────────────────────────────────
TOTAL CONTEXT SWITCH LOSS                                    Z min/session

---

Optimization Patterns

Immediate Fixes (Low Effort, High Impact)

1. Giant CTA on Landing

   <button class="cta" style="min-height: 60px; min-width: 200px;">
     Primary Action
     <span class="subtext">Supporting text</span>
   </button>

2. Visible Edit Affordances

  • Show pencil/edit icons by default, not just on hover
  • Add tooltips: "Click to edit"

3. Auto-Fill Prompts

  • After user completes 1 item manually, offer to auto-complete rest
  • "Want me to fill in the remaining X items?"

4. Floating Action Buttons

  • Critical actions always visible (not buried in menus)
  • Bottom-right for mobile thumb zone

5. Progress Indicators

  • Show "Step X of Y" always
  • Visual progress bar at top

Medium-Term Improvements

1. Re-Orientation Panels

   ┌─────────────────────────────────────────────┐
   │  Welcome back! Here's where you left off:  │
   │                                            │
   │  ✓ Step 1: Complete                        │
   │  → Step 2: In progress (60%)               │
   │  ○ Step 3: Not started                     │
   │                                            │
   │  [Continue where I left off]               │
   └─────────────────────────────────────────────┘

2. Keyboard Shortcuts

  • Number keys for mode switching (1, 2, 3...)
  • Cmd+Enter for primary action
  • Escape for cancel/close

3. Background Processing

  • Never block UI for long operations
  • Show progress, allow user to continue
  • Push notification when complete

4. Smart Defaults

  • Pre-fill based on user history
  • Remember last-used settings
  • Suggest most common option first

Long-Term Vision

1. Predictive UI

  • Anticipate next action based on patterns
  • Pre-load likely next screens
  • Suggest before user asks

2. Personalized Complexity

  • Simple mode for new users
  • Power user mode unlocks over time
  • User controls their complexity level

3. Accessibility Suite

  • High contrast mode
  • Reduced motion option
  • Screen reader optimization
  • Keyboard-only navigation

---

Checklist for New Features

Before shipping any feature, verify:

Cognitive Load

  • [ ] Can user complete with ≤4 things in working memory?
  • [ ] Are there unnecessary choices that could be defaults?
  • [ ] Is recognition used instead of recall?

ADHD-Friendly

  • [ ] Can user pause and resume without losing context?
  • [ ] Are there gentle progress indicators (not anxiety-inducing)?
  • [ ] Is the interface calm (not visually noisy)?

Fitts' Law

  • [ ] Are primary buttons ≥44px tall?
  • [ ] Are destructive actions away from common paths?
  • [ ] Do buttons have labels, not just icons?

Flow Preservation

  • [ ] Does any action block the UI for &gt;2 seconds?
  • [ ] Can long operations run in background?
  • [ ] Is there a clear "done" state?

Error Recovery

  • [ ] Can every action be undone?
  • [ ] Are error messages actionable (not just "Error")?
  • [ ] Is auto-save enabled?

---

Example Analysis Output

When running this skill, produce a document with:

1. Executive Summary - Key findings in 3 bullets 2. Decision Tree - All user paths with probabilities 3. User Journey Simulations - 3-5 personas, full timeline 4. Friction Matrix - Prioritized issues table 5. Optimization Recommendations - Immediate/Medium/Long-term 6. Implementation Checklist - Specific changes to make

---

Integration Points

  • web-design-expert: Implement UX recommendations visually
  • adhd-design-expert: Deep neurodivergent design patterns
  • frontend-developer: Technical implementation of fixes
  • diagramming-expert: Create user flow diagrams

---

Sources

---

Core Philosophy: Every click, every second of confusion, every moment of "where am I?" is friction stealing from your users. Design for the distracted, optimize for the overwhelmed, and everyone benefits.

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