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Websocket Streaming

  • 98 installs
  • 178 repo stars
  • Updated July 14, 2026
  • erichowens/some_claude_skills

Stream bidirectional real-time updates between DAG execution engines and visualization dashboards.

About

Typed WebSocket event protocols for node state changes, human gate decisions, and cost updates. Covers connection management, reconnection backoff, and React hook integration.

  • Typed server and client event protocols for type safety
  • useDAGStream hook with backoff reconnection strategy

Websocket Streaming by the numbers

  • 98 all-time installs (skills.sh)
  • Ranked #2,991 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/erichowens/some_claude_skills --skill websocket-streaming

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Listed on Skillselion
Installs98
repo stars178
Last updatedJuly 14, 2026
Repositoryerichowens/some_claude_skills

What it does

Stream bidirectional real-time updates between DAG execution engines and visualization dashboards.

Files

SKILL.mdMarkdownGitHub ↗

WebSocket Streaming

Real-time bidirectional communication between DAG execution engines and dashboards. Typed event protocols, connection management, and React hook integration.

---

When to Use

Use for:

  • Streaming DAG node state changes to a visualization dashboard
  • Sending human gate decisions from dashboard to execution engine
  • Live cost ticker and progress updates during execution
  • Bi-directional communication (not just server → client)

NOT for:

  • One-way server → client updates (consider SSE, simpler)
  • REST API design (use api-architect)
  • Polling-based status checks (WebSocket replaces polling)

---

Event Protocol

Server → Client Events

type ServerEvent =
  | { type: 'node_state'; node_id: string; status: NodeStatus; output?: any; metrics?: NodeMetrics }
  | { type: 'edge_active'; from: string; to: string }
  | { type: 'dag_mutated'; mutation: DAGMutation }
  | { type: 'cost_update'; spent: number; budget: number; remaining: number }
  | { type: 'execution_complete'; results: Record<string, any> }
  | { type: 'human_gate_waiting'; node_id: string; presentation: GatePresentation }
  | { type: 'error'; node_id?: string; message: string };

Client → Server Events

type ClientEvent =
  | { type: 'human_decision'; node_id: string; decision: 'approve' | 'reject' | 'modify'; feedback?: string }
  | { type: 'pause_execution' }
  | { type: 'resume_execution' }
  | { type: 'cancel_execution' };

---

React Hook: useDAGStream

import { useEffect, useRef, useCallback } from 'react';

export function useDAGStream(dagId: string, store: DAGStore) {
  const wsRef = useRef<WebSocket | null>(null);
  const reconnectAttempt = useRef(0);

  const connect = useCallback(() => {
    const ws = new WebSocket(`/api/dags/${dagId}/stream`);

    ws.onopen = () => { reconnectAttempt.current = 0; };

    ws.onmessage = (event) => {
      const msg = JSON.parse(event.data) as ServerEvent;
      switch (msg.type) {
        case 'node_state':
          store.updateNodeData(msg.node_id, {
            status: msg.status, output: msg.output, metrics: msg.metrics,
          });
          break;
        case 'cost_update':
          store.setCostState({ spent: msg.spent, budget: msg.budget });
          break;
        case 'dag_mutated':
          store.applyMutation(msg.mutation);
          break;
        case 'execution_complete':
          store.setExecutionComplete(msg.results);
          break;
      }
    };

    ws.onclose = () => {
      // Reconnect with exponential backoff (max 30s)
      const delay = Math.min(1000 * 2 ** reconnectAttempt.current, 30000);
      reconnectAttempt.current++;
      setTimeout(connect, delay);
    };

    wsRef.current = ws;
  }, [dagId, store]);

  useEffect(() => { connect(); return () => wsRef.current?.close(); }, [connect]);

  // Send client events
  const send = useCallback((event: ClientEvent) => {
    wsRef.current?.send(JSON.stringify(event));
  }, []);

  return { send };
}

---

Server Implementation (Node.js)

import { WebSocketServer } from 'ws';

const wss = new WebSocketServer({ noServer: true });

// Per-DAG rooms
const rooms = new Map<string, Set<WebSocket>>();

function broadcast(dagId: string, event: ServerEvent) {
  const clients = rooms.get(dagId);
  if (!clients) return;
  const msg = JSON.stringify(event);
  for (const ws of clients) {
    if (ws.readyState === ws.OPEN) ws.send(msg);
  }
}

// Usage in execution engine:
function onNodeComplete(dagId: string, nodeId: string, result: any) {
  broadcast(dagId, {
    type: 'node_state',
    node_id: nodeId,
    status: 'completed',
    output: result.output,
    metrics: result.metrics,
  });
}

---

Anti-Patterns

No Reconnection Logic

Wrong: WebSocket closes and the dashboard shows stale data forever. Right: Exponential backoff reconnection (1s, 2s, 4s, 8s... max 30s). Resync state on reconnect.

Sending Full State on Every Event

Wrong: Broadcasting the entire DAG state on every node update. Right: Send only the delta: which node changed, to what status. The client applies the update to its local store.

No Typed Protocol

Wrong: Sending untyped JSON objects and parsing with any. Right: Define ServerEvent and ClientEvent union types. Exhaustive switch on msg.type.

Related skills

Backend & APIsbackendintegrations

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