
Add Networked Entity
- 1 installs
- Updated June 29, 2026
- erickfroes/ai-native-engine-codex-v0
Add a network-replicated game entity with server authority, versioned messages, and stable serialization without breaking network contracts.
About
Guides adding a networked entity or feature with defined authority, replicated components, and versioned opcode messages validated in a client/server simulation. A developer uses it when building server-authoritative multiplayer mechanics or snapshots.
- Messages declare opcode, version, direction, and payload
- Checklist keeps network logic out of the renderer and UI
Add Networked Entity by the numbers
- 1 all-time installs (skills.sh)
- Ranked #218 of 247 Game Development skills by installs in the Skillselion catalog
- Data as of Jul 8, 2026 (Skillselion catalog sync)
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| Installs | 1 |
|---|---|
| Last updated | June 29, 2026 |
| Repository | erickfroes/ai-native-engine-codex-v0 ↗ |
What it does
Add a network-replicated game entity with server authority, versioned messages, and stable serialization without breaking network contracts.
Files
Objetivo: adicionar uma entidade ou feature de rede sem quebrar contratos.
Passos:
1. Defina a authority da entidade. 2. Declare quais componentes replicam e quais são locais. 3. Defina ou atualize mensagens com opcode, version, direction e payload. 4. Verifique se a serialização é estável. 5. Crie simulação mínima cliente/servidor ou replay compatível. 6. Atualize validação de contratos de rede. 7. Documente qualquer migração ou incompatibilidade de protocolo.
Checklist final:
- direction e version estão explícitos
- payload é mínimo e claro
- entidade consegue ser validada em simulação
- não há lógica de rede escondida no renderer ou na UI