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Add Networked Entity

  • 1 installs
  • Updated June 29, 2026
  • erickfroes/ai-native-engine-codex-v0

Add a network-replicated game entity with server authority, versioned messages, and stable serialization without breaking network contracts.

About

Guides adding a networked entity or feature with defined authority, replicated components, and versioned opcode messages validated in a client/server simulation. A developer uses it when building server-authoritative multiplayer mechanics or snapshots.

  • Messages declare opcode, version, direction, and payload
  • Checklist keeps network logic out of the renderer and UI

Add Networked Entity by the numbers

  • 1 all-time installs (skills.sh)
  • Ranked #218 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Jul 8, 2026 (Skillselion catalog sync)
npx skills add https://github.com/erickfroes/ai-native-engine-codex-v0 --skill add-networked-entity

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Listed on Skillselion
Installs1
Last updatedJune 29, 2026
Repositoryerickfroes/ai-native-engine-codex-v0

What it does

Add a network-replicated game entity with server authority, versioned messages, and stable serialization without breaking network contracts.

Files

SKILL.mdMarkdownGitHub ↗

Objetivo: adicionar uma entidade ou feature de rede sem quebrar contratos.

Passos:

1. Defina a authority da entidade. 2. Declare quais componentes replicam e quais são locais. 3. Defina ou atualize mensagens com opcode, version, direction e payload. 4. Verifique se a serialização é estável. 5. Crie simulação mínima cliente/servidor ou replay compatível. 6. Atualize validação de contratos de rede. 7. Documente qualquer migração ou incompatibilidade de protocolo.

Checklist final:

  • direction e version estão explícitos
  • payload é mínimo e claro
  • entidade consegue ser validada em simulação
  • não há lógica de rede escondida no renderer ou na UI

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