Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
ggprompts avatar

Bubbletea

  • 400 installs
  • 20 repo stars
  • Updated June 11, 2026
  • ggprompts/tfe

bubbletea is a Go agent skill that builds terminal user interfaces with the Charm Bubble Tea framework, Lipgloss styling, and Bubbles components using Elm architecture patterns, dual-pane layouts, and production-tested l

About

bubbletea is a GGPrompts agent skill for developers shipping terminal user interfaces in Go with the Charm ecosystem. The skill covers Bubble Tea's Elm architecture modelUpdate/update/view cycle, Lipgloss styling, and Bubbles components for lists, dialogs, tables, and preview panes. Production templates include dual-pane layouts, accordion modes, mouse and keyboard handling, and an effects library with metaballs and wave animations. Documentation emphasizes Four Golden Rules that prevent common TUI bugs: account for border height in layout math, truncate text explicitly to avoid wrap chaos, align mouse hit detection with layout orientation, and prefer proportional weights over fixed pixel sizes. Dependencies include github.com/charmbracelet/bubbletea, lipgloss, bubbles, and gopkg.in/yaml.v3 for config-driven apps. Developers reach for bubbletea when scaffolding new CLI tools, fixing rendering overflow, or adding interactive panels to existing Go binaries. Install via npx skills add ggprompts/tfe --skill bubbletea for Claude Code projects.

  • bubbletea
  • Development

Bubbletea by the numbers

  • 400 all-time installs (skills.sh)
  • Ranked #1,042 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Jul 26, 2026 (Skillselion catalog sync)
npx skills add https://github.com/ggprompts/tfe --skill bubbletea

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs400
repo stars20
Last updatedJune 11, 2026
Repositoryggprompts/tfe

How do you build Go terminal UIs with Bubble Tea?

For development and infrastructure management.

Who is it for?

Go developers building interactive CLI tools who need Bubble Tea, Lipgloss, and battle-tested dual-pane TUI layout patterns.

Skip if: Web React frontends, native mobile UI, or teams not using Go and the Charm terminal stack.

When should I use this skill?

The user creates a Go TUI, hits Bubble Tea rendering or layout bugs, or asks for dual-pane terminal UI with mouse and keyboard handling.

What you get

Go TUI application with Bubble Tea model/update/view structure, Lipgloss layouts, and reusable Bubbles components

  • Go TUI application scaffold
  • Lipgloss-styled layouts
  • reusable Bubble Tea components

By the numbers

  • Documents Four Golden Rules for preventing common Bubble Tea layout bugs
  • References 4 Charm ecosystem packages: bubbletea, lipgloss, bubbles, and yaml.v3

Files

SKILL.mdMarkdownGitHub ↗

Bubbletea TUI Development

Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.

When to Use This Skill

Use this skill when:

  • Creating new TUI applications with Go
  • Adding Bubbletea components to existing apps
  • Fixing layout/rendering issues (borders, alignment, overflow)
  • Implementing mouse/keyboard interactions
  • Building dual-pane or multi-panel layouts
  • Adding visual effects (metaballs, waves, rainbow text)
  • Troubleshooting TUI rendering problems

Core Principles

CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.

The 4 Golden Rules (Summary)

1. Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels 2. Never Auto-Wrap in Bordered Panels - Always truncate text explicitly 3. Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical 4. Use Weights, Not Pixels - Proportional layouts scale perfectly

Full details and examples in references/golden-rules.md.

Creating New Projects

This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.

Project Structure

All new projects follow this architecture:

your-app/
├── main.go              # Entry point (minimal, ~21 lines)
├── types.go             # Type definitions, structs, enums
├── model.go             # Model initialization & layout calculation
├── update.go            # Message dispatcher
├── update_keyboard.go   # Keyboard handling
├── update_mouse.go      # Mouse handling
├── view.go              # View rendering & layouts
├── styles.go            # Lipgloss style definitions
├── config.go            # Configuration management
└── .claude/skills/bubbletea/  # This skill (bundled)

Architecture Guidelines

  • Keep main.go minimal (entry point only, ~21 lines)
  • All types in types.go (structs, enums, constants)
  • Separate keyboard and mouse handling into dedicated files
  • One file, one responsibility
  • Maximum file size: 800 lines (ideally <500)
  • Configuration via YAML with hot-reload support

Available Components

See references/components.md for the complete catalog of reusable components:

  • Panel System: Single, dual-pane, multi-panel, tabbed layouts
  • Lists: Simple list, filtered list, tree view
  • Input: Text input, multiline, forms, autocomplete
  • Dialogs: Confirm, input, progress, modal
  • Menus: Context menu, command palette, menu bar
  • Status: Status bar, title bar, breadcrumbs
  • Preview: Text, markdown, syntax highlighting, images, hex
  • Tables: Simple and interactive tables

Effects Library

Beautiful physics-based animations available in the template:

  • 🔮 Metaballs - Lava lamp-style floating blobs
  • 🌊 Wave Effects - Sine wave distortions
  • 🌈 Rainbow Cycling - Animated color gradients
  • 🎭 Layer Compositor - ANSI-aware multi-layer rendering

See references/effects.md for usage examples and integration patterns.

Layout Implementation Pattern

When implementing layouts, follow this sequence:

1. Calculate Available Space

func (m model) calculateLayout() (int, int) {
    contentWidth := m.width
    contentHeight := m.height

    // Subtract UI elements
    if m.config.UI.ShowTitle {
        contentHeight -= 3  // title bar (3 lines)
    }
    if m.config.UI.ShowStatus {
        contentHeight -= 1  // status bar
    }

    // CRITICAL: Account for panel borders
    contentHeight -= 2  // top + bottom borders

    return contentWidth, contentHeight
}

2. Use Weight-Based Panel Sizing

// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
    leftWeight = 2  // Focused panel gets 2x weight
}

// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth

3. Truncate Text to Prevent Wrapping

// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4  // -2 borders, -2 padding

// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)

func truncateString(s string, maxLen int) string {
    if len(s) <= maxLen {
        return s
    }
    return s[:maxLen-1] + "…"
}

Mouse Interaction Pattern

Always check layout mode before processing mouse events:

func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
    if m.shouldUseVerticalStack() {
        // Vertical stack mode: use Y coordinates
        topHeight, _ := m.calculateVerticalStackLayout()
        relY := msg.Y - contentStartY

        if relY < topHeight {
            m.focusedPanel = "left"  // Top panel
        } else {
            m.focusedPanel = "right" // Bottom panel
        }
    } else {
        // Side-by-side mode: use X coordinates
        leftWidth, _ := m.calculateDualPaneLayout()

        if msg.X < leftWidth {
            m.focusedPanel = "left"
        } else {
            m.focusedPanel = "right"
        }
    }

    return m, nil
}

Common Pitfalls to Avoid

See references/troubleshooting.md for detailed solutions to common issues:

❌ DON'T: Set explicit Height() on bordered panels

// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
    Border(border).
    Height(height)  // Don't do this!

✅ DO: Fill content to exact height

// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
    lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)

Testing and Debugging

When panels don't align or render incorrectly:

1. Check height accounting - Verify contentHeight calculation subtracts all UI elements + borders 2. Check text wrapping - Ensure all strings are truncated to maxTextWidth 3. Check mouse detection - Verify X/Y coordinate usage matches layout orientation 4. Check border consistency - Use same border style for all panels

See references/troubleshooting.md for the complete debugging decision tree.

Configuration System

All projects support YAML configuration with hot-reload:

theme: "dark"
keybindings: "default"

layout:
  type: "dual_pane"
  split_ratio: 0.5
  accordion_mode: true

ui:
  show_title: true
  show_status: true
  mouse_enabled: true
  show_icons: true

Configuration files are loaded from: 1. ~/.config/your-app/config.yaml (user config) 2. ./config.yaml (local override)

Dependencies

Required:

github.com/charmbracelet/bubbletea
github.com/charmbracelet/lipgloss
github.com/charmbracelet/bubbles
gopkg.in/yaml.v3

Optional (uncomment in go.mod as needed):

github.com/charmbracelet/glamour       # Markdown rendering
github.com/charmbracelet/huh           # Forms
github.com/alecthomas/chroma/v2        # Syntax highlighting
github.com/evertras/bubble-table       # Interactive tables
github.com/koki-develop/go-fzf         # Fuzzy finder

Reference Documentation

All reference files are loaded progressively as needed:

  • golden-rules.md - Critical layout patterns and anti-patterns
  • components.md - Complete catalog of reusable components
  • troubleshooting.md - Common issues and debugging decision tree
  • emoji-width-fix.md - Battle-tested solution for emoji alignment across terminals (xterm, WezTerm, Termux, Windows Terminal)

External Resources

Best Practices Summary

1. Always consult golden-rules.md before implementing layouts 2. Always use weight-based sizing for flexible layouts 3. Always truncate text explicitly (never rely on auto-wrap) 4. Always match mouse detection to layout orientation 5. Always account for borders in height calculations 6. Never set explicit Height() on bordered Lipgloss styles 7. Never assume layout orientation in mouse handlers

Follow these patterns and you'll avoid 90% of TUI layout bugs.

Related skills

How it compares

Pick bubbletea over generic Go CLI snippets when you need Charm Bubble Tea architecture, Lipgloss layouts, and documented dual-pane TUI patterns.

FAQ

Which Go libraries does the bubbletea skill use?

The bubbletea skill centers on github.com/charmbracelet/bubbletea with Lipgloss styling, Bubbles UI components, and gopkg.in/yaml.v3 for configuration-driven terminal applications.

What are the Four Golden Rules in bubbletea?

The bubbletea skill's Four Golden Rules require accounting for border height in layout calculations, explicit text truncation, mouse detection aligned to layout orientation, and proportional weights instead of fixed pixel sizing.

How do developers install the bubbletea skill?

Developers install bubbletea with npx skills add ggprompts/tfe --skill bubbletea, which places the skill into the project's agent skills directory for Claude Code TUI workflows.

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.