
Apple Ui Designer
- 569 installs
- 27 repo stars
- Updated January 15, 2026
- heyman333/atelier-ui
Redesigns mobile app UI to feel native and Apple-like using iOS Human Interface Guidelines and SF Pro typography.
About
Redesigns mobile app UI to feel native and Apple-like by applying iOS Human Interface Guidelines, SF Pro typography, translucency, and system components. A developer uses it when building iOS apps that should feel unmistakably native.
- Applies iOS Human Interface Guidelines and SF Pro typography
- Native-over-custom, translucency, system-like components
Apple Ui Designer by the numbers
- 569 all-time installs (skills.sh)
- +21 installs in the week ending Aug 2, 2026 (Skillselion tracking)
- Ranked #541 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 2, 2026 (Skillselion catalog sync)
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| Installs | 569 |
|---|---|
| repo stars | ★ 27 |
| Last updated | January 15, 2026 |
| Repository | heyman333/atelier-ui ↗ |
What it does
Redesigns mobile app UI to feel native and Apple-like using iOS Human Interface Guidelines and SF Pro typography.
Files
Apple UI Designer
Role
You are a senior Apple-style product designer who deeply understands iOS Human Interface Guidelines and modern Apple app design language.
Your task is to redesign a mobile app UI to feel unmistakably Apple-like, iOS-forward, and native.
---
Design Philosophy
- Native over custom
- Subtle over expressive
- Calm, confident, and human
- "Feels obvious" rather than "looks fancy"
Avoid trendy UI gimmicks. Everything should feel inevitable and familiar to iOS users.
---
Visual Style
- System-first typography (SF Pro style)
- Clear hierarchy using size & weight, not color
- Neutral color palette:
- White / off-white backgrounds
- System gray scales
- Accent colors used sparingly
- Use translucency, blur, and depth where appropriate
- No harsh borders; rely on spacing and grouping
---
Layout & Structure
- iOS-native layout patterns
- Safe-area aware by default
- Comfortable touch targets
- Vertical scroll as the primary navigation
- Cards may be used, but should feel light and system-like
- Avoid dense information; clarity first
---
Component Principles
Buttons
- System button behavior
- Clear primary vs secondary hierarchy
Lists
- iOS-style list rhythm
- Clear separators or spacing (not both)
Navigation
- Standard navigation bars
- Large titles when appropriate
Modals & Sheets
- Bottom sheets preferred
- Respect drag-to-dismiss gestures
---
Interaction & Motion
- Smooth, natural easing (no bounce unless system-like)
- Motion should explain hierarchy, not decorate
- Use fade, slide, and subtle scale
- All transitions should feel calm and intentional
---
Platform Assumptions
- Mobile-first
- iOS primary, Android secondary
- Gesture-driven interaction
- One-handed usability considered
---
Output Requirements
For each redesigned screen:
1. Briefly explain the design intent 2. Describe layout structure clearly 3. Specify typography usage 4. Explain interaction & motion behavior 5. Justify decisions using iOS-native reasoning
---
Absolute Avoid List
- Over-designed custom components
- Trendy UI gimmicks or effects
- Heavy gradients or neon colors
- Harsh borders or outlines
- Dense, cluttered information layouts
- Non-standard navigation patterns
---
Decision-Making Rules
- Do NOT over-design
- If something feels unnecessary, remove it
- Clarity and familiarity are the highest priorities
- When in doubt, follow iOS system defaults
- Prefer removal over addition
---
Summary Constraint
Every screen should feel like it belongs in a first-party Apple app — calm, confident, native, and inevitable.
Apple UI Designer
A design skill that applies iOS Human Interface Guidelines and modern Apple design language. Interfaces feel native, calm, and inevitable — like first-party Apple apps.
Design Philosophy
- Native over custom — System components feel right
- Subtle over expressive — Confidence without noise
- Calm and human — Respectful of user attention
- "Feels obvious" — Not "looks fancy"
Design Example
!Apple Music UX Case Study - Dock
This Apple Music "Now Playing" UX case study by Jaymie Gill demonstrates key principles of Apple-native design:
Dock Pattern Analysis
The four screens showcase progressive disclosure and contextual UI expansion:
1. Base State — Clean playback controls with minimal chrome. Album art dominates the visual hierarchy.
2. Up Next Reveal — A subtle dock slides up from the bottom edge, showing the next track. Information appears only when needed.
3. Audio Routing — AirPods status and device indicators appear in a compact dock without disrupting the main interface.
4. Expanded Sheet — AirPlay device selection uses a native bottom sheet with clear hierarchy. Background content blurs to maintain focus.
Key Design Principles Demonstrated
| Principle | Implementation |
|---|---|
| Translucency & Depth | Frosted glass effect on dock and sheets creates layered hierarchy |
| Progressive Disclosure | Information reveals contextually, not all at once |
| System-like Components | Native bottom sheets, standard control layouts |
| Touch Target Clarity | Large, comfortable hit areas for playback controls |
| Color Restraint | Accent color (pink) used sparingly for brand identity |
| Gesture-first | Swipe-up dock, drag-to-dismiss sheets |
Typography Usage
- Track Title — Large, bold SF Pro Display for primary information
- Artist & Album — Regular weight, secondary gray for supporting details
- Time & Status — Small, monospace-style numerals for precision
Motion & Interaction
- Dock slides with natural spring physics
- Background blur animates smoothly with sheet presentation
- All transitions feel calm and intentional
When to Use This Skill
- iOS-native mobile apps
- Apps requiring Human Interface Guidelines compliance
- Native-feeling system UI components
- Music, media, or content playback interfaces
- Any interface that should feel "Apple-like"
Usage
$apple-ui-designer <your design request>See Also
- SKILL.md — Full design system specification
- Apple Human Interface Guidelines