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Blender Web Asset Optimizer

  • 1 installs
  • 1 repo stars
  • Updated May 25, 2026
  • hhsoll/freestyle

Clean and export Blender scenes for lean web GLB delivery without destroying geometry the artist still needs.

About

Blender Web Asset Optimizer is an agent skill for developers shipping 3D on the web—marketing sites, WebGL demos, or lightweight game previews. After a scene reads correctly in Blender, the skill walks a repeatable pipeline: confirm target blend file and whether to fork a prepared copy, run scripted inspection for hierarchy clutter, redundant materials, unapplied transforms, and poly spikes, then export GLB when the scene is web-safe. It favors conservative cleanup over aggressive mesh decimation so you keep artistic intent while cutting draw-call and load-time pain. Ideal when an agent already has Blender automation hooks; not a substitute for art direction or rigging. Use alongside frontend integration work once assets land in your static or CDN pipeline.

  • Post-visual workflow: correct look first, optimization second
  • Inspect via blender_run_python: naming, hidden objects, material slots, modifiers, polycount outliers
  • Optional prepared copy of the blend file before destructive steps
  • Export path through blender_export_glb when ready
  • Safe cleanup guardrail: report changes and flag human decisions

Blender Web Asset Optimizer by the numbers

  • 1 all-time installs (skills.sh)
  • Ranked #1,200 of 1,335 Generative Media skills by installs in the Skillselion catalog
  • Data as of Jul 7, 2026 (Skillselion catalog sync)
npx skills add https://github.com/hhsoll/freestyle --skill blender-web-asset-optimizer

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Listed on Skillselion
Installs1
repo stars1
Last updatedMay 25, 2026
Repositoryhhsoll/freestyle

What it does

Clean and export Blender scenes for lean web GLB delivery without destroying geometry the artist still needs.

Files

SKILL.mdMarkdownGitHub ↗

Blender Web Asset Optimizer

Use this skill after an asset looks correct but before it ships.

Workflow

1. Confirm the target blend_file and whether the output should be a new prepared copy. 2. Use blender_run_python with blend_file to inspect and, if asked, clean:

  • object and collection naming
  • redundant hidden objects
  • material slot count
  • unapplied modifiers or transforms
  • obvious polycount outliers

3. Export with blender_export_glb if the asset is ready.

Guardrails

  • Prefer safe cleanup over aggressive geometry destruction.
  • Report what changed and what still needs a human decision.

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