
Premium Frontend Design
- 1.2k installs
- 14 repo stars
- Updated July 30, 2026
- kv0906/cc-skills
premium-frontend-design is an agent skill for cinematic, award-quality frontend UI with WebGL, shaders, and premium animations.
About
The premium-frontend-design skill guides production-grade interfaces that feel alive using WebGL, custom shaders, premium animations, and distinctive aesthetics aimed at Awwwards-quality results. Framework-flexible dependencies include three with react-three-fiber for 3D, plus animation choices among CSS, Framer Motion for React-native feel, or GSAP for complex timelines and scroll effects. Decision guide defaults to Framer Motion unless users request scroll effects or SplitText requiring GSAP Club. Core alive principle covers breathing ambient motion, responsive micro-interactions, dimensional depth via glassmorphism and parallax, and one delightful surprise element. Design thinking before code answers purpose, audience emotion, signature moment, and anti-patterns to avoid generic AI slop. Optional enhancements include paper-design shaders, lucide-react icons, and recharts for dashboards. Browser notes flag backdrop-filter Firefox fallbacks, WebGL CSS fallbacks, and progressive enhancement for starting-style. Templates and patterns in the skill cover hero sections, dashboards, and cinematic landing pages with intentional typography and motion. Use when generic templates are unacc.
- Alive principle: breathing motion, responsive micro-interactions, depth, and one surprise.
- Animation decision guide: CSS, Framer Motion default, GSAP for scroll and SplitText.
- WebGL stack via three, react-three-fiber, and drei for cinematic 3D templates.
- Design thinking questions precede any code to avoid generic AI slop output.
- Browser compatibility notes for backdrop-filter, WebGL fallbacks, and starting-style.
Premium Frontend Design by the numbers
- 1,237 all-time installs (skills.sh)
- +13 installs in the week ending Aug 5, 2026 (Skillselion tracking)
- Ranked #328 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Security screen: MEDIUM risk (skills.sh audit)
- Data as of Aug 5, 2026 (Skillselion catalog sync)
premium-frontend-design capabilities & compatibility
- Capabilities
- animation library selection guide · webgl and shader template patterns · alive design philosophy · pre code design thinking checklist · browser compatibility fallbacks
- Use cases
- ui design · frontend · marketing
What premium-frontend-design says it does
Create award-winning, cinematic frontend interfaces that feel ALIVE.
The difference between a good interface and an unforgettable one is intentionality in every pixel.
npx skills add https://github.com/kv0906/cc-skills --skill premium-frontend-designAdd your badge
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| Installs | 1.2k |
|---|---|
| repo stars | ★ 14 |
| Security audit | 3 / 3 scanners passed |
| Last updated | July 30, 2026 |
| Repository | kv0906/cc-skills ↗ |
How do I build a landing page or dashboard that feels alive and avoids generic AI design?
Create cinematic, award-quality frontend interfaces with WebGL, premium animations, and distinctive non-generic aesthetics.
Who is it for?
Developers crafting distinctive marketing sites, dashboards, or platforms needing premium visual design.
Skip if: Skip when a minimal utilitarian admin UI without motion or branding investment is sufficient.
When should I use this skill?
User wants premium frontend, cinematic landing, WebGL hero, or rejects generic AI slop design.
What you get
Intentional UI with chosen animation stack, WebGL where needed, and accessibility-aware polish.
- Shader and WebGL integration code
- Premium animated UI layouts
Files
Premium Frontend Design Skill
This skill guides creation of production-grade frontend interfaces that feel ALIVE — not generic, not copy-paste, but genuinely crafted experiences that users remember.
"The difference between a good interface and an unforgettable one is intentionality in every pixel."
---
Dependencies (Flexible — Choose What Fits)
This skill is framework-flexible. Pick packages based on user preference and project needs.
Core 3D (for WebGL templates)
pnpm add three @react-three/fiber @react-three/dreiAnimation (choose based on user preference)
| Library | Best For | Complexity | Bundle Size |
|---|---|---|---|
| CSS/Tailwind | Simple transitions, micro-interactions | Low | 0KB |
| Framer Motion | React-native feel, layout animations, gestures | Medium | ~30KB |
| GSAP | Complex timelines, scroll-triggered, text effects | High | ~60KB |
| GSAP + Club | SplitText, ScrollTrigger, MorphSVG | High | ~80KB |
# Framer Motion (simpler, React-idiomatic)
pnpm add framer-motion
# GSAP (powerful, timeline-based)
pnpm add gsap @gsap/react
# Note: SplitText, ScrollTrigger require GSAP Club licenseDecision Guide:
- User says "simple" or "lightweight" → CSS + Framer Motion
- User says "complex animations" or "scroll effects" → GSAP
- User says "text animations" or "split text" → GSAP + SplitText
- User doesn't specify → Default to Framer Motion (simpler API)
Optional Enhancements
# Mesh gradients (for mesh-gradient-hero)
pnpm add @paper-design/shaders-react
# Icons
pnpm add lucide-react
# Charts/Sparklines (for dashboards)
pnpm add recharts
# or lightweight: pnpm add @visx/shape @visx/scaleBrowser Compatibility Notes
backdrop-filter: Not supported in Firefox < 103 (add fallback bg)- WebGL: Provide CSS fallback for older devices
@starting-style: Chrome 117+, Safari 17.4+ (progressive enhancement)
---
Core Philosophy
The "Alive" Principle
An interface feels alive when:
- It breathes: Subtle ambient animations, particles, or shader effects create constant but non-distracting motion
- It responds: Micro-interactions acknowledge every user action with satisfying feedback
- It has depth: Layers, parallax, glassmorphism, and shadows create dimensional space
- It surprises: At least one element breaks expectations in a delightful way
Design Thinking (Before ANY Code)
Before writing a single line, answer these:
1. Purpose: What problem does this solve? Who uses it? 2. Tone: Pick ONE extreme direction (not a blend):
- Brutally minimal
- Maximalist chaos
- Retro-futuristic / Cyberpunk
- Organic / Natural
- Luxury / Refined
- Playful / Toy-like
- Editorial / Magazine
- Brutalist / Raw
- Art Deco / Geometric
- Industrial / Utilitarian
- Bio-luminescent / Sci-fi
- Mission Control / Technical
3. The One Thing: What single element will someone remember? Every great interface has a signature moment.
4. Constraints: Framework, performance budgets, accessibility requirements.
CRITICAL: Bold maximalism and refined minimalism both work. The key is intentionality, not intensity. A single, perfectly-executed animation beats 50 mediocre ones.
---
Wow + Clarity Framework
Use this whenever the brief is vague or when you need to justify design decisions. The goal is wow factor with purpose.
1. Hierarchy Guardrails
- 1 hero flourish (shader, particle system, or globe). Everything else supports readability.
- 1 supporting flourish (micro-interactions, animated stat card, or glowing CTA). No more.
- Layout rule:
Hero (wild) → Content blocks (calm) → Proof (calm) → CTA (highlighted). - If the page has more than one scroll-length of copy, every second section should be mostly static.
2. Typography Discipline
- Max 2 headliner fonts (display + body). Monospace only for data.
- Headline letter-spacing ≥ -0.04em. Anything tighter kills readability.
- Body width target: 55–75 characters per line on desktop, 35–45 on mobile.
- Always pair big display text with a plain supporting sentence under 80 characters.
3. Color & Contrast Rules
- Limit neon usage to primary CTA + 1 accent. Everything else stays in zinc/neutral palette.
- If background is busy (shader, gradients, particles), add a
bg-black/70orbg-slate-950/70scrim behind text. - Keep contrast ratios ≥ 4.5:1 for body copy even if the aesthetic is cyberpunk.
- Add a grayscale preview check before shipping: if it looks muddy, dial the palette back.
4. Motion Throttle
- Default: CSS or Framer Motion with durations ≤ 400ms, easing
cubic-bezier(0.34, 1.56, 0.64, 1). - Escalate to GSAP/WebGL only if the brief explicitly asks for cinematic or interactive experiences.
- Max 1 continuous animation per viewport (e.g., shader OR wave bars, not both).
- Provide a “calm mode”: disable non-essential motion when
prefers-reduced-motionis on OR when user scrolls past hero.
5. When Requirements Are Vague
| Situation | Default | Optional Upgrade |
|---|---|---|
| User only says “clean SaaS” | mesh-gradient-hero + bento-grid | Swap hero background for CPPN if they later ask for “more energy” |
| User says “dashboard” with no flair | bento-grid + dashboard-widgets + CSS glow pills | Add digital-liquid shader only after data viz is signed off |
| User says “hero section” but nothing else | Text-first layout + CSS gradient | Offer shader/globe as a suggestion, never as default |
If the prompt does not explicitly mention WebGL, assume CSS-first and opt-in to shaders only when the user embraces the cost.
---
Anti-Patterns (NEVER Do This)
Visual Anti-Patterns
❌ White/light backgrounds as default (dark mode is premium) ❌ Generic gradients (purple-to-blue on white is AI slop) ❌ Evenly-distributed, timid color palettes ❌ Static, lifeless backgrounds ❌ Cookie-cutter component layouts ❌ Missing loading/transition states ❌ Jarring, un-eased animations
Typography Anti-Patterns
❌ Inter, Roboto, Arial, system fonts for headlines ❌ Same font for everything ❌ Default line-heights and letter-spacing ❌ Boring, predictable type scales
Code Anti-Patterns
❌ Inline styles scattered randomly ❌ No CSS variables for theming ❌ Animations without will-change or GPU acceleration ❌ Canvas/WebGL without requestAnimationFrame ❌ Missing cleanup in useEffect
---
Design System
1. Color Architecture
Rule: ONE dominant accent, everything else supports it.
// Premium Dark Theme (Default)
const colors = {
// Backgrounds (layer from darkest to lightest)
bg: {
void: '#000000', // True black for maximum contrast
primary: '#050505', // Main background
elevated: '#0a0a0a', // Cards, modals
subtle: '#111111', // Hover states
},
// Glass surfaces
glass: {
bg: 'rgba(255, 255, 255, 0.03)',
border: 'rgba(255, 255, 255, 0.08)',
hover: 'rgba(255, 255, 255, 0.06)',
},
// Text hierarchy
text: {
primary: '#ffffff',
secondary: '#a1a1aa', // zinc-400
muted: '#71717a', // zinc-500
ghost: '#3f3f46', // zinc-700
},
// Accent (choose ONE per project)
accent: '#ff4d00', // Neon Orange
// accent: '#00f3ff', // Neon Cyan
// accent: '#ccff00', // Neon Lime
// accent: '#F5E445', // Premium Yellow
// accent: '#a855f7', // Electric Purple
}Accent Usage Rules:
- Primary actions: Full accent color
- Secondary elements: Accent at 20% opacity
- Borders/lines: Accent at 30% opacity
- Glows: Accent with blur, 40-60% opacity
- Never use accent for large background areas
2. Typography System
Rule: Display font for impact, Body font for reading, Mono for data.
/* Tier 1: Display/Headlines - BOLD, characterful */
--font-display: 'Chakra Petch', 'Orbitron', 'Bebas Neue', 'Playfair Display';
/* Tier 2: Headings - Geometric, modern */
--font-heading: 'Manrope', 'Outfit', 'Syne', 'Space Grotesk';
/* Tier 3: Body - Clean, highly legible */
--font-body: 'Plus Jakarta Sans', 'DM Sans', 'Satoshi', 'General Sans';
/* Tier 4: Data/Code - ALWAYS monospace */
--font-mono: 'JetBrains Mono', 'Fira Code', 'IBM Plex Mono';Typography Patterns:
/* Hero Headlines: Massive, tight, aggressive */
.headline {
font-family: var(--font-display);
font-size: clamp(3rem, 12vw, 10rem);
font-weight: 800;
line-height: 0.9;
letter-spacing: -0.03em;
text-transform: uppercase;
}
/* Section Titles */
.section-title {
font-family: var(--font-heading);
font-size: clamp(1.5rem, 4vw, 3rem);
font-weight: 700;
letter-spacing: -0.02em;
}
/* Technical Labels */
.label {
font-family: var(--font-mono);
font-size: 0.75rem;
font-weight: 500;
text-transform: uppercase;
letter-spacing: 0.1em;
color: var(--text-muted);
}
/* Data Display */
.data {
font-family: var(--font-mono);
font-variant-numeric: tabular-nums;
}3. Spacing & Layout
Rule: Asymmetry creates interest. Grids are starting points, not prisons.
/* Spacing scale (use consistently) */
--space-1: 0.25rem; /* 4px */
--space-2: 0.5rem; /* 8px */
--space-3: 0.75rem; /* 12px */
--space-4: 1rem; /* 16px */
--space-6: 1.5rem; /* 24px */
--space-8: 2rem; /* 32px */
--space-12: 3rem; /* 48px */
--space-16: 4rem; /* 64px */
--space-24: 6rem; /* 96px */
--space-32: 8rem; /* 128px */
/* Use generous padding on containers */
.container {
padding-inline: clamp(1rem, 5vw, 4rem);
}
/* Hero sections need breathing room */
.hero {
min-height: 100vh;
padding-block: var(--space-32);
}Bento Grid Pattern (for dashboards):
.bento {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-auto-rows: minmax(150px, auto);
gap: var(--space-4);
}
/* Feature card spans */
.card-hero { grid-column: span 2; grid-row: span 2; }
.card-wide { grid-column: span 2; }
.card-tall { grid-row: span 2; }---
Visual Effects Library
1. Glassmorphism (The Right Way)
.glass {
background: rgba(255, 255, 255, 0.03);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 12px;
}
/* Elevated glass (for modals, dropdowns) */
.glass-elevated {
background: rgba(255, 255, 255, 0.05);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
box-shadow:
0 8px 32px rgba(0, 0, 0, 0.4),
inset 0 1px 0 rgba(255, 255, 255, 0.05);
}2. CRT Scanlines Overlay
.scanlines::before {
content: '';
position: fixed;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.1) 0px,
rgba(0, 0, 0, 0.1) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
z-index: 9999;
}3. Film Grain Texture
.grain::before {
content: '';
position: fixed;
inset: 0;
opacity: 0.03;
pointer-events: none;
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.8' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)'/%3E%3C/svg%3E");
}4. Tech Grid Background
.tech-grid {
background-image:
linear-gradient(rgba(255, 255, 255, 0.02) 1px, transparent 1px),
linear-gradient(90deg, rgba(255, 255, 255, 0.02) 1px, transparent 1px);
background-size: 60px 60px;
}5. Neon Glow Effects
/* Text glow */
.neon-text {
text-shadow:
0 0 10px currentColor,
0 0 20px currentColor,
0 0 40px currentColor,
0 0 80px currentColor;
}
/* Box glow */
.neon-box {
box-shadow:
0 0 20px var(--accent-alpha-40),
0 0 40px var(--accent-alpha-20),
inset 0 0 20px var(--accent-alpha-10);
}
/* Border glow */
.neon-border {
border: 1px solid var(--accent);
box-shadow:
0 0 10px var(--accent-alpha-50),
inset 0 0 10px var(--accent-alpha-20);
}---
Animation Patterns
Philosophy
- Entrance animations: Use once, make them count
- Micro-interactions: Subtle, fast (150-300ms)
- Ambient motion: Infinite, very slow, non-distracting
- Page transitions: Smooth, coordinated
Choosing the Right Tool
| Need | Use | Why |
|---|---|---|
| Hover/focus states | CSS | Zero JS, instant |
| Simple entrance | CSS keyframes | Lightweight |
| Layout animations | Framer Motion | layout prop magic |
| Gesture-based | Framer Motion | Built-in drag/pan |
| Scroll-triggered | GSAP ScrollTrigger | Most powerful |
| Text splitting | GSAP SplitText | Industry standard |
| Complex timelines | GSAP | Precise control |
| SVG morphing | GSAP MorphSVG | No alternative |
Default to simpler solutions. Escalate complexity only when needed.
CSS Keyframes Library
@keyframes fade-up {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
@keyframes fade-in {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes scale-in {
from { opacity: 0; transform: scale(0.95); }
to { opacity: 1; transform: scale(1); }
}
@keyframes slide-in-right {
from { opacity: 0; transform: translateX(20px); }
to { opacity: 1; transform: translateX(0); }
}
@keyframes pulse-glow {
0%, 100% { opacity: 1; }
50% { opacity: 0.6; }
}
@keyframes float {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-10px); }
}
@keyframes rotate-slow {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
@keyframes scan-line {
0% { transform: translateY(-100%); }
100% { transform: translateY(100vh); }
}Staggered Entrance Pattern
.stagger-container > * {
opacity: 0;
animation: fade-up 0.6s ease-out forwards;
}
.stagger-container > *:nth-child(1) { animation-delay: 0.1s; }
.stagger-container > *:nth-child(2) { animation-delay: 0.2s; }
.stagger-container > *:nth-child(3) { animation-delay: 0.3s; }
.stagger-container > *:nth-child(4) { animation-delay: 0.4s; }
.stagger-container > *:nth-child(5) { animation-delay: 0.5s; }CSS-Only Patterns (Zero Dependencies)
/* View transition entrance (Chrome 111+, Safari 18+) */
@supports (view-transition-name: none) {
.card {
view-transition-name: card;
}
::view-transition-old(card),
::view-transition-new(card) {
animation-duration: 0.3s;
}
}
/* Scroll-driven animations (Chrome 115+) */
@supports (animation-timeline: scroll()) {
.parallax-bg {
animation: parallax linear;
animation-timeline: scroll();
}
@keyframes parallax {
from { transform: translateY(0); }
to { transform: translateY(-30%); }
}
}
/* Hover with spring-like feel */
.spring-hover {
transition: transform 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
.spring-hover:hover {
transform: scale(1.05);
}
/* Glow pulse */
.glow-pulse {
animation: glow-pulse 2s ease-in-out infinite;
}
@keyframes glow-pulse {
0%, 100% { box-shadow: 0 0 20px var(--accent-alpha-40); }
50% { box-shadow: 0 0 40px var(--accent-alpha-60); }
}GSAP Patterns (When You Need Power)
// Stagger entrance on scroll
gsap.from('.card', {
scrollTrigger: {
trigger: '.cards-section',
start: 'top 80%',
},
y: 60,
opacity: 0,
duration: 0.8,
stagger: 0.1,
ease: 'power3.out',
});
// Text scramble effect
const scrambleText = (el: HTMLElement, text: string) => {
const chars = '!<>-_\\/[]{}—=+*^?#';
let iteration = 0;
const interval = setInterval(() => {
el.innerText = text
.split('')
.map((char, i) =>
i < iteration ? char : chars[Math.floor(Math.random() * chars.length)]
)
.join('');
if (iteration >= text.length) clearInterval(interval);
iteration += 1/3;
}, 30);
};
// Smooth parallax
gsap.to('.parallax-bg', {
scrollTrigger: {
scrub: 1,
},
y: '-30%',
ease: 'none',
});Framer Motion Patterns
// Page transitions
<AnimatePresence mode="wait">
<motion.div
key={page}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
/>
</AnimatePresence>
// Hover glow effect
<motion.div
whileHover={{
scale: 1.02,
boxShadow: '0 0 30px rgba(255, 77, 0, 0.4)',
}}
transition={{ type: 'spring', stiffness: 300 }}
/>
// Stagger children
<motion.div
initial="hidden"
animate="visible"
variants={{
hidden: {},
visible: { transition: { staggerChildren: 0.1 } },
}}
>
{items.map(item => (
<motion.div
key={item.id}
variants={{
hidden: { opacity: 0, y: 20 },
visible: { opacity: 1, y: 0 },
}}
/>
))}
</motion.div>---
3D & WebGL Patterns
Tech Stack
npm install three @react-three/fiber @react-three/dreiBasic Scene Setup
import { Canvas } from '@react-three/fiber';
import { Stars, Float, MeshDistortMaterial } from '@react-three/drei';
const Scene = () => (
<Canvas
camera={{ position: [0, 0, 5], fov: 75 }}
style={{ position: 'fixed', inset: 0, zIndex: -1 }}
>
<ambientLight intensity={0.2} />
<pointLight position={[10, 10, 10]} color="#ff4d00" />
<Stars radius={100} depth={50} count={3000} />
{/* Your 3D content */}
</Canvas>
);Particle Sphere (Data Globe)
const ParticleSphere = ({ count = 3000, color = '#ff4d00' }) => {
const ref = useRef<THREE.Points>(null);
const positions = useMemo(() => {
const pos = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(Math.random() * 2 - 1);
const r = 2;
pos[i * 3] = r * Math.sin(phi) * Math.cos(theta);
pos[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
pos[i * 3 + 2] = r * Math.cos(phi);
}
return pos;
}, [count]);
useFrame(() => {
if (ref.current) ref.current.rotation.y += 0.001;
});
return (
<points ref={ref}>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
count={count}
array={positions}
itemSize={3}
/>
</bufferGeometry>
<pointsMaterial size={0.02} color={color} transparent opacity={0.8} />
</points>
);
};Sentient Core (AI Brain)
const SentientCore = () => (
<Float speed={2} rotationIntensity={0.5}>
<mesh>
<sphereGeometry args={[1.5, 64, 64]} />
<MeshDistortMaterial
color="#00f3ff"
wireframe
distort={0.4}
speed={2}
/>
</mesh>
</Float>
);Performance Rules
1. Always use requestAnimationFrame via useFrame 2. Reduce particle counts on mobile (check window.innerWidth) 3. Use useMemo for geometry/position calculations 4. Cleanup animations in useEffect return 5. Set transparent and opacity for depth sorting
---
Component Patterns
1. Loading + Page Transitions
Default (ship this unless user asks otherwise):
- Skeleton placeholders on cards/sections (see shimmer pattern above)
- Simple fade/slide page transition using CSS or Framer Motion route transitions
Optional Cinematic Mode (only when the user wants a narrative boot sequence and there's time/budget):
- GSAP-powered preloader with boot logs, text scramble, shader/WebGL background
- Coordinated timeline that fades into actual content once data is ready
2. Glassmorphic Navbar
<nav className="fixed top-4 left-1/2 -translate-x-1/2 z-50">
<div className="glass rounded-full px-6 py-3 flex items-center gap-8">
<Logo />
<NavLinks />
<ThemeToggle />
<CTA />
</div>
</nav>3. Live Terminal
const Terminal = ({ logs }) => {
const scrollRef = useRef();
useEffect(() => {
scrollRef.current?.scrollTo(0, scrollRef.current.scrollHeight);
}, [logs]);
return (
<div className="glass font-mono text-xs">
<header className="border-b border-white/10 px-4 py-2">
<span className="text-accent">></span> System Logs
<span className="ml-auto w-2 h-2 bg-green-500 rounded-full animate-pulse" />
</header>
<div ref={scrollRef} className="h-64 overflow-y-auto p-4">
{logs.map(log => (
<div key={log.id}>
<span className="text-zinc-600">{log.time}</span>
<span className={levelColor[log.level]}>[{log.level}]</span>
<span>{log.message}</span>
</div>
))}
</div>
</div>
);
};4. Stat Cards with Sparklines
const StatCard = ({ icon, label, value, change, trend }) => (
<motion.div
whileHover={{ scale: 1.02, boxShadow: '0 0 30px var(--accent-alpha-30)' }}
className="glass p-4"
>
<div className="flex justify-between">
<div className="p-2 rounded-lg bg-accent/10 text-accent">{icon}</div>
<span className={change > 0 ? 'text-green-400' : 'text-red-400'}>
{change > 0 ? '+' : ''}{change}%
</span>
</div>
<div className="mt-4 font-mono text-2xl font-bold">{value}</div>
<div className="text-xs text-zinc-500 uppercase">{label}</div>
<Sparkline data={trend} className="mt-2 h-8" />
</motion.div>
);---
Quality Checklist
Before shipping, verify:
Visual
- [ ] Dark mode is default and premium-feeling
- [ ] ONE dominant accent color used consistently
- [ ] Glass effects have proper blur AND borders
- [ ] Scanlines or grain overlay for texture
- [ ] No pure white text on dark (#f4f4f5 max)
Typography
- [ ] Display font for headlines (not Inter/Roboto)
- [ ] Monospace for ALL data/code/numbers
- [ ] Proper hierarchy (3-4 distinct levels)
- [ ] Tracking adjusted for large text
Animation
- [ ] Entrance animations on load (staggered)
- [ ] Hover states with transform AND glow
- [ ] Smooth 60fps for all canvas
- [ ] No animation without purpose
Code
- [ ] CSS variables for all colors
- [ ] Responsive (mobile-first)
- [ ] Cleanup functions in useEffect
- [ ] Error boundaries for 3D content
---
Accessibility (Premium ≠ Inaccessible)
Great design is inclusive. These aren't optional.
Motion Sensitivity
/* ALWAYS respect user preferences */
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}// React hook for motion preference
const usePrefersReducedMotion = () => {
const [prefersReduced, setPrefersReduced] = useState(false);
useEffect(() => {
const mq = window.matchMedia('(prefers-reduced-motion: reduce)');
setPrefersReduced(mq.matches);
const handler = (e: MediaQueryListEvent) => setPrefersReduced(e.matches);
mq.addEventListener('change', handler);
return () => mq.removeEventListener('change', handler);
}, []);
return prefersReduced;
};
// Usage
const shouldAnimate = !usePrefersReducedMotion();WebGL Accessibility
// Always mark decorative 3D as hidden
<div aria-hidden="true" className="pointer-events-none">
<Canvas>{/* decorative background */}</Canvas>
</div>
// Provide text alternatives for meaningful 3D
<div role="img" aria-label="3D visualization of global network connections">
<Canvas>{/* data visualization */}</Canvas>
</div>Color Contrast
| Element | Minimum Ratio | Target |
|---|---|---|
| Body text | 4.5:1 | 7:1 |
| Large text (18px+) | 3:1 | 4.5:1 |
| UI components | 3:1 | 4.5:1 |
| Decorative | N/A | N/A |
/* Safe text colors on dark backgrounds */
--text-primary: #ffffff; /* ✓ 21:1 on #000 */
--text-secondary: #a1a1aa; /* ✓ 7.2:1 on #000 */
--text-muted: #71717a; /* ✓ 4.6:1 on #000 */
--text-ghost: #52525b; /* ⚠ 3.2:1 - decorative only */Keyboard Navigation
// Interactive 3D elements need keyboard support
<mesh
tabIndex={0}
onKeyDown={(e) => e.key === 'Enter' && handleClick()}
onClick={handleClick}
/>
// Focus indicators for glass components
.glass:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 2px;
}---
Mobile & Responsive Strategy
Premium experiences adapt gracefully. Don't just shrink — reimagine.
WebGL Fallbacks
// Detect low-power devices
const useIsLowPowerDevice = () => {
const [isLowPower, setIsLowPower] = useState(false);
useEffect(() => {
const isLow =
window.innerWidth < 768 ||
navigator.hardwareConcurrency <= 4 ||
/Android|iPhone|iPad/.test(navigator.userAgent);
setIsLowPower(isLow);
}, []);
return isLowPower;
};
// Usage in hero components
const HeroBackground = () => {
const isLowPower = useIsLowPowerDevice();
if (isLowPower) {
return <CSSGradientFallback />; // Lighter alternative
}
return <WebGLBackground />;
};Performance Budgets
| Device | JS Budget | Animation Target |
|---|---|---|
| Desktop | < 500KB | 60fps WebGL |
| Tablet | < 300KB | 30fps or CSS-only |
| Mobile | < 150KB | CSS-only, no WebGL |
Touch Interactions
// Replace hover with tap/long-press on mobile
<motion.div
whileHover={{ scale: 1.02 }} // Desktop
whileTap={{ scale: 0.98 }} // Mobile
onTouchStart={handleTouch}
/>
// Increase touch targets
.button {
min-height: 44px; /* Apple HIG */
min-width: 44px;
padding: 12px 24px;
}Responsive Typography
/* Fluid type scale */
--text-hero: clamp(2.5rem, 8vw, 7rem);
--text-h1: clamp(2rem, 5vw, 4rem);
--text-h2: clamp(1.5rem, 3vw, 2.5rem);
--text-body: clamp(1rem, 2vw, 1.125rem);
/* Reduce letter-spacing on mobile */
@media (max-width: 768px) {
.headline {
letter-spacing: -0.02em; /* Less aggressive than desktop */
}
}---
Loading & Error States
Premium UX handles every state beautifully.
Skeleton Loaders
// Glass skeleton with shimmer
const Skeleton = ({ className }: { className?: string }) => (
<div
className={`relative overflow-hidden rounded-lg bg-white/5 ${className}`}
>
<div
className="absolute inset-0 -translate-x-full animate-[shimmer_2s_infinite] bg-gradient-to-r from-transparent via-white/10 to-transparent"
/>
</div>
);
// Usage
<div className="space-y-4">
<Skeleton className="h-8 w-3/4" />
<Skeleton className="h-4 w-full" />
<Skeleton className="h-4 w-5/6" />
</div>@keyframes shimmer {
100% { transform: translateX(100%); }
}Error Boundaries (Styled)
const ErrorFallback = ({ error, resetErrorBoundary }) => (
<div className="glass p-8 text-center">
<div className="mx-auto mb-4 h-16 w-16 rounded-full bg-red-500/10 flex items-center justify-center">
<AlertTriangle className="h-8 w-8 text-red-400" />
</div>
<h2 className="text-xl font-semibold text-white mb-2">
Something went wrong
</h2>
<p className="text-zinc-400 mb-4 font-mono text-sm">
{error.message}
</p>
<button
onClick={resetErrorBoundary}
className="px-4 py-2 bg-white/10 rounded-lg hover:bg-white/20 transition"
>
Try again
</button>
</div>
);Empty States
const EmptyState = ({
icon: Icon,
title,
description,
action
}: EmptyStateProps) => (
<div className="flex flex-col items-center justify-center py-16 text-center">
<div className="mb-4 rounded-full bg-white/5 p-4">
<Icon className="h-8 w-8 text-zinc-500" />
</div>
<h3 className="text-lg font-medium text-white mb-1">{title}</h3>
<p className="text-zinc-400 mb-4 max-w-sm">{description}</p>
{action}
</div>
);
// Usage
<EmptyState
icon={Inbox}
title="No messages yet"
description="When you receive messages, they'll appear here."
action={<Button>Send your first message</Button>}
/>Loading States for Data
// Optimistic UI with rollback
const [items, setItems] = useState(data);
const [pending, startTransition] = useTransition();
const addItem = (newItem) => {
// Optimistic update
setItems(prev => [...prev, { ...newItem, pending: true }]);
startTransition(async () => {
try {
await api.createItem(newItem);
} catch {
// Rollback on error
setItems(prev => prev.filter(i => i.id !== newItem.id));
toast.error('Failed to add item');
}
});
};---
Framework Integration
Next.js App Router
// Client boundary for WebGL components
// app/components/hero-client.tsx
'use client';
import dynamic from 'next/dynamic';
// Lazy load heavy 3D components
const WebGLHero = dynamic(() => import('./webgl-hero'), {
ssr: false,
loading: () => <HeroSkeleton />,
});
export default function HeroClient() {
return <WebGLHero />;
}// Server component wrapper
// app/page.tsx
import HeroClient from './components/hero-client';
export default function Page() {
return (
<main>
{/* Server-rendered SEO content */}
<h1 className="sr-only">Your SEO Title</h1>
{/* Client-side 3D hero */}
<HeroClient />
</main>
);
}SEO for WebGL Content
// WebGL isn't crawlable - always provide text alternatives
<section aria-labelledby="hero-title">
{/* Hidden but crawlable */}
<h1 id="hero-title" className="sr-only">
AI-Powered Trading Platform
</h1>
<p className="sr-only">
{seoDescription}
</p>
{/* Visual hero (not crawled) */}
<div aria-hidden="true">
<Canvas>...</Canvas>
</div>
{/* Visible text (crawled) */}
<div className="relative z-10">
<span className="text-7xl">{visibleTitle}</span>
</div>
</section>Data Fetching with Loading States
// Server Component with Suspense
import { Suspense } from 'react';
async function DashboardData() {
const data = await fetchDashboardData();
return <DashboardWidgets data={data} />;
}
export default function Dashboard() {
return (
<div className="bento-grid">
<Suspense fallback={<WidgetSkeleton />}>
<DashboardData />
</Suspense>
</div>
);
}---
Template Quick Reference
| Template | Props | WebGL | Mobile Fallback | Best Animation Lib |
|---|---|---|---|---|
cppn-hero | title, description, ctaButtons, microDetails | Yes | CSS gradient | GSAP (SplitText) |
mesh-gradient-hero | colors[], speed, distortion, swirl | No* | Native | Framer Motion |
wave-hero | title, subtitle, placeholder, onPromptSubmit | Yes | Solid bg | GSAP |
globe-hero | globeImage, dashboardImage, accentColor | No | Native | Framer Motion |
hero-section | title, badge, primaryCTA, accentColor | Yes | Stars CSS | Either |
bento-grid | children (card layout) | No | Native | CSS or Framer |
dashboard-widgets | value, change, trend[] | No | Native | Framer Motion |
terminal | logs[], title | No | Native | CSS |
preloader | onComplete, messages[] | Optional | CSS version | GSAP |
glass-components | Various | No | Native | CSS |
*mesh-gradient-hero uses @paper-design/shaders-react (Canvas, not WebGL)
---
Template Playbooks (Start Grounded, Layer Wow Intentionally)
| Goal | Baseline (Clarity-first) | Optional Wow Upgrade | Kill It If |
|---|---|---|---|
| Marketing / Waitlist | mesh-gradient-hero + glass-components + bento-grid value props | Swap hero for cppn-hero or add wave-hero band for social proof | Copy is long-form or the product is compliance-heavy |
| AI / Research Landing | cppn-hero + dashboard-widgets (metrics) + terminal logs | Add holographic shader sections or globe-hero interlude | User needs print-friendly deliverables |
| Crypto / Finance | globe-hero + bento-grid KPIs + dashboard-widgets + CTA strip | Add data-grid shader background or rolling ticker | Performance budget < 200KB or mobile-only |
| Developer Tools | wave-hero + terminal + glass-components cards | Introduce digital-liquid shader or 3D device mock | Audience is enterprise buyers needing conservative tone |
| Product Dashboard | bento-grid + dashboard-widgets + mesh-gradient-hero (static) | Add mini WebGL module (sentient core, particle globe) | Data is dense, requires tabular clarity |
Layout Flow Recipes
1. Hero (signature flourish) → Key metrics/value props (calm) → Product proof (screens) → Testimonials/logos → CTA (glow button). 2. Dashboard page: Above-the-fold summary (minimal) → Feature grid (asymmetrical) → Live data (terminal/sparkline) → Help/resources (calm). 3. Docs/Platform: Clean header (mesh-gradient-hero in CSS mode) → Navigation grid → Content area (monospace) → CTA.
Each flow should have at most two high-saturation panels. If you need more energy, animate the CTA or accent borders instead of adding another shader.
---
Template Remix & Adaptation Patterns
| Need | Action | Notes |
|---|---|---|
| Downgrade WebGL → CSS | Replace cppn-hero with mesh-gradient-hero, keep same copy. Swap shader backgrounds for bg-gradient-to-b. | Use when user mentions “mobile-first,” “performance,” or “lightweight.” |
| Upgrade CSS → WebGL | Start from mesh-gradient-hero, then inject ShaderBackground and reuse props from cppn-hero. | Only after confirming the client wants “cinematic” or “experimental.” |
| Shader swap | Any hero using shaders can switch to another by swapping imports (e.g., holographic ↔ digital-liquid). Keep uniform names consistent. | Document the new accent palette alongside the swap. |
| Content density mode | When the design needs to carry lots of text, keep hero flourish but make every subsequent section bg-black with simple borders. | Example: cppn-hero on top, then bento-grid in plain glass cards. |
| Prompt-to-template defaults | - “Clean SaaS” → Mesh gradient package<br> - “AI platform” → CPPN hero + dashboard metrics<br> - “Crypto trading” → Globe hero + ticker<br> - “Developer CLI” → Wave hero + terminal | Mention these defaults directly in responses so the model doesn’t hallucinate new structures. |
When in doubt: start with the baseline, ship usable layout, then pitch a single wow upgrade as a follow-up suggestion (“Optionally we can swap in the CPPN shader if you want a more neural vibe.”).
---
Template & Shader Selection Guide
Use this guide to pick the right template and shader based on the user's request. Don't default to the same hero for everything — match the aesthetic to the domain.
Industry/Vertical Mapping
| Industry | Hero Template | Shader | Accent Color | Tone |
|---|---|---|---|---|
| AI/ML/Neural | cppn-hero | cppn-generative | Cyan #00f3ff / Purple #a855f7 | Organic, alive, mathematical |
| Crypto/DeFi/Trading | globe-hero | data-grid | Purple #9b87f5 / Amber #f59e0b | Global, technical, financial |
| Developer Tools/API | wave-hero | digital-liquid | Blue #1f3dbc / Orange #ff4d00 | Technical, dynamic, builder |
| SaaS/B2B/Product | mesh-gradient-hero | (CSS only) | Soft pastels | Clean, professional, trustworthy |
| Creative Agency | hero-section (CyberpunkHero) | holographic | Neon colors | Bold, experimental, artistic |
| Fintech/Dashboard | bento-grid + dashboard-widgets | data-grid | Green #10b981 / Blue #3b82f6 | Data-rich, precise, analytical |
Keyword-Based Selection
When analyzing user requests, match keywords to templates:
User Request Analysis:
├── Contains "AI", "neural", "intelligent", "learning", "model", "GPT"
│ → cppn-hero + cppn-generative shader
│ → Organic, flowing backgrounds that feel "alive"
│
├── Contains "crypto", "blockchain", "trading", "global", "DeFi", "web3"
│ → globe-hero + data-grid shader
│ → Earth imagery, global reach, financial precision
│
├── Contains "developer", "API", "code", "build", "deploy", "ship"
│ → wave-hero + digital-liquid shader
│ → Dynamic bars, typing animations, terminal aesthetic
│
├── Contains "SaaS", "product", "waitlist", "brand", "startup", "launch"
│ → mesh-gradient-hero (no WebGL needed)
│ → Soft, fluid gradients, professional feel
│
├── Contains "futuristic", "cyber", "agency", "creative", "portfolio"
│ → hero-section (CyberpunkHero) + holographic shader
│ → Particle spheres, text scramble, scanlines
│
└── Contains "dashboard", "analytics", "metrics", "data", "monitoring"
→ bento-grid + dashboard-widgets + terminal
→ Stat cards, sparklines, live data feedsPerformance-Based Selection
Choose based on target audience and device constraints:
| Performance Tier | Templates | Best For |
|---|---|---|
| High-end (WebGL) | cppn-hero, wave-hero, hero-section | Desktop-first, portfolio sites, creative agencies |
| Medium (Canvas/Images) | globe-hero | Marketing sites, crypto landing pages |
| Light (CSS only) | mesh-gradient-hero, bento-grid | Mobile-first, SaaS, B2B, accessibility-focused |
Shader Pairing Guide
| Shader | Aesthetic | Pairs Well With |
|---|---|---|
cppn-generative | Neural, organic, mathematical | AI products, generative art, research tools |
data-grid | Matrix, technical, cyberpunk | Crypto, fintech, developer tools |
digital-liquid | Flowing, dynamic, fluid | Creative tools, media platforms |
holographic | Sci-fi, iridescent, futuristic | Gaming, AR/VR, experimental projects |
Quick Decision Flowchart
Is performance critical (mobile-first)?
├── YES → mesh-gradient-hero (CSS only)
└── NO → Continue...
│
Is it AI/ML related?
├── YES → cppn-hero
└── NO → Continue...
│
Is it crypto/global/financial?
├── YES → globe-hero
└── NO → Continue...
│
Is it developer-focused?
├── YES → wave-hero
└── NO → hero-section (CyberpunkHero)---
File Structure
premium-frontend-skill/
├── SKILL.md # This document
├── examples/
│ ├── 01-racing-dashboard.tsx # Motorsport telemetry
│ ├── 02-cyberpunk-platform.tsx # Developer platform
│ ├── 03-bioluminescent-landing.tsx # AI agency landing
│ ├── 04-fintech-protocol.tsx # DeFi interface
│ └── 05-neural-interface.tsx # Sentient AI core
├── templates/
│ ├── preloader.tsx # Boot sequence loader
│ ├── glass-components.tsx # Glassmorphic UI elements
│ ├── terminal.tsx # Live logs display
│ ├── bento-grid.tsx # Dashboard layout system
│ ├── dashboard-widgets.tsx # Stat cards, charts, metrics
│ ├── hero-section.tsx # CyberpunkHero + StarfieldScene
│ ├── cppn-hero.tsx # Neural network shader hero
│ ├── mesh-gradient-hero.tsx # Fluid gradient hero (CSS-light)
│ ├── wave-hero.tsx # Animated wave bars hero
│ └── globe-hero.tsx # 3D globe with dashboard
└── shaders/
├── cppn-generative.glsl.ts # Neural pattern generator
├── digital-liquid.glsl.ts # Flowing noise effect
├── data-grid.glsl.ts # Matrix/grid effect
└── holographic.glsl.ts # Hologram interference---
Remember
"The goal is to create interfaces that feel alive, cinematic, and unforgettable. Every pixel should be intentional. These aren't just websites—they're experiences."
Don't hold back. Show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
/**
* GR TrackSense - Racing Telemetry Dashboard
*
* Theme: "Mission Control meets Motorsport"
* Colors: Zinc blacks + GR Red (#FF4500)
* Fonts: Chakra Petch (display), Exo 2 (body), JetBrains Mono (data)
*
* Features:
* - Racing perspective 3D background
* - Real-time telemetry simulation
* - SVG arc gauges (RPM, Speed)
* - Rolling line charts (throttle/brake)
* - Track map with position dot
* - AI console terminal
*/
import React, { useState, useEffect, useRef, useMemo } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { Stars } from '@react-three/drei';
import { motion, AnimatePresence } from 'framer-motion';
import {
Gauge, Activity, Map, Trophy, Terminal,
ChevronRight, Zap, Radio, Settings
} from 'lucide-react';
import * as THREE from 'three';
// ============================================
// TYPES
// ============================================
type ViewState = 'landing' | 'dashboard' | 'team' | 'docs';
interface TelemetryData {
rpm: number;
speed: number;
gear: number;
throttle: number;
brake: number;
steering: number;
}
interface LogEntry {
id: string;
timestamp: string;
level: 'INFO' | 'WARN' | 'ALERT';
message: string;
}
// ============================================
// CONSTANTS
// ============================================
const COLORS = {
background: '#0a0a0a',
surface: '#141414',
accent: '#FF4500',
accentDim: 'rgba(255, 69, 0, 0.2)',
text: '#ffffff',
textMuted: '#71717a',
border: 'rgba(255, 255, 255, 0.1)',
};
const BOOT_MESSAGES = [
'INITIALIZING ECU PROTOCOLS...',
'SYNCING SATELLITE UPLINK...',
'LOADING TELEMETRY MODULES...',
'CALIBRATING SENSORS...',
'CONNECTING TO RACE CONTROL...',
'SYSTEM READY',
];
const AI_MESSAGES = [
{ level: 'INFO', message: 'Tire temp optimal - 92°C' },
{ level: 'WARN', message: 'Sector 2 Yellow Flag detected' },
{ level: 'INFO', message: 'Fuel load: 42.3L remaining' },
{ level: 'ALERT', message: 'DRS Zone approaching' },
{ level: 'INFO', message: 'Gap to P1: -2.341s' },
{ level: 'WARN', message: 'Brake temp elevated - 680°C' },
];
// ============================================
// 3D RACING BACKGROUND
// ============================================
const RacingTrack = () => {
const meshRef = useRef<THREE.Mesh>(null);
const particlesRef = useRef<THREE.Points>(null);
// Road geometry
const roadGeometry = useMemo(() => {
const geometry = new THREE.PlaneGeometry(4, 100, 1, 50);
const positions = geometry.attributes.position.array as Float32Array;
// Add perspective curve
for (let i = 0; i < positions.length; i += 3) {
const z = positions[i + 2];
positions[i] *= 1 + z * 0.01; // Widen at distance
}
return geometry;
}, []);
// Speed particles
const particles = useMemo(() => {
const count = 200;
const positions = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
positions[i * 3] = (Math.random() - 0.5) * 10;
positions[i * 3 + 1] = Math.random() * 5;
positions[i * 3 + 2] = Math.random() * -50;
}
return positions;
}, []);
useFrame((state) => {
if (particlesRef.current) {
const positions = particlesRef.current.geometry.attributes.position.array as Float32Array;
for (let i = 0; i < positions.length; i += 3) {
positions[i + 2] += 0.5; // Move toward camera
if (positions[i + 2] > 5) {
positions[i + 2] = -50;
positions[i] = (Math.random() - 0.5) * 10;
}
}
particlesRef.current.geometry.attributes.position.needsUpdate = true;
}
});
return (
<>
{/* Road */}
<mesh ref={meshRef} rotation={[-Math.PI / 2.5, 0, 0]} position={[0, -1, -20]}>
<planeGeometry args={[4, 100, 1, 50]} />
<meshBasicMaterial color="#1a1a1a" />
</mesh>
{/* Kerbs */}
<mesh rotation={[-Math.PI / 2.5, 0, 0]} position={[-2.2, -0.9, -20]}>
<planeGeometry args={[0.3, 100]} />
<meshBasicMaterial color="#FF4500" />
</mesh>
<mesh rotation={[-Math.PI / 2.5, 0, 0]} position={[2.2, -0.9, -20]}>
<planeGeometry args={[0.3, 100]} />
<meshBasicMaterial color="#ffffff" />
</mesh>
{/* Speed particles */}
<points ref={particlesRef}>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
count={200}
array={particles}
itemSize={3}
/>
</bufferGeometry>
<pointsMaterial size={0.05} color="#FF4500" transparent opacity={0.6} />
</points>
{/* Background stars */}
<Stars radius={100} depth={50} count={1000} factor={2} />
</>
);
};
// ============================================
// PRELOADER
// ============================================
const Preloader: React.FC<{ onComplete: () => void }> = ({ onComplete }) => {
const [progress, setProgress] = useState(0);
const [currentLog, setCurrentLog] = useState(0);
const [logs, setLogs] = useState<string[]>([]);
useEffect(() => {
const progressInterval = setInterval(() => {
setProgress(prev => {
if (prev >= 100) {
clearInterval(progressInterval);
setTimeout(onComplete, 500);
return 100;
}
return prev + 2;
});
}, 50);
const logInterval = setInterval(() => {
setCurrentLog(prev => {
if (prev < BOOT_MESSAGES.length - 1) {
setLogs(l => [...l, BOOT_MESSAGES[prev]]);
return prev + 1;
}
clearInterval(logInterval);
return prev;
});
}, 400);
return () => {
clearInterval(progressInterval);
clearInterval(logInterval);
};
}, [onComplete]);
return (
<motion.div
className="fixed inset-0 bg-black z-50 flex items-center justify-center"
exit={{ opacity: 0 }}
transition={{ duration: 0.5 }}
>
{/* Grid background */}
<div className="absolute inset-0 tech-grid opacity-20" />
{/* Scanning line */}
<div className="absolute inset-0 overflow-hidden">
<motion.div
className="w-full h-px bg-gradient-to-r from-transparent via-[#FF4500] to-transparent"
animate={{ y: ['0vh', '100vh'] }}
transition={{ duration: 2, repeat: Infinity, ease: 'linear' }}
/>
</div>
<div className="relative z-10 w-full max-w-md px-8">
{/* Logo */}
<div className="flex items-center justify-center mb-8">
<div className="w-16 h-16 border-2 border-[#FF4500] rounded-full flex items-center justify-center">
<Zap className="w-8 h-8 text-[#FF4500]" />
</div>
</div>
{/* Console logs */}
<div className="font-mono text-xs text-zinc-500 mb-6 h-32 overflow-hidden">
{logs.map((log, i) => (
<motion.div
key={i}
initial={{ opacity: 0, x: -20 }}
animate={{ opacity: 1, x: 0 }}
className="mb-1"
>
<span className="text-[#FF4500]">></span> {log}
</motion.div>
))}
</div>
{/* Progress bar */}
<div className="h-1 bg-zinc-800 rounded-full overflow-hidden">
<motion.div
className="h-full bg-[#FF4500]"
style={{ width: `${progress}%` }}
/>
</div>
{/* Progress text */}
<div className="mt-4 flex justify-between font-mono text-xs">
<span className="text-zinc-500">INITIALIZING</span>
<span className="text-[#FF4500]">{progress}%</span>
</div>
</div>
</motion.div>
);
};
// ============================================
// GAUGE COMPONENT
// ============================================
const ArcGauge: React.FC<{
value: number;
max: number;
label: string;
unit: string;
color?: string;
}> = ({ value, max, label, unit, color = '#FF4500' }) => {
const percentage = (value / max) * 100;
const circumference = 2 * Math.PI * 45;
const strokeDashoffset = circumference - (percentage / 100) * circumference * 0.75;
return (
<div className="relative w-40 h-40">
<svg className="w-full h-full -rotate-[135deg]" viewBox="0 0 100 100">
{/* Background arc */}
<circle
cx="50"
cy="50"
r="45"
fill="none"
stroke="rgba(255,255,255,0.1)"
strokeWidth="8"
strokeDasharray={`${circumference * 0.75} ${circumference}`}
strokeLinecap="round"
/>
{/* Value arc */}
<circle
cx="50"
cy="50"
r="45"
fill="none"
stroke={color}
strokeWidth="8"
strokeDasharray={`${circumference * 0.75} ${circumference}`}
strokeDashoffset={strokeDashoffset}
strokeLinecap="round"
style={{ transition: 'stroke-dashoffset 0.1s ease-out' }}
/>
</svg>
{/* Center display */}
<div className="absolute inset-0 flex flex-col items-center justify-center">
<span className="font-mono text-3xl font-bold text-white">
{Math.round(value)}
</span>
<span className="font-mono text-xs text-zinc-500 uppercase">{unit}</span>
</div>
{/* Label */}
<div className="absolute -bottom-2 left-1/2 -translate-x-1/2">
<span className="font-mono text-xs text-zinc-400 uppercase tracking-wider">
{label}
</span>
</div>
</div>
);
};
// ============================================
// TERMINAL COMPONENT
// ============================================
const AIConsole: React.FC = () => {
const [logs, setLogs] = useState<LogEntry[]>([]);
const scrollRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const interval = setInterval(() => {
const randomMsg = AI_MESSAGES[Math.floor(Math.random() * AI_MESSAGES.length)];
const newLog: LogEntry = {
id: Date.now().toString(),
timestamp: new Date().toLocaleTimeString('en-US', { hour12: false }),
level: randomMsg.level as LogEntry['level'],
message: randomMsg.message,
};
setLogs(prev => [...prev.slice(-20), newLog]);
}, 2000);
return () => clearInterval(interval);
}, []);
useEffect(() => {
if (scrollRef.current) {
scrollRef.current.scrollTop = scrollRef.current.scrollHeight;
}
}, [logs]);
const levelColors = {
INFO: 'text-blue-400',
WARN: 'text-yellow-400',
ALERT: 'text-[#FF4500]',
};
return (
<div className="glass rounded-lg p-4 h-64">
<div className="flex items-center gap-2 mb-3 pb-3 border-b border-white/10">
<Terminal className="w-4 h-4 text-[#FF4500]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
AI Race Engineer
</span>
<div className="ml-auto flex gap-1">
<div className="w-2 h-2 rounded-full bg-green-500 animate-pulse" />
</div>
</div>
<div
ref={scrollRef}
className="h-44 overflow-y-auto font-mono text-xs space-y-1 scrollbar-hide"
>
{logs.map(log => (
<div key={log.id} className="flex gap-2">
<span className="text-zinc-600">{log.timestamp}</span>
<span className={levelColors[log.level]}>[{log.level}]</span>
<span className="text-zinc-300">{log.message}</span>
</div>
))}
</div>
</div>
);
};
// ============================================
// TRACK MAP COMPONENT
// ============================================
const TrackMap: React.FC = () => {
const [position, setPosition] = useState(0);
// Simplified Fuji Speedway path
const trackPath = "M 50 20 Q 80 20 85 50 Q 90 80 70 90 Q 50 100 30 90 Q 10 80 15 50 Q 20 20 50 20";
useEffect(() => {
const interval = setInterval(() => {
setPosition(prev => (prev + 0.5) % 100);
}, 50);
return () => clearInterval(interval);
}, []);
return (
<div className="glass rounded-lg p-4">
<div className="flex items-center gap-2 mb-3">
<Map className="w-4 h-4 text-[#FF4500]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
Fuji Speedway
</span>
</div>
<svg viewBox="0 0 100 110" className="w-full h-40">
{/* Track outline */}
<path
d={trackPath}
fill="none"
stroke="rgba(255,255,255,0.2)"
strokeWidth="4"
strokeLinecap="round"
/>
{/* Track surface */}
<path
d={trackPath}
fill="none"
stroke="rgba(255,255,255,0.1)"
strokeWidth="8"
strokeLinecap="round"
/>
{/* Position dot */}
<circle r="4" fill="#FF4500">
<animateMotion
dur="10s"
repeatCount="indefinite"
path={trackPath}
/>
</circle>
{/* Start/finish */}
<rect x="48" y="15" width="4" height="10" fill="#FF4500" />
</svg>
</div>
);
};
// ============================================
// DASHBOARD
// ============================================
const Dashboard: React.FC = () => {
const [telemetry, setTelemetry] = useState<TelemetryData>({
rpm: 6500,
speed: 180,
gear: 4,
throttle: 75,
brake: 0,
steering: 5,
});
// Simulate live telemetry
useEffect(() => {
const interval = setInterval(() => {
setTelemetry(prev => ({
rpm: Math.max(3000, Math.min(9000, prev.rpm + (Math.random() - 0.5) * 500)),
speed: Math.max(60, Math.min(300, prev.speed + (Math.random() - 0.5) * 20)),
gear: Math.max(1, Math.min(8, prev.gear + (Math.random() > 0.9 ? (Math.random() > 0.5 ? 1 : -1) : 0))),
throttle: Math.max(0, Math.min(100, prev.throttle + (Math.random() - 0.5) * 30)),
brake: Math.max(0, Math.min(100, prev.brake + (Math.random() - 0.5) * 20)),
steering: Math.max(-45, Math.min(45, prev.steering + (Math.random() - 0.5) * 10)),
}));
}, 100);
return () => clearInterval(interval);
}, []);
return (
<div className="min-h-screen bg-[#0a0a0a] text-white">
{/* Header */}
<header className="border-b border-white/10 px-6 py-4">
<div className="flex items-center justify-between">
<div className="flex items-center gap-4">
<div className="w-10 h-10 rounded-full bg-[#FF4500]/20 flex items-center justify-center">
<Zap className="w-5 h-5 text-[#FF4500]" />
</div>
<div>
<h1 className="font-display font-bold text-lg">GR TRACKSENSE</h1>
<p className="font-mono text-xs text-zinc-500">TELEMETRY ACTIVE</p>
</div>
</div>
<div className="flex items-center gap-4">
<div className="flex items-center gap-2 px-3 py-1.5 rounded-full bg-green-500/20 border border-green-500/30">
<div className="w-2 h-2 rounded-full bg-green-500 animate-pulse" />
<span className="font-mono text-xs text-green-400">LIVE</span>
</div>
<button className="p-2 rounded-lg hover:bg-white/5 transition-colors">
<Settings className="w-5 h-5 text-zinc-400" />
</button>
</div>
</div>
</header>
{/* Dashboard Grid */}
<div className="p-6 grid grid-cols-4 gap-4 auto-rows-fr">
{/* Main Gauges */}
<div className="col-span-2 glass rounded-lg p-6 flex items-center justify-around">
<ArcGauge value={telemetry.rpm} max={9000} label="RPM" unit="x1000" />
<div className="text-center">
<div className="font-mono text-7xl font-bold text-[#FF4500]">
{telemetry.gear}
</div>
<div className="font-mono text-xs text-zinc-500 uppercase mt-2">GEAR</div>
</div>
<ArcGauge value={telemetry.speed} max={350} label="Speed" unit="km/h" color="#00f3ff" />
</div>
{/* Throttle/Brake */}
<div className="glass rounded-lg p-4">
<div className="font-mono text-xs text-zinc-500 uppercase mb-4">Throttle</div>
<div className="h-32 flex items-end">
<div
className="w-full bg-green-500 rounded-t transition-all duration-100"
style={{ height: `${telemetry.throttle}%` }}
/>
</div>
<div className="font-mono text-2xl text-center mt-2">{Math.round(telemetry.throttle)}%</div>
</div>
<div className="glass rounded-lg p-4">
<div className="font-mono text-xs text-zinc-500 uppercase mb-4">Brake</div>
<div className="h-32 flex items-end">
<div
className="w-full bg-red-500 rounded-t transition-all duration-100"
style={{ height: `${telemetry.brake}%` }}
/>
</div>
<div className="font-mono text-2xl text-center mt-2">{Math.round(telemetry.brake)}%</div>
</div>
{/* Track Map */}
<div className="col-span-1">
<TrackMap />
</div>
{/* AI Console */}
<div className="col-span-2">
<AIConsole />
</div>
{/* Leaderboard */}
<div className="glass rounded-lg p-4">
<div className="flex items-center gap-2 mb-3">
<Trophy className="w-4 h-4 text-[#FF4500]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
Standings
</span>
</div>
<div className="space-y-2">
{[
{ pos: 1, driver: 'VER', gap: 'LEADER', tire: 'M' },
{ pos: 2, driver: 'NOR', gap: '+2.341', tire: 'M' },
{ pos: 3, driver: 'YOU', gap: '+4.892', tire: 'H' },
{ pos: 4, driver: 'LEC', gap: '+6.104', tire: 'S' },
].map(row => (
<div
key={row.pos}
className={`flex items-center gap-3 p-2 rounded ${
row.driver === 'YOU' ? 'bg-[#FF4500]/20' : ''
}`}
>
<span className="font-mono text-sm w-4">{row.pos}</span>
<span className="font-mono text-sm flex-1">{row.driver}</span>
<span className="font-mono text-xs text-zinc-400">{row.gap}</span>
<span className={`font-mono text-xs px-1.5 py-0.5 rounded ${
row.tire === 'S' ? 'bg-red-500/20 text-red-400' :
row.tire === 'M' ? 'bg-yellow-500/20 text-yellow-400' :
'bg-zinc-500/20 text-zinc-400'
}`}>{row.tire}</span>
</div>
))}
</div>
</div>
</div>
</div>
);
};
// ============================================
// HERO / LANDING
// ============================================
const Hero: React.FC<{ onEnter: () => void }> = ({ onEnter }) => {
return (
<div className="relative min-h-screen bg-[#0a0a0a] overflow-hidden">
{/* 3D Background */}
<div className="absolute inset-0">
<Canvas camera={{ position: [0, 2, 5], fov: 75 }}>
<RacingTrack />
</Canvas>
</div>
{/* Scanlines overlay */}
<div className="scanlines" />
{/* Content */}
<div className="relative z-10 min-h-screen flex flex-col items-center justify-center px-6">
<motion.div
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.8 }}
className="text-center"
>
{/* Badge */}
<div className="inline-flex items-center gap-2 px-4 py-2 rounded-full bg-white/5 border border-white/10 mb-8">
<Radio className="w-4 h-4 text-[#FF4500]" />
<span className="font-mono text-xs uppercase tracking-wider">
GR Hackathon 2024
</span>
</div>
{/* Headline */}
<h1 className="font-display text-6xl md:text-8xl font-bold italic tracking-tighter mb-6">
<span className="text-white">MASTER</span>
<br />
<span className="text-[#FF4500]">THE TRACK</span>
</h1>
{/* Subheadline */}
<p className="font-body text-xl text-zinc-400 max-w-lg mx-auto mb-12">
Real-time telemetry and predictive analytics
for the next generation of motorsport.
</p>
{/* CTA */}
<motion.button
onClick={onEnter}
className="group inline-flex items-center gap-3 px-8 py-4 bg-[#FF4500] text-white font-display font-bold uppercase tracking-wider rounded-lg"
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
Enter Dashboard
<ChevronRight className="w-5 h-5 group-hover:translate-x-1 transition-transform" />
</motion.button>
</motion.div>
</div>
{/* Bottom stats */}
<div className="absolute bottom-0 left-0 right-0 border-t border-white/10 bg-black/50 backdrop-blur-sm">
<div className="max-w-4xl mx-auto px-6 py-4 flex justify-between">
{[
{ label: 'Data Points/Sec', value: '10,000+' },
{ label: 'Latency', value: '<5ms' },
{ label: 'Accuracy', value: '99.7%' },
].map(stat => (
<div key={stat.label} className="text-center">
<div className="font-mono text-2xl font-bold text-[#FF4500]">{stat.value}</div>
<div className="font-mono text-xs text-zinc-500 uppercase">{stat.label}</div>
</div>
))}
</div>
</div>
</div>
);
};
// ============================================
// MAIN APP
// ============================================
export default function GRTrackSense() {
const [loading, setLoading] = useState(true);
const [view, setView] = useState<ViewState>('landing');
return (
<>
{/* Inject global styles */}
<style>{`
@import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;600;700&family=Exo+2:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap');
.font-display { font-family: 'Chakra Petch', sans-serif; }
.font-body { font-family: 'Exo 2', sans-serif; }
.font-mono { font-family: 'JetBrains Mono', monospace; }
.glass {
background: rgba(255, 255, 255, 0.05);
backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.1);
}
.tech-grid {
background-image:
linear-gradient(rgba(255,255,255,0.03) 1px, transparent 1px),
linear-gradient(90deg, rgba(255,255,255,0.03) 1px, transparent 1px);
background-size: 50px 50px;
}
.scanlines::before {
content: '';
position: fixed;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.1) 0px,
rgba(0, 0, 0, 0.1) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
z-index: 100;
}
.scrollbar-hide::-webkit-scrollbar { display: none; }
.scrollbar-hide { -ms-overflow-style: none; scrollbar-width: none; }
`}</style>
<AnimatePresence mode="wait">
{loading && (
<Preloader onComplete={() => setLoading(false)} />
)}
</AnimatePresence>
{!loading && (
<AnimatePresence mode="wait">
{view === 'landing' && (
<motion.div
key="landing"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
>
<Hero onEnter={() => setView('dashboard')} />
</motion.div>
)}
{view === 'dashboard' && (
<motion.div
key="dashboard"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
>
<Dashboard />
</motion.div>
)}
</AnimatePresence>
)}
</>
);
}
/**
* MCP-2099 - Hyper-Futuristic Developer Platform
*
* Theme: High-End Cyberpunk / Scientific Visualization (Year 2099)
* Colors: Cyber-black (#050505) + Neon Orange (#ff4d00) + Neon Blue (#00f3ff)
* Fonts: Inter (UI), JetBrains Mono (data)
*
* Features:
* - Data globe with particle sphere
* - Sentient AI core (distort material)
* - Live terminal with color-coded logs
* - Glassmorphic navigation
* - Dashboard with bento grid
*/
import React, { useState, useEffect, useRef, useMemo } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { Stars, MeshDistortMaterial, Float } from '@react-three/drei';
import { motion, AnimatePresence } from 'framer-motion';
import {
Cpu, Brain, Terminal, BarChart3, Shield,
ChevronRight, Sun, Moon, Activity, Zap,
Network, Lock, Database
} from 'lucide-react';
import {
AreaChart, Area, BarChart, Bar, XAxis, YAxis,
ResponsiveContainer, Tooltip
} from 'recharts';
import * as THREE from 'three';
// ============================================
// TYPES
// ============================================
type ViewState = 'HERO' | 'NEURAL' | 'DASHBOARD' | 'LOGS';
interface LogEntry {
id: string;
timestamp: string;
level: 'INFO' | 'WARN' | 'SEC' | 'SYS';
message: string;
}
// ============================================
// CONSTANTS
// ============================================
const COLORS = {
cyberBlack: '#050505',
neonOrange: '#ff4d00',
neonBlue: '#00f3ff',
glass: 'rgba(255, 255, 255, 0.05)',
border: 'rgba(255, 255, 255, 0.1)',
};
const MOCK_LOGS: Omit<LogEntry, 'id' | 'timestamp'>[] = [
{ level: 'SYS', message: 'Neural mesh synchronization complete' },
{ level: 'INFO', message: 'Quantum buffer allocated: 2.4TB' },
{ level: 'WARN', message: 'Latency spike detected in sector 7' },
{ level: 'SEC', message: 'Firewall breach attempt blocked' },
{ level: 'INFO', message: 'Model checkpoint saved: epoch_2099' },
{ level: 'SYS', message: 'Memory defragmentation initiated' },
{ level: 'INFO', message: 'API request processed: 0.3ms' },
{ level: 'SEC', message: 'Authentication token refreshed' },
];
const MOCK_PERFORMANCE_DATA = Array.from({ length: 24 }, (_, i) => ({
time: `${i}:00`,
cpu: 40 + Math.random() * 40,
memory: 50 + Math.random() * 30,
network: 20 + Math.random() * 60,
}));
// ============================================
// TEXT SCRAMBLE HOOK
// ============================================
const useTextScramble = (text: string, trigger: boolean) => {
const [displayText, setDisplayText] = useState('');
const chars = '!<>-_\\/[]{}—=+*^?#________';
useEffect(() => {
if (!trigger) return;
let iteration = 0;
const interval = setInterval(() => {
setDisplayText(
text.split('').map((char, i) => {
if (char === ' ') return ' ';
if (i < iteration) return char;
return chars[Math.floor(Math.random() * chars.length)];
}).join('')
);
if (iteration >= text.length) {
clearInterval(interval);
}
iteration += 1/3;
}, 30);
return () => clearInterval(interval);
}, [text, trigger]);
return displayText;
};
// ============================================
// 3D COMPONENTS
// ============================================
// Particle Sphere (Data Globe)
const ParticleSphere: React.FC<{ color?: string }> = ({ color = '#ff4d00' }) => {
const pointsRef = useRef<THREE.Points>(null);
const positions = useMemo(() => {
const count = 3000;
const pos = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(Math.random() * 2 - 1);
const r = 2;
pos[i * 3] = r * Math.sin(phi) * Math.cos(theta);
pos[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
pos[i * 3 + 2] = r * Math.cos(phi);
}
return pos;
}, []);
useFrame((state) => {
if (pointsRef.current) {
pointsRef.current.rotation.y += 0.001;
pointsRef.current.rotation.x = Math.sin(state.clock.elapsedTime * 0.2) * 0.1;
}
});
return (
<points ref={pointsRef}>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
count={3000}
array={positions}
itemSize={3}
/>
</bufferGeometry>
<pointsMaterial
size={0.02}
color={color}
transparent
opacity={0.8}
sizeAttenuation
/>
</points>
);
};
// Sentient Core (AI Brain)
const SentientCore: React.FC = () => {
const meshRef = useRef<THREE.Mesh>(null);
useFrame((state) => {
if (meshRef.current) {
meshRef.current.rotation.y += 0.005;
meshRef.current.rotation.z = Math.sin(state.clock.elapsedTime * 0.5) * 0.1;
}
});
return (
<Float speed={2} rotationIntensity={0.5} floatIntensity={0.5}>
<mesh ref={meshRef}>
<sphereGeometry args={[1.5, 64, 64]} />
<MeshDistortMaterial
color="#00f3ff"
wireframe
distort={0.4}
speed={2}
roughness={0}
/>
</mesh>
{/* Orbiting particles */}
<OrbitingParticles />
</Float>
);
};
// Orbiting Particles
const OrbitingParticles: React.FC = () => {
const groupRef = useRef<THREE.Group>(null);
const particles = useMemo(() => {
return Array.from({ length: 100 }, (_, i) => ({
radius: 2.5 + Math.random() * 1.5,
speed: 0.5 + Math.random() * 0.5,
offset: Math.random() * Math.PI * 2,
y: (Math.random() - 0.5) * 2,
}));
}, []);
useFrame((state) => {
if (groupRef.current) {
groupRef.current.children.forEach((child, i) => {
const p = particles[i];
const t = state.clock.elapsedTime * p.speed + p.offset;
child.position.x = Math.cos(t) * p.radius;
child.position.z = Math.sin(t) * p.radius;
child.position.y = p.y + Math.sin(t * 2) * 0.3;
});
}
});
return (
<group ref={groupRef}>
{particles.map((_, i) => (
<mesh key={i}>
<sphereGeometry args={[0.03, 8, 8]} />
<meshBasicMaterial color="#ff4d00" />
</mesh>
))}
</group>
);
};
// Hero Scene
const HeroScene: React.FC = () => (
<>
<ambientLight intensity={0.2} />
<pointLight position={[10, 10, 10]} intensity={0.5} color="#ff4d00" />
<ParticleSphere />
<Stars radius={100} depth={50} count={2000} factor={3} />
</>
);
// Neural Scene
const NeuralScene: React.FC = () => (
<>
<ambientLight intensity={0.3} />
<pointLight position={[5, 5, 5]} intensity={1} color="#00f3ff" />
<pointLight position={[-5, -5, -5]} intensity={0.5} color="#ff4d00" />
<SentientCore />
<Stars radius={100} depth={50} count={1000} factor={2} />
</>
);
// ============================================
// CINEMATIC LOADER
// ============================================
const CinematicLoader: React.FC<{ onComplete: () => void }> = ({ onComplete }) => {
const [progress, setProgress] = useState(0);
const [phase, setPhase] = useState(0);
const scrambledText = useTextScramble('SYSTEM_READY', progress >= 100);
const phases = [
'INITIALIZING_KERNEL...',
'LOADING_NEURAL_MESH...',
'DECRYPTING_CORE...',
'SYNCHRONIZING...',
];
useEffect(() => {
const interval = setInterval(() => {
setProgress(prev => {
if (prev >= 100) {
clearInterval(interval);
setTimeout(onComplete, 1000);
return 100;
}
return prev + 1;
});
}, 30);
return () => clearInterval(interval);
}, [onComplete]);
useEffect(() => {
const phaseInterval = setInterval(() => {
setPhase(prev => (prev + 1) % phases.length);
}, 800);
return () => clearInterval(phaseInterval);
}, []);
return (
<motion.div
className="fixed inset-0 bg-[#050505] z-50 flex items-center justify-center"
exit={{ opacity: 0 }}
transition={{ duration: 0.8 }}
>
{/* WebGL Background */}
<div className="absolute inset-0 opacity-30">
<Canvas camera={{ position: [0, 0, 5] }}>
<ParticleSphere color="#ff4d00" />
</Canvas>
</div>
{/* Scanlines */}
<div className="scanlines" />
{/* Content */}
<div className="relative z-10 text-center">
{/* Holographic ring */}
<div className="relative w-32 h-32 mx-auto mb-8">
<motion.div
className="absolute inset-0 border-2 border-[#ff4d00] rounded-full"
animate={{ rotate: 360 }}
transition={{ duration: 3, repeat: Infinity, ease: 'linear' }}
/>
<motion.div
className="absolute inset-2 border border-[#00f3ff] rounded-full"
animate={{ rotate: -360 }}
transition={{ duration: 4, repeat: Infinity, ease: 'linear' }}
/>
<div className="absolute inset-0 flex items-center justify-center">
<span className="font-mono text-2xl text-[#ff4d00]">{progress}%</span>
</div>
</div>
{/* Phase text */}
<div className="font-mono text-sm text-zinc-500 mb-4 h-6">
{progress < 100 ? phases[phase] : scrambledText}
</div>
{/* Progress bar */}
<div className="w-64 h-1 bg-zinc-900 rounded-full overflow-hidden mx-auto">
<motion.div
className="h-full bg-gradient-to-r from-[#ff4d00] to-[#00f3ff]"
style={{ width: `${progress}%` }}
/>
</div>
</div>
</motion.div>
);
};
// ============================================
// NAVBAR
// ============================================
const Navbar: React.FC<{
currentView: ViewState;
onViewChange: (view: ViewState) => void;
darkMode: boolean;
onToggleTheme: () => void;
}> = ({ currentView, onViewChange, darkMode, onToggleTheme }) => {
const navItems: { id: ViewState; label: string; icon: React.ReactNode }[] = [
{ id: 'HERO', label: 'Interface', icon: <Cpu className="w-4 h-4" /> },
{ id: 'NEURAL', label: 'Neural Net', icon: <Brain className="w-4 h-4" /> },
{ id: 'DASHBOARD', label: 'Dashboard', icon: <BarChart3 className="w-4 h-4" /> },
{ id: 'LOGS', label: 'Logs', icon: <Terminal className="w-4 h-4" /> },
];
return (
<motion.nav
initial={{ y: -100, opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
className="fixed top-4 left-1/2 -translate-x-1/2 z-50"
>
<div className="glass rounded-full px-2 py-2 flex items-center gap-1">
{navItems.map(item => (
<button
key={item.id}
onClick={() => onViewChange(item.id)}
className={`
flex items-center gap-2 px-4 py-2 rounded-full font-mono text-sm
transition-all duration-300
${currentView === item.id
? 'bg-[#ff4d00] text-white'
: 'text-zinc-400 hover:text-white hover:bg-white/5'
}
`}
>
{item.icon}
<span className="hidden md:inline">{item.label}</span>
</button>
))}
<div className="w-px h-6 bg-white/10 mx-2" />
<button
onClick={onToggleTheme}
className="p-2 rounded-full text-zinc-400 hover:text-white hover:bg-white/5 transition-colors"
>
{darkMode ? <Sun className="w-4 h-4" /> : <Moon className="w-4 h-4" />}
</button>
</div>
</motion.nav>
);
};
// ============================================
// TERMINAL COMPONENT
// ============================================
const LiveTerminal: React.FC<{ expanded?: boolean }> = ({ expanded = false }) => {
const [logs, setLogs] = useState<LogEntry[]>([]);
const scrollRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const interval = setInterval(() => {
const randomLog = MOCK_LOGS[Math.floor(Math.random() * MOCK_LOGS.length)];
const newLog: LogEntry = {
id: Date.now().toString(),
timestamp: new Date().toISOString().split('T')[1].split('.')[0],
...randomLog,
};
setLogs(prev => [...prev.slice(-50), newLog]);
}, 1500);
return () => clearInterval(interval);
}, []);
useEffect(() => {
if (scrollRef.current) {
scrollRef.current.scrollTop = scrollRef.current.scrollHeight;
}
}, [logs]);
const levelColors: Record<LogEntry['level'], string> = {
INFO: 'text-[#00f3ff]',
WARN: 'text-yellow-400',
SEC: 'text-[#ff4d00]',
SYS: 'text-purple-400',
};
return (
<div className={`glass rounded-lg ${expanded ? 'h-full' : 'h-80'}`}>
<div className="flex items-center gap-2 px-4 py-3 border-b border-white/10">
<Terminal className="w-4 h-4 text-[#ff4d00]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
System Logs
</span>
<div className="ml-auto flex gap-1">
<div className="w-2 h-2 rounded-full bg-green-500 animate-pulse" />
</div>
</div>
<div
ref={scrollRef}
className="p-4 h-[calc(100%-48px)] overflow-y-auto font-mono text-xs space-y-1"
>
{logs.map(log => (
<div key={log.id} className="flex gap-3">
<span className="text-zinc-600 w-20">{log.timestamp}</span>
<span className={`w-12 ${levelColors[log.level]}`}>[{log.level}]</span>
<span className="text-zinc-300">{log.message}</span>
</div>
))}
</div>
</div>
);
};
// ============================================
// DASHBOARD WIDGETS
// ============================================
const StatCard: React.FC<{
icon: React.ReactNode;
label: string;
value: string;
change?: string;
color?: string;
}> = ({ icon, label, value, change, color = '#ff4d00' }) => (
<motion.div
whileHover={{ scale: 1.02, boxShadow: `0 0 30px ${color}30` }}
className="glass rounded-lg p-4"
>
<div className="flex items-start justify-between mb-4">
<div className="p-2 rounded-lg bg-white/5" style={{ color }}>
{icon}
</div>
{change && (
<span className={`font-mono text-xs ${change.startsWith('+') ? 'text-green-400' : 'text-red-400'}`}>
{change}
</span>
)}
</div>
<div className="font-mono text-2xl font-bold text-white mb-1">{value}</div>
<div className="font-mono text-xs text-zinc-500 uppercase">{label}</div>
</motion.div>
);
const NetworkChart: React.FC = () => (
<div className="glass rounded-lg p-4">
<div className="flex items-center gap-2 mb-4">
<Activity className="w-4 h-4 text-[#ff4d00]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
Network Traffic
</span>
</div>
<ResponsiveContainer width="100%" height={150}>
<AreaChart data={MOCK_PERFORMANCE_DATA.slice(-12)}>
<defs>
<linearGradient id="networkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="5%" stopColor="#ff4d00" stopOpacity={0.3}/>
<stop offset="95%" stopColor="#ff4d00" stopOpacity={0}/>
</linearGradient>
</defs>
<XAxis dataKey="time" tick={{ fill: '#71717a', fontSize: 10 }} />
<Tooltip
contentStyle={{
background: '#0a0a0a',
border: '1px solid rgba(255,255,255,0.1)',
borderRadius: '8px',
}}
/>
<Area
type="monotone"
dataKey="network"
stroke="#ff4d00"
fill="url(#networkGradient)"
/>
</AreaChart>
</ResponsiveContainer>
</div>
);
const ResourceChart: React.FC = () => (
<div className="glass rounded-lg p-4">
<div className="flex items-center gap-2 mb-4">
<Database className="w-4 h-4 text-[#00f3ff]" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
Resource Usage
</span>
</div>
<ResponsiveContainer width="100%" height={150}>
<BarChart data={MOCK_PERFORMANCE_DATA.slice(-8)}>
<XAxis dataKey="time" tick={{ fill: '#71717a', fontSize: 10 }} />
<Tooltip
contentStyle={{
background: '#0a0a0a',
border: '1px solid rgba(255,255,255,0.1)',
borderRadius: '8px',
}}
/>
<Bar dataKey="cpu" fill="#00f3ff" radius={[4, 4, 0, 0]} />
<Bar dataKey="memory" fill="#ff4d00" radius={[4, 4, 0, 0]} />
</BarChart>
</ResponsiveContainer>
</div>
);
const SecurityWidget: React.FC = () => (
<div className="glass rounded-lg p-4">
<div className="flex items-center gap-2 mb-4">
<Shield className="w-4 h-4 text-green-400" />
<span className="font-mono text-xs uppercase tracking-wider text-zinc-400">
Security Status
</span>
</div>
<div className="grid grid-cols-2 gap-3">
{[
{ label: 'Threats Blocked', value: '2,847', color: 'text-[#ff4d00]' },
{ label: 'Uptime', value: '99.99%', color: 'text-green-400' },
{ label: 'Active Sessions', value: '1,203', color: 'text-[#00f3ff]' },
{ label: 'Firewall', value: 'ACTIVE', color: 'text-green-400' },
].map(item => (
<div key={item.label} className="p-2 bg-white/5 rounded">
<div className={`font-mono text-lg font-bold ${item.color}`}>{item.value}</div>
<div className="font-mono text-[10px] text-zinc-500 uppercase">{item.label}</div>
</div>
))}
</div>
</div>
);
// ============================================
// VIEW COMPONENTS
// ============================================
const HeroView: React.FC = () => {
const scrambledTitle = useTextScramble('Engineering, Supercharged', true);
return (
<div className="relative min-h-screen flex items-center justify-center px-6">
{/* 3D Background */}
<div className="absolute inset-0">
<Canvas camera={{ position: [0, 0, 6] }}>
<HeroScene />
</Canvas>
</div>
{/* Content */}
<motion.div
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.5 }}
className="relative z-10 text-center max-w-4xl"
>
<motion.div
initial={{ scale: 0.9, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
transition={{ delay: 0.7 }}
>
<h1 className="text-5xl md:text-7xl lg:text-8xl font-bold tracking-tighter mb-6">
<span className="bg-gradient-to-r from-white via-zinc-300 to-zinc-500 bg-clip-text text-transparent">
{scrambledTitle}
</span>
</h1>
</motion.div>
<p className="text-xl text-zinc-400 mb-8 max-w-2xl mx-auto">
The next generation of AI-powered development.
Building the future, one neural connection at a time.
</p>
<div className="flex gap-4 justify-center">
<motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
className="px-8 py-4 bg-[#ff4d00] text-white font-mono uppercase tracking-wider rounded-lg flex items-center gap-2"
>
Initialize <ChevronRight className="w-5 h-5" />
</motion.button>
<motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
className="px-8 py-4 glass text-white font-mono uppercase tracking-wider rounded-lg"
>
Documentation
</motion.button>
</div>
</motion.div>
</div>
);
};
const NeuralView: React.FC = () => (
<div className="relative min-h-screen flex items-center justify-center">
{/* 3D Background */}
<div className="absolute inset-0">
<Canvas camera={{ position: [0, 0, 6] }}>
<NeuralScene />
</Canvas>
</div>
{/* Floating Stats */}
<div className="absolute top-32 left-8 glass rounded-lg p-4 max-w-xs">
<div className="font-mono text-xs text-zinc-500 uppercase mb-2">Neural Activity</div>
<div className="font-mono text-3xl text-[#00f3ff]">847.3k</div>
<div className="font-mono text-xs text-zinc-400">connections/sec</div>
</div>
<div className="absolute bottom-32 right-8 glass rounded-lg p-4 max-w-xs">
<div className="font-mono text-xs text-zinc-500 uppercase mb-2">Processing Power</div>
<div className="font-mono text-3xl text-[#ff4d00]">2.4 PF</div>
<div className="font-mono text-xs text-zinc-400">petaflops</div>
</div>
{/* Center label */}
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
transition={{ delay: 0.5 }}
className="absolute bottom-20 left-1/2 -translate-x-1/2 text-center"
>
<div className="font-mono text-xs uppercase tracking-[0.3em] text-zinc-500 mb-2">
Sentient Core
</div>
<div className="font-mono text-lg text-[#00f3ff]">
Model: MCP-2099-ALPHA
</div>
</motion.div>
</div>
);
const DashboardView: React.FC = () => (
<div className="min-h-screen pt-24 pb-8 px-6">
<div className="max-w-7xl mx-auto">
{/* Header */}
<div className="mb-8">
<h1 className="text-3xl font-bold text-white mb-2">Mission Control</h1>
<p className="text-zinc-400">Real-time system monitoring and analytics</p>
</div>
{/* Bento Grid */}
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-4">
{/* Stat Cards */}
<StatCard
icon={<Cpu className="w-5 h-5" />}
label="CPU Load"
value="67.3%"
change="+2.4%"
color="#00f3ff"
/>
<StatCard
icon={<Database className="w-5 h-5" />}
label="Memory"
value="12.4 GB"
change="-0.8%"
color="#ff4d00"
/>
<StatCard
icon={<Network className="w-5 h-5" />}
label="Network I/O"
value="847 MB/s"
change="+12.3%"
color="#00f3ff"
/>
<StatCard
icon={<Lock className="w-5 h-5" />}
label="Secure Conn"
value="2,847"
change="+5.2%"
color="#ff4d00"
/>
{/* Charts */}
<div className="lg:col-span-2">
<NetworkChart />
</div>
<div className="lg:col-span-2">
<ResourceChart />
</div>
{/* Terminal */}
<div className="md:col-span-2 lg:col-span-3">
<LiveTerminal />
</div>
{/* Security */}
<div className="md:col-span-2 lg:col-span-1">
<SecurityWidget />
</div>
</div>
</div>
</div>
);
const LogsView: React.FC = () => (
<div className="min-h-screen pt-24 pb-8 px-6">
<div className="max-w-5xl mx-auto">
<div className="mb-8">
<h1 className="text-3xl font-bold text-white mb-2">System Logs</h1>
<p className="text-zinc-400">Real-time event monitoring</p>
</div>
<LiveTerminal expanded />
</div>
</div>
);
// ============================================
// MAIN APP
// ============================================
export default function MCP2099Platform() {
const [loading, setLoading] = useState(true);
const [currentView, setCurrentView] = useState<ViewState>('HERO');
const [darkMode, setDarkMode] = useState(true);
return (
<>
{/* Global Styles */}
<style>{`
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&family=JetBrains+Mono:wght@400;500&display=swap');
body {
font-family: 'Inter', sans-serif;
background: #050505;
color: white;
}
.font-mono { font-family: 'JetBrains Mono', monospace; }
.glass {
background: rgba(255, 255, 255, 0.05);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.1);
}
.scanlines::before {
content: '';
position: fixed;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.1) 0px,
rgba(0, 0, 0, 0.1) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
z-index: 100;
}
`}</style>
{/* Scanlines overlay */}
<div className="scanlines" />
<AnimatePresence mode="wait">
{loading && (
<CinematicLoader onComplete={() => setLoading(false)} />
)}
</AnimatePresence>
{!loading && (
<>
<Navbar
currentView={currentView}
onViewChange={setCurrentView}
darkMode={darkMode}
onToggleTheme={() => setDarkMode(!darkMode)}
/>
<AnimatePresence mode="wait">
<motion.div
key={currentView}
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.3 }}
>
{currentView === 'HERO' && <HeroView />}
{currentView === 'NEURAL' && <NeuralView />}
{currentView === 'DASHBOARD' && <DashboardView />}
{currentView === 'LOGS' && <LogsView />}
</motion.div>
</AnimatePresence>
</>
)}
</>
);
}
/**
* Example 3: Bioluminescent AI Agency Landing Page
* Theme: "Bio-Luminescent Spy/Tech"
* Colors: Deep Black (#030303) + Neon Lime Green (#ccff00)
* Fonts: Plus Jakarta Sans
*
* Use for: AI/SaaS landing pages, agency sites, high-conversion funnels
*/
import React, { useState, useRef, useMemo, useEffect } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { motion, AnimatePresence } from 'framer-motion';
import * as THREE from 'three';
import { X, ArrowRight, Check, Zap, Users, TrendingUp, Database } from 'lucide-react';
// =============================================================================
// TYPES
// =============================================================================
interface ModalState {
isOpen: boolean;
}
interface FormData {
firstName: string;
email: string;
}
// =============================================================================
// CONSTANTS
// =============================================================================
const COLORS = {
background: '#030303',
accent: '#ccff00',
accentDark: '#99cc00',
glass: 'rgba(255,255,255,0.05)',
border: 'rgba(255,255,255,0.1)',
text: '#ffffff',
textMuted: '#a1a1aa',
};
const FEATURES = [
{
title: 'High-Value Systems',
description: 'Proven frameworks worth $15k+ deployed for your clients automatically.',
icon: Zap,
},
{
title: 'No-Code AI Sales',
description: 'AI-powered sales scripts and automations that close deals while you sleep.',
icon: TrendingUp,
},
{
title: 'DFY Delivery Team',
description: 'Done-for-you fulfillment team handles all client work. You just sell.',
icon: Users,
},
{
title: 'Acquisition Protocol',
description: 'Proprietary lead generation systems that fill your pipeline 24/7.',
icon: Database,
},
];
const STATS = [
{ label: 'Client Retention', value: '+42%' },
{ label: 'Efficiency Gain', value: '3.5x' },
{ label: 'Data Points', value: '10k+' },
];
// =============================================================================
// SHADERS
// =============================================================================
const liquidVertexShader = `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
const liquidFragmentShader = `
uniform float uTime;
uniform vec2 uResolution;
varying vec2 vUv;
// Simplex noise function
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); }
float snoise(vec2 v) {
const vec4 C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
vec2 i = floor(v + dot(v, C.yy));
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod289(i);
vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0));
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
m = m*m; m = m*m;
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
void main() {
vec2 uv = vUv;
// Create flowing liquid effect
float noise1 = snoise(vec2(uv.x * 3.0, uv.y * 4.0 - uTime * 0.3));
float noise2 = snoise(vec2(uv.x * 2.0 + uTime * 0.1, uv.y * 3.0 - uTime * 0.2));
float noise = (noise1 + noise2) * 0.5;
// Green color gradient
vec3 deepGreen = vec3(0.0, 0.15, 0.0);
vec3 neonLime = vec3(0.8, 1.0, 0.0);
vec3 color = mix(deepGreen, neonLime, noise * 0.5 + 0.3);
// Add some highlights
float highlight = smoothstep(0.6, 0.9, noise);
color += vec3(0.2, 0.3, 0.0) * highlight;
gl_FragColor = vec4(color, 0.4);
}
`;
// =============================================================================
// 3D COMPONENTS
// =============================================================================
const DigitalLiquid: React.FC = () => {
const meshRef = useRef<THREE.Mesh>(null);
const uniformsRef = useRef({
uTime: { value: 0 },
uResolution: { value: new THREE.Vector2(window.innerWidth, window.innerHeight) },
});
useFrame((state) => {
uniformsRef.current.uTime.value = state.clock.elapsedTime;
});
return (
<mesh ref={meshRef} position={[0, 0, -5]}>
<planeGeometry args={[20, 20, 1, 1]} />
<shaderMaterial
vertexShader={liquidVertexShader}
fragmentShader={liquidFragmentShader}
uniforms={uniformsRef.current}
transparent
/>
</mesh>
);
};
const WireframeGeometries: React.FC = () => {
const icosaRef = useRef<THREE.Mesh>(null);
const octaRef = useRef<THREE.Mesh>(null);
useFrame((state) => {
const t = state.clock.elapsedTime;
if (icosaRef.current) {
icosaRef.current.rotation.x = t * 0.1;
icosaRef.current.rotation.y = t * 0.15;
}
if (octaRef.current) {
octaRef.current.rotation.x = -t * 0.12;
octaRef.current.rotation.z = t * 0.08;
}
});
return (
<>
<mesh ref={icosaRef} position={[-3, 2, -2]}>
<icosahedronGeometry args={[1, 0]} />
<meshBasicMaterial color={COLORS.accent} wireframe transparent opacity={0.3} />
</mesh>
<mesh ref={octaRef} position={[3, -1, -3]}>
<octahedronGeometry args={[1.2, 0]} />
<meshBasicMaterial color={COLORS.accent} wireframe transparent opacity={0.2} />
</mesh>
</>
);
};
const BackgroundScene: React.FC = () => (
<Canvas
className="fixed inset-0 -z-10"
camera={{ position: [0, 0, 5], fov: 60 }}
>
<DigitalLiquid />
<WireframeGeometries />
</Canvas>
);
// =============================================================================
// UI COMPONENTS
// =============================================================================
// Grid Overlay
const GridOverlay: React.FC = () => (
<div className="fixed inset-0 pointer-events-none z-0">
{/* Grid lines */}
<div
className="absolute inset-0"
style={{
backgroundImage: `
linear-gradient(rgba(204,255,0,0.03) 1px, transparent 1px),
linear-gradient(90deg, rgba(204,255,0,0.03) 1px, transparent 1px)
`,
backgroundSize: '80px 80px',
}}
/>
{/* Crosshairs */}
<div className="absolute top-20 left-20 text-lime-500/20 text-2xl">+</div>
<div className="absolute top-40 right-32 text-lime-500/20 text-2xl">+</div>
<div className="absolute bottom-32 left-40 text-lime-500/20 text-2xl">+</div>
<div className="absolute bottom-48 right-20 text-lime-500/20 text-2xl">+</div>
</div>
);
// Navbar
const Navbar: React.FC = () => (
<nav className="fixed top-6 left-1/2 -translate-x-1/2 z-50">
<div
className="px-8 py-3 rounded-full backdrop-blur-xl"
style={{
background: COLORS.glass,
border: `1px solid ${COLORS.border}`,
}}
>
<span className="font-bold tracking-[0.2em] text-sm uppercase">
AGENT INTEGRATOR<span style={{ color: COLORS.accent }}>®</span>
</span>
</div>
</nav>
);
// Status Badge
const StatusBadge: React.FC = () => (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
className="inline-flex items-center gap-2 px-4 py-2 rounded-full mb-8"
style={{
background: `${COLORS.accent}15`,
border: `1px solid ${COLORS.accent}30`,
}}
>
<span
className="w-2 h-2 rounded-full animate-pulse"
style={{ background: COLORS.accent }}
/>
<span className="text-sm font-medium tracking-wider uppercase" style={{ color: COLORS.accent }}>
Agent Protocol: Online
</span>
</motion.div>
);
// Stats Bar
const StatsBar: React.FC = () => (
<motion.div
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.4 }}
className="flex items-center justify-center gap-8 mt-12 p-6 rounded-2xl backdrop-blur-xl"
style={{
background: COLORS.glass,
border: `1px solid ${COLORS.border}`,
}}
>
{STATS.map((stat, i) => (
<React.Fragment key={stat.label}>
{i > 0 && <div className="w-px h-10 bg-white/10" />}
<div className="text-center">
<div
className="text-2xl font-bold"
style={{ color: COLORS.accent }}
>
{stat.value}
</div>
<div className="text-xs text-zinc-500 uppercase tracking-wider">
{stat.label}
</div>
</div>
</React.Fragment>
))}
</motion.div>
);
// Feature Card
const FeatureCard: React.FC<{
feature: typeof FEATURES[0];
index: number;
}> = ({ feature, index }) => {
const Icon = feature.icon;
return (
<motion.div
initial={{ opacity: 0, y: 30 }}
whileInView={{ opacity: 1, y: 0 }}
transition={{ delay: index * 0.1 }}
viewport={{ once: true }}
className="p-6 rounded-xl backdrop-blur-sm transition-all group cursor-pointer"
style={{
background: COLORS.glass,
border: `1px solid ${COLORS.border}`,
}}
whileHover={{
borderColor: `${COLORS.accent}50`,
boxShadow: `0 0 30px ${COLORS.accent}20`,
}}
>
<div
className="w-12 h-12 rounded-lg flex items-center justify-center mb-4 transition-colors"
style={{ background: `${COLORS.accent}20` }}
>
<Icon size={24} style={{ color: COLORS.accent }} />
</div>
<h3 className="text-lg font-semibold mb-2 group-hover:text-lime-400 transition-colors">
{feature.title}
</h3>
<p className="text-sm text-zinc-400">{feature.description}</p>
</motion.div>
);
};
// Modal
const Modal: React.FC<{
isOpen: boolean;
onClose: () => void;
}> = ({ isOpen, onClose }) => {
const [formData, setFormData] = useState<FormData>({ firstName: '', email: '' });
const [submitted, setSubmitted] = useState(false);
const handleSubmit = (e: React.FormEvent) => {
e.preventDefault();
// Simulate API call
setTimeout(() => setSubmitted(true), 500);
};
return (
<AnimatePresence>
{isOpen && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 z-50 flex items-center justify-center p-4"
style={{ background: 'rgba(0,0,0,0.8)' }}
onClick={onClose}
>
<motion.div
initial={{ opacity: 0, scale: 0.9, y: 20 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={{ opacity: 0, scale: 0.9, y: 20 }}
className="w-full max-w-lg p-8 rounded-2xl backdrop-blur-xl"
style={{
background: COLORS.glass,
border: `1px solid ${COLORS.border}`,
}}
onClick={(e) => e.stopPropagation()}
>
{/* Close button */}
<button
onClick={onClose}
className="absolute top-4 right-4 p-2 rounded-full hover:bg-white/10 transition-colors"
>
<X size={20} />
</button>
{!submitted ? (
<>
<h2 className="text-2xl font-bold mb-2">Get Your Free Blueprint</h2>
<p className="text-zinc-400 mb-6">
Enter your details to receive the $500k AI Agency Blueprint
</p>
<form onSubmit={handleSubmit} className="space-y-4">
<div>
<label className="block text-sm text-zinc-400 mb-2">First Name</label>
<input
type="text"
value={formData.firstName}
onChange={(e) => setFormData({ ...formData, firstName: e.target.value })}
className="w-full px-4 py-3 rounded-lg bg-black/50 border border-white/10 focus:border-lime-500 focus:outline-none transition-colors"
placeholder="Enter your first name"
required
/>
</div>
<div>
<label className="block text-sm text-zinc-400 mb-2">Email Address</label>
<input
type="email"
value={formData.email}
onChange={(e) => setFormData({ ...formData, email: e.target.value })}
className="w-full px-4 py-3 rounded-lg bg-black/50 border border-white/10 focus:border-lime-500 focus:outline-none transition-colors"
placeholder="Enter your email"
required
/>
</div>
<button
type="submit"
className="w-full py-4 rounded-lg font-semibold text-black transition-all hover:scale-[1.02]"
style={{
background: COLORS.accent,
boxShadow: `0 0 30px ${COLORS.accent}40`,
}}
>
Show me the AI Agency Blueprint
</button>
</form>
</>
) : (
<div className="text-center py-8">
<div
className="w-16 h-16 rounded-full flex items-center justify-center mx-auto mb-4"
style={{ background: `${COLORS.accent}20` }}
>
<Check size={32} style={{ color: COLORS.accent }} />
</div>
<h2 className="text-2xl font-bold mb-2">You're In!</h2>
<p className="text-zinc-400">Check your email for the blueprint.</p>
</div>
)}
</motion.div>
</motion.div>
)}
</AnimatePresence>
);
};
// =============================================================================
// MAIN APP
// =============================================================================
const BioluminescentLanding: React.FC = () => {
const [modalOpen, setModalOpen] = useState(false);
return (
<div
className="min-h-screen text-white overflow-x-hidden"
style={{ background: COLORS.background }}
>
<BackgroundScene />
<GridOverlay />
<Navbar />
{/* Hero Section */}
<section className="relative min-h-screen flex items-center justify-center px-6 pt-20">
<div className="max-w-4xl mx-auto text-center relative z-10">
<StatusBadge />
<motion.h1
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.1 }}
className="text-5xl md:text-7xl font-bold tracking-tight mb-6"
style={{ fontFamily: 'Plus Jakarta Sans, sans-serif' }}
>
Join The AI Revolution:
<br />
<span className="text-white">You Sell, We Build,</span>
<br />
<span
style={{
color: COLORS.accent,
textShadow: `0 0 40px ${COLORS.accent}80`,
}}
>
You Keep Everything.
</span>
</motion.h1>
<motion.p
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.2 }}
className="text-xl text-zinc-400 max-w-2xl mx-auto mb-8"
>
Get coached to close deals. We provide the team, tools, and systems to deliver.
</motion.p>
<motion.button
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.3 }}
onClick={() => setModalOpen(true)}
className="group w-full max-w-md mx-auto flex items-center justify-center gap-3 py-5 rounded-xl font-semibold text-lg text-black transition-all hover:scale-[1.02]"
style={{
background: COLORS.accent,
boxShadow: `0 0 40px ${COLORS.accent}50`,
}}
>
Get Your Free Agency Blueprint
<ArrowRight className="group-hover:translate-x-1 transition-transform" />
</motion.button>
<StatsBar />
</div>
</section>
{/* Features Section */}
<section className="relative py-24 px-6">
<div className="max-w-5xl mx-auto">
<motion.div
initial={{ opacity: 0, y: 30 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true }}
className="text-center mb-16"
>
<h2 className="text-3xl md:text-4xl font-bold mb-4">
Here's what's inside
</h2>
<div
className="w-24 h-1 mx-auto rounded-full"
style={{
background: COLORS.accent,
boxShadow: `0 0 20px ${COLORS.accent}`,
}}
/>
</motion.div>
<div className="grid md:grid-cols-2 gap-6 mb-8">
{FEATURES.map((feature, i) => (
<FeatureCard key={feature.title} feature={feature} index={i} />
))}
</div>
{/* Bonus Card */}
<motion.div
initial={{ opacity: 0, y: 30 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true }}
className="p-8 rounded-xl backdrop-blur-sm text-center"
style={{
background: `linear-gradient(135deg, ${COLORS.accent}10, ${COLORS.accent}05)`,
border: `1px solid ${COLORS.accent}30`,
}}
>
<span
className="inline-block px-3 py-1 rounded-full text-xs font-semibold mb-4"
style={{ background: COLORS.accent, color: 'black' }}
>
BONUS
</span>
<h3 className="text-xl font-bold mb-2">
Get access to the full $500k AI Agency Blueprint PDF
</h3>
<p className="text-zinc-400">
The exact playbook used to build multiple 6-figure AI agencies
</p>
</motion.div>
</div>
</section>
{/* Footer */}
<footer className="relative py-12 px-6 border-t border-white/5">
<div className="max-w-4xl mx-auto text-center">
<p className="text-xs text-zinc-600 mb-4 uppercase tracking-wider">
Success depends on time you devote to marketing, sales, and client fulfillment.
Results are not guaranteed and may vary.
</p>
<p className="text-xs text-zinc-600 mb-6 uppercase tracking-wider">
THIS SITE IS NOT A PART OF THE FACEBOOK OR GOOGLE WEBSITE OR FACEBOOK INC OR GOOGLE INC.
</p>
<p className="text-sm text-zinc-500">
Copyrights 2025 | <span style={{ color: COLORS.accent }}>AGENT INTEGRATOR</span>™
</p>
</div>
</footer>
{/* Modal */}
<Modal isOpen={modalOpen} onClose={() => setModalOpen(false)} />
{/* Fonts */}
<style>{`
@import url('https://fonts.googleapis.com/css2?family=Plus+Jakarta+Sans:wght@400;500;600;700&display=swap');
body {
font-family: 'Plus Jakarta Sans', sans-serif;
}
`}</style>
</div>
);
};
export default BioluminescentLanding;
/**
* ACTUS MicroLend - DeFi Protocol Interface
*
* Theme: Industrial Fintech / Cyberpunk
* Colors: High-contrast mono + Premium Yellow (#F5E445)
* Fonts: Manrope (headings), Inter (UI), JetBrains Mono (data)
*
* Features:
* - WebGL shader background
* - Tech-borders with corner clips
* - Marquee tickers
* - Dashboard preview widget
* - Interactive comparison slider
*/
import React, { useState, useEffect, useRef } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { motion, AnimatePresence } from 'framer-motion';
import {
Shield, Zap, ArrowRight, ChevronRight, ExternalLink,
TrendingUp, Lock, Database, Activity, Code
} from 'lucide-react';
import * as THREE from 'three';
// ============================================
// CONSTANTS
// ============================================
const COLORS = {
background: '#050505',
surface: '#0a0a0a',
accent: '#F5E445',
accentDim: 'rgba(245, 228, 69, 0.2)',
border: 'rgba(255, 255, 255, 0.1)',
text: '#ffffff',
textMuted: '#71717a',
};
const TICKER_ITEMS = [
'TVL: $2.4B',
'APY: 12.4%',
'CONTRACTS: 847',
'VOLUME: $124M',
'USERS: 12.4K',
'CHAINS: 7',
];
const PARTNERS = [
'Chainlink', 'Aave', 'Compound', 'MakerDAO',
'Uniswap', 'Yearn', 'Curve', 'Balancer'
];
// ============================================
// SHADER BACKGROUND
// ============================================
const GridShader = {
uniforms: {
uTime: { value: 0 },
uColor: { value: new THREE.Color('#F5E445') },
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uColor;
varying vec2 vUv;
void main() {
vec2 grid = fract(vUv * 20.0);
float line = step(0.95, grid.x) + step(0.95, grid.y);
// Scanning line
float scan = smoothstep(0.0, 0.1, abs(vUv.y - fract(uTime * 0.1)));
scan = 1.0 - scan * 0.5;
vec3 color = uColor * line * 0.3 * scan;
float alpha = line * 0.2;
gl_FragColor = vec4(color, alpha);
}
`,
};
const ShaderGrid: React.FC = () => {
const materialRef = useRef<THREE.ShaderMaterial>(null);
useFrame((state) => {
if (materialRef.current) {
materialRef.current.uniforms.uTime.value = state.clock.elapsedTime;
}
});
return (
<mesh position={[0, 0, -5]}>
<planeGeometry args={[20, 20]} />
<shaderMaterial ref={materialRef} {...GridShader} transparent />
</mesh>
);
};
// ============================================
// COMPONENTS
// ============================================
// Tech Border Card
const TechCard: React.FC<{
children: React.ReactNode;
className?: string;
accent?: boolean;
}> = ({ children, className = '', accent = false }) => (
<div className={`relative ${className}`}>
{/* Corner clips */}
<div className="absolute top-0 left-0 w-3 h-3 border-t-2 border-l-2 border-[#F5E445]" />
<div className="absolute top-0 right-0 w-3 h-3 border-t-2 border-r-2 border-[#F5E445]" />
<div className="absolute bottom-0 left-0 w-3 h-3 border-b-2 border-l-2 border-[#F5E445]" />
<div className="absolute bottom-0 right-0 w-3 h-3 border-b-2 border-r-2 border-[#F5E445]" />
{/* Content */}
<div className={`
border ${accent ? 'border-[#F5E445]/30' : 'border-white/10'}
bg-black/40 backdrop-blur-sm p-6
`}>
{children}
</div>
</div>
);
// Marquee Ticker
const MarqueeTicker: React.FC = () => (
<div className="overflow-hidden bg-[#F5E445] py-2">
<motion.div
className="flex whitespace-nowrap"
animate={{ x: [0, -1000] }}
transition={{ duration: 20, repeat: Infinity, ease: 'linear' }}
>
{[...TICKER_ITEMS, ...TICKER_ITEMS, ...TICKER_ITEMS].map((item, i) => (
<span key={i} className="mx-8 font-mono text-sm text-black font-medium">
{item}
</span>
))}
</motion.div>
</div>
);
// Partner Marquee
const PartnerMarquee: React.FC = () => (
<div className="overflow-hidden py-8 border-y border-white/10">
<motion.div
className="flex whitespace-nowrap items-center"
animate={{ x: [0, -500] }}
transition={{ duration: 15, repeat: Infinity, ease: 'linear' }}
>
{[...PARTNERS, ...PARTNERS, ...PARTNERS].map((partner, i) => (
<span key={i} className="mx-12 text-2xl font-bold text-zinc-700 hover:text-white transition-colors cursor-pointer">
{partner}
</span>
))}
</motion.div>
</div>
);
// Navbar
const Navbar: React.FC = () => (
<nav className="fixed top-0 left-0 right-0 z-50 px-6 py-4 bg-black/50 backdrop-blur-md border-b border-white/5">
<div className="max-w-7xl mx-auto flex items-center justify-between">
<div className="flex items-center gap-2">
<div className="w-8 h-8 rounded bg-[#F5E445] flex items-center justify-center">
<Shield className="w-5 h-5 text-black" />
</div>
<span className="font-bold text-lg">ACTUS</span>
<span className="text-[#F5E445] font-mono text-xs">PROTOCOL</span>
</div>
<div className="hidden md:flex items-center gap-8">
{['Protocol', 'Docs', 'Governance', 'Analytics'].map(item => (
<a
key={item}
href="#"
className="text-sm text-zinc-400 hover:text-white transition-colors font-mono uppercase tracking-wider"
>
{item}
</a>
))}
</div>
<button className="px-4 py-2 bg-[#F5E445] text-black font-mono text-sm font-medium rounded hover:bg-[#e6d63e] transition-colors">
Launch App
</button>
</div>
</nav>
);
// Hero Section
const Hero: React.FC = () => (
<section className="relative min-h-screen flex items-center justify-center px-6 pt-20">
{/* Background */}
<div className="absolute inset-0 opacity-30">
<Canvas>
<ShaderGrid />
</Canvas>
</div>
{/* Scanlines */}
<div className="scanlines" />
{/* Content */}
<div className="relative z-10 max-w-5xl mx-auto text-center">
<motion.div
initial={{ opacity: 0, y: 30 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.8 }}
>
{/* Badge */}
<div className="inline-flex items-center gap-2 px-4 py-2 border border-[#F5E445]/30 bg-[#F5E445]/10 rounded-full mb-8">
<Zap className="w-4 h-4 text-[#F5E445]" />
<span className="font-mono text-sm text-[#F5E445]">MAINNET LIVE</span>
</div>
{/* Headline */}
<h1 className="text-5xl md:text-7xl lg:text-8xl font-bold tracking-tight mb-6">
<span className="text-white">Tokenize</span>
<br />
<span className="text-[#F5E445]">Legal Contracts</span>
</h1>
<p className="text-xl text-zinc-400 max-w-2xl mx-auto mb-10">
Bridge institutional finance and DeFi. Transform ACTUS-standard
legal contracts into executable smart contracts.
</p>
{/* CTAs */}
<div className="flex flex-col sm:flex-row gap-4 justify-center">
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
className="px-8 py-4 bg-[#F5E445] text-black font-mono font-bold uppercase tracking-wider rounded flex items-center justify-center gap-2"
>
Start Building <ArrowRight className="w-5 h-5" />
</motion.button>
<motion.button
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
className="px-8 py-4 border border-white/20 text-white font-mono uppercase tracking-wider rounded flex items-center justify-center gap-2 hover:bg-white/5 transition-colors"
>
Read Docs <ExternalLink className="w-4 h-4" />
</motion.button>
</div>
</motion.div>
{/* Dashboard Preview */}
<motion.div
initial={{ opacity: 0, y: 50 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.3, duration: 0.8 }}
className="mt-16"
>
<TechCard accent>
<div className="grid grid-cols-3 gap-4 mb-6">
{[
{ label: 'Total Value Locked', value: '$2.4B', change: '+12.4%' },
{ label: 'Active Contracts', value: '847', change: '+23' },
{ label: 'Protocol Revenue', value: '$1.2M', change: '+8.7%' },
].map(stat => (
<div key={stat.label} className="text-center p-4 bg-white/5 rounded">
<div className="font-mono text-2xl font-bold text-white">{stat.value}</div>
<div className="font-mono text-xs text-zinc-500 uppercase mt-1">{stat.label}</div>
<div className="font-mono text-xs text-green-400 mt-1">{stat.change}</div>
</div>
))}
</div>
{/* Mini chart placeholder */}
<div className="h-32 bg-gradient-to-t from-[#F5E445]/10 to-transparent rounded relative overflow-hidden">
<svg className="absolute inset-0 w-full h-full" preserveAspectRatio="none">
<path
d="M 0 100 Q 50 60 100 80 T 200 50 T 300 70 T 400 30 T 500 60 L 500 130 L 0 130 Z"
fill="url(#chartGradient)"
className="opacity-30"
/>
<path
d="M 0 100 Q 50 60 100 80 T 200 50 T 300 70 T 400 30 T 500 60"
fill="none"
stroke="#F5E445"
strokeWidth="2"
/>
<defs>
<linearGradient id="chartGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stopColor="#F5E445" stopOpacity="0.3" />
<stop offset="100%" stopColor="#F5E445" stopOpacity="0" />
</linearGradient>
</defs>
</svg>
</div>
</TechCard>
</motion.div>
</div>
</section>
);
// Features Section
const Features: React.FC = () => {
const features = [
{
icon: <Code className="w-6 h-6" />,
title: 'Contract Engine',
description: 'Transform ACTUS financial contracts into Solidity smart contracts with full legal compliance.',
},
{
icon: <Shield className="w-6 h-6" />,
title: 'Risk AI',
description: 'ML-powered risk assessment for every contract. Real-time monitoring and alerts.',
},
{
icon: <Database className="w-6 h-6" />,
title: 'MNEE Settlement',
description: 'Instant settlement using MNEE stablecoin. Cross-chain compatible.',
},
{
icon: <Activity className="w-6 h-6" />,
title: 'Analytics',
description: 'Comprehensive dashboards for portfolio management and performance tracking.',
},
];
return (
<section className="relative z-10 px-6 py-24 border-t border-white/5">
<div className="max-w-6xl mx-auto">
<div className="text-center mb-16">
<h2 className="text-4xl font-bold text-white mb-4">Core Modules</h2>
<p className="text-zinc-400 max-w-2xl mx-auto">
Enterprise-grade infrastructure for tokenized legal contracts
</p>
</div>
<div className="grid md:grid-cols-2 lg:grid-cols-4 gap-6">
{features.map((feature, i) => (
<motion.div
key={feature.title}
initial={{ opacity: 0, y: 30 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true }}
transition={{ delay: i * 0.1 }}
>
<TechCard className="h-full">
<div className="w-12 h-12 rounded bg-[#F5E445]/10 flex items-center justify-center text-[#F5E445] mb-4">
{feature.icon}
</div>
<h3 className="text-lg font-bold text-white mb-2">{feature.title}</h3>
<p className="text-sm text-zinc-400">{feature.description}</p>
</TechCard>
</motion.div>
))}
</div>
</div>
</section>
);
};
// Architecture Section
const Architecture: React.FC = () => {
const layers = [
{ name: 'Application Layer', items: ['Web App', 'API Gateway', 'SDK'] },
{ name: 'Protocol Layer', items: ['Contract Engine', 'Risk AI', 'Oracle'] },
{ name: 'Settlement Layer', items: ['MNEE', 'Multi-chain', 'Bridges'] },
{ name: 'Data Layer', items: ['IPFS', 'The Graph', 'Analytics'] },
];
return (
<section className="relative z-10 px-6 py-24 bg-zinc-900/50">
<div className="max-w-5xl mx-auto">
<div className="text-center mb-16">
<h2 className="text-4xl font-bold text-white mb-4">Protocol Architecture</h2>
<p className="text-zinc-400">Battle-tested infrastructure stack</p>
</div>
<div className="space-y-4">
{layers.map((layer, i) => (
<motion.div
key={layer.name}
initial={{ opacity: 0, x: -30 }}
whileInView={{ opacity: 1, x: 0 }}
viewport={{ once: true }}
transition={{ delay: i * 0.1 }}
className="flex items-center gap-4"
>
<div className="w-48 shrink-0">
<span className="font-mono text-sm text-[#F5E445] uppercase tracking-wider">
{layer.name}
</span>
</div>
<div className="flex-1 flex gap-2">
{layer.items.map(item => (
<div
key={item}
className="flex-1 py-3 px-4 bg-white/5 border border-white/10 text-center text-sm font-mono text-zinc-300 hover:border-[#F5E445]/50 hover:text-white transition-colors cursor-pointer"
>
{item}
</div>
))}
</div>
</motion.div>
))}
</div>
</div>
</section>
);
};
// CTA Section
const CTASection: React.FC = () => (
<section className="relative z-10 px-6 py-24 border-t border-white/5">
<div className="max-w-4xl mx-auto text-center">
<TechCard accent className="py-16 px-8">
<h2 className="text-4xl font-bold text-white mb-4">
Ready to Build?
</h2>
<p className="text-zinc-400 mb-8 max-w-xl mx-auto">
Join the future of tokenized legal contracts. Start building today.
</p>
<div className="flex flex-col sm:flex-row gap-4 justify-center">
<button className="px-8 py-4 bg-[#F5E445] text-black font-mono font-bold uppercase tracking-wider rounded">
Launch App
</button>
<button className="px-8 py-4 border border-[#F5E445]/30 text-[#F5E445] font-mono uppercase tracking-wider rounded hover:bg-[#F5E445]/10 transition-colors">
View Documentation
</button>
</div>
</TechCard>
</div>
</section>
);
// ============================================
// MAIN APP
// ============================================
export default function ACTUSProtocol() {
return (
<>
{/* Global Styles */}
<style>{`
@import url('https://fonts.googleapis.com/css2?family=Manrope:wght@400;500;600;700;800&family=Inter:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap');
body {
font-family: 'Inter', sans-serif;
background: #050505;
color: white;
}
h1, h2, h3, h4 { font-family: 'Manrope', sans-serif; }
.font-mono { font-family: 'JetBrains Mono', monospace; }
.scanlines::before {
content: '';
position: fixed;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.05) 0px,
rgba(0, 0, 0, 0.05) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
z-index: 100;
}
`}</style>
<div className="scanlines" />
<Navbar />
<MarqueeTicker />
<Hero />
<Features />
<PartnerMarquee />
<Architecture />
<CTASection />
{/* Footer */}
<footer className="px-6 py-8 border-t border-white/5">
<div className="max-w-7xl mx-auto flex flex-col md:flex-row items-center justify-between gap-4">
<div className="flex items-center gap-2">
<Shield className="w-5 h-5 text-[#F5E445]" />
<span className="font-bold">ACTUS Protocol</span>
</div>
<p className="text-sm text-zinc-500">
© 2025 ACTUS MicroLend. All rights reserved.
</p>
</div>
</footer>
</>
);
}
Related skills
How it compares
Pick premium-frontend-design for visually ambitious marketing or product surfaces rather than everyday React pattern guidance or backend work.
FAQ
Which animation library should I use?
Default Framer Motion; choose GSAP for complex scroll timelines or SplitText effects.
What does alive mean here?
Ambient motion, micro-interactions, depth, and at least one delightful surprise element.
Is WebGL required?
No; pick three and R3F only when 3D templates fit the design vision.
Is Premium Frontend Design safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.