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Threejs Qa Release

  • 1.1k installs
  • 1.2k repo stars
  • Updated July 16, 2026
  • majidmanzarpour/threejs-game-skills

Helps with ai & agent building tasks.

About

threejs-qa-release is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.

  • threejs-qa-release
  • AI & Agent Building
  • AI-coding skill

Threejs Qa Release by the numbers

  • 1,080 all-time installs (skills.sh)
  • +114 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #981 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-qa-release

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Listed on Skillselion
Installs1.1k
repo stars1.2k
Last updatedJuly 16, 2026
Repositorymajidmanzarpour/threejs-game-skills

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

Three.js QA Release

Purpose

Prove the game works as a player encounters it, then prepare a shippable browser build with known risks.

QA Workflow

Load references/qa-release-checklists.md as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work.

Load references/checklists/visual-verification.md for screenshot/canvas verification, references/checklists/playtest-qa.md for player-loop QA, and references/checklists/release.md for production release checks. Load references/prompt-templates.md only when the user asks for reusable QA/release prompts or a task template.

1. Install dependencies if needed. 2. Run build/typecheck. 3. Start dev or preview server. 4. Open browser target. 5. Capture console/page/network errors. 6. Verify nonblank canvas pixels. 7. Capture desktop and mobile screenshots. 8. Trigger main input, objective progression, fail/retry, and recent risky paths. 9. Check HUD text fit, safe areas, touch targets, responsive layout. 10. If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors. 11. Record artifacts and issues.

Packaged Canvas Inspector

Use the bundled inspector when the target project does not already include one:

node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188

For mobile emulation, add --mobile. Generated games from the packaged scaffold also include their own scripts/inspect-threejs-canvas.mjs and npm run inspect:canvas.

Release Workflow

1. Inspect package scripts, Vite config, base path, public/assets. 2. Gate debug UI/logging/test helpers. 3. Run production build and preview/static server. 4. Verify built output desktop/mobile. 5. Review bundle and large assets. 6. Document deploy command, host assumptions, and residual risks.

Final Response

Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks.

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