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Csharp Scripts

  • 18 installs
  • 466 repo stars
  • Updated July 25, 2026
  • managedcode/dotnet-skills

Helps with ai & agent building tasks.

About

csharp-scripts is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • csharp-scripts
  • AI & Agent Building
  • AI-coding skill

Csharp Scripts by the numbers

  • 18 all-time installs (skills.sh)
  • +1 installs in the week ending Aug 2, 2026 (Skillselion tracking)
  • Ranked #10,736 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 3, 2026 (Skillselion catalog sync)
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Listed on Skillselion
Installs18
repo stars466
Last updatedJuly 25, 2026
Repositorymanagedcode/dotnet-skills

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

File-Based C# Apps

When to Use

  • Testing a C# concept, API, or language feature with a quick file-based app
  • Prototyping logic before integrating it into a larger project
  • Building a small utility from one entry-point file and a few helper .cs files

When Not to Use

  • The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
  • The user needs a full project, solution integration, or project references in an existing app
  • The user is working inside an existing .NET solution and wants to add code there
  • The app is large enough that project structure, build customization, tests, or publish configuration should live in a .csproj

Inputs

InputRequiredDescription
C# code or intentYesThe code to run, or a description of what the file-based app should do

Workflow

Step 1: Check the .NET SDK version

Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.

Step 2: Write the app file

Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.

#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");

var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");

Guidelines:

  • Use top-level statements (no Main method, class, or namespace boilerplate)
  • Place using directives at the top of the file (after the #! line and any #: directives if present)
  • Place type declarations (classes, records, enums) after all top-level statements

Step 3: Run the app

dotnet hello.cs

Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:

dotnet hello.cs -- arg1 arg2 "multi word arg"

Step 4: Add directives (if needed)

Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.

#:package — NuGet package references

Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):

#:package Humanizer@2.14.1

using Humanizer;

Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties

Set any MSBuild property inline. Syntax: #:property PropertyName=Value

#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162

MSBuild expressions and property functions are supported:

#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))

Common properties:

PropertyPurpose
AllowUnsafeBlocks=trueEnable unsafe code
PublishAot=falseDisable native AOT (enabled by default)
NoWarn=CS0162;CS0219Suppress specific warnings
LangVersion=previewEnable preview language features
InvariantGlobalization=falseEnable culture-specific globalization
#:project — Project references

Reference another project by relative path:

#:project ../MyLibrary/MyLibrary.csproj
#:ref — File-based app references

Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.

#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • The referenced file is compiled as its own virtual project and added as a project reference.
  • If the referenced file is a library without top-level statements, put #:property OutputType=Library in that referenced file.
  • Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
  • #:ref is transitive: a referenced file can contain its own #:ref and other #: directives.
  • Relative paths are resolved relative to the file containing the directive.
  • Some SDK builds require #:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts #:ref without it.
#:sdk — SDK selection

Override the default SDK (Microsoft.NET.Sdk):

#:sdk Microsoft.NET.Sdk.Web
#:include and #:exclude — Multi-file apps

In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.

#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • Treat the file passed to dotnet as the entry point; put top-level statements there.
  • Put declarations such as classes, records, and enums in included .cs files.
  • Prefer explicit globs such as Helpers.cs or Models/*.cs over broad recursive globs.
  • Paths are resolved relative to the file containing the directive.
  • Include directives from non-entry-point C# files are processed too, so a helper file can declare its own #:package, #:property, #:sdk, #:project, #:ref, #:include, or #:exclude directives.
  • Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate #:package, #:property, #:sdk, #:include, and #:exclude entries can fail.
  • When an app uses #:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. Use LF line endings and no BOM for shebang files.

Example layout:

scratch/
    hello.cs
    Helpers.cs
    Models/
        Person.cs
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs

var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
// Helpers.cs
static class Formatter
{
    public static string Title(string value) => value.ToUpperInvariant();
}
// Models/Person.cs
record Person(string Name);

Step 5: Clean up

Remove the app files when the user is done. To clear cached build artifacts:

dotnet clean hello.cs

Unix shebang support

On Unix platforms, make a .cs file directly executable:

1. Add a shebang as the first line of the file:

    #!/usr/bin/env dotnet
    Console.WriteLine("I'm executable!");

2. Set execute permissions:

    chmod +x hello.cs

3. Run directly:

    ./hello.cs

Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.

Source-generated JSON

File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:

using System.Text.Json;
using System.Text.Json.Serialization;

var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);

var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");

record Person(string Name, int Age);

[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;

Converting to a project

When a file-based app outgrows this workflow, convert it to a full project:

dotnet project convert hello.cs

Fallback for .NET 9 and earlier

If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:

mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force

Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.

Validation

  • [ ] dotnet --version reports 10.0 or later (or fallback path is used)
  • [ ] If the app uses #:include, #:exclude, or transitive directives from included files, dotnet --version reports SDK 10.0.300 or later
  • [ ] The app compiles without errors (can be checked explicitly with dotnet build <file>.cs)
  • [ ] dotnet <file>.cs produces the expected output
  • [ ] Multi-file apps include every required helper file and exclude unintended matches
  • [ ] App files and cached artifacts are cleaned up after the session

Common Pitfalls

PitfallSolution
.cs file is inside a directory with a .csprojMove the app outside the project directory, or use dotnet run --file file.cs
#:package without a versionSpecify a version: #:package PackageName@1.2.3 or @* for latest
#:property with wrong syntaxUse PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true
Directives placed after C# codeAll #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements
Helper file is not compiledAdd #:include Helper.cs or an appropriate glob to the entry-point file
Shared file needs an assembly boundaryUse #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point
Broad include pulls in unrelated filesPrefer narrow include patterns and use #:exclude for generated, backup, or experimental files
Duplicate directives in included filesKeep package, property, SDK, include, and exclude directives unique across the entry point and included C# files
Reflection-based JSON serialization failsUse source-generated JSON with JsonSerializerContext (see Source-generated JSON)
Unexpected build behavior or version errorsFile-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict

More info

See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.

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