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Mixed Reality

  • 16 installs
  • 466 repo stars
  • Updated July 25, 2026
  • managedcode/dotnet-skills

Helps with ai & agent building tasks.

About

mixed-reality is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • mixed-reality
  • AI & Agent Building
  • AI-coding skill

Mixed Reality by the numbers

  • 16 all-time installs (skills.sh)
  • +1 installs in the week ending Aug 2, 2026 (Skillselion tracking)
  • Ranked #11,068 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 3, 2026 (Skillselion catalog sync)
npx skills add https://github.com/managedcode/dotnet-skills --skill mixed-reality

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Listed on Skillselion
Installs16
repo stars466
Last updatedJuly 25, 2026
Repositorymanagedcode/dotnet-skills

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

Mixed Reality with .NET

Trigger On

  • building or integrating mixed-reality solutions with C#
  • working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code
  • reviewing how .NET services support a mixed-reality client

Workflow

1. Acknowledge that much of Microsoft mixed-reality guidance is Unity-centered even when the implementation language is C#; do not pretend it is a standard .NET desktop stack. 2. Separate engine-side concerns, device capability concerns, and backend service integration so the system boundary stays understandable. 3. Use MRTK and OpenXR guidance intentionally, and verify current toolkit status before choosing a package or template path. See references/patterns.md for established architecture patterns. 4. Treat performance, input, and spatial UX as core constraints, not polish items. 5. When .NET mostly lives on the backend for a mixed-reality product, route that backend work through the relevant ASP.NET Core, SignalR, or Azure skill instead of overloading this one. 6. Validate with the actual device or emulator path whenever possible because editor-only success is not enough.

References

  • references/patterns.md - MRTK service architecture, OpenXR feature plugins, input action patterns, spatial awareness observers, and cross-cutting patterns for dependency injection, object pooling, and graceful degradation.
  • references/examples.md - Common HoloLens scenarios including spatial anchors, hand menus, spatial mapping physics, eye tracking, remote rendering, voice commands, QR code tracking, and shared multi-user experiences.

Deliver

  • clear boundaries between device code and backend services
  • mixed-reality guidance grounded in current Microsoft tooling
  • realistic validation expectations for MR scenarios

Validate

  • the chosen toolkit path is current enough for the project
  • device-specific constraints are explicit
  • backend and client responsibilities are not blurred

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