
Meshy 3d Agent
- 909 installs
- 65 repo stars
- Updated July 31, 2026
- meshy-dev/meshy-3d-agent
meshy-3d-agent is an agent skill that generates production-ready 3D models, textures, and meshes from text or image prompts for developers building games and 3D web experiences.
About
meshy-3d-agent is an agent skill from meshy-dev/meshy-3d-agent that generates production-ready 3D models, textures, and meshes from text or image prompts inside a coding workspace. The skill connects generative 3D creation to game, WebGL, and interactive media pipelines without leaving the agent session. Developers reach for meshy-3d-agent when prototypes need placeholder or shippable 3D assets faster than manual modeling. Catalog data lists 1 install and rank 6109 on skills.sh, reflecting a newer niche entry focused on Meshy-powered 3D asset generation rather than general image or video skills.
- Text-to-3D and image-to-3D model generation
- Automated mesh optimization and texture creation
- Direct integration with Claude Code, Cursor, and similar agents
- Exports industry-standard 3D formats for game, web, and product use
- 1-install Meshy API agent workflow
Meshy 3d Agent by the numbers
- 909 all-time installs (skills.sh)
- +42 installs in the week ending Aug 4, 2026 (Skillselion tracking)
- Ranked #297 of 1,335 Generative Media skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 909 |
|---|---|
| repo stars | ★ 65 |
| Last updated | July 31, 2026 |
| Repository | meshy-dev/meshy-3d-agent ↗ |
How do you generate 3D models from text prompts?
Generate production-ready 3D models, textures, and meshes directly from text or image prompts inside their coding workspace.
Who is it for?
Game and 3D web developers who need prompt-driven meshes and textures without switching out of their agent-assisted coding environment.
Skip if: 2D-only applications, rigging and animation polish workflows, or teams prohibited from cloud 3D generation APIs in their pipeline.
When should I use this skill?
A developer needs 3D models, textures, or meshes generated from text or image prompts for a game or interactive 3D prototype.
What you get
Exported 3D mesh files, textures, and model assets ready for game engines or WebGL pipelines.
- 3D mesh files
- Texture maps
- Generated model assets
By the numbers
- 1 install on skills.sh
- Rank 6109 in meshy-dev/meshy-3d-agent catalog
Files
Meshy 3D — Generation + Printing
Directly communicate with the Meshy AI API to generate and print 3D assets. Covers the complete lifecycle: API key setup, task creation, exponential backoff polling, downloading, multi-step pipelines, and 3D print preparation with slicer integration.
---
SECURITY MANIFEST
Environment variables accessed:
MESHY_API_KEY— API authentication token sent in HTTPAuthorization: Bearerheader only. Never logged, never written to any file except.envin the current working directory when explicitly requested by the user.
External network endpoints:
https://api.meshy.ai— Meshy AI API (task creation, status polling, model/image downloads)
File system access:
- Read:
.envin the current working directory only (API key lookup) - Write:
.envin the current working directory only (API key storage, only on user request) - Write:
./meshy_output/in the current working directory (downloaded model files, metadata) - Read: files explicitly provided by the user (e.g., local images passed for image-to-3D conversion), accessed only at the exact path the user specifies
- No access to home directories, shell profiles, or any path outside the above
Data leaving this machine:
- API requests to
api.meshy.aiinclude theMESHY_API_KEYin the Authorization header and user-provided text prompts or image URLs. No other local data is transmitted. Downloaded model files are saved locally only.
---
IMPORTANT: First-Use Session Notice
When this skill is first activated in a session, inform the user:
All generated files will be saved tomeshy_output/in the current working directory. Each project gets its own folder ({YYYYMMDD_HHmmss}_{prompt}_{id}/) with model files, textures, thumbnails, and metadata. History is tracked inmeshy_output/history.json.
This only needs to be said once per session.
---
IMPORTANT: File Organization
All downloaded files MUST go into a structured meshy_output/ directory in the current working directory. Do NOT scatter files randomly.
- Each project:
meshy_output/{YYYYMMDD_HHmmss}_{prompt_slug}_{task_id_prefix}/ - Chained tasks (preview → refine → rig) reuse the same
project_dir - Track tasks in
metadata.jsonper project, and globalhistory.json - Auto-download thumbnails alongside models
---
IMPORTANT: Shell Command Rules
Use only standard POSIX tools. Do NOT use rg, fd, bat, exa/eza.
---
IMPORTANT: Run Long Tasks Properly
Meshy generation takes 1–5 minutes. Write the entire create → poll → download flow as ONE Python script and execute in a single Bash call. Use python3 -u script.py for unbuffered output. Tasks sitting at 99% for 30–120s is normal finalization — do NOT interrupt.
---
Step 0: API Key Detection (ALWAYS RUN FIRST)
Only check the current session environment and the `.env` file in the current working directory. Do NOT scan home directories or shell profile files.
echo "=== Meshy API Key Detection ==="
# 1. Check current env var
if [ -n "$MESHY_API_KEY" ]; then
echo "ENV_VAR: FOUND (${MESHY_API_KEY:0:8}...)"
else
echo "ENV_VAR: NOT_FOUND"
fi
# 2. Check .env in current working directory only
if [ -f ".env" ] && grep -q "MESHY_API_KEY" ".env" 2>/dev/null; then
echo "DOTENV(.env): FOUND"
export MESHY_API_KEY=$(grep "^MESHY_API_KEY=" ".env" | head -1 | cut -d'=' -f2- | tr -d '"'"'" )
fi
# 3. Final status
if [ -n "$MESHY_API_KEY" ]; then
echo "READY: key=${MESHY_API_KEY:0:8}..."
else
echo "READY: NO_KEY_FOUND"
fi
# 4. Python requests check
python3 -c "import requests; print('PYTHON_REQUESTS: OK')" 2>/dev/null || echo "PYTHON_REQUESTS: MISSING (run: pip install requests)"
echo "=== Detection Complete ==="Decision After Detection
- Key found → Proceed to Step 1.
- Key NOT found → Go to Step 0a.
- Python requests missing → Run
pip install requests.
---
Step 0a: API Key Setup (Only If No Key Found)
Tell the user:
To use the Meshy API, you need an API key:
>
1. Go to https://www.meshy.ai/settings/api
2. Click "Create API Key", name it, and copy the key (starts with msy_)3. The key is shown only once — save it somewhere safe
>
Note: API access requires a Pro plan or above. Free-tier accounts cannot create API keys.
Once the user provides the key, set it for the current session and optionally persist to .env:
# Set for current session only
export MESHY_API_KEY="msy_PASTE_KEY_HERE"
# Verify the key
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
-H "Authorization: Bearer $MESHY_API_KEY" \
https://api.meshy.ai/openapi/v1/balance)
if [ "$STATUS" = "200" ]; then
BALANCE=$(curl -s -H "Authorization: Bearer $MESHY_API_KEY" https://api.meshy.ai/openapi/v1/balance)
echo "Key valid. $BALANCE"
else
echo "Key invalid (HTTP $STATUS). Please check the key and try again."
fiTo persist the key (current project only):
# Write to .env in current working directory
echo 'MESHY_API_KEY=msy_PASTE_KEY_HERE' >> .env
echo "Saved to .env"
# IMPORTANT: add .env to .gitignore to avoid leaking the key
grep -q "^\.env" .gitignore 2>/dev/null || echo ".env" >> .gitignore
echo ".env added to .gitignore"Security reminder: The key is stored only in.envin your current project directory. Never commit this file to version control..envhas been automatically added to.gitignore.
---
Step 1: Confirm Plan With User Before Spending Credits
CRITICAL: Before creating any task, present the user with a cost summary and wait for confirmation:
I'll generate a 3D model of "<prompt>" using the following plan:
1. Preview (mesh generation) — 20 credits
2. Refine (texturing with PBR) — 10 credits
3. Download as .glb
Total cost: 30 credits
Current balance: <N> credits
Shall I proceed?For multi-step pipelines (text-to-3d → rig → animate), show the FULL pipeline cost upfront.
Note: Rigging automatically includes walking + running animations at no extra cost. Only add Animate (3 credits) for custom animations beyond those.Intent → API Mapping
| User wants to... | API | Endpoint | Credits |
|---|---|---|---|
| 3D model from text | Text to 3D | POST /openapi/v2/text-to-3d | 5–20 (preview) + 10 (refine) |
| 3D model from one image | Image to 3D | POST /openapi/v1/image-to-3d | 5–30 |
| 3D model from multiple images | Multi-Image to 3D | POST /openapi/v1/multi-image-to-3d | 5–30 |
| New textures on existing model | Retexture | POST /openapi/v1/retexture | 10 |
| Change mesh format/topology | Remesh | POST /openapi/v1/remesh | 5 |
| Add skeleton to character | Auto-Rigging | POST /openapi/v1/rigging | 5 |
| Animate a rigged character | Animation | POST /openapi/v1/animations | 3 |
| 2D image from text (recommended pre-step before image-to-3d) | Text to Image | POST /openapi/v1/text-to-image | 3–9 |
| Optimize/edit a 2D image (recommended pre-step before image-to-3d) | Image to Image | POST /openapi/v1/image-to-image | 3–9 |
| Check FDM printability | Analyze Printability | POST /openapi/v1/print/analyze | 0 (free) |
| Repair non-manifold/degenerate-face/hole topology | Repair Printability | POST /openapi/v1/print/repair | 10 |
| Multi-color 3D print | Multi-Color Print | POST /openapi/v1/print/multi-color | 10 (+ generation) |
| 3D print a model (white) | → See Print Pipeline section | — | 20 |
| Check credit balance | Balance | GET /openapi/v1/balance | 0 |
---
Step 2: Execute the Workflow
Reusable Script Template
Use this as the base for ALL workflows. It loads the API key securely from environment or .env in the current directory only:
#!/usr/bin/env python3
"""Meshy API task runner. Handles create → poll → download."""
import requests, time, os, sys, re, json
from datetime import datetime
# --- Secure API key loading ---
def load_api_key():
"""Load MESHY_API_KEY from environment, then .env in cwd only."""
key = os.environ.get("MESHY_API_KEY", "").strip()
if key:
return key
env_path = os.path.join(os.getcwd(), ".env")
if os.path.exists(env_path):
with open(env_path) as f:
for line in f:
line = line.strip()
if line.startswith("MESHY_API_KEY=") and not line.startswith("#"):
val = line.split("=", 1)[1].strip().strip('"').strip("'")
if val:
return val
return ""
API_KEY = load_api_key()
if not API_KEY:
sys.exit("ERROR: MESHY_API_KEY not set. Run Step 0a to configure it.")
# Never log the full key — only first 8 chars for traceability
print(f"API key loaded: {API_KEY[:8]}...")
BASE = "https://api.meshy.ai"
HEADERS = {"Authorization": f"Bearer {API_KEY}"}
SESSION = requests.Session()
SESSION.trust_env = False # bypass any system proxy settings
def create_task(endpoint, payload):
resp = SESSION.post(f"{BASE}{endpoint}", headers=HEADERS, json=payload, timeout=30)
if resp.status_code == 401:
sys.exit("ERROR: Invalid API key (401). Re-run Step 0a.")
if resp.status_code == 402:
try:
bal = SESSION.get(f"{BASE}/openapi/v1/balance", headers=HEADERS, timeout=10)
balance = bal.json().get("balance", "unknown")
sys.exit(f"ERROR: Insufficient credits (402). Balance: {balance}. Top up at https://www.meshy.ai/pricing")
except Exception:
sys.exit("ERROR: Insufficient credits (402). Check balance at https://www.meshy.ai/pricing")
if resp.status_code == 429:
sys.exit("ERROR: Rate limited (429). Wait and retry.")
resp.raise_for_status()
task_id = resp.json()["result"]
print(f"TASK_CREATED: {task_id}")
return task_id
def poll_task(endpoint, task_id, timeout=300):
"""Poll with exponential backoff (5s→30s, fixed 15s at 95%+)."""
elapsed, delay, max_delay, backoff, finalize_delay, poll_count = 0, 5, 30, 1.5, 15, 0
while elapsed < timeout:
poll_count += 1
resp = SESSION.get(f"{BASE}{endpoint}/{task_id}", headers=HEADERS, timeout=30)
resp.raise_for_status()
task = resp.json()
status = task["status"]
progress = task.get("progress", 0)
bar = f"[{'█' * int(progress/5)}{'░' * (20 - int(progress/5))}] {progress}%"
print(f" {bar} — {status} ({elapsed}s, poll #{poll_count})", flush=True)
if status == "SUCCEEDED":
return task
if status in ("FAILED", "CANCELED"):
msg = task.get("task_error", {}).get("message", "Unknown")
sys.exit(f"TASK_{status}: {msg}")
current_delay = finalize_delay if progress >= 95 else delay
time.sleep(current_delay)
elapsed += current_delay
if progress < 95:
delay = min(delay * backoff, max_delay)
sys.exit(f"TIMEOUT after {timeout}s ({poll_count} polls)")
def download(url, filepath):
"""Download a file into a project directory (within cwd/meshy_output/)."""
os.makedirs(os.path.dirname(filepath), exist_ok=True)
print(f"Downloading {filepath}...", flush=True)
resp = SESSION.get(url, timeout=300, stream=True)
resp.raise_for_status()
with open(filepath, "wb") as f:
for chunk in resp.iter_content(chunk_size=8192):
f.write(chunk)
print(f"DOWNLOADED: {filepath} ({os.path.getsize(filepath)/1024/1024:.1f} MB)")
# --- File organization helpers ---
OUTPUT_ROOT = os.path.join(os.getcwd(), "meshy_output")
os.makedirs(OUTPUT_ROOT, exist_ok=True)
HISTORY_FILE = os.path.join(OUTPUT_ROOT, "history.json")
def get_project_dir(task_id, prompt="", task_type="model"):
slug = re.sub(r'[^a-z0-9]+', '-', (prompt or task_type).lower())[:30].strip('-')
folder = f"{datetime.now().strftime('%Y%m%d_%H%M%S')}_{slug}_{task_id[:8]}"
project_dir = os.path.join(OUTPUT_ROOT, folder)
os.makedirs(project_dir, exist_ok=True)
return project_dir
def record_task(project_dir, task_id, task_type, stage, prompt="", files=None):
meta_path = os.path.join(project_dir, "metadata.json")
meta = json.load(open(meta_path)) if os.path.exists(meta_path) else {
"project_name": prompt or task_type, "folder": os.path.basename(project_dir),
"root_task_id": task_id, "created_at": datetime.now().isoformat(), "tasks": []
}
meta["tasks"].append({"task_id": task_id, "task_type": task_type, "stage": stage,
"files": files or [], "created_at": datetime.now().isoformat()})
meta["updated_at"] = datetime.now().isoformat()
json.dump(meta, open(meta_path, "w"), indent=2)
history = json.load(open(HISTORY_FILE)) if os.path.exists(HISTORY_FILE) else {"version": 1, "projects": []}
folder = os.path.basename(project_dir)
entry = next((p for p in history["projects"] if p["folder"] == folder), None)
if entry:
entry.update({"task_count": len(meta["tasks"]), "updated_at": meta["updated_at"]})
else:
history["projects"].append({"folder": folder, "prompt": prompt, "task_type": task_type,
"root_task_id": task_id, "created_at": meta["created_at"],
"updated_at": meta["updated_at"], "task_count": len(meta["tasks"])})
json.dump(history, open(HISTORY_FILE, "w"), indent=2)
def save_thumbnail(project_dir, url):
path = os.path.join(project_dir, "thumbnail.png")
if os.path.exists(path): return
try:
r = SESSION.get(url, timeout=15); r.raise_for_status()
open(path, "wb").write(r.content)
except Exception: pass---
Text to 3D (Preview + Refine)
Append to the template above:
PROMPT = "USER_PROMPT"
# Preview
preview_id = create_task("/openapi/v2/text-to-3d", {
"mode": "preview",
"prompt": PROMPT,
"ai_model": "latest",
# "pose_mode": "t-pose", # Use "t-pose" if rigging/animating later
})
task = poll_task("/openapi/v2/text-to-3d", preview_id)
project_dir = get_project_dir(preview_id, prompt=PROMPT)
download(task["model_urls"]["glb"], os.path.join(project_dir, "preview.glb"))
record_task(project_dir, preview_id, "text-to-3d", "preview", prompt=PROMPT, files=["preview.glb"])
if task.get("thumbnail_url"):
save_thumbnail(project_dir, task["thumbnail_url"])
print(f"\nPREVIEW COMPLETE — Task: {preview_id} | Project: {project_dir}")
# Refine
refine_id = create_task("/openapi/v2/text-to-3d", {
"mode": "refine",
"preview_task_id": preview_id,
"enable_pbr": True,
"ai_model": "latest",
})
task = poll_task("/openapi/v2/text-to-3d", refine_id)
download(task["model_urls"]["glb"], os.path.join(project_dir, "refined.glb"))
record_task(project_dir, refine_id, "text-to-3d", "refined", prompt=PROMPT, files=["refined.glb"])
print(f"\nREFINE COMPLETE — Task: {refine_id} | Formats: {', '.join(task['model_urls'].keys())}")Note: All models (meshy-5, meshy-6, latest) support both preview and refine. The preview and refine ai_model should match to avoid 400 errors.
---
(Optional but strongly recommended) 2D Optimization Pre-Step
Image quality directly determines 3D model quality. Before calling /openapi/v1/image-to-3d or /openapi/v1/multi-image-to-3d, evaluate the user's input and proactively suggest a 2D pass:
| User input | Recommended pre-step |
|---|---|
| Only a text description, no reference image | /openapi/v1/text-to-image with nano-banana-pro. For characters add generate_multi_view: True and pose_mode: "a-pose" or "t-pose" for rig-friendly output. |
| Reference image is low-resolution / cluttered background / unclear subject / bad lighting | /openapi/v1/image-to-image with nano-banana-pro to clean up. |
| User wants to adjust style / colors / details | /openapi/v1/image-to-image for style transfer, then 3D-ify. |
3-9 extra credits typically buy a noticeable quality bump. Skip when the user already provided a clean studio-style image.
Image to 3D
import base64
# For local files: convert to data URI
# with open("photo.jpg", "rb") as f:
# image_url = "data:image/jpeg;base64," + base64.b64encode(f.read()).decode()
task_id = create_task("/openapi/v1/image-to-3d", {
"image_url": "IMAGE_URL_OR_DATA_URI",
"should_texture": True,
"enable_pbr": True,
"ai_model": "latest",
})
task = poll_task("/openapi/v1/image-to-3d", task_id)
project_dir = get_project_dir(task_id, task_type="image-to-3d")
download(task["model_urls"]["glb"], os.path.join(project_dir, "model.glb"))
record_task(project_dir, task_id, "image-to-3d", "complete", files=["model.glb"])---
Multi-Image to 3D
task_id = create_task("/openapi/v1/multi-image-to-3d", {
"image_urls": ["URL_1", "URL_2", "URL_3"], # 1–4 images
"should_texture": True,
"enable_pbr": True,
"ai_model": "latest",
})
task = poll_task("/openapi/v1/multi-image-to-3d", task_id)
project_dir = get_project_dir(task_id, task_type="multi-image-to-3d")
download(task["model_urls"]["glb"], os.path.join(project_dir, "model.glb"))---
Retexture
IMPORTANT: Ask user for texture style first — text_style_prompt OR image_style_url (one required, image takes precedence if both given).
# REQUIRED: ask user for text_style_prompt OR image_style_url
task_id = create_task("/openapi/v1/retexture", {
"input_task_id": "PREVIOUS_TASK_ID",
"text_style_prompt": "wooden texture", # REQUIRED if no image_style_url
# "image_style_url": "URL", # REQUIRED if no prompt (takes precedence)
"enable_pbr": True,
# "target_formats": ["glb", "3mf"], # 3mf must be explicitly requested
})
task = poll_task("/openapi/v1/retexture", task_id)
project_dir = get_project_dir(task_id, task_type="retexture")
download(task["model_urls"]["glb"], os.path.join(project_dir, "retextured.glb"))---
Remesh / Format Conversion
task_id = create_task("/openapi/v1/remesh", {
"input_task_id": "TASK_ID",
"target_formats": ["glb", "fbx", "obj"],
"topology": "quad",
"target_polycount": 10000,
})
task = poll_task("/openapi/v1/remesh", task_id)
project_dir = get_project_dir(task_id, task_type="remesh")
for fmt, url in task["model_urls"].items():
download(url, os.path.join(project_dir, f"remeshed.{fmt}"))---
Auto-Rigging + Animation
When the user asks to rig or animate, the generation step MUST use `pose_mode: "t-pose"`.
# Pre-rig check: polycount must be ≤ 300,000
source_endpoint = "/openapi/v2/text-to-3d" # adjust to match source task endpoint
source_task_id = "TASK_ID"
check = SESSION.get(f"{BASE}{source_endpoint}/{source_task_id}", headers=HEADERS, timeout=30)
check.raise_for_status()
face_count = check.json().get("face_count", 0)
if face_count > 300000:
sys.exit(f"ERROR: {face_count:,} faces exceeds 300,000 limit. Remesh first.")
# Rig
rig_id = create_task("/openapi/v1/rigging", {
"input_task_id": source_task_id,
"height_meters": 1.7,
})
rig_task = poll_task("/openapi/v1/rigging", rig_id)
project_dir = get_project_dir(rig_id, task_type="rigging")
download(rig_task["result"]["rigged_character_glb_url"], os.path.join(project_dir, "rigged.glb"))
download(rig_task["result"]["basic_animations"]["walking_glb_url"], os.path.join(project_dir, "walking.glb"))
download(rig_task["result"]["basic_animations"]["running_glb_url"], os.path.join(project_dir, "running.glb"))
# Custom animation (optional, 3 credits — only if user needs beyond walking/running)
# anim_id = create_task("/openapi/v1/animations", {"rig_task_id": rig_id, "action_id": 1})
# anim_task = poll_task("/openapi/v1/animations", anim_id)
# download(anim_task["result"]["animation_glb_url"], os.path.join(project_dir, "animated.glb"))---
Text to Image / Image to Image
# Text to Image
task_id = create_task("/openapi/v1/text-to-image", {
"ai_model": "nano-banana-pro",
"prompt": "a futuristic spaceship",
})
task = poll_task("/openapi/v1/text-to-image", task_id)
# Result URL: task["image_url"]
# Image to Image
task_id = create_task("/openapi/v1/image-to-image", {
"ai_model": "nano-banana-pro",
"prompt": "make it look cyberpunk",
"reference_image_urls": ["URL"],
})
task = poll_task("/openapi/v1/image-to-image", task_id)---
3D Printing Workflow
IMPORTANT: When the user's request involves 3D printing, use this section for the ENTIRE workflow — including model generation. Do NOT run the generation workflows above and then come here. This section controls target_formats and other print-specific parameters from the start.
Trigger when the user mentions: print, 3d print, slicer, slice, bambu, orca, prusa, cura, multicolor, multi-color, 3mf, figurine, miniature, statue, physical model, desk toy, phone stand.
Decision: White Model vs Multicolor
1. Detect installed slicers first (see script below) 2. Ask the user: "White model (single-color) or multicolor?" 3. If multicolor: check for multicolor-capable slicer (OrcaSlicer, Bambu Studio, Creality Print, Elegoo Slicer, Anycubic Slicer Next), ask max_colors (1-16, default 4) and max_depth (3-6, default 4), confirm cost: 40 credits (+10 if repair is needed) 4. (Recommended) After generation, run a printability analysis (POST /openapi/v1/print/analyze, FREE). Run `POST /openapi/v1/print/repair` (10 credits) only if status = error.
Printability Analysis & Repair
# After the textured/final mesh is ready:
INPUT_TASK_ID = refine_id # or whatever produced the print-ready mesh
# input_task_id MUST refer to a Meshy 6 / Preview task. For Meshy 4/5 outputs,
# pass `model_url` (the GLB download URL) instead.
analyze_id = create_task("/openapi/v1/print/analyze", {
"input_task_id": INPUT_TASK_ID,
})
analyze_task = poll_task("/openapi/v1/print/analyze", analyze_id)
p = analyze_task.get("printability") or {}
metrics = p.get("metrics", {})
print(f"Printability: {p.get('status')}: {metrics}")
if p.get("status") == "error":
repair_id = create_task("/openapi/v1/print/repair", {
"input_task_id": INPUT_TASK_ID, # output is GLB
})
repair_task = poll_task("/openapi/v1/print/repair", repair_id)
repaired_url = next((u for u in repair_task["model_urls"].values() if u), None)
# Use repaired_url for the next step (download / multicolor / slicer)Status meanings: healthy (print as-is) | warning (degenerate faces / holes — repair optional) | error (non-watertight / non-manifold — repair recommended) | unknown (analyze failed). Repair preserves geometry only, not textures — re-texture if needed for multicolor.
Slicer Detection + Opening
import subprocess, shutil, platform, os, glob as glob_mod
SLICER_MAP = {
"OrcaSlicer": {"mac_app": "OrcaSlicer", "win_exe": "orca-slicer.exe", "win_dir": "OrcaSlicer", "linux_exe": "orca-slicer"},
"Bambu Studio": {"mac_app": "BambuStudio", "win_exe": "bambu-studio.exe", "win_dir": "BambuStudio", "linux_exe": "bambu-studio"},
"Creality Print": {"mac_app": "Creality Print", "win_exe": "CrealityPrint.exe", "win_dir": "Creality Print*", "linux_exe": None},
"Elegoo Slicer": {"mac_app": "ElegooSlicer", "win_exe": "elegoo-slicer.exe", "win_dir": "ElegooSlicer", "linux_exe": None},
"Anycubic Slicer Next": {"mac_app": "AnycubicSlicerNext", "win_exe": "AnycubicSlicerNext.exe", "win_dir": "AnycubicSlicerNext", "linux_exe": None},
"PrusaSlicer": {"mac_app": "PrusaSlicer", "win_exe": "prusa-slicer.exe", "win_dir": "PrusaSlicer", "linux_exe": "prusa-slicer"},
"UltiMaker Cura": {"mac_app": "UltiMaker Cura", "win_exe": "UltiMaker-Cura.exe", "win_dir": "UltiMaker Cura*", "linux_exe": None},
}
MULTICOLOR_SLICERS = {"OrcaSlicer", "Bambu Studio", "Creality Print", "Elegoo Slicer", "Anycubic Slicer Next"}
def detect_slicers():
found = []
system = platform.system()
for name, info in SLICER_MAP.items():
path = None
if system == "Darwin":
app = info.get("mac_app")
if app and os.path.exists(f"/Applications/{app}.app"):
path = f"/Applications/{app}.app"
elif system == "Windows":
win_dir, win_exe = info.get("win_dir", ""), info.get("win_exe", "")
for base in [os.environ.get("ProgramFiles", r"C:\Program Files"),
os.environ.get("ProgramFiles(x86)", r"C:\Program Files (x86)")]:
if "*" in win_dir:
matches = glob_mod.glob(os.path.join(base, win_dir, win_exe))
if matches: path = matches[0]; break
else:
candidate = os.path.join(base, win_dir, win_exe)
if os.path.exists(candidate): path = candidate; break
else:
exe = info.get("linux_exe")
if exe: path = shutil.which(exe)
if path:
found.append({"name": name, "path": path, "multicolor": name in MULTICOLOR_SLICERS})
return found
def open_in_slicer(file_path, slicer_name):
info = SLICER_MAP.get(slicer_name, {})
system, abs_path = platform.system(), os.path.abspath(file_path)
if system == "Darwin":
subprocess.run(["open", "-a", info.get("mac_app", slicer_name), abs_path])
elif system == "Windows":
exe_path = shutil.which(info.get("win_exe", ""))
(subprocess.Popen([exe_path, abs_path]) if exe_path else os.startfile(abs_path))
else:
exe_path = shutil.which(info.get("linux_exe", ""))
(subprocess.Popen([exe_path, abs_path]) if exe_path else subprocess.run(["xdg-open", abs_path]))
print(f"Opened {abs_path} in {slicer_name}")
slicers = detect_slicers()
for s in slicers:
mc = " [multicolor]" if s["multicolor"] else ""
print(f" - {s['name']}{mc}: {s['path']}")White Model Pipeline
| Step | Action | Credits |
|---|---|---|
| 1 | Generate untextured model | 20 |
| 2 | Download OBJ | 0 |
| 3 | Fix OBJ (fix_obj_for_printing) | 0 |
| 4 | Open in slicer | 0 |
Generate with target_formats including "obj", then fix for printing:
# --- Generate for white model printing ---
# Text to 3D:
task_id = create_task("/openapi/v2/text-to-3d", {
"mode": "preview", "prompt": "USER_PROMPT", "ai_model": "latest",
"target_formats": ["obj"], # Only OBJ for white model printing
})
# OR Image to 3D:
# task_id = create_task("/openapi/v1/image-to-3d", {
# "image_url": "URL", "should_texture": False,
# "target_formats": ["glb", "obj"],
# })
task = poll_task("/openapi/v2/text-to-3d", task_id)
project_dir = get_project_dir(task_id, "print")
obj_url = task["model_urls"].get("obj") or task["model_urls"].get("glb")
obj_path = os.path.join(project_dir, "model.obj")
download(obj_url, obj_path)
def fix_obj_for_printing(input_path, output_path=None, target_height_mm=75.0):
if output_path is None: output_path = input_path
lines = open(input_path, "r").readlines()
rotated, min_x, max_x, min_y, max_y, min_z, max_z = [], float("inf"), float("-inf"), float("inf"), float("-inf"), float("inf"), float("-inf")
for line in lines:
if line.startswith("v "):
parts = line.split()
x, y, z = float(parts[1]), float(parts[2]), float(parts[3])
rx, ry, rz = x, -z, y
min_x, max_x = min(min_x, rx), max(max_x, rx)
min_y, max_y = min(min_y, ry), max(max_y, ry)
min_z, max_z = min(min_z, rz), max(max_z, rz)
rotated.append(("v", rx, ry, rz, parts[4:]))
elif line.startswith("vn "):
parts = line.split()
rotated.append(("vn", float(parts[1]), -float(parts[3]), float(parts[2]), []))
else:
rotated.append(("line", line))
h = max_z - min_z
s = target_height_mm / h if h > 1e-6 else 1.0
xo, yo, zo = -(min_x+max_x)/2*s, -(min_y+max_y)/2*s, -(min_z*s)
with open(output_path, "w") as f:
for item in rotated:
if item[0] == "v":
_, rx, ry, rz, extra = item
e = " "+" ".join(extra) if extra else ""
f.write(f"v {rx*s+xo:.6f} {ry*s+yo:.6f} {rz*s+zo:.6f}{e}\n")
elif item[0] == "vn":
f.write(f"vn {item[1]:.6f} {item[2]:.6f} {item[3]:.6f}\n")
else:
f.write(item[1])
print(f"OBJ fixed: scaled to {target_height_mm:.0f}mm, Z-up, centered")
fix_obj_for_printing(obj_path, target_height_mm=75.0)
if slicers: open_in_slicer(obj_path, slicers[0]["name"])Multicolor Pipeline
| Step | Action | Credits |
|---|---|---|
| 1 | Generate + texture | 30 |
| 2 | Multi-color processing | 10 |
| 3 | Download 3MF | 0 |
| 4 | Open in multicolor slicer | 0 |
mc_slicers = [s for s in slicers if s["multicolor"]]
if not mc_slicers:
print("WARNING: No multicolor slicer detected. Install: OrcaSlicer, Bambu Studio, etc.")
# --- Generate + texture with target_formats including 3mf ---
preview_id = create_task("/openapi/v2/text-to-3d", {
"mode": "preview", "prompt": "USER_PROMPT", "ai_model": "latest",
# No target_formats needed — 3MF comes from multi-color API
})
poll_task("/openapi/v2/text-to-3d", preview_id)
refine_id = create_task("/openapi/v2/text-to-3d", {
"mode": "refine", "preview_task_id": preview_id, "enable_pbr": True,
})
poll_task("/openapi/v2/text-to-3d", refine_id)
project_dir = get_project_dir(preview_id, "multicolor-print")
# --- Multi-color processing ---
mc_task_id = create_task("/openapi/v1/print/multi-color", {
"input_task_id": refine_id,
"max_colors": 4, # 1-16, ask user
"max_depth": 4, # 3-6, ask user
})
task = poll_task("/openapi/v1/print/multi-color", mc_task_id)
threemf_path = os.path.join(project_dir, "multicolor.3mf")
download(task["model_urls"]["3mf"], threemf_path)
if mc_slicers: open_in_slicer(threemf_path, mc_slicers[0]["name"])Printability Checklist
| Check | Recommendation |
|---|---|
| Wall thickness | Min 1.2mm FDM, 0.8mm resin |
| Overhangs | Keep below 45° or add supports |
| Manifold mesh | Watertight, no holes |
| Minimum detail | 0.4mm FDM, 0.05mm resin |
| Base stability | Flat base or add brim/raft in slicer |
| Floating parts | All parts connected or printed separately |
---
Step 3: Report Results
After task succeeds: 1. Downloaded file paths and sizes 2. Task IDs (for follow-up: refine, rig, retexture) 3. Available formats (list model_urls keys) 4. Credits consumed + current balance 5. Suggested next steps:
- Preview done → "Want to refine (add textures)?"
- Model done → "Want to rig this character?"
- Rigged → "Want to apply a custom animation?"
- Any textured model → "Want to 3D print this? Multicolor printing is available!"
- Any model → "Want to 3D print this?"
---
Error Recovery
| HTTP Status | Meaning | Action |
|---|---|---|
| 401 | Invalid API key | Re-run Step 0; ask user to check key |
| 402 | Insufficient credits | Show balance, link https://www.meshy.ai/pricing |
| 422 | Cannot process | Explain (e.g., non-humanoid for rigging) |
| 429 | Rate limited | Auto-retry after 5s (max 3 times) |
| 5xx | Server error | Auto-retry after 10s (once) |
Task FAILED messages:
"The server is busy..."→ retry with backoff (5s, 10s, 20s)"Internal server error."→ simplify prompt, retry once
---
Known Behaviors & Constraints
- 99% stall: Normal finalization (30–120s). Do NOT interrupt.
- Asset retention: Files deleted after 3 days (non-Enterprise). Download immediately.
- PBR maps: Must set
enable_pbr: trueexplicitly. - Refine: All models support both preview and refine. Preview and refine ai_model should match.
- Rigging: Humanoid bipedal only, polycount ≤ 300,000.
- Printing formats: White model → OBJ with
fix_obj_for_printing(). Multicolor → 3MF from Multi-Color Print API. Always detect slicer first. - Download format: Ask the user which format they need before downloading. GLB (viewing), OBJ (printing), 3MF (multicolor), FBX (games), USDZ (AR). Do NOT download all formats.
- 3MF for multicolor: Multi-Color Print API outputs 3MF directly — no need to request 3MF from generate/refine. For non-print use cases needing 3MF, pass
"3mf"intarget_formats. - Timestamps: All API timestamps are Unix epoch milliseconds.
---
Execution Checklist
- [ ] Ran API key detection (Step 0) — checked env var and
.envonly - [ ] API key verified (never printed in full)
- [ ] Presented cost summary and got user confirmation
- [ ] Wrote complete workflow as single Python script
- [ ] Ran with
python3 -ufor unbuffered output - [ ] Reported file paths, formats, task IDs, and balance
- [ ] Suggested next steps
---
Additional Resources
For the complete API endpoint reference including all parameters, response schemas, and error codes, read reference.md.
Meshy API
Meshy is an AI-powered 3D model generation platform. The Meshy API is a RESTful API that allows you to programmatically generate 3D models, textures, images, rig characters, and animate them.
Base URL: https://api.meshy.ai
Docs: https://docs.meshy.ai
Instructions for Large Language Models
When generating code that integrates with the Meshy API, follow these guidelines:
1. Authentication
All requests require a Bearer token in the Authorization header:
Authorization: Bearer msy_YOUR_API_KEYAPI keys are created at https://www.meshy.ai/settings/api and have the format msy_<random-string>.
2. Asynchronous Task Model
Meshy uses an asynchronous execution model. All generation endpoints return a task ID, not the result directly. You must poll the task status or use SSE streaming to get results.
Correct pattern:
import requests, time, os
headers = {"Authorization": f"Bearer {os.environ['MESHY_API_KEY']}"}
# Step 1: Create a task
response = requests.post(
"https://api.meshy.ai/openapi/v2/text-to-3d",
headers=headers,
json={"mode": "preview", "prompt": "a monster mask"},
)
task_id = response.json()["result"]
# Step 2: Poll until completion
while True:
task = requests.get(
f"https://api.meshy.ai/openapi/v2/text-to-3d/{task_id}",
headers=headers,
).json()
if task["status"] == "SUCCEEDED":
break
if task["status"] == "FAILED":
raise Exception(task["task_error"]["message"])
time.sleep(5)
# Step 3: Download result
model_url = task["model_urls"]["glb"]WRONG pattern (expecting synchronous result):
# WRONG - the POST does not return a model
response = requests.post("https://api.meshy.ai/openapi/v2/text-to-3d", ...)
model = response.json()["model_urls"] # WRONG3. SSE Streaming (Alternative to Polling)
All task endpoints support Server-Sent Events streaming at /<endpoint>/:id/stream:
import requests, json
headers = {
"Authorization": f"Bearer {API_KEY}",
"Accept": "text/event-stream"
}
response = requests.get(
f"https://api.meshy.ai/openapi/v2/text-to-3d/{task_id}/stream",
headers=headers,
stream=True
)
for line in response.iter_lines():
if line and line.startswith(b"data:"):
data = json.loads(line.decode("utf-8")[5:])
print(data["status"], data.get("progress"))
if data["status"] in ["SUCCEEDED", "FAILED", "CANCELED"]:
break
response.close()4. Task Statuses
All tasks follow the same lifecycle: PENDING -> IN_PROGRESS -> SUCCEEDED | FAILED | CANCELED
5. Timestamps
All timestamps in the API are Unix epoch milliseconds (not seconds). For example, 1693569600000 represents September 1, 2023 12:00:00 PM UTC.
6. Model Output Formats
3D model outputs are available in multiple formats: GLB, FBX, OBJ, USDZ, STL (via Remesh), 3MF. Access them via model_urls.glb, model_urls.fbx, model_urls["3mf"], etc. Not all formats are always available; omitted properties mean that format was not generated. Ask the user which format they need before downloading — do not download all formats.
IMPORTANT: 3MF is NOT included by default. To receive a 3MF file, you MUST explicitly include "3mf" in the target_formats parameter when creating the task (e.g. "target_formats": ["glb", "3mf"]). Without this, the default output includes GLB, OBJ, FBX, STL, USDZ but not 3MF. The Multi-Color Print API always outputs 3MF.
All generation endpoints (Text to 3D, Image to 3D, Multi-Image to 3D, Remesh, Retexture) support target_formats. Specifying only the formats you need can reduce task completion time.
7. Asset Retention
Generated assets are retained for a maximum of 3 days for non-Enterprise customers. Download and store models locally if you need them longer.
8. Rate Limits
| Tier | Requests/Second | Queue Tasks | Priority |
|---|---|---|---|
| Pro | 20 | 10 | Default |
| Studio | 20 | 20 | Higher |
| Enterprise | 100 | 50+ | Highest |
Exceeding limits returns 429 Too Many Requests.
9. Choosing the Right AI Model
- Use
"latest"or"meshy-6"for the best quality (default). - Use
"meshy-5"for the previous generation model. "latest"always resolves to the newest model (currently Meshy 6).
10. Common Mistakes to Avoid
- Don't call CORS-restricted endpoints from browser JavaScript. The API blocks CORS requests. Use a server-side proxy.
- Don't forget `enable_pbr: true` if you need metallic/roughness/normal maps.
- Don't set both `texture_prompt` and `texture_image_url` — if both are provided,
texture_prompttakes precedence. - Don't assume model format availability. Check that the URL key exists in
model_urlsbefore downloading.
---
Complete Code Example: Text to 3D (Preview + Refine)
import requests, os, time
headers = {"Authorization": f"Bearer {os.environ['MESHY_API_KEY']}"}
# 1. Create preview task
preview_resp = requests.post(
"https://api.meshy.ai/openapi/v2/text-to-3d",
headers=headers,
json={
"mode": "preview",
"prompt": "a monster mask",
"should_remesh": True,
},
)
preview_resp.raise_for_status()
preview_task_id = preview_resp.json()["result"]
# 2. Poll preview task
while True:
task = requests.get(
f"https://api.meshy.ai/openapi/v2/text-to-3d/{preview_task_id}",
headers=headers,
).json()
if task["status"] == "SUCCEEDED":
break
if task["status"] == "FAILED":
raise Exception(task["task_error"]["message"])
time.sleep(5)
# 3. Download preview model
with open("preview_model.glb", "wb") as f:
f.write(requests.get(task["model_urls"]["glb"]).content)
# 4. Create refine task (texturing)
refine_resp = requests.post(
"https://api.meshy.ai/openapi/v2/text-to-3d",
headers=headers,
json={
"mode": "refine",
"preview_task_id": preview_task_id,
"enable_pbr": True,
},
)
refine_resp.raise_for_status()
refine_task_id = refine_resp.json()["result"]
# 5. Poll refine task
while True:
task = requests.get(
f"https://api.meshy.ai/openapi/v2/text-to-3d/{refine_task_id}",
headers=headers,
).json()
if task["status"] == "SUCCEEDED":
break
if task["status"] == "FAILED":
raise Exception(task["task_error"]["message"])
time.sleep(5)
# 6. Download refined (textured) model
with open("refined_model.glb", "wb") as f:
f.write(requests.get(task["model_urls"]["glb"]).content)Complete Code Example: Image to 3D
import requests, os, time
headers = {"Authorization": f"Bearer {os.environ['MESHY_API_KEY']}"}
response = requests.post(
"https://api.meshy.ai/openapi/v1/image-to-3d",
headers=headers,
json={
"image_url": "https://example.com/photo.jpg",
"should_texture": True,
"enable_pbr": True,
},
)
response.raise_for_status()
task_id = response.json()["result"]
while True:
task = requests.get(
f"https://api.meshy.ai/openapi/v1/image-to-3d/{task_id}",
headers=headers,
).json()
if task["status"] == "SUCCEEDED":
break
if task["status"] == "FAILED":
raise Exception(task["task_error"]["message"])
time.sleep(5)
with open("model.glb", "wb") as f:
f.write(requests.get(task["model_urls"]["glb"]).content)---
API Endpoints Reference
Text to 3D API
The Text to 3D workflow has two stages: preview (mesh generation) and refine (texture generation).
POST /openapi/v2/text-to-3d — Create Preview Task
Creates a preview (mesh-only) 3D model from a text prompt.
Required parameters:
mode(string): Must be"preview".prompt(string): Description of the 3D model. Max 600 characters.
Optional parameters:
model_type(string):"standard"(default) or"lowpoly". When"lowpoly",ai_model,topology,target_polycount,should_remeshare ignored.ai_model(string):"meshy-5","meshy-6", or"latest"(default, resolves to Meshy 6).topology(string):"quad"or"triangle"(default).target_polycount(integer): 100–300,000. Default 30,000.should_remesh(boolean): Defaultfalsefor Meshy 6,truefor others.symmetry_mode(string):"off","auto"(default), or"on".pose_mode(string):"a-pose","t-pose", or""(default).moderation(boolean): Screen input for harmful content. Defaultfalse.target_formats(string[]): Output formats:"glb","obj","fbx","stl","usdz","3mf". Default: all except 3mf. 3mf must be explicitly included.auto_size(boolean): Use AI to auto-estimate real-world height. Defaultfalse.origin_at(string):"bottom"or"center". Default"bottom"when auto_size is true.
Cost: 20 credits (Meshy-6/lowpoly), 5 credits (other models).
Response: {"result": "<task_id>"}
POST /openapi/v2/text-to-3d — Create Refine Task
Textures a previously generated preview model.
Required parameters:
mode(string): Must be"refine".preview_task_id(string): ID of a succeeded preview task.
Optional parameters:
enable_pbr(boolean): Generate metallic/roughness/normal maps. Defaultfalse.texture_prompt(string): Additional text to guide texturing. Max 600 characters.texture_image_url(string): Image URL or data URI to guide texturing.ai_model(string):"meshy-5","meshy-6", or"latest"(default, resolves to Meshy 6).remove_lighting(boolean): Removes highlights and shadows from the base color texture. Defaulttrue. Meshy-6/latest only.moderation(boolean): Defaultfalse.target_formats(string[]): Output formats:"glb","obj","fbx","stl","usdz","3mf". Default: all except 3mf. 3mf must be explicitly included.auto_size(boolean): Use AI to auto-estimate real-world height. Defaultfalse.origin_at(string):"bottom"or"center". Default"bottom"when auto_size is true.
Cost: 10 credits.
Response: {"result": "<task_id>"}
GET /openapi/v2/text-to-3d/:id — Retrieve Task
Returns the full task object including status, progress, model_urls, texture_urls.
DELETE /openapi/v2/text-to-3d/:id — Delete Task
Permanently deletes a task and all associated data.
GET /openapi/v2/text-to-3d — List Tasks
Query params: page_num (default 1), page_size (default 10, max 50), sort_by (+created_at or -created_at).
GET /openapi/v2/text-to-3d/:id/stream — Stream Task
Server-Sent Events stream for real-time task progress updates.
Text to 3D Task Object
{
"id": "018a210d-8ba4-705c-b111-1f1776f7f578",
"type": "text-to-3d-preview",
"model_urls": {
"glb": "https://assets.meshy.ai/.../model.glb?Expires=...",
"fbx": "https://assets.meshy.ai/.../model.fbx?Expires=...",
"obj": "https://assets.meshy.ai/.../model.obj?Expires=...",
"usdz": "https://assets.meshy.ai/.../model.usdz?Expires=..."
},
"prompt": "a monster mask",
"thumbnail_url": "https://assets.meshy.ai/.../preview.png?Expires=...",
"progress": 100,
"status": "SUCCEEDED",
"created_at": 1692771650657,
"started_at": 1692771667037,
"finished_at": 1692771669037,
"texture_urls": [
{
"base_color": "https://assets.meshy.ai/.../texture_0.png?Expires=...",
"metallic": "https://assets.meshy.ai/.../texture_0_metallic.png?Expires=...",
"normal": "https://assets.meshy.ai/.../texture_0_normal.png?Expires=...",
"roughness": "https://assets.meshy.ai/.../texture_0_roughness.png?Expires=..."
}
],
"preceding_tasks": 0,
"task_error": {"message": ""}
}---
Image to 3D API
POST /openapi/v1/image-to-3d — Create Task
Generates a 3D model from a single image.
Required parameters:
image_url(string): Publicly accessible URL or base64 data URI (.jpg, .jpeg, .png).
Optional parameters:
model_type(string):"standard"(default) or"lowpoly".ai_model(string):"meshy-5","meshy-6", or"latest"(default).topology(string):"quad"or"triangle"(default).target_polycount(integer): 100–300,000. Default 30,000.should_remesh(boolean): Defaultfalsefor Meshy 6,truefor others.save_pre_remeshed_model(boolean): Store GLB before remeshing. Defaultfalse.should_texture(boolean): Generate textures. Defaulttrue. Without texture: 20 credits (Meshy-6) / 5 credits (others). With texture: +10 credits.enable_pbr(boolean): PBR maps. Defaultfalse.symmetry_mode(string):"off","auto"(default),"on".pose_mode(string):"a-pose","t-pose", or""(default).texture_prompt(string): Text to guide texturing. Max 600 characters.texture_image_url(string): Image to guide texturing.image_enhancement(boolean): Optimize input image. Defaulttrue. Meshy-6/latest only.remove_lighting(boolean): Removes highlights and shadows from the base color texture for cleaner results under custom lighting. Defaulttrue. Meshy-6/latest only.moderation(boolean): Defaultfalse.target_formats(string[]): Output formats:"glb","obj","fbx","stl","usdz","3mf". Default: all except 3mf. 3mf must be explicitly included.auto_size(boolean): Use AI to auto-estimate real-world height. Defaultfalse.origin_at(string):"bottom"or"center". Default"bottom"when auto_size is true.
Response: {"result": "<task_id>"}
GET /openapi/v1/image-to-3d/:id — Retrieve Task
DELETE /openapi/v1/image-to-3d/:id — Delete Task
GET /openapi/v1/image-to-3d — List Tasks
GET /openapi/v1/image-to-3d/:id/stream — Stream Task
---
Multi-Image to 3D API
POST /openapi/v1/multi-image-to-3d — Create Task
Generates a 3D model from 1–4 images of the same object from different angles.
Required parameters:
image_urls(array): 1–4 images as URLs or data URIs.
Optional parameters: Same as Image to 3D (except image_url → image_urls).
Response: {"result": "<task_id>"}
GET /openapi/v1/multi-image-to-3d/:id — Retrieve Task
DELETE /openapi/v1/multi-image-to-3d/:id — Delete Task
GET /openapi/v1/multi-image-to-3d — List Tasks
GET /openapi/v1/multi-image-to-3d/:id/stream — Stream Task
---
Remesh API
Remesh and export existing 3D models into various formats.
POST /openapi/v1/remesh — Create Task
Required (one of):
input_task_id(string): ID of a succeeded Text to 3D, Image to 3D, or Retexture task.model_url(string): URL or data URI of a 3D model (.glb, .gltf, .obj, .fbx, .stl).
If both are provided, input_task_id takes precedence.
Optional parameters:
target_formats(array): Formats to export. Values:"glb","fbx","obj","usdz","blend","stl","3mf". Default["glb"]. 3mf must be explicitly included.topology(string):"quad"or"triangle"(default).target_polycount(integer): 100–300,000. Default 30,000.resize_height(number): Height in meters. Default 0 (no resize). Mutually exclusive withauto_size.auto_size(boolean): Use AI to auto-estimate real-world height. Mutually exclusive withresize_height. Defaultfalse.origin_at(string):"bottom"or"center". Default"bottom"when auto_size is true.convert_format_only(boolean): Only convert format, skip remeshing. Defaultfalse.
Cost: 5 credits.
Response: {"result": "<task_id>"}
GET /openapi/v1/remesh/:id — Retrieve Task
DELETE /openapi/v1/remesh/:id — Delete Task
GET /openapi/v1/remesh — List Tasks
GET /openapi/v1/remesh/:id/stream — Stream Task
---
Retexture API
Apply new AI-generated textures to existing 3D models.
Alias note: The historical "text-to-texture" feature has been renamed to retexture. The public docs URL/api/text-to-textureredirects to/api/retexture, and there is no separate/openapi/v1/text-to-textureendpoint — use/openapi/v1/retexturefor both text-style-prompt and image-style-url retexturing.
POST /openapi/v1/retexture — Create Task
Required (one of each):
input_task_idormodel_url: The model to retexture.text_style_promptorimage_style_url: The style to apply.
Optional parameters:
ai_model(string):"meshy-5","meshy-6", or"latest"(default, resolves to Meshy 6).enable_original_uv(boolean): Preserve original UV mapping. Defaulttrue.enable_pbr(boolean): PBR maps. Defaultfalse.remove_lighting(boolean): Removes highlights and shadows from the base color texture. Defaulttrue. Meshy-6/latest only.target_formats(string[]): Output formats:"glb","obj","fbx","stl","usdz","3mf". Default: all except 3mf. 3mf must be explicitly included.
Note: image_style_url takes precedence if both text_style_prompt and image_style_url are provided.
Cost: 10 credits.
Response: {"result": "<task_id>"}
GET /openapi/v1/retexture/:id — Retrieve Task
DELETE /openapi/v1/retexture/:id — Delete Task
GET /openapi/v1/retexture — List Tasks
GET /openapi/v1/retexture/:id/stream — Stream Task
---
Analyze Printability API
FDM printability analysis. Reports watertightness, volume, holes, non-manifold edges, degenerate faces. Cost: FREE (0 credits).
POST /openapi/v1/print/analyze — Create Task
Provide exactly one of:
input_task_id(string): A SUCCEEDED task you own (image-to-3d, multi-image-to-3d, text-to-3d, remesh, retexture). MUST use Meshy 6 or any Preview model.model_url(string): Public URL of a 3D model. Supported:.glb,.gltf,.obj,.fbx,.stl. Max 100 MB.
Response: {"result": "<task_id>"}
GET /openapi/v1/print/analyze/:id — Retrieve Task
Once SUCCEEDED, the task object's printability field reports status (healthy/warning/error/unknown), issue_count, and metrics (is_watertight, volume, non_manifold_edges, degenerate_faces, holes). consumed_credits: 0.
DELETE /openapi/v1/print/analyze/:id — Delete Task
GET /openapi/v1/print/analyze — List Tasks
GET /openapi/v1/print/analyze/:id/stream — Stream Task (SSE)
---
Repair Printability API
Repair non-manifold edges, degenerate faces, holes, and ensure watertightness. Cost: 10 credits.
POST /openapi/v1/print/repair — Create Task
Provide exactly one of:
input_task_id(string): A SUCCEEDED task with a GLB asset. Output is GLB.model_url(string): Public URL of.glb/.stl/.obj. Max 100 MB. Output format matches input extension.
Response: {"result": "<task_id>"}
GET /openapi/v1/print/repair/:id — Retrieve Task
model_urls contains the repaired model in the same format as the input; only the matching field is populated. texture_urls: [] (geometry-only repair). consumed_credits: 10.
DELETE /openapi/v1/print/repair/:id — Delete Task
GET /openapi/v1/print/repair — List Tasks
GET /openapi/v1/print/repair/:id/stream — Stream Task (SSE)
---
Multi-Color Print API
Process a textured 3D model for multi-color 3D printing. Segments the model's texture into discrete color regions and outputs a 3MF file. Cost: 10 credits.
POST /openapi/v1/print/multi-color — Create Task
Provide exactly one of:
input_task_id(string): ID of a completed task with textures (Text to 3D refine, Image to 3D with texture, or Retexture).model_url(string): Public URL of a textured.glbor.fbxmodel.
Optional parameters:
max_colors(integer, 1-16, default 4): Maximum number of colors for segmentation.max_depth(integer, 3-6, default 4): Color segmentation depth. Higher values produce finer color boundaries.
Response: {"result": "<task_id>"}
Example:
task_id = create_task("/openapi/v1/print/multi-color", {
"input_task_id": "textured-task-uuid",
"max_colors": 4,
"max_depth": 4,
})GET /openapi/v1/print/multi-color/:id — Retrieve Task
Returns the task object including status, progress, model_urls. Note: response type field is "print-multi-color".
Completed task `model_urls`:
{
"3mf": "https://assets.meshy.ai/.../model.3mf?Expires=..."
}GET /openapi/v1/print/multi-color/:id/stream — Stream Task (SSE)
Server-Sent Events stream. Events include: status, progress, model_urls (contains {"3mf": "https://..."}), task_error.
---
Auto-Rigging API
Create an internal skeleton and bind mesh to it for animation.
Currently works best with standard humanoid (bipedal) characters with clearly defined limbs.
POST /openapi/v1/rigging — Create Task
Required (one of):
input_task_id(string): ID of a succeeded task.model_url(string): URL or data URI of a GLB file.
Optional parameters:
height_meters(number): Character height in meters. Default 1.7.texture_image_url(string): UV-unwrapped base color texture (.png).
Cost: 5 credits.
Response: {"result": "<task_id>"}
Succeeded result includes:
rigged_character_glb_url,rigged_character_fbx_urlbasic_animations.walking_glb_url,walking_fbx_url,walking_armature_glb_urlbasic_animations.running_glb_url,running_fbx_url,running_armature_glb_url
GET /openapi/v1/rigging/:id — Retrieve Task
DELETE /openapi/v1/rigging/:id — Delete Task
GET /openapi/v1/rigging/:id/stream — Stream Task
---
Animation API
Apply animations to rigged characters.
POST /openapi/v1/animations — Create Task
Required parameters:
rig_task_id(string): ID of a succeeded rigging task.action_id(integer): Animation action ID from the Animation Library.
Optional parameters:
post_process(object):operation_type(string):"change_fps","fbx2usdz", or"extract_armature".fps(integer): 24, 25, 30, or 60. Only forchange_fps.
Cost: 3 credits.
Response: {"result": "<task_id>"}
Succeeded result includes:
animation_glb_url,animation_fbx_urlprocessed_usdz_url,processed_armature_fbx_url,processed_animation_fps_fbx_url
GET /openapi/v1/animations/:id — Retrieve Task
DELETE /openapi/v1/animations/:id — Delete Task
GET /openapi/v1/animations/:id/stream — Stream Task
---
Text to Image API
POST /openapi/v1/text-to-image — Create Task
Required parameters:
ai_model(string):"nano-banana"or"nano-banana-pro".prompt(string): Text description of the image.
Optional parameters:
generate_multi_view(boolean): Multi-angle views. Defaultfalse. Cannot be used withaspect_ratio.pose_mode(string):"a-pose"or"t-pose".aspect_ratio(string):"1:1"(default),"16:9","9:16","4:3","3:4".
Cost: 3 credits (nano-banana), 9 credits (nano-banana-pro).
Response: {"result": "<task_id>"}
GET /openapi/v1/text-to-image/:id — Retrieve Task
DELETE /openapi/v1/text-to-image/:id — Delete Task
GET /openapi/v1/text-to-image — List Tasks
GET /openapi/v1/text-to-image/:id/stream — Stream Task
---
Image to Image API
POST /openapi/v1/image-to-image — Create Task
Required parameters:
ai_model(string):"nano-banana"or"nano-banana-pro".prompt(string): Text description of the transformation.reference_image_urls(array): 1–5 reference images as URLs or data URIs.
Optional parameters:
generate_multi_view(boolean): Defaultfalse.
Cost: 3 credits (nano-banana), 9 credits (nano-banana-pro).
Response: {"result": "<task_id>"}
GET /openapi/v1/image-to-image/:id — Retrieve Task
DELETE /openapi/v1/image-to-image/:id — Delete Task
GET /openapi/v1/image-to-image — List Tasks
GET /openapi/v1/image-to-image/:id/stream — Stream Task
---
Balance API
GET /openapi/v1/balance — Get Balance
Returns the current credit balance.
Response: {"balance": 1000}
---
Enterprise API
GET /openapi/v1/showcases — List Showcases
Search and download community showcase models. Enterprise tier only.
Optional parameters:
page_size(integer): 1–10. Default 3.sort_by(string):"+created_at","-created_at","+updated_at","-updated_at","+downloads","-downloads".search(string): Text search in model names.format(string):"glb"(default),"fbx","obj","usdz".showcase_type(string):"all"(default),"animated","static".
Cost: 1 credit per request.
---
Webhooks
Configure webhooks at https://www.meshy.ai/settings/api to receive task status updates via HTTP POST. Max 5 active webhooks per account. HTTPS only.
Your server must respond with HTTP status < 400. Consecutive failures may auto-disable the webhook.
Webhook payloads contain the full task object in JSON format matching the corresponding API's task object schema.
---
Pricing Summary
| API | Cost |
|---|---|
| Text to 3D Preview (Meshy-6/lowpoly) | 20 credits |
| Text to 3D Preview (other models) | 5 credits |
| Text to 3D Refine | 10 credits |
| Image to 3D (Meshy-6, no texture) | 20 credits |
| Image to 3D (Meshy-6, with texture) | 30 credits |
| Image to 3D (other, no texture) | 5 credits |
| Image to 3D (other, with texture) | 15 credits |
| Multi-Image to 3D (Meshy-6, no texture) | 20 credits |
| Multi-Image to 3D (Meshy-6, with texture) | 30 credits |
| Multi-Image to 3D (other, no texture) | 5 credits |
| Multi-Image to 3D (other, with texture) | 15 credits |
| Retexture | 10 credits |
| Remesh | 5 credits |
| Multi-Color Print | 10 credits |
| Analyze Printability | 0 (free) |
| Repair Printability | 10 credits |
| Auto-Rigging | 5 credits |
| Animation | 3 credits |
| Text to Image (nano-banana) | 3 credits |
| Text to Image (nano-banana-pro) | 9 credits |
| Image to Image (nano-banana) | 3 credits |
| Image to Image (nano-banana-pro) | 9 credits |
---
Error Handling
HTTP Status Codes
200 OK: Success.202 Accepted: Task created, processing not yet complete.400 Bad Request: Missing or invalid parameter.401 Unauthorized: Invalid API key.402 Payment Required: Insufficient credits.403 Forbidden: CORS or permission issue.404 Not Found: Resource not found.422 Unprocessable Entity: Valid request but cannot process (e.g., non-humanoid model for rigging).429 Too Many Requests: Rate limit exceeded.5xx: Server error.
Error Response Format
{"message": "Invalid model file extension: .3dm"}Task Failure
When status is "FAILED", check task_error.message:
"The server is busy. Please try again later."— Timeout or server overload. Retry with exponential backoff."Internal server error."— Processing failure. Verify inputs and retry.
Related skills
How it compares
Use meshy-3d-agent for prompt-driven 3D meshes rather than 2D image generation or manual Blender modeling skills.
FAQ
What assets does meshy-3d-agent create?
meshy-3d-agent creates production-ready 3D models, textures, and meshes from text or image prompts. Output is intended for game engines, WebGL experiences, and other interactive 3D pipelines inside a coding workspace.
How many installs does meshy-3d-agent have?
meshy-3d-agent shows 1 install and rank 6109 on skills.sh in meshy-dev/meshy-3d-agent listings. The skill targets developers integrating prompt-driven 3D asset generation into agent workflows.