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Meshy 3d Generation

  • 1k installs
  • 65 repo stars
  • Updated July 31, 2026
  • meshy-dev/meshy-3d-agent

Meshy 3D Generation is an Agent Skill that generates 3D models, textures, rigged characters, and animations from text or image prompts via the Meshy AI API for developers who need programmatic 3D asset creation inside co

About

Meshy 3D Generation is an MIT-licensed Agent Skill (version 1.0.0) that lets Claude Code, Cursor, and other Agent Skills-compatible tools create 3D assets through direct Meshy AI API HTTP calls. The skill covers API key detection, setup, and full workflows for text-to-3D, image-to-3D, texturing, rigging, and animation generation using Python 3 with the requests package. Developers reach for Meshy 3D Generation when a game, AR/VR, ecommerce, or agent project needs custom 3D models without opening Blender or a separate modeling pipeline. Allowed tools include Bash, Read, Write, Glob, and Grep, so agents can scaffold scripts, store outputs, and chain generation steps in the repo.

  • Complete Meshy AI API lifecycle: setup, task creation, polling, download and multi-step chaining
  • Automatic API key detection and environment configuration
  • Supports text-to-3D, image-to-3D, texturing, rigging and character animation
  • Direct HTTP calls with full endpoint coverage and error handling
  • Dedicated routing: redirects all 3D printing workflows to meshy-3d-printing skill

Meshy 3d Generation by the numbers

  • 1,033 all-time installs (skills.sh)
  • +98 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #218 of 1,335 Generative Media skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/meshy-dev/meshy-3d-agent --skill meshy-3d-generation

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Installs1k
repo stars65
Last updatedJuly 31, 2026
Repositorymeshy-dev/meshy-3d-agent

How do you generate rigged 3D models from prompts via API?

Generate 3D models, textures, rigged characters and animations directly from text or image prompts via the Meshy AI API.

Who is it for?

Game, AR/VR, and 3D web developers who want agent-driven asset pipelines tied to the Meshy AI API instead of manual DCC tooling.

Skip if: Developers who only need 2D images, lack a Meshy API key, or require offline proprietary mesh editing without cloud generation.

When should I use this skill?

The user asks to create 3D models, convert text or images to 3D, texture models, rig or animate characters, or interact with the Meshy API.

What you get

Textured 3D models, rigged characters, animation files, and Python scripts calling the Meshy AI API with configured credentials.

  • 3D model files
  • rigged character assets
  • Python API integration scripts

By the numbers

  • Ships as MIT-licensed Agent Skill version 1.0.0
  • Requires Python 3 with the requests package

Files

SKILL.mdMarkdownGitHub ↗

Meshy 3D Generation

Directly communicate with the Meshy AI API to generate 3D assets. This skill handles the complete lifecycle: environment setup, API key detection, task creation, polling, downloading, and chaining multi-step pipelines.

For full endpoint reference (all parameters, response schemas, error codes), read reference.md.

---

IMPORTANT: 3D Printing → Use meshy-3d-printing Skill

If the user's request involves 3D printing (keywords: print, 3d print, slicer, slice, bambu, orca, prusa, cura, multicolor, 3mf, figurine, miniature, statue, physical model), use the `meshy-3d-printing` skill instead of this one for the entire workflow. The printing skill handles generation with correct print-optimized parameters (e.g. target_formats with "3mf" for multicolor), slicer detection, coordinate conversion, and slicer launch — all in one pipeline.

This skill's create_task/poll_task/download template functions are reused by the printing skill, but the workflow orchestration (what to generate, which formats, what to do after) must come from the printing skill when printing is involved.

Do NOT generate a model with this skill and then hand off to the printing skill — the printing skill needs to control parameters from the start (e.g. target_formats, should_texture).

---

IMPORTANT: First-Use Session Notice

When this skill is first activated in a session, inform the user:

All generated files will be saved to meshy_output/ in the current working directory. Each project gets its own folder ({YYYYMMDD_HHmmss}_{prompt}_{id}/) with model files, textures, thumbnails, and metadata. History is tracked in meshy_output/history.json.

This only needs to be said once per session, at the beginning.

IMPORTANT: File Organization

All downloaded files MUST go into a structured meshy_output/ directory in the current working directory. Do NOT scatter files randomly.

  • Each project gets its own folder: meshy_output/{YYYYMMDD_HHmmss}_{prompt_slug}_{task_id_prefix}/
  • For chained tasks (preview → refine → rig), reuse the same project_dir
  • Track tasks in metadata.json per project, and global history.json
  • Auto-download thumbnails alongside models

The Reusable Script Template below includes get_project_dir(), record_task(), and save_thumbnail() helpers.

---

IMPORTANT: Shell Command Rules

Use only standard POSIX tools in shell commands. Do NOT use rg (ripgrep), fd, or other non-standard CLI tools — they may not be installed. Use these standard alternatives instead:

Do NOT useUse instead
rggrep
fdfind
batcat
exa / ezals

---

IMPORTANT: Run Long Tasks Properly

Meshy generation tasks take 1–5 minutes. When running Python scripts that poll for completion:

  • Write the entire create → poll → download flow as ONE Python script and execute it in a single Bash call. Do NOT split into multiple commands. This keeps the API key, task IDs, and session in one process context.
  • Use python3 -u script.py (unbuffered) so progress output is visible in real time.
  • Be patient with long-running scripts — do NOT interrupt or kill them prematurely. Tasks at 99% for 30–120s is normal finalization, not a failure.

---

Step 0: Environment Detection (ALWAYS RUN FIRST)

Before any API call, detect whether the environment is ready:

echo "=== Meshy API Key Detection ==="

# 1. Check current env var
if [ -n "$MESHY_API_KEY" ]; then
  echo "ENV_VAR: FOUND (${MESHY_API_KEY:0:8}...)"
else
  echo "ENV_VAR: NOT_FOUND"
fi

# 2. Check .env files in workspace
for f in .env .env.local; do
  if [ -f "$f" ] && grep -q "MESHY_API_KEY" "$f" 2>/dev/null; then
    echo "DOTENV($f): FOUND"
    export $(grep "MESHY_API_KEY" "$f" | head -1)
  fi
done

# 3. Check shell profiles
for f in ~/.zshrc ~/.bashrc ~/.bash_profile ~/.profile; do
  if [ -f "$f" ] && grep -q "MESHY_API_KEY" "$f" 2>/dev/null; then
    echo "SHELL_PROFILE: FOUND in $f"
  fi
done

# 4. Final status
if [ -n "$MESHY_API_KEY" ]; then
  echo "READY: key=${MESHY_API_KEY:0:12}..."
else
  echo "READY: NO_KEY_FOUND"
fi

# 5. Python requests check
python3 -c "import requests; print('PYTHON_REQUESTS: OK')" 2>/dev/null || echo "PYTHON_REQUESTS: MISSING (run: pip install requests)"

echo "=== Detection Complete ==="

Decision After Detection

  • Key found → Proceed to Step 1.
  • Key NOT found → Go to Step 0a.
  • Python requests missing → Run pip install requests.

Step 0a: API Key Setup (Only If No Key Found)

Tell the user:

To use the Meshy API, you need an API key. Here's how to get one:

>

1. Go to https://www.meshy.ai/settings/api
2. Click "Create API Key", give it a name, and copy the key (it starts with msy_)
3. The key is only shown once — save it somewhere safe

>

Note: API access requires a Pro plan or above. Free-tier accounts cannot create API keys. If you see "Please upgrade to a premium plan to create API tasks", you'll need to upgrade at https://www.meshy.ai/pricing first.

Once the user provides their key, set it and verify:

macOS (zsh):

export MESHY_API_KEY="msy_PASTE_KEY_HERE"

# Verify
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
  -H "Authorization: Bearer $MESHY_API_KEY" \
  https://api.meshy.ai/openapi/v1/balance)

if [ "$STATUS" = "200" ]; then
  BALANCE=$(curl -s -H "Authorization: Bearer $MESHY_API_KEY" https://api.meshy.ai/openapi/v1/balance)
  echo "Key valid. $BALANCE"
  echo 'export MESHY_API_KEY="msy_PASTE_KEY_HERE"' >> ~/.zshrc
  echo "Persisted to ~/.zshrc"
else
  echo "Key invalid (HTTP $STATUS). Check the key and try again."
fi

Linux (bash):

export MESHY_API_KEY="msy_PASTE_KEY_HERE"

# Verify (same as above), then persist to ~/.bashrc
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
  -H "Authorization: Bearer $MESHY_API_KEY" \
  https://api.meshy.ai/openapi/v1/balance)

if [ "$STATUS" = "200" ]; then
  BALANCE=$(curl -s -H "Authorization: Bearer $MESHY_API_KEY" https://api.meshy.ai/openapi/v1/balance)
  echo "Key valid. $BALANCE"
  echo 'export MESHY_API_KEY="msy_PASTE_KEY_HERE"' >> ~/.bashrc
  echo "Persisted to ~/.bashrc"
else
  echo "Key invalid (HTTP $STATUS). Check the key and try again."
fi

Windows (PowerShell):

$env:MESHY_API_KEY = "msy_PASTE_KEY_HERE"

# Verify
$status = (Invoke-WebRequest -Uri "https://api.meshy.ai/openapi/v1/balance" -Headers @{Authorization="Bearer $env:MESHY_API_KEY"} -UseBasicParsing).StatusCode
if ($status -eq 200) {
    Write-Host "Key valid."
    # Persist permanently
    [System.Environment]::SetEnvironmentVariable("MESHY_API_KEY", $env:MESHY_API_KEY, "User")
    Write-Host "Persisted to user environment variables. Restart terminal to take effect."
} else {
    Write-Host "Key invalid (HTTP $status). Check the key and try again."
}

Alternative (all platforms): Create a .env file in your project root:

MESHY_API_KEY=msy_PASTE_KEY_HERE

---

Step 1: Confirm Plan With User Before Spending Credits

CRITICAL: Before creating any task, present the user with a summary and get confirmation:

I'll generate a 3D model of "<prompt>" using the following plan:

  1. Preview (mesh generation) — 5-20 credits (meshy-6/lowpoly: 20, others: 5)
  2. Refine (texturing with PBR) — 10 credits
  3. Download as .glb

  Total cost: 30 credits
  Current balance: <N> credits

  Shall I proceed?

For multi-step pipelines (e.g., text-to-3d → rig → animate), present the FULL pipeline cost upfront:

StepAPICredits
PreviewText to 3D20
RefineText to 3D10
RigAuto-Rigging5
Total35
Note: Rigging automatically includes basic walking + running animations for free (in result.basic_animations). Only add Animate (3 credits) if the user needs a custom animation beyond walking/running.

Wait for user confirmation before executing.

Intent → API Mapping

User wants to...APIEndpointCredits
3D model from textText to 3DPOST /openapi/v2/text-to-3d5–20 (preview) + 10 (refine)
3D model from one imageImage to 3DPOST /openapi/v1/image-to-3d5–30
3D model from multiple imagesMulti-Image to 3DPOST /openapi/v1/multi-image-to-3d5–30
New textures on existing modelRetexturePOST /openapi/v1/retexture10
Change mesh format/topologyRemeshPOST /openapi/v1/remesh5
Add skeleton to characterAuto-RiggingPOST /openapi/v1/rigging5 (includes walking + running)
Animate a rigged character (custom)AnimationPOST /openapi/v1/animations3
2D image from text (recommended pre-step before image-to-3d)Text to ImagePOST /openapi/v1/text-to-image3–9
Optimize/edit a 2D image (recommended pre-step before image-to-3d)Image to ImagePOST /openapi/v1/image-to-image3–9
Check FDM printability (watertight / non-manifold edges / holes)Analyze PrintabilityPOST /openapi/v1/print/analyze0 (free)
Repair non-manifold/degenerate-face/hole topologyRepair PrintabilityPOST /openapi/v1/print/repair10
Multi-color 3D printMulti-Color PrintPOST /openapi/v1/print/multi-color10
Check credit balanceBalanceGET /openapi/v1/balance0

---

Step 2: Execute the Workflow

CRITICAL: Async Task Model

All generation endpoints return {"result": "<task_id>"}, NOT the model. You MUST poll.

NEVER read model_urls from the POST response.

Reusable Script Template

Use this as the base for ALL generation workflows:

#!/usr/bin/env python3
"""Meshy API task runner. Handles create → poll → download."""
import requests, time, os, sys

API_KEY = os.environ.get("MESHY_API_KEY", "")
if not API_KEY:
    sys.exit("ERROR: MESHY_API_KEY not set")

BASE = "https://api.meshy.ai"
HEADERS = {"Authorization": f"Bearer {API_KEY}"}
SESSION = requests.Session()
SESSION.trust_env = False  # bypass any system proxy settings

def create_task(endpoint, payload):
    resp = SESSION.post(f"{BASE}{endpoint}", headers=HEADERS, json=payload, timeout=30)
    if resp.status_code == 401:
        sys.exit("ERROR: Invalid API key (401)")
    if resp.status_code == 402:
        try:
            bal = SESSION.get(f"{BASE}/openapi/v1/balance", headers=HEADERS, timeout=10)
            balance = bal.json().get("balance", "unknown")
            sys.exit(f"ERROR: Insufficient credits (402). Current balance: {balance}. Top up at https://www.meshy.ai/pricing")
        except Exception:
            sys.exit("ERROR: Insufficient credits (402). Check balance at https://www.meshy.ai/pricing")
    if resp.status_code == 429:
        sys.exit("ERROR: Rate limited (429). Wait and retry.")
    resp.raise_for_status()
    task_id = resp.json()["result"]
    print(f"TASK_CREATED: {task_id}")
    return task_id

def poll_task(endpoint, task_id, timeout=300):
    """Poll task with exponential backoff (5s→30s, fixed 15s at 95%+)."""
    elapsed = 0
    delay = 5            # Initial delay: 5s
    max_delay = 30       # Cap: 30s
    backoff = 1.5        # Backoff multiplier
    finalize_delay = 15  # Fixed delay during finalization (95%+)
    poll_count = 0
    while elapsed < timeout:
        poll_count += 1
        resp = SESSION.get(f"{BASE}{endpoint}/{task_id}", headers=HEADERS, timeout=30)
        resp.raise_for_status()
        task = resp.json()
        status = task["status"]
        progress = task.get("progress", 0)
        filled = int(progress / 5)
        bar = f"[{'█' * filled}{'░' * (20 - filled)}] {progress}%"
        print(f"  {bar} — {status} ({elapsed}s, poll #{poll_count})", flush=True)
        if status == "SUCCEEDED":
            return task
        if status in ("FAILED", "CANCELED"):
            msg = task.get("task_error", {}).get("message", "Unknown")
            sys.exit(f"TASK_{status}: {msg}")
        current_delay = finalize_delay if progress >= 95 else delay
        time.sleep(current_delay)
        elapsed += current_delay
        if progress < 95:
            delay = min(delay * backoff, max_delay)
    sys.exit(f"TIMEOUT after {timeout}s ({poll_count} polls)")

def download(url, filepath):
    """Download a file to the given path (within a project directory)."""
    os.makedirs(os.path.dirname(filepath), exist_ok=True)
    print(f"Downloading {filepath}...", flush=True)
    resp = SESSION.get(url, timeout=300, stream=True)
    resp.raise_for_status()
    with open(filepath, "wb") as f:
        for chunk in resp.iter_content(chunk_size=8192):
            f.write(chunk)
    size_mb = os.path.getsize(filepath) / (1024 * 1024)
    print(f"DOWNLOADED: {filepath} ({size_mb:.1f} MB)")

# --- File organization helpers (see File Organization section above) ---
import re, json
from datetime import datetime

OUTPUT_ROOT = os.path.join(os.getcwd(), "meshy_output")
os.makedirs(OUTPUT_ROOT, exist_ok=True)
HISTORY_FILE = os.path.join(OUTPUT_ROOT, "history.json")

def get_project_dir(task_id, prompt="", task_type="model"):
    timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
    slug = re.sub(r'[^a-z0-9]+', '-', (prompt or task_type).lower())[:30].strip('-')
    folder = f"{timestamp}_{slug}_{task_id[:8]}"
    project_dir = os.path.join(OUTPUT_ROOT, folder)
    os.makedirs(project_dir, exist_ok=True)
    return project_dir

def record_task(project_dir, task_id, task_type, stage, prompt="", files=None):
    meta_path = os.path.join(project_dir, "metadata.json")
    if os.path.exists(meta_path):
        meta = json.load(open(meta_path))
    else:
        meta = {"project_name": prompt or task_type, "folder": os.path.basename(project_dir),
                "root_task_id": task_id, "created_at": datetime.now().isoformat(),
                "updated_at": datetime.now().isoformat(), "tasks": []}
    meta["tasks"].append({"task_id": task_id, "task_type": task_type, "stage": stage,
                          "files": files or [], "created_at": datetime.now().isoformat()})
    meta["updated_at"] = datetime.now().isoformat()
    json.dump(meta, open(meta_path, "w"), indent=2)
    # Update global history
    if os.path.exists(HISTORY_FILE):
        history = json.load(open(HISTORY_FILE))
    else:
        history = {"version": 1, "projects": []}
    folder = os.path.basename(project_dir)
    entry = next((p for p in history["projects"] if p["folder"] == folder), None)
    if entry:
        entry["task_count"] = len(meta["tasks"])
        entry["updated_at"] = meta["updated_at"]
    else:
        history["projects"].append({"folder": folder, "prompt": prompt, "task_type": task_type,
            "root_task_id": task_id, "created_at": meta["created_at"],
            "updated_at": meta["updated_at"], "task_count": len(meta["tasks"])})
    json.dump(history, open(HISTORY_FILE, "w"), indent=2)

def save_thumbnail(project_dir, url):
    path = os.path.join(project_dir, "thumbnail.png")
    if os.path.exists(path): return
    try:
        r = SESSION.get(url, timeout=15); r.raise_for_status()
        open(path, "wb").write(r.content)
    except Exception: pass

Text to 3D (Preview + Refine)

Append this to the template above and run as one script:

PROMPT = "USER_PROMPT"  # max 600 chars

# --- Preview ---
preview_id = create_task("/openapi/v2/text-to-3d", {
    "mode": "preview",
    "prompt": PROMPT,
    "ai_model": "latest",
    # "model_type": "standard",    # "standard" | "lowpoly"
    # "topology": "triangle",      # "triangle" | "quad"
    # "target_polycount": 30000,   # 100–300000
    # "should_remesh": False,
    # "symmetry_mode": "auto",     # "auto" | "on" | "off"
    # "pose_mode": "t-pose",       # "" | "a-pose" | "t-pose" (use "t-pose" if rigging/animating later)
})

task = poll_task("/openapi/v2/text-to-3d", preview_id)
project_dir = get_project_dir(preview_id, prompt=PROMPT)
download(task["model_urls"]["glb"], os.path.join(project_dir, "preview.glb"))
record_task(project_dir, preview_id, "text-to-3d", "preview", prompt=PROMPT, files=["preview.glb"])
if task.get("thumbnail_url"):
    save_thumbnail(project_dir, task["thumbnail_url"])

print(f"\nPREVIEW COMPLETE")
print(f"  Task ID: {preview_id}")
print(f"  Project: {project_dir}")
print(f"  Formats: {', '.join(task['model_urls'].keys())}")

# --- Refine ---
refine_id = create_task("/openapi/v2/text-to-3d", {
    "mode": "refine",
    "preview_task_id": preview_id,
    "enable_pbr": True,
    "ai_model": "latest",
    # "texture_prompt": "",
    # "remove_lighting": True,     # Remove baked lighting (meshy-6/latest only, default True)
})

task = poll_task("/openapi/v2/text-to-3d", refine_id)
download(task["model_urls"]["glb"], os.path.join(project_dir, "refined.glb"))
record_task(project_dir, refine_id, "text-to-3d", "refined", prompt=PROMPT, files=["refined.glb"])

print(f"\nREFINE COMPLETE")
print(f"  Task ID: {refine_id}")
print(f"  Project: {project_dir}")
print(f"  Formats: {', '.join(task['model_urls'].keys())}")
Refine compatibility: All models (meshy-5, meshy-6, latest) support both preview and refine. The preview and refine ai_model should match — mismatched models may return 400 (model mismatch).

(Optional but strongly recommended) 2D Optimization Pre-Step

Image quality directly determines 3D model quality. Before calling /openapi/v1/image-to-3d or /openapi/v1/multi-image-to-3d, evaluate the user's input and proactively suggest a 2D pass:

User inputRecommended pre-step
Only a text description, no reference image/openapi/v1/text-to-image with nano-banana-pro. For characters add generate_multi_view: True and pose_mode: "a-pose" or "t-pose" for rig-friendly output.
Reference image is low-resolution / cluttered background / unclear subject / bad lighting/openapi/v1/image-to-image with nano-banana-pro to clean up (remove background, raise resolution, normalize lighting, fill occlusions).
User wants to adjust style / colors / details/openapi/v1/image-to-image for style transfer, then 3D-ify.

The optimized image URL feeds directly into /openapi/v1/image-to-3d's image_url. 3-9 extra credits typically buy a noticeable quality bump, and downstream refine / texture-on-mesh stages benefit too.

Skip when: the user already provided a clean front-facing studio shot — go straight to image-to-3d.

# Example: text-only request → text-to-image → image-to-3d
img_id = create_task("/openapi/v1/text-to-image", {
    "ai_model": "nano-banana-pro",
    "prompt": "studio render of a sci-fi helmet, neutral background, even lighting",
    "aspect_ratio": "1:1",
    # "generate_multi_view": True,   # for character meshes use multi-view + pose_mode
})
img_task = poll_task("/openapi/v1/text-to-image", img_id)
generated_image_url = img_task["image_urls"][0]   # use as input for image-to-3d below

Image to 3D

import base64

# For local files, convert to data URI:
# with open("photo.jpg", "rb") as f:
#     image_url = "data:image/jpeg;base64," + base64.b64encode(f.read()).decode()

task_id = create_task("/openapi/v1/image-to-3d", {
    "image_url": "IMAGE_URL_OR_DATA_URI",
    "should_texture": True,
    "enable_pbr": True,            # Default is False; set True for metallic/roughness/normal maps
    "ai_model": "latest",
    # "image_enhancement": True,   # Optimize input image (meshy-6/latest only, default True)
    # "remove_lighting": True,     # Remove baked lighting from texture (meshy-6/latest only, default True)
})

task = poll_task("/openapi/v1/image-to-3d", task_id)
download(task["model_urls"]["glb"], "model.glb")

Multi-Image to 3D

task_id = create_task("/openapi/v1/multi-image-to-3d", {
    "image_urls": ["URL_1", "URL_2", "URL_3"],  # 1–4 images
    "should_texture": True,
    "enable_pbr": True,            # Default is False; set True for metallic/roughness/normal maps
    "ai_model": "latest",
    # "image_enhancement": True,   # Optimize input images (meshy-6/latest only, default True)
    # "remove_lighting": True,     # Remove baked lighting from texture (meshy-6/latest only, default True)
})
task = poll_task("/openapi/v1/multi-image-to-3d", task_id)
download(task["model_urls"]["glb"], "model.glb")

Retexture

IMPORTANT: Before calling, ask the user to provide a texture style:

  • Text prompt: e.g. "rusty metal", "cartoon style" → text_style_prompt
  • Reference image: URL of style image → image_style_url

One of these is required. If both provided, image_style_url takes precedence.

# REQUIRED: ask user for text_style_prompt OR image_style_url before calling
task_id = create_task("/openapi/v1/retexture", {
    "input_task_id": "PREVIOUS_TASK_ID",      # or "model_url": "URL"
    "text_style_prompt": "wooden texture",     # REQUIRED if no image_style_url
    # "image_style_url": "URL",               # REQUIRED if no text_style_prompt (takes precedence)
    "enable_pbr": True,
    # "remove_lighting": True,     # Remove baked lighting (meshy-6/latest only, default True)
    # "target_formats": ["glb", "3mf"],  # 3mf must be explicitly requested
    # "auto_size": True,           # AI auto-estimate real-world height
})
task = poll_task("/openapi/v1/retexture", task_id)
download(task["model_urls"]["glb"], "retextured.glb")

Remesh / Format Conversion

task_id = create_task("/openapi/v1/remesh", {
    "input_task_id": "TASK_ID",
    "target_formats": ["glb", "fbx", "obj"],
    "topology": "quad",
    "target_polycount": 10000,
})
task = poll_task("/openapi/v1/remesh", task_id)
for fmt, url in task["model_urls"].items():
    download(url, f"remeshed.{fmt}")

Auto-Rigging + Animation

IMPORTANT: When the user explicitly asks to rig or animate, the generation step (text-to-3d / image-to-3d) MUST use `pose_mode: "t-pose"` for best rigging results. If the model was already generated without t-pose, recommend regenerating with pose_mode: "t-pose" first.

Before rigging, verify the model's polygon count is under 300,000. The script should auto-check and block if exceeded:

# Pre-rig check: verify face count (MUST be ≤ 300,000)
source_endpoint = "/openapi/v2/text-to-3d"  # adjust to match the source task's endpoint
source_task_id = "TASK_ID"
check_resp = SESSION.get(f"{BASE}{source_endpoint}/{source_task_id}", headers=HEADERS, timeout=30)
check_resp.raise_for_status()
source = check_resp.json()
face_count = source.get("face_count", 0)
if face_count > 300000:
    print(f"ERROR: Model has {face_count:,} faces (limit: 300,000). Remesh first:")
    print(f"  create_task('/openapi/v1/remesh', {{'input_task_id': '{source_task_id}', 'target_polycount': 100000}})")
    sys.exit("Rigging blocked: face count too high")
# Rig (humanoid bipedal characters only, polycount must be ≤ 300,000)
rig_id = create_task("/openapi/v1/rigging", {
    "input_task_id": "TASK_ID",
    "height_meters": 1.7,
})
rig_task = poll_task("/openapi/v1/rigging", rig_id)
download(rig_task["result"]["rigged_character_glb_url"], "rigged.glb")

# Rigging automatically includes basic walking + running animations — download them:
download(rig_task["result"]["basic_animations"]["walking_glb_url"], "walking.glb")
download(rig_task["result"]["basic_animations"]["running_glb_url"], "running.glb")

# Only call meshy_animate if you need a CUSTOM animation beyond walking/running:
# anim_id = create_task("/openapi/v1/animations", {
#     "rig_task_id": rig_id,
#     "action_id": 1,  # from Animation Library
# })
# anim_task = poll_task("/openapi/v1/animations", anim_id)
# download(anim_task["result"]["animation_glb_url"], "animated.glb")

Text to Image / Image to Image

# Text to Image
task_id = create_task("/openapi/v1/text-to-image", {
    "ai_model": "nano-banana-pro",
    "prompt": "a futuristic spaceship",
})
task = poll_task("/openapi/v1/text-to-image", task_id)
# Result: task["image_url"]

# Image to Image
task_id = create_task("/openapi/v1/image-to-image", {
    "ai_model": "nano-banana-pro",
    "prompt": "make it look cyberpunk",
    "reference_image_urls": ["URL"],
})
task = poll_task("/openapi/v1/image-to-image", task_id)

---

Step 3: Report Results

After task succeeds, report:

1. Downloaded file paths and sizes 2. Task IDs (for follow-up operations like refine, rig, retexture) 3. Available formats (list model_urls keys — may include glb, fbx, obj, usdz, 3mf) 4. Thumbnail URL if present 5. Credits consumed and remaining balance (run balance check) 6. Suggested next steps:

  • Preview done → "Want to refine (add textures)?"
  • Model done → "Want to rig this character for animation?"
  • Rigged → "Want to apply an animation?"
  • Any model → "Want to remesh / export to another format?"
  • Any textured model → "Want to 3D print this? Multicolor printing is available!" (requires meshy-3d-printing skill)
  • Any model → "Want to 3D print this model?" (requires meshy-3d-printing skill)

---

Error Recovery

HTTP StatusMeaningAction
401Invalid API keyRe-run Step 0; ask user to check key
402Insufficient creditsAuto-query balance (GET /openapi/v1/balance), show current balance, link https://www.meshy.ai/pricing
422Cannot processExplain limitation (e.g., non-humanoid for rigging)
429Rate limitedAuto-retry after 5s (max 3 times)
5xxServer errorAuto-retry after 10s (once)

Task FAILED messages:

  • "The server is busy..." → retry with backoff (5s, 10s, 20s)
  • "Internal server error." → simplify prompt, retry once

---

Known Behaviors & Constraints

  • 99% progress stall: Tasks commonly sit at 99% for 30–120s during finalization. This is normal. Do NOT kill or restart.
  • CORS: API blocks browser requests. Always server-side.
  • Asset retention: Files deleted after 3 days (non-Enterprise). Download immediately.
  • PBR maps: Must set enable_pbr: true explicitly.
  • Format availability: Check keys in model_urls before downloading — not all formats are always present. 3MF is available from the Multi-Color Print API.
  • Download format: ALWAYS ask the user which format they need before downloading. Recommend: GLB (viewing), OBJ (white model printing), 3MF (multicolor printing), FBX (game engines), USDZ (AR). Do NOT download all formats.
  • 3MF format: 3MF is NOT included in default output of generation endpoints. To get 3MF from generate/remesh/retexture, pass "3mf" in target_formats. For multicolor 3D printing, the Multi-Color Print API outputs 3MF directly — no need to request it from generate/refine.
  • Timestamps: All API timestamps are Unix epoch milliseconds.
  • Large files: Refined models can be 50–200 MB. Use streaming downloads with timeouts.

---

Execution Checklist

  • [ ] Ran environment detection (Step 0)
  • [ ] API key present and verified
  • [ ] Presented cost summary and got user confirmation
  • [ ] Wrote complete workflow as single Python script
  • [ ] Ran script with python3 -u for unbuffered output
  • [ ] Reported file paths, formats, task IDs, and balance
  • [ ] Suggested next steps

Additional Resources

For the complete API endpoint reference including all parameters, response schemas, deprecated fields, and detailed error codes, read reference.md.

Related skills

How it compares

Choose Meshy 3D Generation when you need API-driven 3D asset pipelines inside a coding agent rather than general image generation or manual mesh editing skills.

FAQ

What does Meshy 3D Generation require to run?

Meshy 3D Generation requires Python 3 with the requests package and a valid Meshy AI API key. The skill detects and configures the key, then issues direct HTTP calls for model, texture, rig, and animation workflows.

Which coding agents support Meshy 3D Generation?

Meshy 3D Generation is compatible with Claude Code, Cursor, and any Agent Skills-compatible tool per its v1.0.0 manifest. Allowed tools include Bash, Read, Write, Glob, and Grep for scripting and file output.

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