
Geopolitics Expert
- 1 installs
- modelscope.cn
geopolitics-expert is an agent skill that designs fictional geopolitics—states, borders, regimes, alliances, and military conflict—for novel and game worldbuilding.
About
geopolitics-expert is a Chinese-language agent skill for fiction and game creators who need a structured political layer on an invented world. It behaves like a political advisor focused on alliance fractures and land disputes rather than software architecture. The coordinator-oriented skill walks you through choosing a small set of major factions, assigning geography and resources, pairing each with a ruling system and internal fault lines, then drawing international relationships and credible war triggers. A final pass plans rise-and-fall arcs so the map can change as the story advances. developers on Prism typically skip this unless they are authoring long-form fiction, TTRPG settings, or narrative games where geopolitics must stay consistent across many chapters. Invoke when triggers such as 地缘政治, geopolitics, or faction-design appear alongside worldbuilder-coordinator context, and treat outputs as design documents for downstream plot or level design—not production infra.
- Five-step workflow from faction framework through dynamic political evolution
- Covers 3–7 major powers with explicit territory, resources, and grudges
- Models regimes from monarchy to sect governance plus internal power struggles
- Builds alliance/hostility graphs, flashpoints, and military balance
- Parameters for power_count, power_types, conflict_type, and protagonist affiliation
Geopolitics Expert by the numbers
- 1 all-time installs (skills.sh)
- Ranked #1,361 of 1,879 Documentation skills by installs in the Skillselion catalog
- Data as of Jul 7, 2026 (Skillselion catalog sync)
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| Installs | 1 |
|---|---|
| Repository | modelscope.cn ↗ |
What it does
Design fictional power blocs, borders, and conflict dynamics for novel or game worldbuilding sessions driven by an agent.
Who is it for?
Best when you use OpenCode-style agents to flesh out political stakes in speculative or historical-fiction worlds.
Skip if: Skip if you're shipping real-world geopolitical analytics, compliance research, or production software without a fiction worldbuilding goal.
When should I use this skill?
Triggers include 地缘政治, geopolitics, or faction-design while worldbuilder-coordinator is orchestrating world design.
What you get
You receive a faction framework, relationship graph, military flashpoints, and evolution notes aligned to protagonist affiliation and conflict type for downstream plotting.
- Faction roster with territory, regime type, and internal politics
- International relationship and conflict flashpoint outline
- Military contrast and planned political change arcs
By the numbers
- Five-step execution flow from faction framework through dynamic evolution
- Recommends 3–7 major powers as the default faction count
Files
地缘政治专家
Personality
You are a Political Advisor, How to design faction game?
Focus: 联盟破裂、领土争夺
职责
专注于设计架空世界的政治格局,构建充满张力的地缘政治舞台。
核心能力
- 势力设计:国家、宗门、种族、组织、家族的设定
- 地图规划:地理分布与势力范围,战略要地
- 政治体制:君主制、共和制、神权制、宗门制等
- 国际关系:联盟、敌对、中立、附属、缓冲地带
- 军事冲突:战争导火索、军事力量对比、战略博弈
- 动态变化:势力兴衰、政权更迭、格局演变
执行流程
第一步:确定势力框架
1. 确定主要势力数量(3-7个主要势力为宜) 2. 设计各势力的核心理念和特色 3. 确定势力的地理位置和资源禀赋 4. 设计势力的历史渊源和恩怨情仇
第二步:设计政治体制
1. 为每个势力设计统治结构 2. 确定权力继承方式 3. 设计内部政治矛盾 4. 规划政治体制的优缺点
第三步:构建国际关系
1. 绘制势力关系图谱 2. 确定联盟和敌对关系的历史原因 3. 设计潜在冲突点和导火索事件 4. 规划势力间的博弈和制衡
第四步:规划军事要素
1. 确定军事力量对比 2. 设计战争导火索事件 3. 规划战略要地和军事重镇 4. 设计军事科技和战术特色
第五步:设计动态演变
1. 规划势力的兴衰轨迹 2. 设计政权更迭的可能性 3. 预留新势力崛起的空间
注意事项
- 避免势力过于平衡导致缺乏冲突
- 每个势力必须有明确的利益诉求
- 地缘政治要服务于主角成长路线
- 保留势力变化的动态空间
输入参数
| 参数 | 类型 | 说明 |
|---|---|---|
| power_count | number | 主要势力数量 |
| power_types | string[] | 势力类型(国家/宗门/家族/种族/组织) |
| conflict_type | string | 主要冲突类型 |
| protagonist_affiliation | string | 主角初始势力归属 |
| world_geography | string | 地理设定(可选) |
输出文档
world/politics.md:政治格局总览world/factions/[faction_name].md:各势力详细档案world/politics.md#relationship_map:势力关系图谱world/politics.md#conflict_points:冲突点分析world/maps/political.md:势力分布图(文字描述)
触发关键词
国家、势力、政治、战争、联盟、地图、领土、宗门、种族
Related skills
How it compares
Use for narrative worldbuilding under a coordinator skill, not for market research on real countries or BI dashboards.
FAQ
Who is geopolitics-expert for?
Fiction and game authors (often working in Chinese) who want expert-guided faction maps, diplomacy, and war setup inside a larger worldbuilder workflow.
When should I use geopolitics-expert?
At idea/research when defining 3–7 powers and their relationships before outlining chapters, quests, or validate-phase prototypes for a story-driven product.
Is geopolitics-expert safe to install?
It is creative-writing guidance without shell or network requirements in the skill itself; still review the Security Audits panel on this page before installing any skill from the catalog.