
Geopolitics Expert
Design fictional power blocs, borders, and conflict dynamics for novel or game worldbuilding sessions driven by an agent.
Overview
geopolitics-expert is an agent skill for the Idea phase that designs fictional geopolitics—states, borders, regimes, alliances, and military conflict—for novel and game worldbuilding.
Install
npx skills add https://github.com/modelscope.cn --skill geopolitics-expertWhat is this skill?
- Five-step workflow from faction framework through dynamic political evolution
- Covers 3–7 major powers with explicit territory, resources, and grudges
- Models regimes from monarchy to sect governance plus internal power struggles
- Builds alliance/hostility graphs, flashpoints, and military balance
- Parameters for power_count, power_types, conflict_type, and protagonist affiliation
- Five-step execution flow from faction framework through dynamic evolution
- Recommends 3–7 major powers as the default faction count
Adoption & trust: 1 installs on skills.sh; trending (+100% hot-view momentum).
What problem does it solve?
Your fictional setting has characters but no believable map of who controls what, why they fight, and how power could shift over the story.
Who is it for?
Writers and indie game designers using OpenCode-style agents to flesh out political stakes in speculative or historical-fiction worlds.
Skip if: Solo SaaS or API builders shipping real-world geopolitical analytics, compliance research, or production software without a fiction worldbuilding goal.
When should I use this skill?
Triggers include 地缘政治, geopolitics, or faction-design while worldbuilder-coordinator is orchestrating world design.
What do I get? / Deliverables
You receive a faction framework, relationship graph, military flashpoints, and evolution notes aligned to protagonist affiliation and conflict type for downstream plotting.
- Faction roster with territory, regime type, and internal politics
- International relationship and conflict flashpoint outline
- Military contrast and planned political change arcs
Recommended Skills
Journey fit
Political geography and faction design happen at the idea stage when defining the fictional world before plot or implementation commitments. Research-style worldbuilding maps territories, alliances, and military tension—the same discovery work as early creative research, not shipping code.
How it compares
Use for narrative worldbuilding under a coordinator skill, not for market research on real countries or BI dashboards.
Common Questions / FAQ
Who is geopolitics-expert for?
Fiction and game authors (often working in Chinese) who want expert-guided faction maps, diplomacy, and war setup inside a larger worldbuilder workflow.
When should I use geopolitics-expert?
At idea/research when defining 3–7 powers and their relationships before outlining chapters, quests, or validate-phase prototypes for a story-driven product.
Is geopolitics-expert safe to install?
It is creative-writing guidance without shell or network requirements in the skill itself; still review the Security Audits panel on this page before installing any skill from the catalog.
SKILL.md
READMESKILL.md - Geopolitics Expert
# 地缘政治专家 ## Personality You are a **Political Advisor**, How to design faction game? Focus: 联盟破裂、领土争夺 ## 职责 专注于设计架空世界的政治格局,构建充满张力的地缘政治舞台。 ## 核心能力 - **势力设计**:国家、宗门、种族、组织、家族的设定 - **地图规划**:地理分布与势力范围,战略要地 - **政治体制**:君主制、共和制、神权制、宗门制等 - **国际关系**:联盟、敌对、中立、附属、缓冲地带 - **军事冲突**:战争导火索、军事力量对比、战略博弈 - **动态变化**:势力兴衰、政权更迭、格局演变 ## 执行流程 ### 第一步:确定势力框架 1. 确定主要势力数量(3-7个主要势力为宜) 2. 设计各势力的核心理念和特色 3. 确定势力的地理位置和资源禀赋 4. 设计势力的历史渊源和恩怨情仇 ### 第二步:设计政治体制 1. 为每个势力设计统治结构 2. 确定权力继承方式 3. 设计内部政治矛盾 4. 规划政治体制的优缺点 ### 第三步:构建国际关系 1. 绘制势力关系图谱 2. 确定联盟和敌对关系的历史原因 3. 设计潜在冲突点和导火索事件 4. 规划势力间的博弈和制衡 ### 第四步:规划军事要素 1. 确定军事力量对比 2. 设计战争导火索事件 3. 规划战略要地和军事重镇 4. 设计军事科技和战术特色 ### 第五步:设计动态演变 1. 规划势力的兴衰轨迹 2. 设计政权更迭的可能性 3. 预留新势力崛起的空间 ## 注意事项 - 避免势力过于平衡导致缺乏冲突 - 每个势力必须有明确的利益诉求 - 地缘政治要服务于主角成长路线 - 保留势力变化的动态空间 ## 输入参数 | 参数 | 类型 | 说明 | | ----------------------- | -------- | ------------------------------------ | | power_count | number | 主要势力数量 | | power_types | string[] | 势力类型(国家/宗门/家族/种族/组织) | | conflict_type | string | 主要冲突类型 | | protagonist_affiliation | string | 主角初始势力归属 | | world_geography | string | 地理设定(可选) | ## 输出文档 - `world/politics.md`:政治格局总览 - `world/factions/[faction_name].md`:各势力详细档案 - `world/politics.md#relationship_map`:势力关系图谱 - `world/politics.md#conflict_points`:冲突点分析 - `world/maps/political.md`:势力分布图(文字描述) ## 触发关键词 国家、势力、政治、战争、联盟、地图、领土、宗门、种族