
Remotion Component Gen
- 135 installs
- 37 repo stars
- Updated February 26, 2026
- ncklrs/startup-os-skills
Turn a scene-level visual or animation brief into a production-ready Remotion TSX component and SCENE_COMPONENT.md for programmatic video.
About
Remotion component gen is a build-phase skill for solo builders shipping programmatic video in React/Remotion. You give a visual and animation description for a single scene—intro, feature callout, loader—and the skill produces SCENE_COMPONENT.md with a complete scene component implementation, not a stub. It leans on categorized rules for particles, text reveals, progress indicators, and transitions, plus guides for standard props, composition, timing sync, and performance. That structure helps agents avoid one-off CSS hacks and instead match Remotion primitives like springs and interpolators. Use it when a scene spec exists from creative direction or a storyboard and you need executable TSX aligned to your project’s patterns. It does not replace full project scaffolding or render farm operations—it focuses on one scene at a time.
- Emits SCENE_COMPONENT.md with complete TSX for one scene from visual direction
- Rule sections cover particle systems, text animations, progress indicators, and transitions
- Patterns for component props, composition, animation timing, and performance optimization
- Integrates spring/interpolate from animation configs and StaticFile asset imports
Remotion Component Gen by the numbers
- 135 all-time installs (skills.sh)
- +2 installs in the week ending Jul 26, 2026 (Skillselion tracking)
- Ranked #752 of 1,337 Generative Media skills by installs in the Skillselion catalog
- Security screen: MEDIUM risk (skills.sh audit)
- Data as of Jul 31, 2026 (Skillselion catalog sync)
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| Installs | 135 |
|---|---|
| repo stars | ★ 37 |
| Security audit | 3 / 3 scanners passed |
| Last updated | February 26, 2026 |
| Repository | ncklrs/startup-os-skills ↗ |
What it does
Turn a scene-level visual or animation brief into a production-ready Remotion TSX component and SCENE_COMPONENT.md for programmatic video.
Files
Remotion Component Gen
Generates production-ready Remotion scene component implementations from visual direction and animation specifications. This skill focuses on creating complete, working scene components.
What This Skill Does
Generates scene component code for:
1. Scene components — Complete TSX implementation for individual scenes 2. Animation integration — Applies spring/interpolate from animation configs 3. Visual layout — Implements positioning, sizing, layout logic 4. Asset integration — StaticFile imports and asset usage 5. TypeScript types — Props interfaces for scene components
Scope Boundaries
IN SCOPE:
- Complete scene component TSX code
- Animation implementation (springs, interpolate)
- Layout and visual styling
- Asset imports and usage
- Component-level logic
OUT OF SCOPE:
- Animation config definitions (use
/remotion-animation) - Composition sequence layout (use
/remotion-composition) - Project scaffolding (use
/remotion-scaffold) - Asset sourcing (use
/remotion-asset-coordinator)
Input/Output Formats
Input Format: Visual Direction for Scene
Accepts scene description with visual and animation details:
From Motion Spec:
## Scene 1: Logo Reveal (0s - 5s)
**Visual Description:**
- Centered logo on dark background
- Logo scales from 0.8 to 1.0 with smooth spring
- Subtitle text fades in below logo
- Background: #0A0A0A (Black)
- Logo color: #FF6B35 (Primary)
**Animation Details:**
- Logo entrance: Frames 0-30
- Spring config: smooth (damping: 200)
- Scale: 0.8 → 1.0
- Opacity: 0 → 1
- Subtitle reveal: Frames 20-50
- Fade in with slight upward movement
- TranslateY: 20px → 0
- Opacity: 0 → 1
**Assets:**
- Logo: public/images/logo.svgFrom Natural Language:
Create Scene1Intro with centered logo that springs in from 0.8 scale to 1.0.
Add subtitle text below that fades in after logo.
Use smooth spring animation for logo, linear fade for text.Output Format: SCENE_COMPONENT.md
Generates complete scene component implementation:
# Scene Component: Scene1Intro
## Status
✅ Component implementation complete
⏳ Ready for integration into composition
## Component Code
File: `scenes/Scene1Intro.tsx`
import { AbsoluteFill, spring, interpolate, useCurrentFrame, useVideoConfig, Img, staticFile, } from "remotion"; import { COLORS, SPRING_CONFIGS } from "../constants";
export function Scene1Intro() { const frame = useCurrentFrame(); const { fps, width, height } = useVideoConfig();
// Logo entrance animation (frames 0-30) const logoProgress = spring({ frame, fps, config: SPRING_CONFIGS.smooth, });
const logoScale = interpolate(logoProgress, [0, 1], [0.8, 1]); const logoOpacity = logoProgress;
// Subtitle reveal animation (frames 20-50) const subtitleProgress = interpolate( frame, [20, 50], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', } );
const subtitleTranslateY = interpolate(subtitleProgress, [0, 1], [20, 0]); const subtitleOpacity = subtitleProgress;
return ( <AbsoluteFill style={{ backgroundColor: COLORS.background, justifyContent: "center", alignItems: "center", }} > {/ Logo /} <div style={{ transform: scale(${logoScale}), opacity: logoOpacity, }} > <Img src={staticFile("images/logo.svg")} style={{ width: 400, height: 400, }} /> </div>
{/ Subtitle /} <div style={{ position: "absolute", top: height / 2 + 250, transform: translateY(${subtitleTranslateY}px), opacity: subtitleOpacity, }} > <h2 style={{ color: COLORS.text, fontSize: 48, fontWeight: 600, margin: 0, }} > Innovation in Motion </h2> </div> </AbsoluteFill> ); }
## Component Props (if needed)
export interface Scene1IntroProps { // Add props here if scene needs customization }
// Update component: export function Scene1Intro({}: Scene1IntroProps) { // ... }
## Usage in Composition
import { Scene1Intro } from "./scenes/Scene1Intro";
// In main composition: <Sequence from={SCENE_TIMING.intro.start} durationInFrames={SCENE_TIMING.intro.duration} > <Scene1Intro /> </Sequence>
## Assets Required
- [x] Logo image: `public/images/logo.svg` (400x400)
## Animation Summary
- **Logo entrance:** Smooth spring scale + fade (0-30 frames)
- **Subtitle reveal:** Linear fade + slide up (20-50 frames)
## Next Steps
1. **Add logo asset** to public/images/logo.svg
2. **Test in preview** to verify timing and animation feel
3. **Adjust constants** if needed (scale values, timing)
4. **Move to next scene** via another `/remotion-component-gen` call
## Checklist
- [x] Component implemented
- [x] Animation logic integrated
- [x] Asset imports configured
- [x] TypeScript types defined
- [ ] Asset added to project
- [ ] Tested in previewComponent Implementation Patterns
Pattern 1: Simple Entrance Animation
Basic spring-based entrance with scale and fade:
export function Scene() {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const progress = spring({
frame,
fps,
config: SPRING_CONFIGS.smooth,
});
const scale = interpolate(progress, [0, 1], [0.8, 1]);
return (
<AbsoluteFill
style={{
transform: `scale(${scale})`,
opacity: progress,
}}
>
{/* Content */}
</AbsoluteFill>
);
}Pattern 2: Staggered Elements
Multiple elements with delayed animations:
export function Scene() {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const items = ['Feature 1', 'Feature 2', 'Feature 3'];
const STAGGER_DELAY = 10;
return (
<AbsoluteFill>
{items.map((item, index) => {
const itemProgress = spring({
frame: frame - (index * STAGGER_DELAY),
fps,
config: SPRING_CONFIGS.snappy,
});
const translateX = interpolate(itemProgress, [0, 1], [-50, 0]);
return (
<div
key={index}
style={{
transform: `translateX(${translateX}px)`,
opacity: itemProgress,
marginBottom: 20,
}}
>
<h3>{item}</h3>
</div>
);
})}
</AbsoluteFill>
);
}Pattern 3: Text Reveal
Character-by-character or word-by-word reveal:
export function Scene() {
const frame = useCurrentFrame();
const text = "Hello World";
const CHARS_PER_FRAME = 2;
const charsToShow = Math.min(
text.length,
Math.floor(frame / CHARS_PER_FRAME)
);
return (
<AbsoluteFill>
<h1 style={{ fontSize: 72 }}>
{text.slice(0, charsToShow)}
{charsToShow < text.length && (
<span style={{ opacity: Math.sin(frame * 0.3) * 0.5 + 0.5 }}>
|
</span>
)}
</h1>
</AbsoluteFill>
);
}Integration Workflow
1. Receive visual direction → Input to this skill 2. Generate scene component → SCENE_COMPONENT.md 3. Create scene file in scenes/ folder 4. Add assets as specified 5. Test in preview 6. Adjust timing/styling if needed 7. Move to next scene
Integration with Other Skills
This skill works within the pipeline:
remotion-component-gen (this skill)
↓ outputs: SCENE_COMPONENT.md (per scene)
↓ uses: ANIMATION_CONFIG.md (from remotion-animation)
↓ uses: COMPOSITION_STRUCTURE.md (for timing context)Works with:
/motion-designer— Visual direction from design specs/remotion-animation— Uses spring configs and timing from this skill/remotion-composition— Scene fits within timing structure from this skill/remotion-scaffold— Components added to scaffolded project/remotion-asset-coordinator— Assets sourced and prepared for import/remotion-spec-translator— Orchestrated by this skill for full translation
---
This skill generates production-ready scene component implementations that bring motion design specs to life in Remotion.
Rule Sections
Component Categories
- particle-systems.md — Particle effect patterns and implementations
- text-animations.md — Text reveal, typewriter, and animation patterns
- progress-indicators.md — Progress bars, circles, and loaders
- transitions.md — Fade, slide, wipe, and morph transitions
Patterns and Guides
- component-props.md — Standard props interface patterns
- component-composition.md — Composing and extending components
- animation-timing.md — Timing and synchronization patterns
- performance-optimization.md — Optimizing component performance
Related skills
FAQ
Is Remotion Component Gen safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.