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Skill Forge

  • 1 installs
  • 3 repo stars
  • Updated April 19, 2026
  • nekocode/skill-forge

Meta-skill that scans a codebase for skill opportunities and creates or improves Claude Code skills via an eval-driven loop, using a project-local .skill-forge workspace and staging directory.

About

Creates, discovers, and improves Claude Code skills through scan/create/improve modes, an independent skill-grader subagent, and a draft-plus-staging workspace with prompt-injection guards. A developer uses it to turn repeated workflows into skills or to iterate a skill's content and triggering description.

  • Eval-driven create/improve loop with a fresh skill-grader subagent scoring 0-8
  • Staging + trust-level file model to avoid permission prompts and prompt-injection contamination

Skill Forge by the numbers

  • 1 all-time installs (skills.sh)
  • Ranked #642 of 782 Skill Development skills by installs in the Skillselion catalog
  • Data as of Jul 8, 2026 (Skillselion catalog sync)
npx skills add https://github.com/nekocode/skill-forge --skill skill-forge

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Installs1
repo stars3
Last updatedApril 19, 2026
Repositorynekocode/skill-forge

What it does

Meta-skill that scans a codebase for skill opportunities and creates or improves Claude Code skills via an eval-driven loop, using a project-local .skill-forge workspace and staging directory.

Files

SKILL.mdMarkdownGitHub ↗

skill-forge

A meta-skill that creates and evolves other skills. Uses persistent markdown files as working memory (the planning-with-files pattern), an eval-driven iteration loop (Anthropic's skill-creator pattern).

Workspace lives at <project>/.skill-forge/ — a sibling of .claude/, not inside it. Claude Code's trust boundary only exempts .claude/commands/**, .claude/agents/**, and real skill dirs (those containing SKILL.md), so any workspace under .claude/ still prompts on Write under plugin-mode installs where the local SKILL.md is absent. A project-root sibling has no such constraint. Keeping workspace project-local also eliminates the Python/shell slug-drift bugs from the pre-0.9 layout that stored workspace under $HOME keyed by a hand-derived project slug.

  • .skill-forge/draft.md — current skill being written (HIGH TRUST, re-read by hooks)
  • .skill-forge/insights.md — raw codebase scan output (LOW TRUST, staging only)
  • .skill-forge/state.json — per-project counters (tool_calls, compacted)
  • .skill-forge/staging/<name>/ — complete skill being assembled before it

lands in .claude/skills/<name>/. finalize_skill.py copies it across via a Python subprocess, so Claude never Writes into a fresh .claude/skills/<name>/ dir (which wouldn't yet qualify as a real skill dir and would prompt).

Security: grep/glob output and codebase content go to insights.md only.
draft.md is injected before every tool call, making it a prompt injection
amplifier if contaminated. Promote content to the draft only after review.

---

User-facing questions

Discrete choices (yes/no, pick-N, approve/revise) → AskUserQuestion. Load via ToolSearch select:AskUserQuestion if missing. Plain text only for open-ended input.

---

Phase 0 — context loading (always runs first)

Run the unified context loader (draft + catchup + skills list + registry):

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/phase0_load.py"

Then note project conventions from CLAUDE.md.

---

Mode dispatch

Parse $ARGUMENTS:

  • Empty / no args → auto mode
  • scan [prompt]scan mode
  • create <prompt>create mode (required)
  • improve <prompt>improve mode (required)

---

Scan mode

Goal: surface 3–5 high-value skill opportunities from the codebase. $ARGUMENTS is an optional free-form prompt used as focus hint (area, keyword, concern).

Step 1: map structure

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/scan_structure.py"

If a focus prompt is given, prioritize that area during pattern discovery.

Step 2: discover patterns (2-scan rule)

After every 2 file reads, append findings to .skill-forge/insights.md via Write (not shell heredoc — heredoc shifts each call, Bash allowlist can't match, non-bypass mode will prompt). Prevents loss if context fills up.

Block format:

## Scan batch <timestamp>
<pattern, files involved, why this could be a skill>

Also note: if multiple reads result in the same helper code appearing independently, that's a strong signal to bundle a shared script rather than repeat it per-skill.

Step 3: rank, present, and dispatch

Rank by: frequency × cost of repetition × feasibility as a skill.

Output format:

1. <n>  [complexity: low|med|high]
   Why: <one sentence — what pain does this solve?>
   Trigger: "Use when <specific, multi-step scenario>"

Ask via AskUserQuestion (multiSelect): one option per ranked skill + All + Skip.

On the user's reply, jump straight into Create mode Step 1 for each chosen skill. Do not send a "shall I proceed" confirmation text — the answer already IS the go-ahead, and the extra round-trip drops the user out of flow. If multiple skills were picked, process them one at a time end-to-end (Step 1 through Step 5) before starting the next — a half-created skill cluttering staging is harder to recover from than sequential work.

---

Create mode

Goal: draft a high-quality SKILL.md from a free-form prompt.

$ARGUMENTS describes what the skill should do. Derive a short kebab-case skill name from the prompt automatically (e.g. "translate i18n JSON files" → translate-i18n).

Step 1: initialize draft + staging

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/init_draft.py" "<derived-name>" "<$ARGUMENTS>"
python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/init_staging.py" "<derived-name>"

The draft is the attention anchor the PreToolUse hook re-reads before every tool call. The staging dir (.skill-forge/staging/<n>/) is where the real skill files get assembled — we never Write directly into .claude/skills/<n>/ because a fresh dir there has no SKILL.md yet and so fails the trust-boundary exemption, prompting even under YOLO.

Step 2: gather context → insights.md (not the draft)

Write grep/glob/read output to .skill-forge/insights.md first. Promote confirmed patterns to the draft only after review. This separation prevents codebase content from being injected into every subsequent tool call via the hook.

Step 3: edit the staged SKILL.md

init_staging.py pre-wrote the skeleton at .skill-forge/staging/<n>/SKILL.md — frontmatter with the three-clause description stub and empty Prerequisites / Steps / Verification / Notes sections. Use Edit to fill content; don't rewrite the layout. Bundled helper scripts go under .skill-forge/staging/<n>/scripts/. CHANGELOG lands at the target via finalize_skill.py --changelog in Step 5 — never write it by hand in staging.

Script over prompt for mechanics. Every skill you design inherits this rule: mechanical work — file paths, format templates, date stamps, version numbers, JSON schemas, counters — belongs in a helper script, not in SKILL.md. Prompt tokens are re-paid on every invocation and drift under maintenance; scripts are tested once and stay deterministic. Push every fixed-shape step into scripts/ and leave only intent, judgment, and decision criteria in the prompt. If you catch yourself spelling out a literal block template, a bump rule, or a schema in prose, stop — move it into a script and have the prompt call the script.

Description writing rules

≤ 250 chars (Claude Code truncates from end — front-load distinctive keywords). Skills only trigger for multi-step workflows (3+ coordinated actions); write scenarios, not single verbs. Three-clause structure:

  • Use when `<specific multi-step scenario>` — name real artifacts (file types,

commands, frameworks), not abstractions. Replace vague verbs ("manage", "handle") with precise workflows.

  • **Even if the user just says <short phrase>, use when they mention

<real phrasing>** — pushy coverage for understatement. Claude undertriggers by default.

  • Do NOT use when `<simple/adjacent task>` — list FP patterns explicitly

(e.g., "simple file reads, single-step edits, code explanations"). Qualify keywords shared with unrelated tasks (e.g., "deploy" → "deploy with rollback and health checks").

Fewer starting errors = fewer optimizer rounds to converge.

Instruction style: explain why, not MUST/NEVER. Modern LLMs act more reliably when they understand the reason behind a constraint than when they're handed a list of unexplained rules. Prefer "Write the config to <path> so the reloader watcher picks it up without a restart" over "MUST write to <path>". Rules divorced from their purpose break in edge cases the author didn't foresee; rules with a rationale generalize.

Step 4: grade via independent subagent

Spawn the skill-grader agent (the Agent tool with subagent_type="skill-grader") and point it at the staged draft: .skill-forge/staging/<n>/SKILL.md. The grader returns JSON — parse total and threshold_pass. See Skill evaluator for the rubric. Self-evaluating produces charity-biased scores because the main agent has sunk cost in the draft; a fresh grader context scores the text as written. Finalize only on total ≥ 6.

Step 5: finalize (stage → real skill dir)

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/record_eval_score.py" <score>
python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/finalize_skill.py" "<n>" --mode create

finalize_skill.py runs entirely inside a subprocess — shutil.copytree moves the staged tree into .claude/skills/<n>/ without going through Claude's tool permission layer, so no prompt fires even on a brand-new skill dir. The same script consumes the pending eval score, upserts the registry, wipes staging/<n>/, and clears .skill-forge/draft.md. Offer to run improve mode next to tune the description.

---

Improve mode

Goal: iterate an existing skill — diagnose whether the issue is content, triggering, or both, then fix accordingly.

$ARGUMENTS describes what to improve. Identify the target skill from the prompt by matching against the registry (name, description, or intent). If ambiguous, ask.

Step 1: initialize draft + staging

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/init_improve.py" "<matched-name>"

init_improve.py does two things in one shot: copies the live skill dir (.claude/skills/<n>/*) into .skill-forge/staging/<n>/, and writes the SKILL.md into the active draft. Every Edit/Write below lands in staging — .claude/skills/<n>/ stays untouched until finalize_skill.py --mode update copies the finished result back atomically in Step 4.

Step 2: diagnose (content vs triggering vs both)

Content:

  • Trigger drift (too vague / too narrow), stale steps, missing edge cases, redundant steps.
  • Bundling: 3 recent uses independently wrote the same helper? → move to scripts/.
  • Anti-overfitting: is the fix generalizable, or patching one instance? Prefer reframing over more constraints.
  • Version drift: assumptions still match current stack?

Triggering:

  • Rarely auto-fires despite relevance? Uses complex multi-step scenarios? Pushy coverage? Has Do NOT use when?

Classify → 3a (content), 3b (triggering), or both (3a first).

Step 3a: content improvement (patch-first)

1. Gather codebase evidence → .skill-forge/insights.md (low trust staging) 2. Promote confirmed patterns to draft 3. Apply edits to .skill-forge/staging/<n>/SKILL.md with Edit (not Write) 4. Run evaluator on post-patch version

Bundling standard: if the skill's recent 3 uses independently generated the same helper code, that code belongs in .skill-forge/staging/<n>/scripts/ — write once, reference from SKILL.md. finalize_skill.py --mode update copies the whole tree back, so new scripts/ entries land in place automatically.

Step 3b: triggering improvement (eval-driven)

1. Generate 20 trigger eval queries (10 should-trigger, 10 should-not-trigger). Save to .skill-forge/staging/<n>/.opt/trigger_evals.json — the .opt/ dir is part of the staged skill, so it gets copied back to .claude/skills/<n>/.opt/ by finalize and persists for future improve rounds (history, convergence flags):

   [
     {"query": "<realistic user message>", "should_trigger": true},
     {"query": "<near-miss that should NOT trigger>", "should_trigger": false}
   ]

Query quality rules:

  • Should-trigger (FN): vary phrasing; include understatement ("just add a route" when full endpoint setup needed); include adjacent-skill competition; use real codebase artifacts (paths, commands, frameworks).
  • Should-not-trigger (FP): near-misses sharing keywords but different intent — simple single-step tasks in the same vocabulary (e.g., "read the deploy config" vs multi-step deploy). Avoid irrelevant queries ("what time is it") — they don't test the boundary.
  • Intent over keywords: best negatives share 2+ keywords with the description but differ in complexity/intent. These expose overbroad triggers.

Ask user to review before running.

2. Run optimization loop:

   python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/optimize_description.py" \
     --skill-path ".skill-forge/staging/<n>" \
     --eval-set ".skill-forge/staging/<n>/.opt/trigger_evals.json" \
     --max-iterations 5

Safe to point at staging: optimize_description.py only reads SKILL.md for the current description and writes opt_state.json next to it. The actual claude -p eval subprocess writes a throwaway command file into .claude/commands/ with a UUID-suffixed slug, so there's no collision with the live skill that's still sitting in .claude/skills/.

3. Show before/after description and score improvement. Apply the winning description to .skill-forge/staging/<n>/SKILL.md with Edit.

opt_state.json lands at .skill-forge/staging/<n>/.opt/opt_state.json with round history (FP/FN counts, best score, convergence flag) and gets copied back on finalize. Convergence = perfect train score (1.0). If FP/FN counts stall across rounds, stop early and report — the eval set probably needs sharper near-misses.

Step 4: finalize (stage → real skill dir)

Re-grade the patched staged draft via the skill-grader subagent (same agent as create mode). Then one command does everything:

python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/record_eval_score.py" <score>
python3 "${CLAUDE_PLUGIN_ROOT}/skills/skill-forge/scripts/finalize_skill.py" "<n>" \
  --mode update \
  --changelog "<one-line summary: what changed and why>" \
  --bump patch   # or: minor (new capability), major (breaking change)

finalize_skill.py copies staging over .claude/skills/<n>/, bumps the registry version, prepends a dated entry to CHANGELOG.md with the computed version, consumes the eval score, wipes staging, and clears the draft — one subprocess call, zero Claude tool permission prompts. Date, version, and entry format are mechanical — never write CHANGELOG by hand.

Patch vs rewrite: Edit the staged SKILL.md unless >60% of content changes; full rewrite is fine too, same finalize path.

---

Auto mode (no arguments)

Fires after: 5+ tool calls, user correction mid-task, error recovery, or explicit "remember this" / "save this workflow" / "make a skill" requests.

Steps

1. Summarize the workflow just completed in 2–3 sentences. 2. Check registry — does an existing skill already cover this? 3. If not covered, ask via AskUserQuestion: "Reusable pattern: <summary>. Create a skill?" — options Create / Rename / Skip. 4. Create → run create mode (auto-name). Rename → plain-text prompt for name, then create. Skip → silent reset.

Skip if: task < 3 tool calls, pure read-only, or simple single-file edit.

---

Skill evaluator

Scoring runs in the skill-grader subagent — fresh context, no sunk cost in the draft, calibrated scores. Main agent does not self-evaluate.

Invocation:

Agent tool, subagent_type="skill-grader"
prompt: "Grade draft at <absolute path>. Mode: create|improve.
         Write verdict to <output path> and echo to stdout."

Parse the returned JSON: total (int 0–8) is the decision key, threshold_pass (bool) is true iff total ≥ 6. Rubric, scoring dimensions, and the full schema live in agents/skill-grader.md — single source, don't duplicate here.

Threshold actions: pass → finalize. 4–5 → revise once, re-grade. < 4 → show the grader's suggestions and ask user whether to rework or abort.

---

The 3-Strike error protocol

1. Read the failure, apply a targeted change to .skill-forge/draft.md. 2. Same failure → different phrasing / metaphor / structure. Never repeat. 3. Rethink scope — consider splitting into two narrower skills. 4. After 3 → share failures, ask user for guidance on scope or trigger wording.

Generalize from failures; don't patch the one failing case. A skill that passes 3 tests but breaks on the 4th real use is worse than one moderately good on all.

---

File roles and trust levels

FileTrustRe-read by hooks?Purpose
.skill-forge/draft.mdHIGHYES (every tool call)Active skill being written
.skill-forge/insights.mdLOWNOCodebase scan staging
.claude/skills/skill_registry.jsonHIGHNO (loaded on demand)Version registry
.claude/skills/<n>/SKILL.mdHIGHNOFinal persisted skill
.claude/skills/<n>/CHANGELOG.mdMEDNOEvolution history
.claude/skills/<n>/scripts/HIGHNO (run on demand)Bundled helper scripts

---

Registry format

.claude/skills/skill_registry.json:

{
  "version": "1",
  "skills": [
    {
      "name": "skill-name",
      "version": "1.0.0",
      "scope": "project",
      "created": "2026-01-01",
      "updated": "2026-01-01",
      "auto_trigger": true,
      "description_chars": 187,
      "eval_score": 7,
      "trigger_score": null,
      "usage_count": 0
    }
  ]
}

trigger_score is populated by improve mode. null = not yet run.

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