Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
neo4j-contrib avatar

Neo4j Nvl Skill

  • 271 installs
  • 101 repo stars
  • Updated August 3, 2026
  • neo4j-contrib/neo4j-skills

Embed interactive Neo4j graph visualizations in a React or canvas/WebGL app using the official NVL packages.

About

neo4j-nvl-skill is an agent skill for solo builders shipping graph-aware SaaS or internal tools who need Neo4j Visualization Library (NVL) wired correctly the first time. It walks through @neo4j-nvl/base for nodes, relationships, rendering options, and export, @neo4j-nvl/interaction-handlers for zoom, pan, selection, and keyboard UX, and @neo4j-nvl/react wrappers for React 19 apps. You learn when to pick Canvas2D versus WebGL2, how to choose layouts from forceDirected through d3Force, and how to connect live Cypher results via nvlResultTransformer instead of hand-mapping records. The skill deliberately excludes Needle’s GraphVisualization defaults, Python/Jupyter ports, raw Cypher authoring, driver lifecycle, and GDS—pointing you to sibling Neo4j skills for those concerns. Use it while building dashboards, agent memory graphs, or analytics UIs on Neo4j 1.1+ in modern browsers.

  • Documents @neo4j-nvl/base NVL class, options, callbacks, hit testing, and image export
  • Covers nine interaction handlers including zoom, pan, drag, box-select, lasso, and keyboard
  • Three React wrappers: InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper
  • Canvas vs WebGL renderer guidance (~1k vs 100k+ nodes) plus six layout modes
  • nvlResultTransformer pipes driver.executeQuery output directly into NVL

Neo4j Nvl Skill by the numbers

  • 271 all-time installs (skills.sh)
  • +29 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #770 of 2,245 Frontend Development skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs271
repo stars101
Security audit3 / 3 scanners passed
Last updatedAugust 3, 2026
Repositoryneo4j-contrib/neo4j-skills

What it does

Embed interactive Neo4j graph visualizations in a React or canvas/WebGL app using the official NVL packages.

Files

SKILL.mdMarkdownGitHub ↗

When to Use

  • Rendering a Neo4j graph in a browser (vanilla JS, React, Vite) with custom interactions, rendering, or data shapes
  • Visualizing driver.executeQuery results as an interactive graph
  • Wiring zoom, pan, drag, click, hover, lasso, or box-select interactions
  • Embedding NVL inside an existing app and synchronizing graph state

When NOT to Use

  • Pre-styled embedded graph view with default behavior, no custom interactionsGraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL with default Neo4j styling. See Use NVL or the Needle Component? below.
  • Python / Jupyter notebook graph visualizationneo4j/python-graph-visualization (the Python port of NVL)
  • Writing/optimizing Cypherneo4j-cypher-skill
  • Driver setup / executeQuery / sessionsneo4j-driver-javascript-skill
  • Server-side data fetching with no renderingneo4j-driver-javascript-skill
  • GDS algorithm executionneo4j-gds-skill or neo4j-aura-graph-analytics-skill
  • GraphQL APIneo4j-graphql-skill

---

Use NVL or the Needle Component?

NeedUse
Embed a graph view with default Neo4j styling, no custom interactions or renderingGraphVisualization from @neo4j-ndl/react (Neo4j Needle / NDL design system) — wraps NVL and accepts records shaped { id, labels, properties: { key: { stringified, type } } } (NeoNode)
Custom interactions, custom rendering, non-standard data shapes, or framework-agnostic embeddingThis skill — use NVL directly

If the answer is the first row, install and use the Needle component instead of NVL — do not duplicate styling work.

---

Install

npm install @neo4j-nvl/base                  # core (required)
npm install @neo4j-nvl/interaction-handlers  # standard interactions (optional, vanilla JS)
npm install @neo4j-nvl/react                 # React wrappers (optional)

Peer requirements: React 19 for @neo4j-nvl/react. The published peerDependency range still permits React 18, but mixing major versions is not recommended — target 19. @neo4j-nvl/layout-workers is a transitive dependency — never install directly. neo4j-driver is a peer of @neo4j-nvl/base only when using nvlResultTransformer.

Starter templates: https://github.com/neo4j-devtools/nvl-boilerplates — official per-framework scaffolds; prefer these over hand-rolled setups.

License: NVL ships under the Neo4j Visualization Library License — for use with Neo4j products only. Cannot be used against other graph backends.

---

Pick the Right Paradigm

NeedUse
React app, default interactions<InteractiveNvlWrapper> from @neo4j-nvl/react
React app, custom interaction wiring<BasicNvlWrapper> + own handlers via ref
Vanilla JS, standard interactionsNVL + @neo4j-nvl/interaction-handlers
Vanilla JS, fully custom event logicNVL + container.addEventListener + nvl.getHits()
Static PNG/SVG image export<StaticPictureWrapper> or nvl.saveToFile() / nvl.saveToSvg()

---

Pick the Right Renderer

RendererMax nodesDetailUse case
'canvas' (default)~1,000Full captions, icons, arrows, pixel-perfect hit-testingDetail investigation, small graphs
'webgl'100,000+Reduced label fidelity (bound by GPU max texture size)Large-scale pattern exploration
const nvl = new NVL(container, nodes, rels, { renderer: 'webgl' })
nvl.setRenderer('canvas')   // swap at runtime

---

Container Setup

The container must have an explicit width AND height. Missing height → container collapses to 0 → graph invisible. Most-reported NVL bug.

<!-- ❌ height defaults to 0; graph invisible -->
<div id="viz"></div>

<!-- ✅ explicit dimensions -->
<div id="viz" style="width: 100%; height: 600px;"></div>

---

Vanilla — Base Library

import { NVL } from '@neo4j-nvl/base'

const container = document.getElementById('viz')
const nodes = [{ id: '1' }, { id: '2' }]
const relationships = [{ id: '12', from: '1', to: '2', type: 'KNOWS' }]

const nvl = new NVL(container, nodes, relationships)

With options + callbacks:

import { NVL } from '@neo4j-nvl/base'

const options = {
  initialZoom: 1.0,
  minZoom: 0.1,
  maxZoom: 8,
  layout: 'forceDirected',
  renderer: 'canvas',
  styling: { defaultNodeColor: '#0e86d4', defaultRelationshipColor: '#888' }
}
const callbacks = {
  onInitialization: () => console.log('NVL ready'),
  onLayoutDone: () => nvl.fit([]),
  onError: (err) => console.error('NVL error', err)
}

const nvl = new NVL(container, nodes, relationships, options, callbacks)

// On teardown — always:
nvl.destroy()

NVL constructor signature: new NVL(frame, nvlNodes?, nvlRels?, options?, callbacks?). All but frame are optional and default to empty.

---

Vanilla — Interaction Handlers

Compose handlers onto an existing NVL instance. Each handler registers callbacks via .updateCallback(name, fn) and must be torn down with .destroy().

import { NVL } from '@neo4j-nvl/base'
import {
  ZoomInteraction, PanInteraction, DragNodeInteraction,
  ClickInteraction, HoverInteraction, BoxSelectInteraction,
  LassoInteraction, KeyboardInteraction
} from '@neo4j-nvl/interaction-handlers'

const nvl = new NVL(container, nodes, relationships)

const zoom  = new ZoomInteraction(nvl)
const pan   = new PanInteraction(nvl)
const drag  = new DragNodeInteraction(nvl)
const click = new ClickInteraction(nvl, { selectOnClick: true })
const hover = new HoverInteraction(nvl, { drawShadowOnHover: true })

click.updateCallback('onNodeClick',         (node, hits, evt) => console.log('node',  node.id))
click.updateCallback('onRelationshipClick', (rel,  hits, evt) => console.log('rel',   rel.id))
click.updateCallback('onCanvasClick',       (evt)             => console.log('canvas'))
hover.updateCallback('onHover',             (el, hits, evt)   => el && console.log('over', el.id))
drag.updateCallback('onDragEnd',            (nodes, evt)      => savePositions(nodes))
zoom.updateCallback('onZoom',               (level)           => console.log('zoom', level))

// Teardown — destroy all handlers, then the NVL instance
function teardown() {
  for (const h of [zoom, pan, drag, click, hover]) h.destroy()
  nvl.destroy()
}

Disable an event without removing the handler: click.removeCallback('onCanvasClick'). Passing true instead of a function enables the event with a no-op (useful for default selection behavior).

---

React — InteractiveNvlWrapper

Pre-wires every interaction handler. Toggle events with mouseEventCallbacks (function = on + callback; true = on, no-op; false/omit = off).

import { InteractiveNvlWrapper } from '@neo4j-nvl/react'
import type { MouseEventCallbacks, NvlOptions } from '@neo4j-nvl/react'
import { useRef } from 'react'
import type { NVL } from '@neo4j-nvl/base'

export function GraphView({ nodes, rels }) {
  const nvlRef = useRef<NVL>(null)

  const nvlOptions: NvlOptions = { initialZoom: 1, renderer: 'canvas' }

  const mouseEventCallbacks: MouseEventCallbacks = {
    onNodeClick:         (node, hits, evt) => console.log('node',  node.id),
    onRelationshipClick: (rel,  hits, evt) => console.log('rel',   rel.id),
    onCanvasClick:       (evt)             => console.log('canvas'),
    onHover:             (el, hits, evt)   => el && console.log('hover', el.id),
    onDragEnd:           (nodes, evt)      => persist(nodes),
    onZoom: true,                                       // enable, no callback
    onPan:  true
  }

  return (
    <div style={{ width: '100%', height: 600 }}>
      <InteractiveNvlWrapper
        ref={nvlRef}
        nodes={nodes}
        rels={rels}
        nvlOptions={nvlOptions}
        interactionOptions={{ selectOnClick: true, drawShadowOnHover: true }}
        mouseEventCallbacks={mouseEventCallbacks}
        onInitializationError={(err) => console.error('NVL init', err)}
      />
    </div>
  )
}

ref resolves to the underlying NVL instance — call any method on it: nvlRef.current?.fit([]), nvlRef.current?.setRenderer('webgl'), nvlRef.current?.saveToFile().

---

React — BasicNvlWrapper + Ref

No interactions wired. The ref exposes every NVL method via IncludeMethods<NVL> — use when building custom interaction logic in React.

import { BasicNvlWrapper } from '@neo4j-nvl/react'
import type { NVL } from '@neo4j-nvl/base'
import { useRef } from 'react'

export function MiniGraph({ nodes, rels }) {
  const nvlRef = useRef<NVL>(null)

  return (
    <div style={{ width: '100%', height: 400 }}>
      <BasicNvlWrapper
        ref={nvlRef}
        nodes={nodes}
        rels={rels}
        nvlOptions={{ initialZoom: 2 }}
        nvlCallbacks={{ onLayoutDone: () => nvlRef.current?.fit([]) }}
      />
      <button onClick={() => nvlRef.current?.fit(['1', '2'])}>Zoom to 1,2</button>
    </div>
  )
}

---

Wiring a Neo4j Driver Result

@neo4j-nvl/base exports a ResultTransformer for the JS driver that deduplicates nodes/relationships across any record shape.

import neo4j from 'neo4j-driver'
import { NVL, nvlResultTransformer } from '@neo4j-nvl/base'

const driver = neo4j.driver(process.env.NEO4J_URI,
  neo4j.auth.basic(process.env.NEO4J_USERNAME, process.env.NEO4J_PASSWORD))

const { nodes, relationships } = await driver.executeQuery(
  'MATCH (a)-[r]-(b) RETURN a, r, b LIMIT 25',
  {},
  { database: 'neo4j', resultTransformer: nvlResultTransformer }
)

const nvl = new NVL(document.getElementById('viz'), nodes, relationships)
// ❌ raw EagerResult — records are not Node/Relationship objects
const result = await driver.executeQuery('MATCH (a)-[r]-(b) RETURN a, r, b')
new NVL(container, result.records, [])   // breaks

// ✅ use the transformer
const { nodes, relationships } = await driver.executeQuery(
  'MATCH (a)-[r]-(b) RETURN a, r, b',
  {},
  { database: 'neo4j', resultTransformer: nvlResultTransformer }
)
new NVL(container, nodes, relationships)

For driver lifecycle, session management, Integer handling, and TypeScript types → neo4j-driver-javascript-skill.

---

Updating the Graph

MethodBehavior
addAndUpdateElementsInGraph(nodes, rels)Insert new; update existing by id (only specified fields)
updateElementsInGraph(nodes, rels)Update existing only; ignores unknown ids
addElementsToGraph(nodes, rels)Insert only; throws on existing id
removeNodesWithIds(ids)Remove nodes; adjacent relationships auto-removed
removeRelationshipsWithIds(ids)Remove relationships
setNodePositions(nodes, updateLayout?)Override positions; optionally re-run layout
restart(options?, retainPositions?)Restart with new options; positions optional

Diff updates use PartialNode / PartialRelationship — only id is required:

nvl.updateElementsInGraph(
  [{ id: '1', color: '#f00', selected: true }],   // PartialNode
  [{ id: '12', width: 4 }]                         // PartialRelationship
)

---

Hit Testing (Manual)

Use when NOT using the interaction-handlers package. getHits() resolves which node/relationship is under a pointer event.

const nvl = new NVL(container, nodes, rels)

container.addEventListener('click', (evt) => {
  const { nvlTargets } = nvl.getHits(evt, ['node', 'relationship'], { hitNodeMarginWidth: 4 })
  const hitNode = nvlTargets.nodes[0]
  const hitRel  = nvlTargets.relationships[0]
  if (hitNode) console.log('hit node', hitNode.data.id)
  else if (hitRel) console.log('hit rel', hitRel.data.id)
  else console.log('hit canvas')
})

HitTargetNode / HitTargetRelationship carry data, pointerCoordinates, distance, insideNode (nodes only). See references/api-surface.md.

---

Common Mistakes

MistakeFix
Container with no height → invisible graphSet explicit width and height on the container
Pass driver.executeQuery result directlyUse nvlResultTransformer and consume { nodes, relationships }
WebGL for small label-rich graphsUse 'canvas'; labels are fully supported
Canvas for 10k+ nodesSwitch to 'webgl' via renderer option or setRenderer
New NVL per React renderUse <InteractiveNvlWrapper> / <BasicNvlWrapper> or wrap in useEffect + destroy()
Forgetting nvl.destroy() on teardownCall destroy() on unmount; React wrappers handle this automatically
Vanilla handlers not torn downCall .destroy() on every interaction before nvl.destroy()
Worker construction blocked (strict CSP / sandboxed runtime / older bundler)nvlOptions: { disableWebWorkers: true } (NVL has a non-worker fallback)
Telemetry enabled in regulated envnvlOptions: { disableTelemetry: true }
Layout never settlesPin anchor nodes with pinNode(id); tune layoutTimeLimit
selectOnClick fires doubleToggle once at mount; don't flip interactionOptions per render
Hit test misses near node edgePass { hitNodeMarginWidth: N } to getHits
Captions missing on WebGLGPU max texture size exceeded; fall back to Canvas or shrink captions

---

References

Load on demand:

  • references/api-surface.md — complete NVL method table; Node, Relationship, NvlOptions, LayoutOptions, ExternalCallbacks, HitTargets, NvlMouseEvent, StyledCaption, Point; every interaction-handler class + its options + its callback signatures; React <InteractiveNvlWrapper> / <BasicNvlWrapper> / <StaticPictureWrapper> props; MouseEventCallbacks and KeyboardEventCallbacks shapes; named exports inventory; nvlResultTransformer signature
  • references/troubleshooting.md — zero-height container, build-tool-agnostic disableWebWorkers fallback, Canvas/WebGL trade-offs + WebGL2 note, WebGL texture-size cap, onWebGLContextLost recovery, telemetry opt-out, memory leaks, stuck layouts, double selection, hit-margin tuning, license restriction

Canonical web documentation (use WebFetch when references above are insufficient):

  • https://neo4j.com/docs/nvl/current/ — user guide (installation, base library, interaction handlers, React wrappers)
  • https://neo4j.com/docs/api/nvl/current/ — TypeDoc API reference
  • https://neo4j.com/docs/api/nvl/current/examples.html — runnable examples
  • https://github.com/neo4j-devtools/nvl-boilerplates — official starter templates per supported framework
  • https://github.com/neo4j/python-graph-visualization — Python port of NVL (use this skill only for the JavaScript/browser path)

---

Checklist

  • [ ] Container has explicit width AND height CSS
  • [ ] Correct paradigm chosen from the decision table (vanilla / handlers / React)
  • [ ] Renderer matches expected node count (Canvas ≲1k / WebGL 100k+)
  • [ ] Driver executeQuery results piped through nvlResultTransformer
  • [ ] database specified on every executeQuery call (delegate to neo4j-driver-javascript-skill)
  • [ ] All interaction handlers .destroy()-ed before nvl.destroy() on teardown
  • [ ] nvl.destroy() called on React unmount (manual instances only — wrappers handle it)
  • [ ] disableTelemetry: true set when in regulated / offline environments
  • [ ] disableWebWorkers: true set when bundler / CSP blocks worker construction
  • [ ] Graph updates use addAndUpdateElementsInGraph / updateElementsInGraph — not restart
  • [ ] License compatible: target is a Neo4j product

Related skills

FAQ

Is Neo4j Nvl Skill safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

Frontend Developmentfrontendintegrations

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.