
Threejs
Spin up browser-based 3D scenes, materials, controls, and post-processing with Three.js while your agent plans the implementation.
Overview
threejs is an agent skill for the Build phase that helps solo builders plan and implement Three.js scenes, materials, controls, and post-processing for interactive 3D in the browser.
Install
npx skills add https://github.com/nexu-io/open-design --skill threejsWhat is this skill?
- Curated Three.js capability pack for scenes, materials, lighting, and controls
- Covers interactive 3D experiences and post-processing in the browser
- Open Design catalogue entry with trigger phrases (threejs, webgl scene, 3d interactive)
- Points to upstream CloudAI-X threejs-skills bundle for full scripts and references
- Prototype-mode skill aligned with 3d-shaders category for planning and implementation
Adoption & trust: 858 installs on skills.sh; 61.4k GitHub stars.
What problem does it solve?
You want 3D or WebGL in your web app but your agent lacks a structured Three.js playbook and you do not know which upstream skill bundle to install.
Who is it for?
Solo builders prototyping 3D hero sections, product viewers, or playful interactive pages before committing to a full art pipeline.
Skip if: Teams that already maintain an in-house WebGL framework doc or need native mobile/desktop 3D outside the browser.
When should I use this skill?
Triggers include threejs, three.js, 3d web, webgl scene, and 3d interactive while planning browser 3D work.
What do I get? / Deliverables
Your agent discovers the threejs skill during planning, applies curated Three.js guidance, and you can install the CloudAI-X upstream bundle for the full workflow.
- Planned Three.js scene structure (objects, materials, controls)
- Pointers to upstream scripts and references for implementation
Recommended Skills
Journey fit
Interactive WebGL and Three.js work sits in the build phase when you are shaping the product UI and experiential layers. 3D elements ship as frontend browser code—scenes, shaders, and controls—not as backend or ops work.
How it compares
Use as a curated skill entry and upstream pointer, not a hosted MCP geometry server or a generic CSS animation snippet.
Common Questions / FAQ
Who is threejs for?
Indie and solo web builders using Claude Code, Cursor, or Codex who want structured Three.js help for browser 3D without assembling tutorials from scratch.
When should I use threejs?
During Build (frontend) when you say three.js, webgl scene, or 3d interactive; also when validating a 3D prototype concept before polish in Ship.
Is threejs safe to install?
Treat it like any community skill: review the Security Audits panel on this Prism page and inspect the upstream CloudAI-X repo before granting shell or network access to your agent.
SKILL.md
READMESKILL.md - Threejs
# threejs > Curated from CloudAI-X. ## What it does Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. ## Source - Upstream: https://github.com/CloudAI-X/threejs-skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/CloudAI-X/threejs-skills ``` Then ask the agent to invoke this skill by name (`threejs`) or with one of the trigger phrases listed in this skill's frontmatter.