
Sprite Pipeline
- 5 installs
- 4.9k repo stars
- Updated July 14, 2026
- openai/plugins
sprite-pipeline skill documents Generate and normalize 2D sprite animations.
About
sprite-pipeline skill documents Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.. name: sprite-pipeline description: Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
- Generate and normalize 2D sprite animations.
- Platform-specific setup patterns for sprite-pipeline.
- Evidence-backed steps from upstream SKILL.md.
- When-to-use criteria for sprite-pipeline versus alternatives.
Sprite Pipeline by the numbers
- 5 all-time installs (skills.sh)
- Ranked #13,035 of 16,556 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 4, 2026 (Skillselion catalog sync)
sprite-pipeline capabilities & compatibility
- Capabilities
- sprite pipeline quick start · sprite pipeline when to use guidance · sprite pipeline integration patterns
- Use cases
- orchestration
What sprite-pipeline says it does
This skill is 2D-specific. If the request is for 3D characters, meshes, or materials, route back through `../game-studio/SKILL.md`.
1. Start from an approved in-game seed frame.
npx skills add https://github.com/openai/plugins --skill sprite-pipelineAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 5 |
|---|---|
| repo stars | ★ 4.9k |
| Last updated | July 14, 2026 |
| Repository | openai/plugins ↗ |
How do I use sprite-pipeline correctly?
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game
Who is it for?
Teams implementing sprite-pipeline workflows from the catalog.
Skip if: Skip when requirements clearly match a different specialized stack.
When should I use this skill?
User asks about sprite-pipeline, generate and normalize 2d sprite animations. use when the user asks for full-strip generat.
What you get
Working sprite-pipeline setup with validated configuration and next steps.
Files
Sprite Pipeline
Overview
Use this skill for 2D sprite generation and normalization. This workflow is intentionally anchored around one approved frame and a whole-strip generation pass because frame-by-frame generation drifts too easily.
This skill is 2D-specific. If the request is for 3D characters, meshes, or materials, route back through ../game-studio/SKILL.md.
Core Workflow
1. Start from an approved in-game seed frame.
- The seed frame should already reflect the right silhouette, palette, costume, and proportions.
2. Build a larger transparent reference canvas around that frame.
- Use
../../scripts/build_sprite_edit_canvas.py.
3. Ask for the full animation strip in one edit request.
- Do not generate each frame independently unless the user explicitly accepts lower consistency.
4. Normalize the result into fixed-size game frames.
- Use
../../scripts/normalize_sprite_strip.py. - Use one shared scale across the whole strip.
- Align frames with one shared anchor, typically bottom-center.
5. Optionally lock frame 01 back to the shipped seed frame.
- Do this when the animation should begin from the exact idle or base pose already in game.
6. Render a preview sheet and inspect the animation in-engine before approving it.
- Use
../../scripts/render_sprite_preview_sheet.py.
Prompting Rules
Always preserve these invariants in the prompt:
- same character
- same facing direction
- same palette family
- same silhouette family
- same readable face or key features
- same outfit proportions
- transparent background
- exact frame count and slot layout
Always ask for:
- one strip at once
- a transparent canvas
- no scenery, labels, or poster composition
- crisp pixel-art clusters for pixel work
- production asset tone, not concept art
Using Image Generation
For live asset generation or edits, use the installed imagegen skill in this workspace. This skill defines the game-specific process; imagegen handles the API-backed generation or edit execution.
Script Recipes
Create a reference canvas:
python3 scripts/build_sprite_edit_canvas.py \
--seed output/sprites/idle-01.png \
--out output/sprites/hurt-edit-canvas.png \
--frames 4 \
--slot-size 256 \
--canvas-size 1024Normalize a raw strip:
python3 scripts/normalize_sprite_strip.py \
--input output/sprites/hurt-raw.png \
--out-dir output/sprites/hurt \
--frames 4 \
--frame-size 64 \
--anchor output/sprites/idle-01.png \
--lock-frame1Render a preview sheet:
python3 scripts/render_sprite_preview_sheet.py \
--frames-dir output/sprites/hurt \
--out output/sprites/hurt-preview.png \
--columns 4Quality Gates
- proportions stay stable across frames
- frame-to-frame size does not drift
- action reads clearly at game scale
- transparency is preserved
- frame 01 matches the shipped sprite when lockback is enabled
- preview looks correct before any in-engine asset index update
References
- Detailed workflow:
../../references/sprite-pipeline.md - Shared frontend context:
../game-ui-frontend/SKILL.md
interface:
display_name: "Sprite Pipeline"
short_description: "Generate and normalize 2D sprite animations"
default_prompt: "Create and normalize 2D sprite animation assets for a browser game with consistent scale and anchors."
Related skills
FAQ
What does sprite-pipeline do?
sprite-pipeline skill documents Generate and normalize 2D sprite animations.
When should I use sprite-pipeline?
User asks about sprite-pipeline, generate and normalize 2d sprite animations. use when the user asks for full-strip generat.
Is this skill safe to install?
Review the Security Audits panel on this page before installing in production.