
Design Retrospective
- 14 installs
- 233 repo stars
- Updated June 23, 2026
- owl-listener/designpowers
Helps with ai & agent building tasks during AI-assisted development.
About
design-retrospective is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.
- design-retrospective
- AI & Agent Building
- AI-coding skill
Design Retrospective by the numbers
- 14 all-time installs (skills.sh)
- Ranked #11,296 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 1, 2026 (Skillselion catalog sync)
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| Installs | 14 |
|---|---|
| repo stars | ★ 233 |
| Last updated | June 23, 2026 |
| Repository | owl-listener/designpowers ↗ |
What it does
Helps with ai & agent building tasks during AI-assisted development.
Files
Design Retrospective
A retrospective is not a post-mortem. Post-mortems examine failures. Retrospectives examine the whole process — wins, misses, surprises, and taste evolution. This skill runs after a project ships and turns hindsight into foresight for the next one.
When to Use
- After
verification-before-shippingpasses and the project is declared complete - When the user says "let's reflect" or "what did we learn?"
- At natural project milestones (end of a major phase, end of a sprint)
- When restarting work on a project after a break — retrospect on what came before
Process
Step 1: Gather Evidence
Before reflecting, assemble the full record:
1. Read `design-state.md` — the decisions log, handoff chain, and open questions 2. Read the taste profile — what was known at the start vs now 3. Review user overrides — every correction, redirect, and override from the handoff chain 4. Review critique findings — what the design-critic and accessibility-reviewer flagged 5. Review fix rounds — how many, what was fixed, what kept coming back 6. Check the original brief — compare what was asked for vs what was delivered
Step 2: Evaluate What Worked
For each major design decision that survived to shipping:
### What Worked
| Decision | Why It Worked | Evidence |
|----------|--------------|----------|
| [Decision from state log] | [Why this was the right call] | [User approved, critic passed, no fix rounds needed] |
| ... | ... | ... |Look for:
- Decisions that sailed through critique without issues
- Choices the user explicitly praised
- Patterns that emerged naturally and felt right
- Accessibility approaches that enhanced rather than constrained the design
- Moments that revealed something characteristic about how the user designs (to note in the record — not to apply later)
Step 3: Evaluate What Didn't Work
For decisions that required rework, debate, or user correction:
### What Didn't Work
| Decision | What Went Wrong | Root Cause | Fix Rounds |
|----------|----------------|------------|------------|
| [Original decision] | [What happened] | [Why it happened — misread brief? ignored taste? wrong assumption?] | [How many iterations to fix] |
| ... | ... | ... | ... |Look for:
- Decisions the user overrode — what signal did we miss?
- Findings that came back in multiple fix rounds — why wasn't it caught earlier?
- Accessibility issues that should have been caught in design, not review
- Moments where agents converged on a direction too quickly (a debate might have helped)
- Taste profile mismatches — did we apply an old preference to a new context?
Step 4: Process Evaluation
Evaluate the workflow itself, not just the output:
### Process Assessment
**Pipeline efficiency:**
- Agents dispatched: [X of 10]
- Agents skipped: [list and why]
- Fix rounds: [count] — [were they necessary or preventable?]
- Mode used: [direct/auto/mixed] — [did the mode serve the project?]
**Handoff quality:**
- Were handoff messages specific enough?
- Did any agent miss context from the previous agent?
- Were there gaps where information was lost between agents?
**Debate moments:**
- Were there decisions that should have been debated but weren't?
- Were debates held that didn't need to be?
- Did debate outcomes hold, or were they revisited?
**User engagement:**
- How often did the user override or redirect?
- Were overrides concentrated in one area? (signals a systematic gap)
- Did the user switch from auto to direct? (signals the system missed something)Step 5: Design Debt Review
Review the Design Debt Register from design-state.md:
### Design Debt
**Register status:**
- Total items created: [count]
- Resolved: [count] ([percentage])
- Accepted: [count] — [were these the right trade-offs?]
- Still Open: [count] — [should any escalate?]
- Escalated during project: [count]
**Debt patterns:**
- Most affected persona: [name] — [X items affect them]
- Most common source: [design-critic/accessibility-reviewer]
- Average age of open items: [duration]
**Debt health:**
- [ ] Are we resolving debt faster than we create it?
- [ ] Are the same types of issues recurring? (signals a systemic problem)
- [ ] Did any accepted debt turn out to matter more than expected?Step 6: Taste Evolution
Note what this project revealed about how the user designs, to add to the observational record. This is describing the user's habits, not setting rules for future work:
### What this project revealed (observations for the record)
**Recurring decisions reinforced:**
- [Observation] — now seen in [N] projects, per [evidence]
**New habits or inclinations noticed:**
- [Observation] — first seen here, per [evidence]
**Things the user moved away from:**
- [Observation] — corrected/reversed because [reason]
**Surprises:**
- [What was characteristic or unexpected about how they decided] — e.g. chose [X] over [Y]
_(All recorded as descriptions of how the user designs — never as preferences to apply to future work.)_Step 7: Carry-Forward Items
What should the next project know?
### Carry Forward
**For the next project:**
- [Lesson learned that applies broadly]
- [Process improvement to try]
- [Taste insight to remember]
**For specific agents:**
| Agent | Lesson |
|-------|--------|
| **design-lead** | [e.g., "User prefers to see colour options before committing — show swatches, not descriptions"] |
| **design-strategist** | [e.g., "Spend more time on the navigation model early — it affected everything downstream"] |
| **content-writer** | [e.g., "User reads everything — content quality matters more than expected"] |
| ... | ... |
**Open questions for next time:**
- [Unresolved question that might be relevant in future projects]Step 8: Write the Retrospective
Compile everything into a single document:
# Design Retrospective: [Project Name]
**Date:** [YYYY-MM-DD]
**Duration:** [How long the project ran]
**Mode:** [direct/auto/mixed]
**Agents used:** [X of 10]
## Summary
[3-5 sentences: what was built, what worked, what was hard, what we learned]
## What Worked
[From Step 2]
## What Didn't Work
[From Step 3]
## Process Assessment
[From Step 4]
## Design Debt
[From Step 5]
## Taste Evolution
[From Step 6]
## Carry Forward
[From Step 7]Save to: [project-root]/design-retrospective.md
Step 9: Add to the Design Record
After the retrospective is written:
1. Invoke design-memory to add this project's observations to the record 2. Record them as descriptions of how the user designs (habits, inclinations), with evidence — never as preferences to apply to future work 3. Update the project history in the record
Step 10: Present to User
Show the retrospective to the user as a summary:
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DESIGN RETROSPECTIVE: [Project Name]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
WINS:
• [Top 2-3 things that worked well]
MISSES:
• [Top 2-3 things that needed rework]
TASTE LEARNED:
• [Key taste insights from this project]
DESIGN DEBT:
• Open: [count] | Resolved: [count] | Accepted: [count]
• Most affected: [persona]
CARRY FORWARD:
• [Top 2-3 lessons for next time]
EFFICIENCY:
• Fix rounds: [count]
• User overrides: [count]
• Agents used: [X of 10]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Your taste profile has been updated.
Next project starts smarter.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Integration
- Called by:
using-designpowers(after project completion or on user request) - Reads from:
design-state.md(including Design Debt Register), taste profile, critique documents, verification results - Writes to:
[project-root]/design-retrospective.md - Calls:
design-memory(to update taste profile with learnings) - Pairs with:
design-memory,verification-before-shipping,designpowers-critique
Anti-Patterns
| Pattern | Why It Fails |
|---|---|
| Skipping retrospective because the project "went fine" | Even smooth projects teach you something. "Why did this go well?" is as valuable as "why did this go wrong?" |
| Blaming agents for wrong decisions | Agents are tools. If the output was wrong, the question is what context they were missing, not what they did wrong |
| Only looking at what failed | Wins are data too. Understanding what worked is how you replicate it |
| Not adding observations to the design record | Each project should leave the user a richer mirror of how they design. The record isn't applied to future work, but it's only honest if it's kept current |
| Running retrospective in auto mode | Retrospectives need user reflection. Always run in direct mode with pauses for user input |