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Pixijs Create

  • 3k installs
  • 293 repo stars
  • Updated June 4, 2026
  • pixijs/pixijs-skills

pixijs-create scaffolds PixiJS v8 projects via create-pixi CLI templates or guides npm install pixi.js for existing apps.

About

PixiJS Create scaffolds new PixiJS v8 projects using the create-pixi CLI across npm, yarn, pnpm, and bun with interactive or non-interactive --template flows. Templates split into bundler presets like bundler-vite and bundler-webpack, creation-web with AssetPack and scene routing, framework-react via @pixi/react, and extension-default for reusable packages. Node 18 or 20 plus is required with warnings for templates needing newer versions. Existing projects can skip the CLI and npm install pixi.js directly then follow pixijs-application for Application setup. Post-scaffold flow is cd, npm install, and npm run dev with build, preview, and lint scripts on every template. npm 7 plus needs a double dash before CLI flags. Scaffolding into the current directory uses dot as the project name with non-empty directory guards. A Vite top-level-await production build gotcha is documented for strict environments.

  • create-pixi CLI for npm yarn pnpm and bun scaffolds.
  • bundler-vite, creation-web, framework-react, and extension templates.
  • Non-interactive --template flag for CI and script automation.
  • npm install pixi.js path for existing bundler projects.
  • Post-scaffold dev build preview and lint script conventions.

Pixijs Create by the numbers

  • 2,965 all-time installs (skills.sh)
  • +213 installs in the week ending Jul 28, 2026 (Skillselion tracking)
  • Ranked #15 of 247 Game Development skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
At a glance

pixijs-create capabilities & compatibility

Capabilities
create pixi cli interactive and non interactive · template preset selection across bundler and cre · package manager command variants with flag separ · existing project pixi.js install guidance · post scaffold dev build and preview scripts · current directory scaffold with conflict guards
Use cases
frontend
Pricing
Free
From the docs

What pixijs-create says it does

npm create pixi.js@latest my-game -- --template bundler-vite
SKILL.md
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-create

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Listed on Skillselion
Installs3k
repo stars293
Security audit3 / 3 scanners passed
Last updatedJune 4, 2026
Repositorypixijs/pixijs-skills

How do I start a PixiJS v8 project with the right template and dev server setup?

Scaffold PixiJS v8 projects with create-pixi CLI templates or add pixi.js to existing bundler setups.

Who is it for?

Developers starting PixiJS games or interactive graphics with Vite, Webpack, or React integration.

Skip if: Skip for deep shader, filter, or scene graph topics covered by other pixijs-* skills.

When should I use this skill?

User asks to create pixi.js project, npm create, scaffold template, or add pixi.js to existing project.

What you get

Scaffolded project with chosen template, dependencies installed, and npm run dev serving the canvas app.

  • scaffolded project
  • package.json with pixi.js
  • bundler dev configuration

By the numbers

  • Documents 8 create-pixi template presets
  • Targets PixiJS v8 with official create-pixi CLI

Files

SKILL.mdMarkdownGitHub ↗

create pixi.js is the official CLI for scaffolding a new PixiJS v8 project. Run it with any package manager (npm, yarn, pnpm, bun) and pick a template from the interactive menu, or pass --template to skip prompts. It writes a self-contained project folder; you then cd in, install dependencies, and run the dev script.

Quick Start

Scaffold a new project with interactive prompts:

npm create pixi.js@latest

Or skip prompts by passing a project name and template:

npm create pixi.js@latest my-game -- --template bundler-vite

Then:

cd my-game
npm install
npm run dev

Requires Node.js 18+ or 20+. Some templates (notably creation-web and framework-react) may require a newer Node version; the package manager will warn if so.

Adding PixiJS to an existing project

If you already have a bundler, framework, or project set up, skip the CLI and install the package directly:

npm install pixi.js

Then import from pixi.js and construct an Application as shown in pixijs-application. The CLI templates are a convenience for new projects; they don't add anything to the library that npm install pixi.js can't give you.

Related skills: pixijs-application (how the scaffolded new Application() + app.init() entry point works), pixijs-core-concepts (renderers and the render loop), pixijs-scene-core-concepts (scene graph fundamentals for the first things you'll add to the stage), pixijs-assets (loading textures, fonts, and bundles the template expects you to drop into public/ or src/assets/).

Core Patterns

Choose a package manager

The command is the same shape for every package manager:

npm create pixi.js@latest
yarn create pixi.js
pnpm create pixi.js
bun create pixi.js

Under npm 7+ you must pass a -- before CLI flags so npm doesn't consume them:

npm create pixi.js@latest my-game -- --template bundler-vite

Yarn, pnpm, and bun don't need the extra separator:

yarn create pixi.js my-game --template bundler-vite
pnpm create pixi.js my-game --template bundler-vite
bun create pixi.js my-game --template bundler-vite

Use . as the project name to scaffold into the current directory.

Interactive flow

Running with no arguments walks through prompts:

1. Project name (defaults to pixi-project). 2. Framework / template category. 3. Variant (TypeScript vs JavaScript where applicable). 4. Whether to install dependencies immediately (some runners).

At the end, the CLI prints the cd + install + dev commands for the manager you invoked it with.

Non-interactive flow

Pass a project name and --template to skip all prompts. This is the form you want for scripts, CI, and quickstart docs:

npm create pixi.js@latest my-game -- --template bundler-vite

Available template presets

Templates fall into two categories:

  • Bundler templates (bundler-*): generic PixiJS setup wired up with your bundler of choice. Use one of these when you want to pick your own structure.
  • Creation templates (creation-*): platform-tailored starters with extras already wired in (AssetPack, sound, UI, scene routing). Use one of these when you want batteries included.
  • Framework templates (framework-*): PixiJS embedded inside a host framework like React.
  • Extension templates (extension-*): scaffolding for building a reusable PixiJS package.

For most new projects, bundler-vite is the recommended starting point.

TemplateWhat you get
bundler-viteVite + TypeScript PixiJS project. The default first-stop template.
bundler-vite-jsVite + plain JavaScript.
bundler-webpackWebpack + TypeScript.
bundler-webpack-jsWebpack + plain JavaScript.
bundler-esbuildesbuild + TypeScript.
bundler-esbuild-jsesbuild + plain JavaScript.
bundler-import-mapNo-bundler setup using a browser import map (good for learning / demos).
creation-webPixiJS Creation Engine web template with scene-based game scaffolding, AssetPack, sound, and UI integration.
framework-reactReact + TypeScript + PixiJS via the @pixi/react package.
framework-react-jsReact + plain JavaScript + PixiJS.
extension-defaultStarter for building a reusable PixiJS extension/package.

The live list is maintained in the create-pixi repo; run npm create pixi.js@latest without arguments to see the current menu if you need to confirm.

Post-scaffold flow

Every template ships with the same three-step onboarding:

cd my-game
npm install
npm run dev

npm run dev starts the local dev server on the default port (Vite 5173, webpack 8080, etc.; the template's README has the exact number). Changes to src/ hot-reload without reloading the whole page.

Other scripts every template exposes (names may vary slightly by preset):

  • npm run build: produce a production build in dist/.
  • npm run preview / npm run serve: serve the production build locally.
  • npm run lint: run the template's configured linter if it ships one.

Scaffolding into an existing directory

Use . as the project name to write into the current working directory. The CLI refuses to run if non-empty and conflicting files exist unless you confirm the prompt.

mkdir my-game
cd my-game
npm create pixi.js@latest . -- --template bundler-vite

Next steps

After npm run dev starts, the template opens on a blank or bunny-sprite scene. The usual progression is:

1. Read pixijs-application to understand how the template's entry point constructs new Application() and calls await app.init(...), how app.stage / app.renderer / app.canvas hang together, and how the ResizePlugin and TickerPlugin behave by default. 2. Read pixijs-core-concepts for the renderer and render-loop mental model. 3. Read pixijs-scene-core-concepts before adding your first non-trivial scene so you know the container-vs-leaf rule upfront. 4. Drop in textures via pixijs-assets once you're ready to load real art.

Common Mistakes

[HIGH] Missing -- separator on npm 7+

Wrong:

npm create pixi.js@latest my-game --template bundler-vite

Correct:

npm create pixi.js@latest my-game -- --template bundler-vite

npm 7+ consumes flags after the package spec unless you pass -- to forward them. Without the separator, the CLI ignores --template and drops back to the interactive prompt. Yarn, pnpm, and bun don't need the separator.

[MEDIUM] Running with an old Node version

PixiJS requires Node 18+ or 20+. Some templates (framework-react, creation-web) expect a newer Node for their tooling. Upgrade Node before re-running the CLI if you see an "engines" warning from your package manager.

[MEDIUM] Top-level await app.init() broken in Vite production builds

On Vite versions <=6.0.6, top-level await works in dev but breaks in production builds, so a bundler-vite project that does this at module scope will fail after npm run build:

const app = new Application();
await app.init({ resizeTo: window }); // broken at module top level in prod

Wrap the init in an async IIFE instead:

(async () => {
  const app = new Application();
  await app.init({ resizeTo: window });
  document.body.appendChild(app.canvas);
})();

Upgrading Vite past 6.0.6 also resolves it, but the IIFE pattern is safe on every version and matches the PixiJS quick-start guide.

API Reference

Related skills

How it compares

Pick pixijs-create over generic frontend scaffolds when you need PixiJS-specific templates and the Vite top-level-await production caveat.

FAQ

Recommended first template?

bundler-vite is the default first-stop template for most new PixiJS projects.

Existing project without CLI?

Run npm install pixi.js and follow pixijs-application for Application init.

npm flags with create?

Under npm 7 plus pass -- before CLI flags so npm does not consume --template.

Is Pixijs Create safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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