
Solidity Development
- 202 installs
- 1 repo stars
- Updated January 5, 2026
- pluginagentmarketplace/custom-plugin-blockchain
Author, test, and deploy Solidity smart contracts with safe patterns for tokens, access control, and on-chain logic when building Web3 backends and wallet-integrated features.
About
Equips agents to implement Ethereum-compatible smart contracts in Solidity: secure contract design, standard libraries, local testing, deployment, and ABI wiring so Web3 products expose reliable on-chain backends for dApps and integrations.
- Solidity syntax, types, and contract structure
- OpenZeppelin patterns for security and reuse
- Testing with Hardhat or Foundry workflows
- Gas optimization and upgrade considerations
- Deployment, verification, and ABI integration hooks
Solidity Development by the numbers
- 202 all-time installs (skills.sh)
- +1 installs in the week ending Aug 4, 2026 (Skillselion tracking)
- Ranked #93 of 479 Web3 & Blockchain skills by installs in the Skillselion catalog
- Data as of Aug 4, 2026 (Skillselion catalog sync)
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| Installs | 202 |
|---|---|
| repo stars | ★ 1 |
| Last updated | January 5, 2026 |
| Repository | pluginagentmarketplace/custom-plugin-blockchain ↗ |
What it does
Author, test, and deploy Solidity smart contracts with safe patterns for tokens, access control, and on-chain logic when building Web3 backends and wallet-integrated features.
Files
Solidity Development Skill
Master Solidity smart contract development with design patterns, testing strategies, and production best practices.
Quick Start
# Invoke this skill for Solidity development
Skill("solidity-development", topic="patterns", solidity_version="0.8.24")Topics Covered
1. Language Features (0.8.x)
Modern Solidity essentials:
- Data Types: Value, reference, mappings
- Functions: Visibility, modifiers, overloading
- Inheritance: Diamond problem, C3 linearization
- Custom Errors: Gas-efficient error handling
2. Design Patterns
Battle-tested patterns:
- CEI: Checks-Effects-Interactions
- Factory: Contract deployment patterns
- Proxy: Upgradeable contracts
- Access Control: RBAC, Ownable
3. Testing
Comprehensive test strategies:
- Unit Tests: Foundry, Hardhat
- Fuzz Testing: Property-based testing
- Invariant Testing: System-wide properties
- Fork Testing: Mainnet simulation
4. Upgradability
Safe upgrade patterns:
- UUPS: Self-upgrading proxy
- Transparent: Admin separation
- Beacon: Shared implementation
- Diamond: Multi-facet
Code Examples
CEI Pattern
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
contract SecureVault {
mapping(address => uint256) public balances;
error InsufficientBalance();
error TransferFailed();
function withdraw(uint256 amount) external {
// 1. CHECKS
if (balances[msg.sender] < amount) revert InsufficientBalance();
// 2. EFFECTS
balances[msg.sender] -= amount;
// 3. INTERACTIONS
(bool ok,) = msg.sender.call{value: amount}("");
if (!ok) revert TransferFailed();
}
}Factory Pattern
contract TokenFactory {
event TokenCreated(address indexed token, address indexed owner);
function createToken(
string memory name,
string memory symbol
) external returns (address) {
Token token = new Token(name, symbol, msg.sender);
emit TokenCreated(address(token), msg.sender);
return address(token);
}
}Foundry Test
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
import "forge-std/Test.sol";
contract VaultTest is Test {
Vault vault;
address alice = makeAddr("alice");
function setUp() public {
vault = new Vault();
vm.deal(alice, 10 ether);
}
function test_Deposit() public {
vm.prank(alice);
vault.deposit{value: 1 ether}();
assertEq(vault.balances(alice), 1 ether);
}
function testFuzz_Withdraw(uint256 amount) public {
amount = bound(amount, 0.01 ether, 10 ether);
vm.startPrank(alice);
vault.deposit{value: amount}();
vault.withdraw(amount);
vm.stopPrank();
assertEq(vault.balances(alice), 0);
}
function test_RevertWhen_InsufficientBalance() public {
vm.prank(alice);
vm.expectRevert(Vault.InsufficientBalance.selector);
vault.withdraw(1 ether);
}
}Pattern Reference
| Pattern | Use Case | Complexity |
|---|---|---|
| CEI | All state changes | Low |
| Factory | Multiple instances | Low |
| Clone (1167) | Gas-efficient copies | Medium |
| UUPS | Upgradeable | Medium |
| Diamond | Unlimited size | High |
Common Pitfalls
| Pitfall | Issue | Solution |
|---|---|---|
| Stack too deep | >16 variables | Use structs or helpers |
| Contract too large | >24KB | Split into libraries |
| Reentrancy | State after call | Use CEI pattern |
| Missing access | Anyone can call | Add modifiers |
Troubleshooting
"Stack too deep"
// Solution 1: Use struct
struct Params { uint256 a; uint256 b; uint256 c; }
// Solution 2: Block scoping
{ uint256 temp = x + y; }
// Solution 3: Internal function
function _helper(uint256 a) internal { }"Contract size exceeds limit"
# Check contract sizes
forge build --sizesSolutions: Split into libraries, use Diamond pattern.
Security Checklist
- [ ] CEI pattern on all withdrawals
- [ ] Access control on admin functions
- [ ] Input validation (zero address, bounds)
- [ ] Reentrancy guards on external calls
- [ ] Event emission for state changes
- [ ] Custom errors for gas efficiency
CLI Commands
# Development workflow
forge init # New project
forge build # Compile
forge test -vvv # Run tests
forge coverage # Coverage report
forge fmt # Format code
forge snapshot # Gas snapshotCross-References
- Bonded Agent:
03-solidity-expert - Related Skills:
ethereum-development,smart-contract-security
Version History
| Version | Date | Changes |
|---|---|---|
| 2.0.0 | 2025-01 | Production-grade with Foundry, patterns |
| 1.0.0 | 2024-12 | Initial release |
# solidity-development Configuration
# Category: general
# Generated: 2025-12-30
skill:
name: solidity-development
version: "1.0.0"
category: general
settings:
# Default settings for solidity-development
enabled: true
log_level: info
# Category-specific defaults
validation:
strict_mode: false
auto_fix: false
output:
format: markdown
include_examples: true
# Environment-specific overrides
environments:
development:
log_level: debug
validation:
strict_mode: false
production:
log_level: warn
validation:
strict_mode: true
# Integration settings
integrations:
# Enable/disable integrations
git: true
linter: true
formatter: true
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "solidity-development Configuration Schema",
"type": "object",
"properties": {
"skill": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"version": {
"type": "string",
"pattern": "^\\d+\\.\\d+\\.\\d+$"
},
"category": {
"type": "string",
"enum": [
"api",
"testing",
"devops",
"security",
"database",
"frontend",
"algorithms",
"machine-learning",
"cloud",
"containers",
"general"
]
}
},
"required": [
"name",
"version"
]
},
"settings": {
"type": "object",
"properties": {
"enabled": {
"type": "boolean",
"default": true
},
"log_level": {
"type": "string",
"enum": [
"debug",
"info",
"warn",
"error"
]
}
}
}
},
"required": [
"skill"
]
}Solidity Development Guide
Overview
This guide provides comprehensive documentation for the solidity-development skill in the custom-plugin-blockchain plugin.
Category: General
Quick Start
Prerequisites
- Familiarity with general concepts
- Development environment set up
- Plugin installed and configured
Basic Usage
# Invoke the skill
claude "solidity-development - [your task description]"
# Example
claude "solidity-development - analyze the current implementation"Core Concepts
Key Principles
1. Consistency - Follow established patterns 2. Clarity - Write readable, maintainable code 3. Quality - Validate before deployment
Best Practices
- Always validate input data
- Handle edge cases explicitly
- Document your decisions
- Write tests for critical paths
Common Tasks
Task 1: Basic Implementation
# Example implementation pattern
def implement_solidity_development(input_data):
"""
Implement solidity-development functionality.
Args:
input_data: Input to process
Returns:
Processed result
"""
# Validate input
if not input_data:
raise ValueError("Input required")
# Process
result = process(input_data)
# Return
return resultTask 2: Advanced Usage
For advanced scenarios, consider:
- Configuration customization via
assets/config.yaml - Validation using
scripts/validate.py - Integration with other skills
Troubleshooting
Common Issues
| Issue | Cause | Solution |
|---|---|---|
| Skill not found | Not installed | Run plugin sync |
| Validation fails | Invalid config | Check config.yaml |
| Unexpected output | Missing context | Provide more details |
Related Resources
- SKILL.md - Skill specification
- config.yaml - Configuration options
- validate.py - Validation script
---
Last updated: 2025-12-30
Solidity Development Patterns
Design Patterns
Pattern 1: Input Validation
Always validate input before processing:
def validate_input(data):
if data is None:
raise ValueError("Data cannot be None")
if not isinstance(data, dict):
raise TypeError("Data must be a dictionary")
return TruePattern 2: Error Handling
Use consistent error handling:
try:
result = risky_operation()
except SpecificError as e:
logger.error(f"Operation failed: {e}")
handle_error(e)
except Exception as e:
logger.exception("Unexpected error")
raisePattern 3: Configuration Loading
Load and validate configuration:
import yaml
def load_config(config_path):
with open(config_path) as f:
config = yaml.safe_load(f)
validate_config(config)
return configAnti-Patterns to Avoid
❌ Don't: Swallow Exceptions
# BAD
try:
do_something()
except:
pass✅ Do: Handle Explicitly
# GOOD
try:
do_something()
except SpecificError as e:
logger.warning(f"Expected error: {e}")
return default_valueCategory-Specific Patterns: General
Recommended Approach
1. Start with the simplest implementation 2. Add complexity only when needed 3. Test each addition 4. Document decisions
Common Integration Points
- Configuration:
assets/config.yaml - Validation:
scripts/validate.py - Documentation:
references/GUIDE.md
---
Pattern library for solidity-development skill
#!/usr/bin/env python3
"""
Validation script for solidity-development skill.
Category: general
"""
import os
import sys
import yaml
import json
from pathlib import Path
def validate_config(config_path: str) -> dict:
"""
Validate skill configuration file.
Args:
config_path: Path to config.yaml
Returns:
dict: Validation result with 'valid' and 'errors' keys
"""
errors = []
if not os.path.exists(config_path):
return {"valid": False, "errors": ["Config file not found"]}
try:
with open(config_path, 'r') as f:
config = yaml.safe_load(f)
except yaml.YAMLError as e:
return {"valid": False, "errors": [f"YAML parse error: {e}"]}
# Validate required fields
if 'skill' not in config:
errors.append("Missing 'skill' section")
else:
if 'name' not in config['skill']:
errors.append("Missing skill.name")
if 'version' not in config['skill']:
errors.append("Missing skill.version")
# Validate settings
if 'settings' in config:
settings = config['settings']
if 'log_level' in settings:
valid_levels = ['debug', 'info', 'warn', 'error']
if settings['log_level'] not in valid_levels:
errors.append(f"Invalid log_level: {settings['log_level']}")
return {
"valid": len(errors) == 0,
"errors": errors,
"config": config if not errors else None
}
def validate_skill_structure(skill_path: str) -> dict:
"""
Validate skill directory structure.
Args:
skill_path: Path to skill directory
Returns:
dict: Structure validation result
"""
required_dirs = ['assets', 'scripts', 'references']
required_files = ['SKILL.md']
errors = []
# Check required files
for file in required_files:
if not os.path.exists(os.path.join(skill_path, file)):
errors.append(f"Missing required file: {file}")
# Check required directories
for dir in required_dirs:
dir_path = os.path.join(skill_path, dir)
if not os.path.isdir(dir_path):
errors.append(f"Missing required directory: {dir}/")
else:
# Check for real content (not just .gitkeep)
files = [f for f in os.listdir(dir_path) if f != '.gitkeep']
if not files:
errors.append(f"Directory {dir}/ has no real content")
return {
"valid": len(errors) == 0,
"errors": errors,
"skill_name": os.path.basename(skill_path)
}
def main():
"""Main validation entry point."""
skill_path = Path(__file__).parent.parent
print(f"Validating solidity-development skill...")
print(f"Path: {skill_path}")
# Validate structure
structure_result = validate_skill_structure(str(skill_path))
print(f"\nStructure validation: {'PASS' if structure_result['valid'] else 'FAIL'}")
if structure_result['errors']:
for error in structure_result['errors']:
print(f" - {error}")
# Validate config
config_path = skill_path / 'assets' / 'config.yaml'
if config_path.exists():
config_result = validate_config(str(config_path))
print(f"\nConfig validation: {'PASS' if config_result['valid'] else 'FAIL'}")
if config_result['errors']:
for error in config_result['errors']:
print(f" - {error}")
else:
print("\nConfig validation: SKIPPED (no config.yaml)")
# Summary
all_valid = structure_result['valid']
print(f"\n==================================================")
print(f"Overall: {'VALID' if all_valid else 'INVALID'}")
return 0 if all_valid else 1
if __name__ == "__main__":
sys.exit(main())