
Css Animations
- 46 installs
- 1 repo stars
- Updated January 5, 2026
- pluginagentmarketplace/custom-plugin-css
css-animations is a Claude Code skill for frontend development.
About
css-animations is a Claude Code skill for frontend development. It helps solo builders move faster with AI-assisted development.
- css-animations
- Frontend Development
- AI-coding skill
Css Animations by the numbers
- 46 all-time installs (skills.sh)
- Ranked #1,329 of 2,245 Frontend Development skills by installs in the Skillselion catalog
- Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-css --skill css-animationsAdd your badge
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| Installs | 46 |
|---|---|
| repo stars | ★ 1 |
| Last updated | January 5, 2026 |
| Repository | pluginagentmarketplace/custom-plugin-css ↗ |
How do I helps with frontend development tasks.?
Helps with frontend development tasks.
Who is it for?
Best when you're working on frontend development and need structured help with css animations.
Skip if: Teams with no frontend development needs, or anyone wanting a generic chat assistant without this specific workflow.
When should I use this skill?
When you need to helps with frontend development tasks., or when css-animations is a claude code skill for frontend development.
What you get
Structured output aligned to css-animations: css-animations, Frontend Development.
Files
CSS Animations Skill
Create performant, accessible CSS animations and transitions with proper timing and motion design.
Overview
This skill provides atomic, focused guidance on CSS animations with performance optimization and accessibility considerations built-in.
Skill Metadata
| Property | Value |
|---|---|
| Category | Motion |
| Complexity | Intermediate to Expert |
| Dependencies | css-fundamentals |
| Bonded Agent | 03-css-animations |
Usage
Skill("css-animations")Parameter Schema
parameters:
animation_type:
type: string
required: true
enum: [transition, keyframe, transform, timing]
description: Type of animation to create
effect:
type: string
required: false
enum: [fade, slide, scale, rotate, bounce, shake, pulse]
description: Predefined animation effect
performance_mode:
type: boolean
required: false
default: true
description: Optimize for 60fps performance
accessible:
type: boolean
required: false
default: true
description: Include reduced-motion alternatives
validation:
- rule: animation_type_required
message: "animation_type parameter is required"
- rule: valid_effect
message: "effect must be a recognized animation effect"Topics Covered
Transitions
- Property, duration, timing-function, delay
- Transitionable vs non-transitionable properties
- Multi-property transitions
Keyframe Animations
- @keyframes syntax
- Animation properties (name, duration, iteration, direction)
- Fill modes and play states
Transforms
- 2D: translate, rotate, scale, skew
- 3D: perspective, rotateX/Y/Z, translateZ
- Transform origin and composition
Timing Functions
- Built-in: ease, linear, ease-in, ease-out, ease-in-out
- cubic-bezier() custom curves
- steps() for frame-by-frame
Retry Logic
retry_config:
max_attempts: 3
backoff_type: exponential
initial_delay_ms: 1000
max_delay_ms: 10000Logging & Observability
logging:
entry_point: skill_invoked
exit_point: skill_completed
metrics:
- invocation_count
- effect_usage
- performance_mode_ratioQuick Reference
Transition Template
.element {
transition: property duration timing-function delay;
transition: transform 0.3s ease-out;
transition: opacity 0.2s, transform 0.3s ease-out;
}Keyframe Template
@keyframes animation-name {
0% { /* start state */ }
50% { /* midpoint state */ }
100% { /* end state */ }
}
.element {
animation: name duration timing-function delay iteration-count direction fill-mode;
animation: slide-in 0.5s ease-out forwards;
}Performance Rules
SAFE (Compositor-only):
├─ transform
└─ opacity
AVOID (Trigger repaint/reflow):
├─ width, height
├─ top, left, right, bottom
├─ margin, padding
└─ background-colorCommon Effects
Fade In
@keyframes fade-in {
from { opacity: 0; }
to { opacity: 1; }
}
.fade-in {
animation: fade-in 0.3s ease-out forwards;
}Slide Up
@keyframes slide-up {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.slide-up {
animation: slide-up 0.4s ease-out forwards;
}Pulse
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.05); }
}
.pulse {
animation: pulse 2s ease-in-out infinite;
}Accessibility Template
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}Timing Function Reference
cubic-bezier(x1, y1, x2, y2)
ease: (0.25, 0.1, 0.25, 1.0)
ease-in: (0.42, 0, 1.0, 1.0)
ease-out: (0, 0, 0.58, 1.0)
ease-in-out: (0.42, 0, 0.58, 1.0)
Custom:
Bounce: (0.68, -0.55, 0.265, 1.55)
Snap: (0.5, 0, 0.75, 0)
Smooth: (0.4, 0, 0.2, 1)Test Template
describe('CSS Animations Skill', () => {
test('validates animation_type parameter', () => {
expect(() => skill({ animation_type: 'invalid' }))
.toThrow('animation_type must be one of: transition, keyframe...');
});
test('returns accessible version when flag is true', () => {
const result = skill({
animation_type: 'keyframe',
effect: 'fade',
accessible: true
});
expect(result).toContain('prefers-reduced-motion');
});
test('uses compositor-only properties in performance mode', () => {
const result = skill({
animation_type: 'transform',
performance_mode: true
});
expect(result).not.toContain('left:');
expect(result).not.toContain('top:');
});
});Error Handling
| Error Code | Cause | Recovery |
|---|---|---|
| INVALID_ANIMATION_TYPE | Unknown animation type | Show valid options |
| PERFORMANCE_WARNING | Using layout-triggering properties | Suggest transform alternative |
| ACCESSIBILITY_MISSING | No reduced-motion fallback | Add default accessible version |
Related Skills
- css-fundamentals (prerequisite)
- css-performance (animation optimization)
- css-modern (scroll-driven animations)
# css-animations Configuration
# Category: general
# Generated: 2025-12-30
skill:
name: css-animations
version: "1.0.0"
category: general
settings:
# Default settings for css-animations
enabled: true
log_level: info
# Category-specific defaults
validation:
strict_mode: false
auto_fix: false
output:
format: markdown
include_examples: true
# Environment-specific overrides
environments:
development:
log_level: debug
validation:
strict_mode: false
production:
log_level: warn
validation:
strict_mode: true
# Integration settings
integrations:
# Enable/disable integrations
git: true
linter: true
formatter: true
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "css-animations Configuration Schema",
"type": "object",
"properties": {
"skill": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"version": {
"type": "string",
"pattern": "^\\d+\\.\\d+\\.\\d+$"
},
"category": {
"type": "string",
"enum": [
"api",
"testing",
"devops",
"security",
"database",
"frontend",
"algorithms",
"machine-learning",
"cloud",
"containers",
"general"
]
}
},
"required": [
"name",
"version"
]
},
"settings": {
"type": "object",
"properties": {
"enabled": {
"type": "boolean",
"default": true
},
"log_level": {
"type": "string",
"enum": [
"debug",
"info",
"warn",
"error"
]
}
}
}
},
"required": [
"skill"
]
}Css Animations Guide
Overview
This guide provides comprehensive documentation for the css-animations skill in the custom-plugin-css plugin.
Category: General
Quick Start
Prerequisites
- Familiarity with general concepts
- Development environment set up
- Plugin installed and configured
Basic Usage
# Invoke the skill
claude "css-animations - [your task description]"
# Example
claude "css-animations - analyze the current implementation"Core Concepts
Key Principles
1. Consistency - Follow established patterns 2. Clarity - Write readable, maintainable code 3. Quality - Validate before deployment
Best Practices
- Always validate input data
- Handle edge cases explicitly
- Document your decisions
- Write tests for critical paths
Common Tasks
Task 1: Basic Implementation
# Example implementation pattern
def implement_css_animations(input_data):
"""
Implement css-animations functionality.
Args:
input_data: Input to process
Returns:
Processed result
"""
# Validate input
if not input_data:
raise ValueError("Input required")
# Process
result = process(input_data)
# Return
return resultTask 2: Advanced Usage
For advanced scenarios, consider:
- Configuration customization via
assets/config.yaml - Validation using
scripts/validate.py - Integration with other skills
Troubleshooting
Common Issues
| Issue | Cause | Solution |
|---|---|---|
| Skill not found | Not installed | Run plugin sync |
| Validation fails | Invalid config | Check config.yaml |
| Unexpected output | Missing context | Provide more details |
Related Resources
- SKILL.md - Skill specification
- config.yaml - Configuration options
- validate.py - Validation script
---
Last updated: 2025-12-30
Css Animations Patterns
Design Patterns
Pattern 1: Input Validation
Always validate input before processing:
def validate_input(data):
if data is None:
raise ValueError("Data cannot be None")
if not isinstance(data, dict):
raise TypeError("Data must be a dictionary")
return TruePattern 2: Error Handling
Use consistent error handling:
try:
result = risky_operation()
except SpecificError as e:
logger.error(f"Operation failed: {e}")
handle_error(e)
except Exception as e:
logger.exception("Unexpected error")
raisePattern 3: Configuration Loading
Load and validate configuration:
import yaml
def load_config(config_path):
with open(config_path) as f:
config = yaml.safe_load(f)
validate_config(config)
return configAnti-Patterns to Avoid
❌ Don't: Swallow Exceptions
# BAD
try:
do_something()
except:
pass✅ Do: Handle Explicitly
# GOOD
try:
do_something()
except SpecificError as e:
logger.warning(f"Expected error: {e}")
return default_valueCategory-Specific Patterns: General
Recommended Approach
1. Start with the simplest implementation 2. Add complexity only when needed 3. Test each addition 4. Document decisions
Common Integration Points
- Configuration:
assets/config.yaml - Validation:
scripts/validate.py - Documentation:
references/GUIDE.md
---
Pattern library for css-animations skill
#!/usr/bin/env python3
"""
Validation script for css-animations skill.
Category: general
"""
import os
import sys
import yaml
import json
from pathlib import Path
def validate_config(config_path: str) -> dict:
"""
Validate skill configuration file.
Args:
config_path: Path to config.yaml
Returns:
dict: Validation result with 'valid' and 'errors' keys
"""
errors = []
if not os.path.exists(config_path):
return {"valid": False, "errors": ["Config file not found"]}
try:
with open(config_path, 'r') as f:
config = yaml.safe_load(f)
except yaml.YAMLError as e:
return {"valid": False, "errors": [f"YAML parse error: {e}"]}
# Validate required fields
if 'skill' not in config:
errors.append("Missing 'skill' section")
else:
if 'name' not in config['skill']:
errors.append("Missing skill.name")
if 'version' not in config['skill']:
errors.append("Missing skill.version")
# Validate settings
if 'settings' in config:
settings = config['settings']
if 'log_level' in settings:
valid_levels = ['debug', 'info', 'warn', 'error']
if settings['log_level'] not in valid_levels:
errors.append(f"Invalid log_level: {settings['log_level']}")
return {
"valid": len(errors) == 0,
"errors": errors,
"config": config if not errors else None
}
def validate_skill_structure(skill_path: str) -> dict:
"""
Validate skill directory structure.
Args:
skill_path: Path to skill directory
Returns:
dict: Structure validation result
"""
required_dirs = ['assets', 'scripts', 'references']
required_files = ['SKILL.md']
errors = []
# Check required files
for file in required_files:
if not os.path.exists(os.path.join(skill_path, file)):
errors.append(f"Missing required file: {file}")
# Check required directories
for dir in required_dirs:
dir_path = os.path.join(skill_path, dir)
if not os.path.isdir(dir_path):
errors.append(f"Missing required directory: {dir}/")
else:
# Check for real content (not just .gitkeep)
files = [f for f in os.listdir(dir_path) if f != '.gitkeep']
if not files:
errors.append(f"Directory {dir}/ has no real content")
return {
"valid": len(errors) == 0,
"errors": errors,
"skill_name": os.path.basename(skill_path)
}
def main():
"""Main validation entry point."""
skill_path = Path(__file__).parent.parent
print(f"Validating css-animations skill...")
print(f"Path: {skill_path}")
# Validate structure
structure_result = validate_skill_structure(str(skill_path))
print(f"\nStructure validation: {'PASS' if structure_result['valid'] else 'FAIL'}")
if structure_result['errors']:
for error in structure_result['errors']:
print(f" - {error}")
# Validate config
config_path = skill_path / 'assets' / 'config.yaml'
if config_path.exists():
config_result = validate_config(str(config_path))
print(f"\nConfig validation: {'PASS' if config_result['valid'] else 'FAIL'}")
if config_result['errors']:
for error in config_result['errors']:
print(f" - {error}")
else:
print("\nConfig validation: SKIPPED (no config.yaml)")
# Summary
all_valid = structure_result['valid']
print(f"\n==================================================")
print(f"Overall: {'VALID' if all_valid else 'INVALID'}")
return 0 if all_valid else 1
if __name__ == "__main__":
sys.exit(main())
Related skills
FAQ
What does css-animations do?
css-animations is a Claude Code skill for frontend development.
When should I use css-animations?
When you need to helps with frontend development tasks., or when css-animations is a claude code skill for frontend development.
What are the main capabilities?
css-animations; Frontend Development; AI-coding skill.