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Codex Goals

  • 88 installs
  • 191 repo stars
  • Updated July 24, 2026
  • pproenca/dot-skills

codex-goals is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

Key points

  • codex-goals
  • AI & Agent Building
  • AI-coding skill

Codex Goals by the numbers

  • 88 all-time installs (skills.sh)
  • +6 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #4,908 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
npx skills add https://github.com/pproenca/dot-skills --skill codex-goals

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Listed on Skillselion
Installs88
repo stars191
Last updatedJuly 24, 2026
Repositorypproenca/dot-skills

How do I helps with ai & agent building tasks during ai-assisted development?

Helps with ai & agent building tasks during AI-assisted development.

Who is it for?

Best when you're working on ai & agent building and need structured help with codex-goals.

Skip if: Teams with no ai & agent building needs, or anyone wanting a generic chat assistant without this specific workflow.

When should I use this skill?

When you need to helps with ai & agent building tasks during ai-assisted development, or when codex-goals is a claude code skill for ai & agent building. it helps solo builders move faster with ai-assisted coding.

What you get

Structured output aligned to codex-goals: codex-goals; AI & Agent Building; AI-coding skill.

Files

SKILL.mdMarkdownGitHub ↗

OpenAI Codex Goals Best Practices

Reference for writing and managing Codex Goals — the persistent objective feature introduced in Codex 0.128.0. "Best practices" here means the patterns and anti-patterns that determine whether a Goal completes against the right evidence vs. silently against the wrong surface. Contains 31 rules across 8 categories, ordered by how much they affect whether a Goal completes correctly. Derived from the official OpenAI cookbook article "Using Goals in Codex".

When to Apply

Reference these guidelines when:

  • Deciding whether a task warrants a /goal or a normal prompt
  • Drafting or strengthening a /goal invocation
  • Reviewing a Goal someone else wrote before activating it
  • Debugging a Goal that completed against the wrong verification surface
  • Setting up a research Goal where exact proof may not be available
  • Managing Goal lifecycle (pause, resume, clear) across thread sessions
  • Writing the iteration policy or blocked stop condition for a long-running Goal
  • Diagnosing a Goal that hit its budget without completing

Rule Categories by Priority

PriorityCategoryImpact (worst rule)Prefix
1Goal Fit DecisionsCRITICALfit-
2Outcome DefinitionCRITICAL / HIGHoutcome-
3Verification SurfaceCRITICAL / HIGHverify-
4Boundaries & IterationHIGHbound-
5Lifecycle CommandsHIGHlife-
6Evidence-Based CompletionHIGHevidence-
7Crafting Strong GoalsMEDIUMcraft-
8Research Goals & Anti-PatternsMEDIUMresearch-

Individual rule impacts are listed inline in the per-rule frontmatter.

Quick Reference

1. Goal Fit Decisions (CRITICAL)

  • `fit-when-to-use` — Use a Goal When the Finish Line Is Clear but the Path Is Uncertain
  • `fit-three-required-properties` — Require Three Properties Before Setting a Goal — Durable Objective, Evidence Finish Line, Multi-Turn Path
  • `fit-prompt-vs-goal` — Choose a Prompt for Single-Turn Work, a Goal for Outcome-Driven Continuation
  • `fit-skip-for-vague-targets` — Skip a Goal When the Finish Line Is Vague

2. Outcome Definition (CRITICAL)

  • `outcome-measurable-end-state` — State the Outcome as a Measurable End State, Not an Activity
  • `outcome-quantify-thresholds` — Pin Thresholds with Numbers, Not Relative Comparatives
  • `outcome-narrow-but-discoverable` — Make the Outcome Narrow Enough to Audit, Broad Enough to Allow Discovery
  • `outcome-name-the-artifact` — For Generated Artifacts, Name the Artifact and Its Validity Conditions

3. Verification Surface (CRITICAL)

  • `verify-name-the-surface` — Always Name the Verification Surface Inside the Goal
  • `verify-include-constraints` — Include Constraints That Must Not Regress Alongside the Primary Metric
  • `verify-multiple-checks-when-needed` — Use Multiple Verification Surfaces When a Single Check Is Insufficient
  • `verify-surface-must-be-runnable` — The Verification Surface Must Be Something Codex Can Actually Run or Inspect

4. Boundaries & Iteration (HIGH)

  • `bound-tools-and-files` — Bound the Files, Tools, and Repositories Codex May Use
  • `bound-iteration-policy` — Define an Iteration Policy — How Codex Chooses the Next Experiment Between Turns
  • `bound-blocked-stop-condition` — Define a Blocked Stop Condition — What to Report When No Defensible Path Remains
  • `bound-respect-budget` — Treat the Budget Limit as Halt-and-Summarize, Not Extend

5. Lifecycle Commands (HIGH)

  • `life-set-with-slash-goal` — Set a Goal with /goal <text> — Available from Codex 0.128.0
  • `life-pause-during-detours` — Pause the Goal Before Unrelated Detours, Resume When Returning
  • `life-clear-stale-goals` — Clear Stale Goals on Resumed Threads
  • `life-inspect-with-slash-goal` — Use Bare /goal to Inspect Current Objective and State Before Continuation

6. Evidence-Based Completion (HIGH)

  • `evidence-audit-before-completion` — Audit the Objective Against Concrete Evidence Before Marking a Goal Complete
  • `evidence-budget-is-not-completion` — Reaching the Budget Limit Is Not the Same as Completing the Objective
  • `evidence-honest-blockers` — Surface Blockers Explicitly — Never Substitute a Proxy for the Asked Claim

7. Crafting Strong Goals (MEDIUM)

  • `craft-six-components` — Define Six Components in Every Strong Goal — Outcome, Verification, Constraints, Boundaries, Iteration Policy, Blocked Stop
  • `craft-template-pattern` — Use the Canonical "verified by … while preserving … Use … Between iterations … If blocked …" Pattern
  • `craft-let-codex-draft-it` — Ask Codex to Draft the Goal from a Plain-Language Description, Then Tighten
  • `craft-strengthen-weak-goals` — Strengthen a Weak Goal by Naming the End State, Verification Surface, and Constraints

8. Research Goals & Anti-Patterns (MEDIUM)

  • `research-define-evidence-standard-first` — For Research Goals, Define the Evidence Standard Before Investigation Begins
  • `research-build-claim-inventory` — Decompose Research Goals into a Claim Inventory Mapped to Evidence Channels
  • `research-preserve-epistemic-ledger` — Final Report Must Preserve Epistemic Levels Per Claim — Use a Structured Ledger Entry
  • `research-anti-patterns` — Avoid the Three Common Goal Anti-Patterns — Keep-Going Wishes, Hidden Uncertainty, Overclaim on Proxy

How to Use

Read individual reference files for detailed explanations and worked examples comparing weak vs strong Goal text:

  • Section definitions — Category structure and impact levels
  • Rule template — Template for adding new rules

Each rule file contains:

  • A 2-4 sentence explanation of WHY the rule matters
  • An "Incorrect" example of a weak Goal or anti-pattern
  • A "Correct" example showing how to strengthen it
  • Reference back to the cookbook section it derives from

Reference Files

FileDescription
AGENTS.mdCompiled TOC built by build-agents-md.js
references/_sections.mdCategory definitions and impact ordering
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information
gotchas.mdFailure points discovered through use

Related skills

FAQ

What does codex-goals do?

codex-goals is a Claude Code skill for ai & agent building. It helps developers move faster with AI-assisted coding.

When should I use codex-goals?

When you need to helps with ai & agent building tasks during ai-assisted development, or when codex-goals is a claude code skill for ai & agent building. it helps developers move faster with ai-assisted coding.

What are the main capabilities?

codex-goals; AI & Agent Building; AI-coding skill.

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