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Ios Design

  • 320 installs
  • 191 repo stars
  • Updated July 24, 2026
  • pproenca/dot-skills

ios-design is a Claude Code mobile skill that guides developers through Apple Human Interface Guidelines, SwiftUI and UIKit layout patterns, and native iOS visual design decisions for shipping polished iPhone and iPad ap

About

ios-design is a mobile design skill from pproenca/dot-skills for iOS application development tasks requiring Apple platform visual and interaction standards. It helps developers apply Human Interface Guidelines, choose appropriate SwiftUI or UIKit components, and resolve spacing, typography, navigation, and accessibility patterns common in native iOS apps. Teams reach for ios-design when implementing screens, refining tap targets, adapting layouts across iPhone and iPad sizes, or aligning feature UI with Apple's native look and feel during active mobile builds.

  • ios-design

Ios Design by the numbers

  • 320 all-time installs (skills.sh)
  • +12 installs in the week ending Aug 4, 2026 (Skillselion tracking)
  • Ranked #1,280 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 4, 2026 (Skillselion catalog sync)
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Listed on Skillselion
Installs320
repo stars191
Last updatedJuly 24, 2026
Repositorypproenca/dot-skills

How do you follow Apple HIG in SwiftUI layouts?

Use ios-design for development tasks

Who is it for?

iOS developers implementing SwiftUI or UIKit screens who need Human Interface Guidelines compliance during active feature work.

Skip if: Android or cross-platform Flutter teams that do not target native Apple design conventions.

When should I use this skill?

User builds iOS UI, asks about HIG, SwiftUI layout, UIKit patterns, or native iPhone and iPad design decisions.

What you get

HIG-aligned screen specs, component selections, spacing and typography guidance, and accessibility notes

  • screen-layout-spec
  • component-recommendations
  • accessibility-notes

Files

SKILL.mdMarkdownGitHub ↗

Apple SwiftUI iOS Design Best Practices

A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:

  • Ken KociendaCreative Selection (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)
  • John EdsonDesign Like Apple (systems thinking, the product is the marketing, design out loud, design with conviction)

Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.

Scope & Relationship to Sibling Skills

This skill is the building and implementation guide — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside ios-ui-refactor (reviewing/refactoring existing UI), this skill covers the greenfield implementation that ios-ui-refactor later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.

Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

  • Feature modules import Domain + DesignSystem only (never Data, never sibling features)
  • App target is the convergence point and owns DependencyContainer, concrete coordinators, and Route Shell wiring
  • Domain stays pure Swift and defines models plus repository, *Coordinating, ErrorRouting, and AppError contracts
  • Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
  • Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
  • ViewModels call repository protocols directly (no default use-case/interactor layer)

When to Apply

Reference these guidelines when:

  • Building new SwiftUI views and screens from scratch
  • Choosing between semantic colors, system typography, and spacing grids (Edson's Systems Thinking)
  • Managing state with @State, @Binding, @Observable, @Environment (Kocienda's Craft)
  • Selecting the right component: List vs LazyVStack, Sheet vs FullScreenCover (Kocienda's Taste)
  • Composing views with @ViewBuilder, custom modifiers, and value types (Kocienda's Creative Selection)
  • Implementing navigation with NavigationStack, TabView, sheets (Edson's Conversation)
  • Laying out content with stacks, grids, frames, and adaptive layouts (Edson's Design Out Loud)
  • Ensuring VoiceOver, touch targets, Dark Mode, and reduce motion support (Kocienda's Empathy)
  • Adding transitions, loading states, and animation polish (Edson's Product Is the Marketing)

Rule Categories by Priority

PriorityCategoryPrincipleImpactPrefixRules
1Empathy in Every PixelKocienda "Empathy" · Edson "Design Is About People"CRITICALempathy-8
2The Visual SystemEdson "Systems Thinking" · Kocienda "Convergence"CRITICALsystem-8
3Craft: State as FoundationKocienda "Craft"CRITICALcraft-7
4Creative CompositionKocienda "Creative Selection"HIGHcompose-6
5Taste: The Right ChoiceKocienda "Taste" · Edson "Design with Conviction"HIGHtaste-8
6Navigation as ConversationEdson "Design Is a Conversation" · Kocienda "The Demo"HIGHconverse-9
7Design Out Loud: LayoutEdson "Design Out Loud" · Kocienda "Intersection"HIGHlayout-8
8The Product SpeaksEdson "Product Is the Marketing" · Kocienda "Demo Culture"MEDIUMproduct-8

Quick Reference

1. Empathy in Every Pixel (CRITICAL)

Kocienda: "Empathy — trying to see the world from other people's perspectives." Edson: design begins with the person holding the device.

  • `empathy-semantic-colors` - Use semantic colors, never hard-coded values
  • `empathy-dark-mode` - Support Dark Mode from day one
  • `empathy-foreground-style` - Use foregroundStyle over foregroundColor
  • `empathy-safe-areas` - Always respect safe areas for content
  • `empathy-voiceover-labels` - Add VoiceOver labels to every interactive element
  • `empathy-touch-targets` - Ensure 44x44 point minimum touch targets
  • `empathy-reduce-motion` - Always provide reduce motion fallback
  • `empathy-readable-width` - Constrain text to readable width on iPad

2. The Visual System (CRITICAL)

Edson: "Zoom out to see relationships between objects." Kocienda: convergence — many decisions narrowing toward one coherent whole.

  • `system-typography` - Use system typography styles, never fixed sizes
  • `system-visual-hierarchy` - Establish clear visual hierarchy through size, weight, and color
  • `system-spacing-grid` - Use a 4pt base unit for all spacing
  • `system-material-backgrounds` - Use material backgrounds for depth and layering
  • `system-sf-symbols` - Use SF Symbols for consistent iconography
  • `system-gradients` - Apply gradients for visual depth, not decoration
  • `system-standard-margins` - Use system standard margins consistently
  • `system-stack-config` - Configure stack alignment and spacing explicitly

3. Craft: State as Foundation (CRITICAL)

Kocienda: "Craft — applying skill to achieve a high-quality result."

  • `craft-state-local` - Use @State for view-local value types
  • `craft-state-binding` - Use @Binding for child view mutations
  • `craft-state-environment` - Use @Environment for shared app-wide data
  • `craft-state-observable` - Use @Observable for model classes
  • `craft-avoid-body-state` - Never create state inside the view body
  • `craft-minimize-scope` - Minimize state scope to reduce re-renders
  • `craft-state-bindable` - Use @Bindable for @Observable bindings

4. Creative Composition (HIGH)

Kocienda: "Creative selection — great software is built through composition and recombination."

  • `compose-body-some-view` - Return some View from body, never concrete types
  • `compose-custom-properties` - Use properties to make views configurable
  • `compose-modifier-order` - Apply view modifiers in the correct order
  • `compose-viewbuilder` - Use @ViewBuilder for flexible slot-based composition
  • `compose-prefer-value-types` - Prefer value types for view data
  • `compose-prefer-composition` - Prefer composition over inheritance for view reuse

5. Taste: The Right Choice (HIGH)

Kocienda: "Taste — refined judgment, the ability to choose the one right solution." Edson: commit to one approach and perfect it.

  • `taste-list-vs-lazyvstack` - Choose List for system features, LazyVStack for custom layouts
  • `taste-sheet-vs-fullscreen` - Choose sheet for tasks, fullScreenCover for immersion
  • `taste-picker` - Choose the right picker style for the data type
  • `taste-grid-vs-lazygrid` - Choose Grid for aligned data, LazyVGrid for scrollable collections
  • `taste-button` - Use button styles that match the action's importance
  • `taste-textfield` - Configure text input with the right keyboard and content type
  • `taste-alerts` - Use alerts only for critical, blocking information
  • `taste-action-sheets` - Use confirmation dialogs for contextual multi-choice actions

6. Navigation as Conversation (HIGH)

Edson: "Design is a conversation between the product and the person." Kocienda: demos as conversations about whether the interface speaks clearly.

  • `converse-navigationstack` - Use NavigationStack for programmatic, type-safe navigation
  • `converse-tabview` - Organize app sections with TabView for parallel navigation
  • `converse-sheet-item` - Use item binding for data-driven sheet presentation
  • `converse-dismiss` - Use environment dismiss for modal closure
  • `converse-toolbar` - Place toolbar items in the correct semantic positions
  • `converse-tab-bar` - Use tab bar for top-level section navigation
  • `converse-nav-bar` - Configure navigation bar to communicate context
  • `converse-hierarchy` - Design clear navigation hierarchy before writing code
  • `converse-search` - Integrate search with the searchable modifier

7. Design Out Loud: Layout (HIGH)

Edson: "Design Out Loud — prototype relentlessly until layout feels inevitable." Kocienda: the intersection of technology and liberal arts.

  • `layout-stacks` - Use stacks instead of manual positioning
  • `layout-spacer` - Use Spacer for flexible space distribution
  • `layout-frame-sizing` - Use frame() for explicit size constraints
  • `layout-zstack` - Use ZStack for purposeful layered composition
  • `layout-grid` - Use Grid for aligned non-scrolling tabular content
  • `layout-lazy-grids` - Use LazyVGrid for scrollable multi-column layouts
  • `layout-adaptive` - Use adaptive layouts for different size classes
  • `layout-scroll-indicators` - Show scroll indicators for long scrollable content

8. The Product Speaks (MEDIUM)

Edson: "The product itself is the marketing." Kocienda: every animation and loading state built to survive Steve Jobs' scrutiny.

  • `product-transitions` - Use semantic transitions for appearing views
  • `product-loading-states` - Show honest loading states, not indefinite spinners
  • `product-with-animation` - Use withAnimation for explicit state-driven animation
  • `product-matched-geometry` - Use matchedGeometryEffect for contextual origin transitions
  • `product-list-cells` - Design list cells with standard layouts
  • `product-content-unavailable` - Use ContentUnavailableView for empty and error states
  • `product-segmented` - Use segmented controls for visible, mutually exclusive options
  • `product-menus` - Use menus for secondary actions without cluttering the interface

How to Use

Read individual reference files for detailed explanations and code examples:

  • Section definitions - Category structure, principle sources, and impact levels
  • Rule template - Template for adding new rules

Reference Files

FileDescription
references/_sections.mdCategory definitions and principle grounding
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information

Related skills

How it compares

Choose ios-design for Apple-native HIG decisions rather than generic mobile UI skills aimed at cross-platform frameworks.

FAQ

What platforms does ios-design target?

ios-design targets native iOS development for iPhone and iPad apps, focusing on Human Interface Guidelines, SwiftUI and UIKit patterns, navigation, spacing, typography, and accessibility during interface implementation.

When should an agent invoke ios-design?

Invoke ios-design when a developer is building or refining iOS screens and needs HIG-aligned component choices, layout spacing, adaptive iPad layouts, or native visual polish in SwiftUI or UIKit.

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