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Prowler Ui

  • 73 installs
  • 14.5k repo stars
  • Updated August 4, 2026
  • prowler-cloud/prowler

prowler-ui is a Claude Code skill for ai & agent building.

About

prowler-ui is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.

  • prowler-ui
  • AI & Agent Building
  • AI-coding skill

Prowler Ui by the numbers

  • 73 all-time installs (skills.sh)
  • Ranked #5,587 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/prowler-cloud/prowler --skill prowler-ui

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Listed on Skillselion
Installs73
repo stars14.5k
Last updatedAugust 4, 2026
Repositoryprowler-cloud/prowler

How do I helps with ai & agent building tasks.?

Helps with ai & agent building tasks.

Who is it for?

Best when you're working on ai & agent building and need structured help with prowler ui.

Skip if: Teams with no ai & agent building needs, or anyone wanting a generic chat assistant without this specific workflow.

When should I use this skill?

When you need to helps with ai & agent building tasks., or when prowler-ui is a claude code skill for ai & agent building.

What you get

Structured output aligned to prowler-ui: prowler-ui, AI & Agent Building.

Files

SKILL.mdMarkdownGitHub ↗

Related Generic Skills

  • typescript - Const types, flat interfaces
  • react-19 - No useMemo/useCallback, compiler
  • nextjs-16 - App Router, Server Actions
  • tailwind-4 - cn() utility, styling rules
  • zod-4 - Schema validation
  • zustand-5 - State management
  • ai-sdk-5 - Chat/AI features
  • playwright - E2E testing (see also prowler-test-ui)

Tech Stack (Versions)

Next.js 16.2.3 | React 19.2.5 | Tailwind 4.1.18 | shadcn/ui
Zod 4.1.11 | React Hook Form 7.62.0 | Zustand 5.0.8
NextAuth 5.0.0-beta.30 | Recharts 2.15.4
HeroUI 2.8.4 (LEGACY - do not add new components)

CRITICAL: Component Library Rule

  • ALWAYS: Use shadcn/ui + Tailwind (components/shadcn/)
  • NEVER: Add new HeroUI components (components/ui/ is legacy only)

DECISION TREES

Component Placement

New feature UI? → shadcn/ui + Tailwind
Existing HeroUI feature? → Keep HeroUI (don't mix)
Used 1 feature? → features/{feature}/components/
Used 2+ features? → components/shared/
Needs state/hooks? → "use client"
Server component? → No directive needed

Code Location

Server action      → actions/{feature}/{feature}.ts
Data transform     → actions/{feature}/{feature}.adapter.ts
Types (shared 2+)  → types/{domain}.ts
Types (local 1)    → {feature}/types.ts
Utils (shared 2+)  → lib/
Utils (local 1)    → {feature}/utils/
Hooks (shared 2+)  → hooks/
Hooks (local 1)    → {feature}/hooks.ts
shadcn components  → components/shadcn/
HeroUI components  → components/ui/ (LEGACY)

Styling Decision

Tailwind class exists? → className
Dynamic value?         → style prop
Conditional styles?    → cn()
Static only?           → className (no cn())
Recharts/library?      → CHART_COLORS constant + var()

Scope Rule (ABSOLUTE)

  • Used 2+ places → lib/ or types/ or hooks/ (components go in components/{domain}/)
  • Used 1 place → keep local in feature directory
  • This determines ALL folder structure decisions

Project Structure

ui/
├── app/
│   ├── (auth)/              # Auth pages (login, signup)
│   └── (prowler)/           # Main app
│       ├── compliance/
│       ├── findings/
│       ├── providers/
│       ├── scans/
│       ├── services/
│       └── integrations/
├── components/
│   ├── shadcn/              # shadcn/ui (USE THIS)
│   ├── ui/                  # HeroUI (LEGACY)
│   ├── {domain}/            # Domain-specific (compliance, findings, providers, etc.)
│   ├── filters/             # Filter components
│   ├── graphs/              # Chart components
│   └── icons/               # Icon components
├── actions/                 # Server actions
├── types/                   # Shared types
├── hooks/                   # Shared hooks
├── lib/                     # Utilities
├── store/                   # Zustand state
├── tests/                   # Playwright E2E
└── styles/                  # Global CSS

Recharts (Special Case)

For Recharts props that don't accept className:

const CHART_COLORS = {
  primary: "var(--color-primary)",
  secondary: "var(--color-secondary)",
  text: "var(--color-text)",
  gridLine: "var(--color-border)",
};

// Only use var() for library props, NEVER in className
<XAxis tick={{ fill: CHART_COLORS.text }} />
<CartesianGrid stroke={CHART_COLORS.gridLine} />

Form + Validation Pattern

"use client";
import { useForm } from "react-hook-form";
import { zodResolver } from "@hookform/resolvers/zod";
import { z } from "zod";

const schema = z.object({
  email: z.email(),  // Zod 4 syntax
  name: z.string().min(1),
});

type FormData = z.infer<typeof schema>;

export function MyForm() {
  const { register, handleSubmit, formState: { errors } } = useForm<FormData>({
    resolver: zodResolver(schema),
  });

  const onSubmit = async (data: FormData) => {
    await serverAction(data);
  };

  return (
    <form onSubmit={handleSubmit(onSubmit)}>
      <input {...register("email")} />
      {errors.email && <span>{errors.email.message}</span>}
      <button type="submit">Submit</button>
    </form>
  );
}

Commands

# Development
cd ui && pnpm install
cd ui && pnpm run dev

# Code Quality
cd ui && pnpm run typecheck
cd ui && pnpm run lint:fix
cd ui && pnpm run format:write
cd ui && pnpm run healthcheck    # typecheck + lint

# Testing
cd ui && pnpm run test:e2e
cd ui && pnpm run test:e2e:ui
cd ui && pnpm run test:e2e:debug

# Build
cd ui && pnpm run build
cd ui && pnpm start

Batch vs Instant Component API (REQUIRED)

When a component supports both batch (deferred, submit-based) and instant (immediate callback) behavior, model the coupling with a discriminated union — never as independent optionals. Coupled props must be all-or-nothing.

// ❌ NEVER: Independent optionals — allows invalid half-states
interface FilterProps {
  onBatchApply?: (values: string[]) => void;
  onInstantChange?: (value: string) => void;
  isBatchMode?: boolean;
}

// ✅ ALWAYS: Discriminated union — one valid shape per mode
type BatchProps = {
  mode: "batch";
  onApply: (values: string[]) => void;
  onCancel: () => void;
};

type InstantProps = {
  mode: "instant";
  onChange: (value: string) => void;
  // onApply/onCancel are forbidden here via structural exclusion
  onApply?: never;
  onCancel?: never;
};

type FilterProps = BatchProps | InstantProps;

This makes invalid prop combinations a compile error, not a runtime surprise.

Reuse Shared Display Utilities First (REQUIRED)

Before adding local display maps (labels, provider names, status strings, category formatters), search ui/types/* and ui/lib/* for existing helpers.

// ✅ CHECK THESE FIRST before creating a new map:
// ui/lib/utils.ts            → general formatters
// ui/types/providers.ts      → provider display names, icons
// ui/types/findings.ts       → severity/status display maps
// ui/types/compliance.ts     → category/group formatters

// ❌ NEVER add a local map that already exists:
const SEVERITY_LABELS: Record<string, string> = {
  critical: "Critical",
  high: "High",
  // ...duplicating an existing shared map
};

// ✅ Import and reuse instead:
import { severityLabel } from "@/types/findings";

If a helper doesn't exist and will be used in 2+ places, add it to ui/lib/ or ui/types/ and reuse it. Keep local only if used in exactly one place.

Derived State Rule (REQUIRED)

Avoid useState + useEffect patterns that mirror props or searchParams — they create sync bugs and unnecessary re-renders. Derive values directly from the source of truth.

// ❌ NEVER: Mirror props into state via effect
const [localFilter, setLocalFilter] = useState(filter);
useEffect(() => { setLocalFilter(filter); }, [filter]);

// ✅ ALWAYS: Derive directly
const localFilter = filter; // or compute inline

If local state is genuinely needed (e.g., optimistic UI, pending edits before submit), add a short comment:

// Local state needed: user edits are buffered until "Apply" is clicked
const [pending, setPending] = useState(initialValues);

Strict Key Typing for Label Maps (REQUIRED)

Avoid Record<string, string> when the key set is known. Use an explicit union type or a const-key object so typos are caught at compile time.

// ❌ Loose — typos compile silently
const STATUS_LABELS: Record<string, string> = {
  actve: "Active",   // typo, no error
};

// ✅ Tight — union key
type Status = "active" | "inactive" | "pending";
const STATUS_LABELS: Record<Status, string> = {
  active: "Active",
  inactive: "Inactive",
  pending: "Pending",
  // actve: "Active"  ← compile error
};

// ✅ Also fine — const satisfies
const STATUS_LABELS = {
  active: "Active",
  inactive: "Inactive",
  pending: "Pending",
} as const satisfies Record<Status, string>;

QA Checklist Before Commit

  • [ ] pnpm run typecheck passes
  • [ ] pnpm run lint:fix passes
  • [ ] pnpm run format:write passes
  • [ ] Relevant E2E tests pass
  • [ ] All UI states handled (loading, error, empty)
  • [ ] No secrets in code (use .env.local)
  • [ ] Error messages sanitized (no stack traces to users)
  • [ ] Server-side validation present (don't trust client)
  • [ ] Accessibility: keyboard navigation, ARIA labels
  • [ ] Mobile responsive (if applicable)

Pre-Re-Review Checklist (Review Thread Hygiene)

Before requesting re-review from a reviewer:

  • [ ] Every unresolved inline thread has been either fixed or explicitly answered with a rationale
  • [ ] If you agreed with a comment: the change is committed and the commit hash is mentioned in the reply
  • [ ] If you disagreed: the reply explains why with clear reasoning — do not leave threads silently open
  • [ ] Re-request review only after all threads are in a clean state

Migrations Reference

FromToKey Changes
React 1819.1Async components, React Compiler (no useMemo/useCallback)
Next.js 1415.5Improved App Router, better streaming
NextUIHeroUI 2.8.4Package rename only, same API
Zod 34z.email() not z.string().email(), error not message
AI SDK 45@ai-sdk/react, sendMessage not handleSubmit, parts not content

Resources

  • Documentation: See references/ for links to local developer guide

Related skills

FAQ

What does prowler-ui do?

prowler-ui is a Claude Code skill for ai & agent building.

When should I use prowler-ui?

When you need to helps with ai & agent building tasks., or when prowler-ui is a claude code skill for ai & agent building.

What are the main capabilities?

prowler-ui; AI & Agent Building; AI-coding skill.

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