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Unity Ecs Patterns

  • 29 installs
  • 1.2k repo stars
  • Updated August 2, 2026
  • rmyndharis/antigravity-skills

Helps with ai & agent building tasks during AI-assisted development.

About

unity-ecs-patterns is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • unity-ecs-patterns
  • AI & Agent Building
  • AI-coding skill

Unity Ecs Patterns by the numbers

  • 29 all-time installs (skills.sh)
  • +2 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #9,379 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/rmyndharis/antigravity-skills --skill unity-ecs-patterns

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Listed on Skillselion
Installs29
repo stars1.2k
Last updatedAugust 2, 2026
Repositoryrmyndharis/antigravity-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

SKILL.mdMarkdownGitHub ↗

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.

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