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Roblox Api

  • 64 installs
  • 10 repo stars
  • Updated May 27, 2026
  • stackfox-labs/luau-skills

Helps with backend & apis tasks.

About

roblox-api is a Claude Code skill for backend & apis. It helps solo builders move faster with AI-assisted development.

  • roblox-api
  • Backend & APIs
  • AI-coding skill

Roblox Api by the numbers

  • 64 all-time installs (skills.sh)
  • +1 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #3,123 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/stackfox-labs/luau-skills --skill roblox-api

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Listed on Skillselion
Installs64
repo stars10
Last updatedMay 27, 2026
Repositorystackfox-labs/luau-skills

What it does

Helps with backend & apis tasks.

Files

SKILL.mdMarkdownGitHub ↗

roblox-api

When to Use

Use this skill when the task is mainly about identifying or confirming the correct Roblox engine surface:

  • Finding which class or service owns a capability.
  • Checking whether a member is a property, method, event, or callback.
  • Confirming datatype constructors, properties, methods, constants, or math behavior.
  • Choosing the correct enum family and item for a property or parameter.
  • Looking up globals such as game, workspace, script, plugin, or Enum.
  • Confirming built-in library behavior such as task, math, string, table, os, or vector.
  • Verifying exact parameter shapes, return values, and deprecation status before writing code.

Do not use this skill when the task is mainly about:

  • Overall Roblox project structure, code placement, or client-server responsibility.
  • Remote security, replication architecture, persistence design, or Open Cloud workflows.
  • Broader system design where API lookup is secondary to structural decisions.

Decision Rules

  • Use this skill if the main question is "what engine API should I call or read here?"
  • Use this skill when a known problem needs the correct class, member, datatype, enum, global, or library surface.
  • Start with the narrowest surface that matches the question:
  • Class or service for engine objects and services.
  • Datatype for value objects such as Vector3, CFrame, RaycastParams, or TweenInfo.
  • Enum for preset values such as Enum.RaycastFilterType.Exclude.
  • Global for always-available names like game, workspace, script, or Enum.
  • Library for free functions under tables like task, math, table, or string.
  • If the task is really about where code belongs, which side owns state, or how systems should be arranged, hand off to roblox-core.
  • If the task centers on remotes, trust boundaries, replication correctness, or server authority, hand off to roblox-networking.
  • If the task centers on persistent storage, quotas, save design, or cross-server state, hand off to roblox-data.
  • If the task centers on Open Cloud, OAuth, or external integrations, hand off to roblox-cloud or roblox-oauth.
  • If a request mixes referential lookup with out-of-scope design, answer only the engine-reference portion and explicitly exclude the rest.

Instructions

1. Identify the missing fact before searching:

  • Which engine object or service is responsible?
  • Which member kind is needed?
  • Which datatype or enum is expected by the API?
  • Which global or library helper fits the job?

2. Choose the correct reference file first:

  • references/engine-overview.md for surface selection.
  • references/classes-reference.md for class, service, and member lookup.
  • references/datatypes-reference.md for value types and their usage.
  • references/enums-reference.md for enum families and items.
  • references/globals-reference.md for Luau and Roblox globals.
  • references/engine-library-yaml-files.md for built-in libraries.
  • references/datatype-yaml-files.md for interpreting datatype YAML shape and overloads.

3. Confirm the exact API contract before coding:

  • Member name.
  • Member kind.
  • Parameter order and types.
  • Return type.
  • Property type.
  • Enum family and item names.
  • Deprecation or other tags.

4. Prefer the documented modern surface when an older global or legacy form also exists:

  • Prefer task.wait() over wait().
  • Prefer task.delay() over delay().
  • Prefer game:GetService() for service access when clarity matters.

5. When a datatype or library page shows overloads, read all overloads before choosing a call pattern. 6. When a parameter or property type points to another datatype or enum, follow that dependency and confirm it separately. 7. Keep the answer referential and implementation-facing:

  • Name the correct surface.
  • State the relevant signature or property type.
  • Mention any important enum values, tags, or constraints.
  • Do not drift into architecture, persistence, or security-system design.

Using References

  • Open references/engine-overview.md first when the user only knows the problem and not the engine surface.
  • Open references/classes-reference.md when the question is about classes, services, or member discovery.
  • Open references/datatypes-reference.md when a value object or helper container is involved.
  • Open references/enums-reference.md when an API expects a preset constant.
  • Open references/globals-reference.md when the question involves built-in names available in scripts.
  • Open references/engine-library-yaml-files.md when the needed API lives under task, math, string, table, os, utf8, coroutine, debug, buffer, bit32, or vector.
  • Open references/datatype-yaml-files.md when constructor overloads, mutable-vs-immutable behavior, constants, or member lists need careful interpretation.

Checklist

  • The missing fact is identified as class, member, datatype, enum, global, or library lookup.
  • The chosen engine surface is the narrowest one that matches the problem.
  • Member kind, parameter order, return type, and property type are confirmed before use.
  • Required enum family and item names are spelled exactly.
  • Datatype constructors or methods match the documented overload.
  • Deprecated globals or legacy forms are not recommended unless necessary for compatibility.
  • The response stays referential and does not drift into project architecture, persistence, or cloud workflows.
  • Out-of-scope systems are handed off to the proper Roblox skill when needed.

Common Mistakes

  • Using roblox-api for project structure questions that belong to roblox-core.
  • Guessing a member name without confirming whether it is a property, method, event, or callback.
  • Passing raw numbers where an enum item is expected.
  • Treating a datatype like an Instance class, or vice versa.
  • Missing constructor overloads and choosing the wrong parameter order.
  • Recommending deprecated globals like wait() or delay() when task equivalents are the modern surface.
  • Assuming a global exists in every context, especially plugin.
  • Expanding a simple API lookup into networking, data, or cloud-system design.

Examples

Choose the right surface for a raycast

  • Class or service: Workspace (via WorldRoot behavior)
  • Method: Workspace:Raycast(origin, direction, raycastParams)
  • Datatype: RaycastParams
  • Enum: Enum.RaycastFilterType
  • Result datatype: RaycastResult

Confirm a tween API call

  • Class or service: TweenService
  • Method: TweenService:Create(instance, tweenInfo, propertyTable)
  • Datatype: TweenInfo
  • Enums often involved: Enum.EasingStyle, Enum.EasingDirection

Distinguish global, datatype, and enum usage

local Workspace = game:GetService("Workspace")

local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude

local cf = CFrame.lookAt(Vector3.new(0, 5, 10), Vector3.zero)
  • game is a Roblox global.
  • RaycastParams, CFrame, and Vector3 are datatypes.
  • Enum.RaycastFilterType.Exclude is an enum item.

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