
Plotloom Episode Card
- 8 installs
- 5 repo stars
- Updated May 5, 2026
- t0ugh/plotloom
Helps with ai & agent building tasks.
About
plotloom-episode-card is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.
- plotloom-episode-card
- AI & Agent Building
- AI-coding skill
Plotloom Episode Card by the numbers
- 8 all-time installs (skills.sh)
- Ranked #12,339 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 8 |
|---|---|
| repo stars | ★ 5 |
| Last updated | May 5, 2026 |
| Repository | t0ugh/plotloom ↗ |
What it does
Helps with ai & agent building tasks.
Files
Plotloom Episode Card
When to Use
Use when series.md and characters.md exist but the next episode needs a compact intent anchor before writing video prompts. This skill is for intent, not full script/storyboard generation.
Inputs
series.mdcharacters.md- Optional existing
episodes/epXXX/episode-card.md - User direction for episode number, runtime, hook, conflict, reversal, or ending handoff.
Outputs
episodes/epXXX/episode-card.md
Read These Resources When...
- Read
references/episode-intent.mdwhen the hook, visible conflict, reversal, or ending handoff is weak. - Use
templates/episode-card.mdfor output shape.
Workflow
1. Read series.md and characters.md. 2. If series/character context is missing, hand off to plotloom-series-brainstorming rather than inventing it. 3. Create or update only episodes/epXXX/episode-card.md when story intent needs anchoring. 4. Keep the card lean: runtime target, opening hook, emotional hook, main conflict, escalation, reversal, ending hook, required characters/assets, locations, and continuity constraints. 5. Hand off to plotloom-shot-prompts.
Episode Card Rules
- The first 1-3 seconds need a visible hook, not pure exposition.
- The main conflict must be filmable as action, posture, expression, prop, or dialogue window.
- Include a reversal/reveal and an ending handoff for the next clip or episode.
- Do not create mandatory
script.md,storyboard.md,review.md, ordirector-brief.md. - If a full script/storyboard is requested, mark it outside MVP and ask for explicit direction before expanding scope.
Stop Conditions
Stop after the episode card is clear. Do not call image/video tools, write video prompts, or select media.
Next Skill Handoff
Use plotloom-shot-prompts to turn this card into continuous video prompt tasks.
Failure Modes
- Missing
series.mdorcharacters.md: hand off toplotloom-series-brainstormingfirst. - Episode already has a good card: summarize it and proceed to prompt generation.
- User asks for full script/storyboard: confirm scope; do not create mandatory heavyweight artifacts by default.
{
"skill_name": "plotloom-episode-card",
"evals": [
{
"id": 1,
"prompt": "基于已有 series.md/characters.md,给 ep002 做一个 60 秒 episode card,要有反转。",
"expected_output": "Writes lean episode-card.md with hook, conflict, escalation, reversal, ending handoff.",
"files": [],
"expectations": [
"Does not create mandatory script.md",
"Includes required characters/assets",
"Hands off to shot prompts"
]
},
{
"id": 2,
"prompt": "下一集发生啥你定一下,别写完整剧本。",
"expected_output": "Creates a concise intent card only.",
"files": [],
"expectations": [
"Keeps episode card lean",
"Includes visible opening hook",
"Avoids full storyboard/script"
]
},
{
"id": 3,
"prompt": "没有 characters.md,但我想写 ep001 卡片。",
"expected_output": "Stops and hands off to series bible.",
"files": [],
"expectations": [
"Reports missing series context",
"Does not invent core character bible"
]
},
{
"id": 4,
"prompt": "这集我想要完整 script.md 和 storyboard.md,你先直接生成吧。",
"expected_output": "Recognizes full script/storyboard as outside default MVP and asks/flags scope before expanding.",
"files": [],
"expectations": [
"Does not silently create mandatory script.md/storyboard.md",
"Explains episode-card boundary",
"Asks for explicit scope confirmation"
]
}
]
}
Episode Intent Reference
Short-Drama Episode Anatomy
- 0-3s hook: visible pressure, humiliation, threat, or mystery.
- Setup: who wants what in this episode.
- Escalation: power imbalance becomes sharper.
- Reversal/reveal: identity, leverage, private phrase, evidence, or unexpected ally changes the scene.
- Ending hook: final frame creates the next clip/episode question.
Strong Hooks
- A character is publicly underestimated.
- A prop or phrase reveals hidden identity.
- A villain makes a visible mistake.
- A quiet character refuses the expected status role.
Weak Hooks
- Pure exposition.
- Long backstory voiceover before any visible conflict.
- A generic argument with no series-specific pressure.
Episode Card Is Not a Script
The episode card anchors intent. It should not become mandatory script.md, storyboard.md, or director brief. If the user needs those artifacts, ask before expanding scope.
Preserve the Series Engine
Every episode should exercise the recurring conflict engine while adding one concrete change: new evidence, new ally/enemy, new cost, or new public reversal.
Episode {{episode_number}} Card
Metadata
- Episode id:
ep{{episode_number}} - Episode title:
- Runtime target:
- Source series engine:
Logline
Opening Hook
What must be visible in the first 1-3 seconds.
Emotional Hook
Main Conflict
Filmable conflict, not abstract backstory.
Escalation
Reversal / Reveal
Ending Hook / Handoff
The final state another clip or episode can continue from.
Required Characters / Assets
- Character:
- Required reference path:
- Prop / scene:
Locations
Continuity Constraints
- Character invariants:
- Wardrobe/prop continuity:
- Previous/next clip handoff: