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Remotion Video

  • 55 installs
  • 93 repo stars
  • Updated May 14, 2026
  • thatrebeccarae/claude-marketing

Helps with ai & agent building tasks.

About

remotion-video is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.

  • remotion-video
  • AI & Agent Building
  • AI-coding skill

Remotion Video by the numbers

  • 55 all-time installs (skills.sh)
  • +3 installs in the week ending Jul 27, 2026 (Skillselion tracking)
  • Ranked #6,762 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/thatrebeccarae/claude-marketing --skill remotion-video

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Listed on Skillselion
Installs55
repo stars93
Last updatedMay 14, 2026
Repositorythatrebeccarae/claude-marketing

What it does

Helps with ai & agent building tasks.

Files

SKILL.mdMarkdownGitHub ↗

Remotion Video Production

Best practices for building programmatic videos with Remotion — animations, transitions, charts, and rendering.

Install

git clone https://github.com/thatrebeccarae/claude-marketing.git && cp -r claude-marketing/skills/remotion-video ~/.claude/skills/

Core Capabilities

  • Spring animation presets (bouncy, smooth, crisp, staggered)
  • Interpolation patterns (camera zoom, parallax, scroll simulation)
  • SVG draw-on animations (path tracing, stroke reveal)
  • Scene transitions via TransitionSeries
  • AbsoluteFill layering for compositing
  • Chart animations (bar grow, line draw-on, pie reveal, count-up numbers)
  • Audio integration and sync
  • Rendering configuration

Spring Presets

Use spring() from Remotion for physics-based animations:

PresetConfigUse Case
Bouncymass: 0.5, damping: 8, stiffness: 120Playful reveals, logo bounces
Smoothmass: 1, damping: 15, stiffness: 80UI transitions, slide-ins
Crispmass: 0.8, damping: 20, stiffness: 200Snappy interactions, toggles
StaggeredAny preset with frame offset per itemList reveals, grid animations
import { spring, useCurrentFrame, useVideoConfig } from "remotion";

const frame = useCurrentFrame();
const { fps } = useVideoConfig();

const scale = spring({
  frame,
  fps,
  config: { mass: 0.5, damping: 8, stiffness: 120 },
});

Interpolation Patterns

Camera Zoom

import { interpolate } from "remotion";

const zoom = interpolate(frame, [0, 30], [1, 1.5], {
  extrapolateRight: "clamp",
});

Parallax Layers

const bgX = interpolate(frame, [0, 100], [0, -50]);
const fgX = interpolate(frame, [0, 100], [0, -150]);

Scroll Simulation

const scrollY = interpolate(frame, [0, 90], [0, -800], {
  extrapolateRight: "clamp",
});

SVG Draw-On

Animate strokeDashoffset to reveal SVG paths:

const pathLength = 500;
const draw = interpolate(frame, [0, 60], [pathLength, 0], {
  extrapolateRight: "clamp",
});

<path
  d="..."
  strokeDasharray={pathLength}
  strokeDashoffset={draw}
/>

Chart Animation Patterns

PatternTechnique
Bar growAnimate height from 0 to target, stagger each bar by 3-5 frames
Line draw-onSVG path with strokeDashoffset animation
Pie/donut revealAnimate conic-gradient stop or SVG arc path
Count-up numbersInterpolate from 0 to target, Math.round() for display

Scene Transitions

import { TransitionSeries, linearTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneOne />
  </TransitionSeries.Sequence>
  <TransitionSeries.Transition
    timing={linearTiming({ durationInFrames: 15 })}
    presentation={fade()}
  />
  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneTwo />
  </TransitionSeries.Sequence>
</TransitionSeries>

Performance Rules

1. No `useEffect` for animations. Use useCurrentFrame() + interpolate(). 2. Memoize static components. React.memo for anything that does not depend on frame. 3. Preload assets. staticFile() for local, prefetch() for remote URLs. 4. Keep compositions under 30s for fast render iteration during development. 5. Test at target resolution (1920x1080 or 1080x1080) before final render.

Anti-Patterns

  • No CSS transition or animation — use Remotion interpolate() and spring()
  • No setTimeout or setInterval — frame-based timing only
  • No absolute pixel positioning for responsive layouts — use AbsoluteFill + flex
  • No inline style objects recreated every frame — extract to constants or useMemo
  • No uncontrolled audio — always set explicit volume and startFrom

For complete code examples and composition templates, see REFERENCE.md.

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