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Godot Auditor

  • 96 installs
  • 454 repo stars
  • Updated July 28, 2026
  • thedivergentai/gd-agentic-skills

Helps with ai & agent building tasks during AI-assisted development.

About

godot-auditor is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • godot-auditor
  • AI & Agent Building
  • AI-coding skill

Godot Auditor by the numbers

  • 96 all-time installs (skills.sh)
  • +20 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #4,561 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-auditor

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Listed on Skillselion
Installs96
repo stars454
Last updatedJuly 28, 2026
Repositorythedivergentai/gd-agentic-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

references/audit-standards.mdMarkdownGitHub ↗

📜 Aurelius Expert Audit Standards (Godot 4.6+)

This document defines the technical benchmarks for the Aurelius Protocol. These standards represent the "Gold Standard" for professional-grade Godot 4.6 development.

---

🏛️ Architectural Integrity (The "Foundational Pillars")

1. The Bridge Pattern (UI-to-Logic)

  • Standard: Direct node references between UI and Game Logic are PROHIBITED.
  • Expert Pattern: Use a "Bridge" Resource or a dedicated "UIController" that listens for Signal Bus events.
  • Reasoning: Decouples UI skinning from core mechanics, allowing for easy UI redesigns without breaking game logic.

2. Signal Topology (The "Signal-Up" Mandate)

  • Standard: Signals must flow UP the scene tree. Calls must flow DOWN.
  • Violation: A child node calling get_parent().update_score().
  • Correct Protocol: Child emits score_changed(delta); Parent connects to its child and handles the method call.

3. Composition via Node-Components

  • Standard: Favor shallow inheritance (max 3 levels). Use "Actor Components" (Node-based) for reusable behaviors.
  • Expert Pattern: HitboxComponent, HealthComponent, AIControllerComponent.

---

⚡ Performance Protocol (Godot 4.6 Nuances)

1. The "Main Thread" Sanctuary

  • Standard: Any operation taking > 2ms (e.g., massive JSON parsing, long-distance pathfinding) MUST be offloaded.
  • Expert Pattern: Use WorkerThreadPool.add_task() for data-heavy tasks. Use Thread only for dedicated long-running background loops.

2. RID-Level Management (Rendering Slop)

  • Standard: Direct RenderingServer calls for thousands of objects instead of тысячи Sprite2D nodes.
  • Expert Pattern: Use RenderingServer.canvas_item_create() and RIDs for high-density particle/projectile systems outside of GPUParticles.

3. Type Safety & Hashing

  • Standard: Typed Dictionaries and Arrays for ALL public APIs.
  • Expert Pattern: Use StringName (&"name") for all dictionary keys, signal names, and animation calls to avoid redundant hashing at runtime.

---

🛡️ Never vs Always (Expert Checklist)

Topic❌ NEVER (Legacy Slop)✅ ALWAYS (Expert Protocol)
Signalsconnect("string", ...)signal_object.connect(callable)
Containersvar data := {}var data: Dictionary[int, Resource] = {}
Nodesget_node("../Sibling")@export var sibling: Node
Stringsvar x = "name"var x = &"name" (StringName)
Timersget_tree().create_timer()Reusable Timer node or manual delta accumulation.
Loadingload("res://path")preload("res://path") or ResourceLoader background tasks.

--- Reference version 2.0.0 | Aurelius Protocol Authorized | Godot 4.6+ Verified

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