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Design An Interface

  • 2 installs
  • Updated May 12, 2026
  • vinvcn/mattpocock-skills

This is a copy of design-an-interface by mattpocock - installs and ranking accrue to the original listing.

Helps with ai & agent building tasks during AI-assisted development.

About

design-an-interface is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted coding.

  • design-an-interface
  • AI & Agent Building
  • AI-coding skill

Design An Interface by the numbers

  • 2 all-time installs (skills.sh)
  • Data as of Jul 27, 2026 (Skillselion catalog sync)
npx skills add https://github.com/vinvcn/mattpocock-skills --skill design-an-interface

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Listed on Skillselion
Installs2
Last updatedMay 12, 2026
Repositoryvinvcn/mattpocock-skills

What it does

Helps with ai & agent building tasks during AI-assisted development.

Files

SKILL.mdMarkdownGitHub ↗

Design an Interface

Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.

Workflow

1. Gather Requirements

Before designing, understand:

  • [ ] What problem does this module solve?
  • [ ] Who are the callers? (other modules, external users, tests)
  • [ ] What are the key operations?
  • [ ] Any constraints? (performance, compatibility, existing patterns)
  • [ ] What should be hidden inside vs exposed?

Ask: "What does this module need to do? Who will use it?"

2. Generate Designs (Parallel Sub-Agents)

Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a radically different approach.

Prompt template for each sub-agent:

Design an interface for: [module description]

Requirements: [gathered requirements]

Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"

Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach

3. Present Designs

Show each design with:

1. Interface signature - types, methods, params 2. Usage examples - how callers actually use it in practice 3. What it hides - complexity kept internal

Present designs sequentially so user can absorb each approach before comparison.

4. Compare Designs

After showing all designs, compare them on:

  • Interface simplicity: fewer methods, simpler params
  • General-purpose vs specialized: flexibility vs focus
  • Implementation efficiency: does shape allow efficient internals?
  • Depth: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
  • Ease of correct use vs ease of misuse

Discuss trade-offs in prose, not tables. Highlight where designs diverge most.

5. Synthesize

Often the best design combines insights from multiple options. Ask:

  • "Which design best fits your primary use case?"
  • "Any elements from other designs worth incorporating?"

Evaluation Criteria

From "A Philosophy of Software Design":

Interface simplicity: Fewer methods, simpler params = easier to learn and use correctly.

General-purpose: Can handle future use cases without changes. But beware over-generalization.

Implementation efficiency: Does interface shape allow efficient implementation? Or force awkward internals?

Depth: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).

Anti-Patterns

  • Don't let sub-agents produce similar designs - enforce radical difference
  • Don't skip comparison - the value is in contrast
  • Don't implement - this is purely about interface shape
  • Don't evaluate based on implementation effort

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