
Web Games
- 5 installs
- 8.1k repo stars
- Updated August 4, 2026
- vudovn/ag-kit
Helps with ai & agent building tasks.
About
web-games is a Claude Code skill for ai & agent building. It helps solo builders move faster with AI-assisted development.
- web-games
- AI & Agent Building
- AI-coding skill
Web Games by the numbers
- 5 all-time installs (skills.sh)
- Ranked #13,046 of 16,546 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 5 |
|---|---|
| repo stars | ★ 8.1k |
| Last updated | August 4, 2026 |
| Repository | vudovn/ag-kit ↗ |
What it does
Helps with ai & agent building tasks.
Files
Web Browser Game Development
Framework selection and browser-specific principles.
---
1. Framework Selection
Decision Tree
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGLComparison (2025)
| Framework | Type | Best For |
|---|---|---|
| Phaser 4 | 2D | Full game features |
| PixiJS 8 | 2D | Rendering, UI |
| Three.js | 3D | Visualizations, lightweight |
| Babylon.js 7 | 3D | Full engine, XR |
---
2. WebGPU Adoption
Browser Support (2025)
| Browser | Support |
|---|---|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| Total | ~73% global |
Decision
- New projects: Use WebGPU with WebGL fallback
- Legacy support: Start with WebGL
- Feature detection: Check
navigator.gpu
---
3. Performance Principles
Browser Constraints
| Constraint | Strategy |
|---|---|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
Optimization Priority
1. Asset compression - KTX2, Draco, WebP 2. Lazy loading - Load on demand 3. Object pooling - Avoid GC 4. Draw call batching - Reduce state changes 5. Web Workers - Offload heavy computation
---
4. Asset Strategy
Compression Formats
| Type | Format |
|---|---|
| Textures | KTX2 + Basis Universal |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
Loading Strategy
| Phase | Load |
|---|---|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
---
5. PWA for Games
Benefits
- Offline play
- Install to home screen
- Full screen mode
- Push notifications
Requirements
- Service worker for caching
- Web app manifest
- HTTPS
---
6. Audio Handling
Browser Requirements
- Audio context requires user interaction
- Create AudioContext on first click/tap
- Resume context if suspended
Best Practices
- Use Web Audio API
- Pool audio sources
- Preload common sounds
- Compress with WebM/Opus
---
7. Anti-Patterns
| ❌ Don't | ✅ Do |
|---|---|
| Load all assets upfront | Progressive loading |
| Ignore tab visibility | Pause when hidden |
| Block on audio load | Lazy load audio |
| Skip compression | Compress everything |
| Assume fast connection | Handle slow networks |
---
Remember: Browser is the most accessible platform. Respect its constraints.
Related skills
AI & Agent Buildingagents