Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
vudovn avatar

Game Development

  • 183 installs
  • 8.1k repo stars
  • Updated August 4, 2026
  • vudovn/antigravity-kit

Use game-development for development tasks

About

game-development: A skill skill for development. This skill provides functionality for development workflows.

  • game-development

Game Development by the numbers

  • 183 all-time installs (skills.sh)
  • +4 installs in the week ending Jul 27, 2026 (Skillselion tracking)
  • Ranked #2,168 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/vudovn/antigravity-kit --skill game-development

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs183
repo stars8.1k
Last updatedAugust 4, 2026
Repositoryvudovn/antigravity-kit

What it does

Use game-development for development tasks

Files

2d-games/SKILL.mdMarkdownGitHub ↗

2D Game Development

Principles for 2D game systems.

---

1. Sprite Systems

Sprite Organization

ComponentPurpose
AtlasCombine textures, reduce draw calls
AnimationFrame sequences
PivotRotation/scale origin
LayeringZ-order control

Animation Principles

  • Frame rate: 8-24 FPS typical
  • Squash and stretch for impact
  • Anticipation before action
  • Follow-through after action

---

2. Tilemap Design

Tile Considerations

FactorRecommendation
Size16x16, 32x32, 64x64
Auto-tilingUse for terrain
CollisionSimplified shapes

Layers

LayerContent
BackgroundNon-interactive scenery
TerrainWalkable ground
PropsInteractive objects
ForegroundParallax overlay

---

3. 2D Physics

Collision Shapes

ShapeUse Case
BoxRectangular objects
CircleBalls, rounded
CapsuleCharacters
PolygonComplex shapes

Physics Considerations

  • Pixel-perfect vs physics-based
  • Fixed timestep for consistency
  • Layers for filtering

---

4. Camera Systems

Camera Types

TypeUse
FollowTrack player
Look-aheadAnticipate movement
Multi-targetTwo-player
Room-basedMetroidvania

Screen Shake

  • Short duration (50-200ms)
  • Diminishing intensity
  • Use sparingly

---

5. Genre Patterns

Platformer

  • Coyote time (leniency after edge)
  • Jump buffering
  • Variable jump height

Top-down

  • 8-directional or free movement
  • Aim-based or auto-aim
  • Consider rotation or not

---

6. Anti-Patterns

❌ Don't✅ Do
Separate texturesUse atlases
Complex collision shapesSimplified collision
Jittery cameraSmooth following
Pixel-perfect on physicsChoose one approach

---

Remember: 2D is about clarity. Every pixel should communicate.

Related skills

Forks & variants (1)

Game Development has 1 known copy in the catalog totaling 18 installs. They canonicalize to this original listing.

Backend & APIsbackendintegrations

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.