
Onboard
Design or refine onboarding, empty states, and first-run flows so new users reach the product aha moment faster.
Overview
onboard is an agent skill most often used in Grow (also Build frontend, Validate prototype) that designs and improves onboarding, empty states, and first-run experiences toward faster activation.
Install
npx skills add https://github.com/pbakaus/impeccable --skill onboardWhat is this skill?
- Mandatory preparation via /impeccable including Context Gathering Protocol and teach when context is missing
- Structured assessment of challenge, user experience level, motivation, and time commitment
- Defines minimum learning path and key success actions toward an aha moment
- Targets empty states, getting-started flows, and drop-off pain called out in triggers
- Pairs with impeccable design principles and anti-patterns before flow design
Adoption & trust: 53.7k installs on skills.sh; 35.9k GitHub stars; 3/3 security scanners passed (skills.sh audits).
What problem does it solve?
New users hit confusing empty screens or long setup paths and never reach the moment your product clicks.
Who is it for?
Indie SaaS founders improving first-run UX, empty states, and activation after core features exist.
Skip if: Brand-new visual design systems or marketing landing copy alone—run impeccable teach and design skills first; skip if onboarding is already measured and optimized.
When should I use this skill?
User mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
What do I get? / Deliverables
You get an assessed onboarding plan tied to user level and aha moment, with impeccable context gathered first so flows can be implemented or iterated in the UI.
- Onboarding needs assessment
- Flow improvements aligned to success criteria
- Context gathered per impeccable protocol
Recommended Skills
Journey fit
Spans multiple journey phases - primary shelf plus alternate fits below.
Activation and time-to-value are Grow lifecycle concerns even when the UI is built earlier. Onboarding and first-run experiences directly affect retention, completion, and lifecycle metrics—not just initial layout.
Where it fits
Map the shortest path from signup to the aha moment when activation metrics stall.
Redesign dashboard empty states so first-time users know the next action.
Pressure-test a prototype onboarding wizard before committing to full build.
How it compares
A structured activation UX workflow bundled with impeccable, not a standalone analytics or email lifecycle tool.
Common Questions / FAQ
Who is onboard for?
Solo builders and small teams shipping web or mobile products who need clearer first-time user paths and empty states.
When should I use onboard?
During Grow lifecycle work when users fail to activate; during Build frontend when designing empty states; or during Validate prototype when testing first-run assumptions.
Is onboard safe to install?
It is design-guidance oriented with a hard dependency on impeccable; review the Security Audits panel on this Prism page before installing any skill.
Workflow Chain
Requires first: impeccable
Then invoke: harden
SKILL.md
READMESKILL.md - Onboard
## MANDATORY PREPARATION Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: the "aha moment" you want users to reach, and users' experience level. --- Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly. ## Assess Onboarding Needs Understand what users need to learn and why: 1. **Identify the challenge**: - What are users trying to accomplish? - What's confusing or unclear about current experience? - Where do users get stuck or drop off? - What's the "aha moment" we want users to reach? 2. **Understand the users**: - What's their experience level? (Beginners, power users, mixed?) - What's their motivation? (Excited and exploring? Required by work?) - What's their time commitment? (5 minutes? 30 minutes?) - What alternatives do they know? (Coming from competitor? New to category?) 3. **Define success**: - What's the minimum users need to learn to be successful? - What's the key action we want them to take? (First project? First invite?) - How do we know onboarding worked? (Completion rate? Time to value?) **CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible. ## Onboarding Principles Follow these core principles: ### Show, Don't Tell - Demonstrate with working examples, not just descriptions - Provide real functionality in onboarding, not separate tutorial mode - Use progressive disclosure - teach one thing at a time ### Make It Optional (When Possible) - Let experienced users skip onboarding - Don't block access to product - Provide "Skip" or "I'll explore on my own" options ### Time to Value - Get users to their "aha moment" ASAP - Front-load most important concepts - Teach 20% that delivers 80% of value - Save advanced features for contextual discovery ### Context Over Ceremony - Teach features when users need them, not upfront - Empty states are onboarding opportunities - Tooltips and hints at point of use ### Respect User Intelligence - Don't patronize or over-explain - Be concise and clear - Assume users can figure out standard patterns ## Design Onboarding Experiences Create appropriate onboarding for the context: ### Initial Product Onboarding **Welcome Screen**: - Clear value proposition (what is this product?) - What users will learn/accomplish - Time estimate (honest about commitment) - Option to skip (for experienced users) **Account Setup**: - Minimal required information (collect more later) - Explain why you're asking for each piece of information - Smart defaults where possible - Social login when appropriate **Core Concept Introduction**: - Introduce 1-3 core concepts (not everything) - Use simple language and examples - Interactive when possible (do, don't just read) - Progress indication (step 1 of 3) **First Success**: - Guide users to accomplish something real - Pre-populated examples or templates - Celebrate completion (but don't overdo it) - Clear next steps ### Feature Discovery & Adoption **Empty States**: Instead of blank space, show: - What will appear here (description + screenshot/illustration) - Why it's valuable - Clear CTA to create first item - Example or template option Example: ``` No projects yet Projects help you organize your work and collaborate with your team. [Create your first project] or [Start from template] ``` **Contextual Tooltips**: - Appear at relevant moment (first time user sees feature) - Point directly at relevan