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Remotion Scenes

  • Updated April 21, 2026
  • panic-z/remotion-scenes

remotion-scenes is a Codex and Claude Code plugin that converts a video script into a scaffolded Remotion project with animations so developers can iterate scenes in Remotion Studio.

About

remotion-scenes is a Codex and Claude Code marketplace plugin that turns a video script into a working Remotion project through script-to-prompt and prompt-to-project steps. It produces an editable scenes-prompt.md contract and then scaffolds animated scenes you can open in Remotion Studio. Reach for it when you already have narration or outline text and want programmatic motion graphics without hand-building every composition from scratch.

  • Two-step flow: script → editable scenes-prompt.md → scaffolded project
  • Ships Codex and Claude Code plugin plus marketplace manifests
  • Human-editable Markdown contract before code generation
  • Runs with npx remotion studio on the generated project

Remotion Scenes by the numbers

  • Data as of Jul 7, 2026 (Skillselion catalog sync)
/plugin marketplace add panic-z/remotion-scenes

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Last updatedApril 21, 2026
Repositorypanic-z/remotion-scenes

How do you go from a written video script to a structured, animated Remotion codebase without manual scene-by-scene setup?

Scaffold a Remotion React video project from a script via script-to-prompt and prompt-to-project slash commands.

Who is it for?

Developers producing explainers or marketing videos who already use Remotion or React and want AI-assisted scaffolding.

Skip if: Teams that need automatic voiceover, subtitles, or a non-Remotion video editor out of the box.

What you get

You get scenes-prompt.md and a Remotion project directory ready for npx remotion studio, including transition and asset placeholders.

Recommended Marketplaces

FAQ

Can I change resolution or fps?

Edit the Dimensions and FPS lines in scenes-prompt.md before running prompt-to-project; the Composition uses those values.

What if an asset file is missing?

prompt-to-project emits placeholder blocks and a missing-assets checklist; add files under public/assets/ and re-run studio.

Frontend & UIfrontendintegrations

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