
Brainstorming
- 299k installs
- 262k repo stars
- Updated July 24, 2026
- obra/superpowers
Brainstorming is an agent skill that guides design exploration and refinement through clarifying questions, approach proposals, and spec documentation before implementation begins.
About
Explore and refine ideas into fully formed designs through collaborative dialogue. Ask clarifying questions, propose alternatives, present design sections for approval, and write spec documents before beginning implementation.
- Design-first workflow: explore intent, clarify scope, propose approaches before implementation
- One-at-a-time clarifying questions to refine idea and requirements
- Validate design with user approval before touching code or infrastructure
Brainstorming by the numbers
- 299,159 all-time installs (skills.sh)
- +13,158 installs in the week ending Jul 28, 2026 (Skillselion tracking)
- Ranked #4 of 826 Skill Development skills by installs in the Skillselion catalog
- Security screen: HIGH risk (skills.sh audit)
- Data as of Jul 28, 2026 (Skillselion catalog sync)
brainstorming capabilities & compatibility
- Capabilities
- requirements gathering · design exploration · spec writing · approval workflow
What brainstorming says it does
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it.
npx skills add https://github.com/obra/superpowers --skill brainstormingAdd your badge
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| Installs | 299k |
|---|---|
| repo stars | ★ 262k |
| Security audit | 3 / 3 scanners passed |
| Last updated | July 24, 2026 |
| Repository | obra/superpowers ↗ |
How do you define feature scope before writing code?
Establish design consensus before starting any feature, component, or infrastructure work to avoid wasted effort on unexamined assumptions.
Who is it for?
AI agents and developers starting any feature work, component design, or infrastructure change.
Skip if: Developers who already have an approved spec and only need implementation, debugging, or a quick one-line fix.
When should I use this skill?
Before building features, adding functionality, creating components, or making behavior changes.
What you get
Approved design document, clarified requirements, and explicit user sign-off before implementation.
- approved design spec
- clarified requirements
Files
Brainstorming Ideas Into Designs
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. </HARD-GATE>
Anti-Pattern: "This Is Too Simple To Need A Design"
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
Checklist
You MUST create a task for each of these items and complete them in order:
1. Explore project context — check files, docs, recent commits 2. Offer the visual companion just-in-time — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below. 3. Ask clarifying questions — one at a time, understand purpose/constraints/success criteria 4. Propose 2-3 approaches — with trade-offs and your recommendation 5. Present design — in sections scaled to their complexity, get user approval after each section 6. Write design doc — save to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commit 7. Spec self-review — quick inline check for placeholders, contradictions, ambiguity, scope (see below) 8. User reviews written spec — ask user to review the spec file before proceeding 9. Transition to implementation — invoke writing-plans skill to create implementation plan
Process Flow
digraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
The Process
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
- For appropriately-scoped projects, ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Design for isolation and clarity:
- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
Working in existing codebases:
- Explore the current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
After the Design
Documentation:
- Write the validated design (spec) to
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md - (User preferences for spec location override this default)
- Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Spec Self-Review: After writing the spec document, look at it with fresh eyes:
1. Placeholder scan: Any "TBD", "TODO", incomplete sections, or vague requirements? Fix them. 2. Internal consistency: Do any sections contradict each other? Does the architecture match the feature descriptions? 3. Scope check: Is this focused enough for a single implementation plan, or does it need decomposition? 4. Ambiguity check: Could any requirement be interpreted two different ways? If so, pick one and make it explicit.
Fix any issues inline. No need to re-review — just fix and move on.
User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:
"Spec written and committed to <path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.
Implementation:
- Invoke the writing-plans skill to create a detailed implementation plan
- Do NOT invoke any other skill. writing-plans is the next step.
Key Principles
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design, get approval before moving on
- Be flexible - Go back and clarify when something doesn't make sense
Visual Companion
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:
"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."
This offer MUST be its own message. Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with --open so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
- Use the browser for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
- Use the terminal for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Superpowers Brainstorming</title>
<style>
/*
* BRAINSTORM COMPANION FRAME TEMPLATE
*
* This template provides a consistent frame with:
* - OS-aware light/dark theming
* - Header branding and connection status
* - Scrollable main content area
* - CSS helpers for common UI patterns
*
* Content is injected via placeholder comment in #frame-content.
*/
* { box-sizing: border-box; margin: 0; padding: 0; }
html, body { height: 100%; overflow: hidden; }
/* ===== THEME VARIABLES ===== */
:root {
--bg-primary: #f5f5f7;
--bg-secondary: #ffffff;
--bg-tertiary: #e5e5e7;
--border: #d1d1d6;
--text-primary: #1d1d1f;
--text-secondary: #86868b;
--text-tertiary: #aeaeb2;
--accent: #0071e3;
--accent-hover: #0077ed;
--success: #34c759;
--warning: #ff9f0a;
--error: #ff3b30;
--selected-bg: #e8f4fd;
--selected-border: #0071e3;
}
@media (prefers-color-scheme: dark) {
:root {
--bg-primary: #1d1d1f;
--bg-secondary: #2d2d2f;
--bg-tertiary: #3d3d3f;
--border: #424245;
--text-primary: #f5f5f7;
--text-secondary: #86868b;
--text-tertiary: #636366;
--accent: #0a84ff;
--accent-hover: #409cff;
--selected-bg: rgba(10, 132, 255, 0.15);
--selected-border: #0a84ff;
}
}
body {
font-family: system-ui, -apple-system, BlinkMacSystemFont, sans-serif;
background: var(--bg-primary);
color: var(--text-primary);
display: flex;
flex-direction: column;
line-height: 1.5;
}
/* ===== FRAME STRUCTURE ===== */
.brand { display: flex; align-items: center; min-width: 0; overflow: hidden; color: var(--text-secondary); line-height: 1; }
.brand a { color: inherit; text-decoration: none; display: flex; align-items: center; gap: 0.5rem; min-width: 0; max-width: 100%; line-height: 1; }
.brand-copy { display: block; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; line-height: 1; transform: translateY(-1px); }
.brand-logo { display: block; height: 1em; width: auto; max-width: 180px; flex-shrink: 0; filter: invert(1); }
@media (prefers-color-scheme: dark) {
.brand-logo { filter: none; }
}
.status { font-size: 0.7rem; color: var(--status-color, var(--success)); display: flex; align-items: center; gap: 0.4rem; justify-self: end; white-space: nowrap; line-height: 1; }
.status::before { content: ''; width: 6px; height: 6px; background: var(--status-color, var(--success)); border-radius: 50%; }
.main { flex: 1; overflow-y: auto; }
#frame-content { padding: 2rem; min-height: 100%; }
.header {
background: var(--bg-secondary);
border-bottom: 1px solid var(--border);
padding: 0.5rem 1.5rem;
flex-shrink: 0;
display: grid;
grid-template-columns: minmax(0, 1fr) auto;
align-items: center;
gap: 1rem;
min-height: 42px;
}
.header .brand { justify-self: start; width: 100%; font-size: 0.75rem; line-height: 1; }
.header .status { grid-column: 2; line-height: 1; }
.header span {
font-size: 0.75rem;
color: var(--text-secondary);
}
.header .selected-text {
color: var(--accent);
font-weight: 500;
}
/* ===== TYPOGRAPHY ===== */
h2 { font-size: 1.5rem; font-weight: 600; margin-bottom: 0.5rem; }
h3 { font-size: 1.1rem; font-weight: 600; margin-bottom: 0.25rem; }
.subtitle { color: var(--text-secondary); margin-bottom: 1.5rem; }
.section { margin-bottom: 2rem; }
.label { font-size: 0.7rem; color: var(--text-secondary); text-transform: uppercase; letter-spacing: 0.05em; margin-bottom: 0.5rem; }
/* ===== OPTIONS (for A/B/C choices) ===== */
.options { display: flex; flex-direction: column; gap: 0.75rem; }
.option {
background: var(--bg-secondary);
border: 2px solid var(--border);
border-radius: 12px;
padding: 1rem 1.25rem;
cursor: pointer;
transition: all 0.15s ease;
display: flex;
align-items: flex-start;
gap: 1rem;
}
.option:hover { border-color: var(--accent); }
.option.selected { background: var(--selected-bg); border-color: var(--selected-border); }
.option .letter {
background: var(--bg-tertiary);
color: var(--text-secondary);
width: 1.75rem; height: 1.75rem;
border-radius: 6px;
display: flex; align-items: center; justify-content: center;
font-weight: 600; font-size: 0.85rem; flex-shrink: 0;
}
.option.selected .letter { background: var(--accent); color: white; }
.option .content { flex: 1; }
.option .content h3 { font-size: 0.95rem; margin-bottom: 0.15rem; }
.option .content p { color: var(--text-secondary); font-size: 0.85rem; margin: 0; }
/* ===== CARDS (for showing designs/mockups) ===== */
.cards { display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 1rem; }
.card {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: 12px;
overflow: hidden;
cursor: pointer;
transition: all 0.15s ease;
}
.card:hover { border-color: var(--accent); transform: translateY(-2px); box-shadow: 0 4px 12px rgba(0,0,0,0.1); }
.card.selected { border-color: var(--selected-border); border-width: 2px; }
.card-image { background: var(--bg-tertiary); aspect-ratio: 16/10; display: flex; align-items: center; justify-content: center; }
.card-body { padding: 1rem; }
.card-body h3 { margin-bottom: 0.25rem; }
.card-body p { color: var(--text-secondary); font-size: 0.85rem; }
/* ===== MOCKUP CONTAINER ===== */
.mockup {
background: var(--bg-secondary);
border: 1px solid var(--border);
border-radius: 12px;
overflow: hidden;
margin-bottom: 1.5rem;
}
.mockup-header {
background: var(--bg-tertiary);
padding: 0.5rem 1rem;
font-size: 0.75rem;
color: var(--text-secondary);
border-bottom: 1px solid var(--border);
}
.mockup-body { padding: 1.5rem; }
/* ===== SPLIT VIEW (side-by-side comparison) ===== */
.split { display: grid; grid-template-columns: 1fr 1fr; gap: 1.5rem; }
@media (max-width: 700px) { .split { grid-template-columns: 1fr; } }
/* ===== PROS/CONS ===== */
.pros-cons { display: grid; grid-template-columns: 1fr 1fr; gap: 1rem; margin: 1rem 0; }
.pros, .cons { background: var(--bg-secondary); border-radius: 8px; padding: 1rem; }
.pros h4 { color: var(--success); font-size: 0.85rem; margin-bottom: 0.5rem; }
.cons h4 { color: var(--error); font-size: 0.85rem; margin-bottom: 0.5rem; }
.pros ul, .cons ul { margin-left: 1.25rem; font-size: 0.85rem; color: var(--text-secondary); }
.pros li, .cons li { margin-bottom: 0.25rem; }
/* ===== PLACEHOLDER (for mockup areas) ===== */
.placeholder {
background: var(--bg-tertiary);
border: 2px dashed var(--border);
border-radius: 8px;
padding: 2rem;
text-align: center;
color: var(--text-tertiary);
}
/* ===== INLINE MOCKUP ELEMENTS ===== */
.mock-nav { background: var(--accent); color: white; padding: 0.75rem 1rem; display: flex; gap: 1.5rem; font-size: 0.9rem; }
.mock-sidebar { background: var(--bg-tertiary); padding: 1rem; min-width: 180px; }
.mock-content { padding: 1.5rem; flex: 1; }
.mock-button { background: var(--accent); color: white; border: none; padding: 0.5rem 1rem; border-radius: 6px; font-size: 0.85rem; }
.mock-input { background: var(--bg-primary); border: 1px solid var(--border); border-radius: 6px; padding: 0.5rem; width: 100%; }
</style>
</head>
<body>
<div class="header">
<!-- BRANDING -->
<div class="status">Connecting…</div>
</div>
<div class="main">
<div id="frame-content">
<!-- CONTENT -->
</div>
</div>
</body>
</html>
(function() {
const MIN_RECONNECT_MS = 500;
const MAX_RECONNECT_MS = 30000;
const TOMBSTONE_AFTER_MS = 15000; // show the "paused" overlay after this long disconnected
// Pure: next backoff delay (doubles, capped). Exported for unit tests.
function nextReconnectDelay(current, max) {
return Math.min(current * 2, max);
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { nextReconnectDelay, MIN_RECONNECT_MS, MAX_RECONNECT_MS, TOMBSTONE_AFTER_MS };
}
// Everything below is browser-only; bail out when loaded in Node (tests).
if (typeof window === 'undefined') return;
let ws = null;
let eventQueue = [];
let reconnectDelay = MIN_RECONNECT_MS;
let reconnectTimer = null;
let disconnectedSince = null;
let everConnected = false;
let tombstoneShown = false;
function sessionKey() {
try {
return window.sessionStorage && window.sessionStorage.getItem('brainstorm-session-key');
} catch (e) {}
return null;
}
function websocketUrl() {
const key = sessionKey();
return 'ws://' + window.location.host + (key ? '/?key=' + encodeURIComponent(key) : '');
}
function reloadAfterRecovery() {
const key = sessionKey();
if (key) {
window.location.replace('/?key=' + encodeURIComponent(key));
} else {
window.location.reload();
}
}
// Reflect connection state in the frame's status pill (absent on full-doc screens).
function setStatus(state) {
const el = document.querySelector('.status');
if (!el) return;
const map = {
connecting: ['Connecting…', 'var(--text-tertiary)'],
connected: ['Connected', 'var(--success)'],
reconnecting: ['Reconnecting…', 'var(--warning)'],
disconnected: ['Disconnected', 'var(--error)']
};
const [text, color] = map[state] || map.disconnected;
el.textContent = text;
el.style.setProperty('--status-color', color);
}
// Self-styled so it works on framed and full-document screens alike.
function showTombstone() {
if (tombstoneShown) return;
tombstoneShown = true;
const el = document.createElement('div');
el.id = 'bs-tombstone';
el.style.cssText = 'position:fixed;inset:0;z-index:99999;display:flex;' +
'align-items:center;justify-content:center;padding:2rem;text-align:center;' +
'background:rgba(20,20,22,0.92);color:#f5f5f7;font-family:system-ui,sans-serif';
el.innerHTML = '<div style="max-width:480px">' +
'<h2 style="margin:0 0 .5rem;font-weight:600">Companion paused</h2>' +
'<p style="margin:0;opacity:.85">This brainstorm companion has stopped. ' +
'Ask your coding agent to bring it back — this page reconnects automatically.</p></div>';
if (document.body) document.body.appendChild(el);
}
function connect() {
if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
setStatus(everConnected ? 'reconnecting' : 'connecting');
ws = new WebSocket(websocketUrl());
ws.onopen = () => {
const recovered = tombstoneShown;
everConnected = true;
disconnectedSince = null;
reconnectDelay = MIN_RECONNECT_MS;
tombstoneShown = false;
setStatus('connected');
eventQueue.forEach(e => ws.send(JSON.stringify(e)));
eventQueue = [];
// Recovered from a tombstoned outage (e.g. the server restarted on the same
// port) — reload through the keyed bootstrap when possible so the cookie is
// refreshed before the visible URL returns to bare /.
if (recovered) reloadAfterRecovery();
};
ws.onmessage = (msg) => {
let data;
try { data = JSON.parse(msg.data); } catch (e) { return; }
if (data.type === 'reload') window.location.reload();
};
ws.onclose = () => {
ws = null;
if (disconnectedSince === null) disconnectedSince = Date.now();
if (Date.now() - disconnectedSince >= TOMBSTONE_AFTER_MS) {
setStatus('disconnected');
showTombstone();
} else {
setStatus('reconnecting');
}
reconnectTimer = setTimeout(connect, reconnectDelay);
reconnectDelay = nextReconnectDelay(reconnectDelay, MAX_RECONNECT_MS);
};
// Let onclose own reconnection so we don't schedule it twice.
ws.onerror = () => { try { ws.close(); } catch (e) {} };
}
function sendEvent(event) {
event.timestamp = Date.now();
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify(event));
} else {
eventQueue.push(event);
}
}
// Capture clicks on choice elements
document.addEventListener('click', (e) => {
const target = e.target.closest('[data-choice]');
if (!target) return;
sendEvent({
type: 'click',
text: target.textContent.trim(),
choice: target.dataset.choice,
id: target.id || null
});
});
// Frame UI: selection tracking
window.selectedChoice = null;
window.toggleSelect = function(el) {
const container = el.closest('.options') || el.closest('.cards');
const multi = container && container.dataset.multiselect !== undefined;
if (container && !multi) {
container.querySelectorAll('.option, .card').forEach(o => o.classList.remove('selected'));
}
if (multi) {
el.classList.toggle('selected');
} else {
el.classList.add('selected');
}
window.selectedChoice = el.dataset.choice;
};
// Expose API for explicit use
window.brainstorm = {
send: sendEvent,
choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata })
};
connect();
})();
const crypto = require('crypto');
const http = require('http');
const fs = require('fs');
const path = require('path');
// ========== WebSocket Protocol (RFC 6455) ==========
const OPCODES = { TEXT: 0x01, CLOSE: 0x08, PING: 0x09, PONG: 0x0A };
const WS_MAGIC = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11';
const MAX_FRAME_PAYLOAD_BYTES = 10 * 1024 * 1024;
function computeAcceptKey(clientKey) {
return crypto.createHash('sha1').update(clientKey + WS_MAGIC).digest('base64');
}
function encodeFrame(opcode, payload) {
const fin = 0x80;
const len = payload.length;
let header;
if (len < 126) {
header = Buffer.alloc(2);
header[0] = fin | opcode;
header[1] = len;
} else if (len < 65536) {
header = Buffer.alloc(4);
header[0] = fin | opcode;
header[1] = 126;
header.writeUInt16BE(len, 2);
} else {
header = Buffer.alloc(10);
header[0] = fin | opcode;
header[1] = 127;
header.writeBigUInt64BE(BigInt(len), 2);
}
return Buffer.concat([header, payload]);
}
function decodeFrame(buffer) {
if (buffer.length < 2) return null;
const secondByte = buffer[1];
const opcode = buffer[0] & 0x0F;
const masked = (secondByte & 0x80) !== 0;
let payloadLen = secondByte & 0x7F;
let offset = 2;
if (!masked) throw new Error('Client frames must be masked');
if (payloadLen === 126) {
if (buffer.length < 4) return null;
payloadLen = buffer.readUInt16BE(2);
offset = 4;
} else if (payloadLen === 127) {
if (buffer.length < 10) return null;
const extendedLen = buffer.readBigUInt64BE(2);
if (extendedLen > BigInt(MAX_FRAME_PAYLOAD_BYTES)) {
throw new Error('WebSocket frame payload exceeds maximum allowed size');
}
payloadLen = Number(extendedLen);
offset = 10;
}
if (payloadLen > MAX_FRAME_PAYLOAD_BYTES) {
throw new Error('WebSocket frame payload exceeds maximum allowed size');
}
const maskOffset = offset;
const dataOffset = offset + 4;
const totalLen = dataOffset + payloadLen;
if (buffer.length < totalLen) return null;
const mask = buffer.slice(maskOffset, dataOffset);
const data = Buffer.alloc(payloadLen);
for (let i = 0; i < payloadLen; i++) {
data[i] = buffer[dataOffset + i] ^ mask[i % 4];
}
return { opcode, payload: data, bytesConsumed: totalLen };
}
// ========== Configuration ==========
const PORT_FILE = process.env.BRAINSTORM_PORT_FILE || null;
const randomPort = () => 49152 + Math.floor(Math.random() * 16383);
// Prefer an explicit port, else the port this session last bound (so a restart
// reuses it and an already-open browser tab reconnects), else a random high port.
function preferredPort() {
if (process.env.BRAINSTORM_PORT) return Number(process.env.BRAINSTORM_PORT);
if (PORT_FILE) {
try {
const p = Number(fs.readFileSync(PORT_FILE, 'utf-8').trim());
if (Number.isInteger(p) && p > 1023 && p < 65536) return p;
} catch (e) { /* no prior port recorded */ }
}
return randomPort();
}
let PORT = preferredPort();
const HOST = process.env.BRAINSTORM_HOST || '127.0.0.1';
const URL_HOST = process.env.BRAINSTORM_URL_HOST || (HOST === '127.0.0.1' ? 'localhost' : HOST);
const SESSION_DIR = process.env.BRAINSTORM_DIR || '/tmp/brainstorm';
const CONTENT_DIR = path.join(SESSION_DIR, 'content');
const STATE_DIR = path.join(SESSION_DIR, 'state');
const SUPERPOWERS_VERSION = readSuperpowersVersion();
const SUPERPOWERS_BRAND_IMAGE_URL = 'https://primeradiant.com/brand/superpowers-visual-brainstorming-logo.png';
const TELEMETRY_DISABLE_ENV_VARS = [
'SUPERPOWERS_DISABLE_TELEMETRY',
'DISABLE_TELEMETRY',
'CLAUDE_CODE_DISABLE_NONESSENTIAL_TRAFFIC'
];
const SUPERPOWERS_TELEMETRY_DISABLED = TELEMETRY_DISABLE_ENV_VARS.some(name => isTruthyEnv(process.env[name]));
let ownerPid = process.env.BRAINSTORM_OWNER_PID ? Number(process.env.BRAINSTORM_OWNER_PID) : null;
// Per-session secret key. The companion is reachable by any local browser tab
// and, when bound to a non-loopback host, by any host that can route to it.
// The key authenticates the real client uniformly across loopback, tunnel, and
// remote binds — and defeats DNS rebinding — where a Host/Origin allowlist
// cannot. It rides the served URL as ?key= and is mirrored into a cookie on
// first load so same-origin subresources and the WebSocket carry it for free.
// Persisted alongside the port (BRAINSTORM_TOKEN_FILE) so a restart keeps the
// same key and an already-open tab's cookie still validates.
const TOKEN_FILE = process.env.BRAINSTORM_TOKEN_FILE || null;
function generateToken() {
return crypto.randomBytes(32).toString('hex');
}
function chmodOwnerOnly(file) {
try { fs.chmodSync(file, 0o600); } catch (e) { /* best effort */ }
}
function initialToken() {
if (process.env.BRAINSTORM_TOKEN) {
return { value: process.env.BRAINSTORM_TOKEN, source: 'env' };
}
if (TOKEN_FILE) {
try {
const t = fs.readFileSync(TOKEN_FILE, 'utf-8').trim();
if (/^[0-9a-f]{32,}$/i.test(t)) {
chmodOwnerOnly(TOKEN_FILE);
return { value: t, source: 'file' };
}
} catch (e) { /* no prior token recorded */ }
}
return { value: generateToken(), source: 'generated' };
}
const tokenInfo = initialToken();
let TOKEN = tokenInfo.value;
let tokenSource = tokenInfo.source;
let COOKIE_NAME = 'brainstorm-key-' + PORT; // refined to the actual bound port in onListen
const MIME_TYPES = {
'.html': 'text/html', '.css': 'text/css', '.js': 'application/javascript',
'.json': 'application/json', '.png': 'image/png', '.jpg': 'image/jpeg',
'.jpeg': 'image/jpeg', '.gif': 'image/gif', '.svg': 'image/svg+xml'
};
// ========== Templates and Constants ==========
function waitingPage() {
return renderBranding(`<!DOCTYPE html>
<html>
<head><meta charset="utf-8"><title>Brainstorm Companion</title>
<style>
body { font-family: system-ui, sans-serif; padding: 2rem; max-width: 800px; margin: 0 auto; }
h1 { color: #333; } p { color: #666; }
.brand { display: flex; align-items: center; min-width: 0; overflow: hidden; margin-bottom: 1.5rem; color: #666; font-size: 0.9rem; line-height: 1; }
.brand a { color: inherit; text-decoration: none; display: flex; align-items: center; gap: 0.5rem; min-width: 0; max-width: 100%; line-height: 1; }
.brand-copy { display: block; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; line-height: 1; transform: translateY(-1px); }
.brand-logo { display: block; height: 1em; width: auto; max-width: 180px; filter: invert(1); }
</style>
</head>
<body><!-- BRANDING --><h1>Brainstorm Companion</h1>
<p>Waiting for the agent to push a screen...</p></body></html>`);
}
const FORBIDDEN_PAGE = `<!DOCTYPE html>
<html>
<head><meta charset="utf-8"><title>Session key required</title>
<style>body { font-family: system-ui, sans-serif; padding: 2rem; max-width: 800px; margin: 0 auto; }
h1 { color: #333; } p { color: #666; } code { background: #f0f0f0; padding: 0.1em 0.3em; border-radius: 4px; }</style>
</head>
<body><h1>Session key required</h1>
<p>This page needs the full URL your coding agent gave you, including the
<code>?key=…</code> part. Copy the complete URL and open it again.</p></body></html>`;
function bootstrapPage(key) {
const jsonKey = JSON.stringify(String(key));
return `<!DOCTYPE html>
<html>
<head><meta charset="utf-8"><title>Opening Brainstorm Companion</title></head>
<body>
<script>
try { sessionStorage.setItem('brainstorm-session-key', ${jsonKey}); } catch (e) {}
location.replace('/');
</script>
</body>
</html>`;
}
const frameTemplate = fs.readFileSync(path.join(__dirname, 'frame-template.html'), 'utf-8');
const helperScript = fs.readFileSync(path.join(__dirname, 'helper.js'), 'utf-8');
const helperInjection = '<script>\n' + helperScript + '\n</script>';
// ========== Helper Functions ==========
function readSuperpowersVersion() {
const root = path.join(__dirname, '../../..');
const manifests = [
path.join(root, 'package.json'),
path.join(root, '.codex-plugin/plugin.json')
];
for (const manifest of manifests) {
try {
const data = JSON.parse(fs.readFileSync(manifest, 'utf-8'));
if (data.version) return String(data.version);
} catch (e) {
// Packaged Codex plugins omit package.json; try the next manifest.
}
}
return 'unknown';
}
function isTruthyEnv(value) {
if (!value) return false;
const normalized = String(value).trim().toLowerCase();
if (!normalized) return false;
return !['0', 'false', 'no', 'off'].includes(normalized);
}
function escapeHtmlText(value) {
return String(value)
.replace(/&/g, '&')
.replace(/</g, '<')
.replace(/>/g, '>')
.replace(/"/g, '"');
}
function brandMarkup() {
const version = escapeHtmlText(SUPERPOWERS_VERSION);
const text = SUPERPOWERS_TELEMETRY_DISABLED
? 'Prime Radiant Superpowers v' + version
: 'Superpowers v' + version;
const logo = SUPERPOWERS_TELEMETRY_DISABLED
? ''
: '<img class="brand-logo" src="' + SUPERPOWERS_BRAND_IMAGE_URL + '?v=' + encodeURIComponent(SUPERPOWERS_VERSION) + '" alt="Prime Radiant" referrerpolicy="no-referrer" decoding="async">';
return '<div class="brand"><a href="https://github.com/obra/superpowers">' + logo + '<span class="brand-copy">' + text + '</span></a></div>';
}
function renderBranding(html) {
return html.split('<!-- BRANDING -->').join(brandMarkup());
}
function isFullDocument(html) {
const trimmed = html.trimStart().toLowerCase();
return trimmed.startsWith('<!doctype') || trimmed.startsWith('<html');
}
function wrapInFrame(content) {
return renderBranding(frameTemplate).replace('<!-- CONTENT -->', content);
}
function getNewestScreen() {
const files = fs.readdirSync(CONTENT_DIR)
.filter(f => !f.startsWith('.') && f.endsWith('.html'))
.map(f => {
const fp = path.join(CONTENT_DIR, f);
if (!isRegularFileInsideContentDir(fp)) return null;
return { path: fp, mtime: fs.statSync(fp).mtime.getTime() };
})
.filter(Boolean)
.sort((a, b) => b.mtime - a.mtime);
return files.length > 0 ? files[0].path : null;
}
function urlHostForHttp(host) {
const h = String(host);
if (h.startsWith('[') && h.endsWith(']')) return h;
return h.includes(':') ? '[' + h + ']' : h;
}
function companionUrl() {
return 'http://' + urlHostForHttp(URL_HOST) + ':' + PORT + '/?key=' + TOKEN;
}
function browserLauncherForPlatform(url, {
platform = process.platform,
osRelease = require('os').release(),
env = process.env
} = {}) {
const isWSL = platform === 'linux' && /microsoft/i.test(osRelease);
if (platform === 'darwin') return { bin: 'open', args: [url] };
if (platform === 'win32' || isWSL) {
return { bin: 'rundll32.exe', args: ['url.dll,FileProtocolHandler', url] };
}
if (env.DISPLAY || env.WAYLAND_DISPLAY) return { bin: 'xdg-open', args: [url] };
return null;
}
function isRegularFileInsideContentDir(filePath) {
let stat, realContentDir, realFilePath;
try {
stat = fs.lstatSync(filePath);
if (stat.isSymbolicLink()) return false;
if (!stat.isFile()) return false;
if (stat.nlink !== 1) return false;
realContentDir = fs.realpathSync(CONTENT_DIR);
realFilePath = fs.realpathSync(filePath);
} catch (e) {
return false;
}
return realFilePath.startsWith(realContentDir + path.sep);
}
// ========== Authentication ==========
function timingSafeEqualStr(a, b) {
const ab = Buffer.from(String(a));
const bb = Buffer.from(String(b));
if (ab.length !== bb.length) return false;
return crypto.timingSafeEqual(ab, bb);
}
function parseCookies(header) {
const out = {};
if (!header) return out;
for (const part of header.split(';')) {
const eq = part.indexOf('=');
if (eq < 0) continue;
out[part.slice(0, eq).trim()] = part.slice(eq + 1).trim();
}
return out;
}
// A request is authorized if it carries the session key as ?key= or as the
// session cookie. Both are compared in constant time.
function isAuthorized(req) {
const q = req.url.indexOf('?');
if (q >= 0) {
const params = new URLSearchParams(req.url.slice(q + 1));
if (params.has('key')) {
const key = params.get('key');
return Boolean(key && timingSafeEqualStr(key, TOKEN));
}
}
const cookie = parseCookies(req.headers['cookie'])[COOKIE_NAME];
if (cookie && timingSafeEqualStr(cookie, TOKEN)) return true;
return false;
}
function pathnameOf(url) {
const q = url.indexOf('?');
return q >= 0 ? url.slice(0, q) : url;
}
function queryKey(url) {
const q = url.indexOf('?');
if (q < 0) return null;
return new URLSearchParams(url.slice(q + 1)).get('key');
}
function securityHeaders(headers = {}) {
return {
'Referrer-Policy': 'no-referrer',
'Cache-Control': 'no-store',
'X-Frame-Options': 'DENY',
'Content-Security-Policy': "frame-ancestors 'none'",
'Cross-Origin-Resource-Policy': 'same-origin',
...headers
};
}
function isAllowedWebSocketOrigin(req) {
const origin = req.headers.origin;
if (!origin) return true;
const host = req.headers.host;
if (!host) return false;
return origin === 'http://' + host;
}
// ========== HTTP Request Handler ==========
function handleRequest(req, res) {
if (!isAuthorized(req)) {
res.writeHead(403, securityHeaders({ 'Content-Type': 'text/html; charset=utf-8' }));
res.end(FORBIDDEN_PAGE);
return;
}
touchActivity(); // only authorized requests count as activity
// Mirror the key into a cookie so same-origin subresources (/files/*) can
// authenticate after bootstrap. HttpOnly keeps it away from page scripts; the
// WebSocket Origin check below is what blocks cross-origin localhost injection.
res.setHeader('Set-Cookie',
COOKIE_NAME + '=' + TOKEN + '; HttpOnly; SameSite=Strict; Path=/');
const pathname = pathnameOf(req.url);
const keyFromQuery = queryKey(req.url);
if (req.method === 'GET' && pathname === '/' && keyFromQuery && timingSafeEqualStr(keyFromQuery, TOKEN)) {
res.writeHead(200, securityHeaders({ 'Content-Type': 'text/html; charset=utf-8' }));
res.end(bootstrapPage(keyFromQuery));
} else if (req.method === 'GET' && pathname === '/') {
const screenFile = getNewestScreen();
let html = screenFile
? (raw => isFullDocument(raw) ? raw : wrapInFrame(raw))(fs.readFileSync(screenFile, 'utf-8'))
: waitingPage();
if (html.includes('</body>')) {
html = html.replace('</body>', helperInjection + '\n</body>');
} else {
html += helperInjection;
}
res.writeHead(200, securityHeaders({ 'Content-Type': 'text/html; charset=utf-8' }));
res.end(html);
} else if (req.method === 'GET' && pathname.startsWith('/files/')) {
const fileName = path.basename(pathname.slice(7));
const filePath = path.join(CONTENT_DIR, fileName);
// Reject empty/dotfile names and anything that isn't a regular file —
// `/files/` would otherwise resolve to CONTENT_DIR and crash readFileSync (EISDIR).
if (!fileName || fileName.startsWith('.') || !isRegularFileInsideContentDir(filePath)) {
res.writeHead(404, securityHeaders());
res.end('Not found');
return;
}
const ext = path.extname(filePath).toLowerCase();
const contentType = MIME_TYPES[ext] || 'application/octet-stream';
res.writeHead(200, securityHeaders({ 'Content-Type': contentType }));
res.end(fs.readFileSync(filePath));
} else {
res.writeHead(404, securityHeaders());
res.end('Not found');
}
}
// ========== WebSocket Connection Handling ==========
const clients = new Set();
function handleUpgrade(req, socket) {
if (!isAuthorized(req) || !isAllowedWebSocketOrigin(req)) { socket.destroy(); return; }
const key = req.headers['sec-websocket-key'];
if (!key) { socket.destroy(); return; }
const accept = computeAcceptKey(key);
socket.write(
'HTTP/1.1 101 Switching Protocols\r\n' +
'Upgrade: websocket\r\n' +
'Connection: Upgrade\r\n' +
'Sec-WebSocket-Accept: ' + accept + '\r\n\r\n'
);
let buffer = Buffer.alloc(0);
clients.add(socket);
socket.on('data', (chunk) => {
buffer = Buffer.concat([buffer, chunk]);
while (buffer.length > 0) {
let result;
try {
result = decodeFrame(buffer);
} catch (e) {
socket.end(encodeFrame(OPCODES.CLOSE, Buffer.alloc(0)));
clients.delete(socket);
return;
}
if (!result) break;
buffer = buffer.slice(result.bytesConsumed);
switch (result.opcode) {
case OPCODES.TEXT:
handleMessage(result.payload.toString());
break;
case OPCODES.CLOSE:
socket.end(encodeFrame(OPCODES.CLOSE, Buffer.alloc(0)));
clients.delete(socket);
return;
case OPCODES.PING:
socket.write(encodeFrame(OPCODES.PONG, result.payload));
break;
case OPCODES.PONG:
break;
default: {
const closeBuf = Buffer.alloc(2);
closeBuf.writeUInt16BE(1003);
socket.end(encodeFrame(OPCODES.CLOSE, closeBuf));
clients.delete(socket);
return;
}
}
}
});
socket.on('close', () => clients.delete(socket));
socket.on('error', () => clients.delete(socket));
}
function handleMessage(text) {
let event;
try {
event = JSON.parse(text);
} catch (e) {
console.error('Failed to parse WebSocket message:', e.message);
return;
}
touchActivity();
console.log(JSON.stringify({ source: 'user-event', ...event }));
if (event && event.choice) {
const eventsFile = path.join(STATE_DIR, 'events');
fs.appendFileSync(eventsFile, JSON.stringify(event) + '\n');
}
}
function broadcast(msg) {
const frame = encodeFrame(OPCODES.TEXT, Buffer.from(JSON.stringify(msg)));
for (const socket of clients) {
try { socket.write(frame); } catch (e) { clients.delete(socket); }
}
}
// Best-effort: open the user's browser the first time a screen is actually ready
// to show. Skips when disabled, on a non-loopback (remote) bind, or when a
// browser is already connected. Override the launcher with BRAINSTORM_OPEN_CMD.
let browserOpened = false;
function maybeOpenBrowser() {
if (browserOpened) return;
browserOpened = true;
if (!process.env.BRAINSTORM_OPEN) return; // opt-in: only after the user approves the companion
if (HOST !== '127.0.0.1' && HOST !== 'localhost') return;
if (clients.size > 0) return; // the user already opened it
const url = companionUrl(); // must carry the key or the gate 403s it
const cp = require('child_process');
// Operator-provided launcher: run as given (this env var is trusted operator input).
if (process.env.BRAINSTORM_OPEN_CMD) {
try { cp.exec(process.env.BRAINSTORM_OPEN_CMD + ' ' + JSON.stringify(url), () => {}); } catch (e) { /* best effort */ }
return;
}
// Platform launchers: pass the URL as an argv element via execFile (no shell),
// so a url-host containing shell metacharacters can't inject a command.
const launcher = browserLauncherForPlatform(url);
if (!launcher) return; // headless: nothing to open
try { cp.execFile(launcher.bin, launcher.args, () => {}); } catch (e) { /* best effort */ }
}
// ========== Activity Tracking ==========
// Idle timeout: shut down after this long with no activity. Default 4 hours;
// override with BRAINSTORM_IDLE_TIMEOUT_MS (start-server.sh: --idle-timeout-minutes).
const IDLE_TIMEOUT_MS = (() => {
const ms = Number(process.env.BRAINSTORM_IDLE_TIMEOUT_MS);
return Number.isFinite(ms) && ms > 0 ? ms : 4 * 60 * 60 * 1000;
})();
// How often the watchdog checks for owner-death / idleness. Configurable mainly
// so tests can run fast; production default is 60s.
const LIFECYCLE_CHECK_MS = (() => {
const ms = Number(process.env.BRAINSTORM_LIFECYCLE_CHECK_MS);
return Number.isFinite(ms) && ms > 0 ? ms : 60 * 1000;
})();
let lastActivity = Date.now();
function touchActivity() {
lastActivity = Date.now();
}
// ========== File Watching ==========
const debounceTimers = new Map();
// ========== Server Startup ==========
function startServer() {
if (!fs.existsSync(CONTENT_DIR)) fs.mkdirSync(CONTENT_DIR, { recursive: true });
if (!fs.existsSync(STATE_DIR)) fs.mkdirSync(STATE_DIR, { recursive: true });
// Track known files to distinguish new screens from updates.
// macOS fs.watch reports 'rename' for both new files and overwrites,
// so we can't rely on eventType alone.
const knownFiles = new Set(
fs.readdirSync(CONTENT_DIR).filter(f => !f.startsWith('.') && f.endsWith('.html'))
);
const server = http.createServer(handleRequest);
server.on('upgrade', handleUpgrade);
const watcher = fs.watch(CONTENT_DIR, (eventType, filename) => {
if (!filename || filename.startsWith('.') || !filename.endsWith('.html')) return;
if (debounceTimers.has(filename)) clearTimeout(debounceTimers.get(filename));
debounceTimers.set(filename, setTimeout(() => {
debounceTimers.delete(filename);
const filePath = path.join(CONTENT_DIR, filename);
if (!fs.existsSync(filePath)) return; // file was deleted
touchActivity();
if (!knownFiles.has(filename)) {
knownFiles.add(filename);
const eventsFile = path.join(STATE_DIR, 'events');
if (fs.existsSync(eventsFile)) fs.unlinkSync(eventsFile);
console.log(JSON.stringify({ type: 'screen-added', file: filePath }));
maybeOpenBrowser();
} else {
console.log(JSON.stringify({ type: 'screen-updated', file: filePath }));
}
broadcast({ type: 'reload' });
}, 100));
});
watcher.on('error', (err) => console.error('fs.watch error:', err.message));
function shutdown(reason) {
console.log(JSON.stringify({ type: 'server-stopped', reason }));
const infoFile = path.join(STATE_DIR, 'server-info');
if (fs.existsSync(infoFile)) fs.unlinkSync(infoFile);
fs.writeFileSync(
path.join(STATE_DIR, 'server-stopped'),
JSON.stringify({ reason, timestamp: Date.now() }) + '\n'
);
watcher.close();
clearInterval(lifecycleCheck);
// Close any upgraded WebSocket sockets so server.close() can complete and
// the process actually exits instead of lingering on an open connection.
for (const socket of clients) {
try { socket.destroy(); } catch (e) { /* already gone */ }
}
server.close(() => process.exit(0));
}
function ownerAlive() {
if (!ownerPid) return true;
try { process.kill(ownerPid, 0); return true; } catch (e) { return e.code === 'EPERM'; }
}
// Periodically exit if the owner process died or we've been idle too long.
const lifecycleCheck = setInterval(() => {
if (!ownerAlive()) shutdown('owner process exited');
else if (Date.now() - lastActivity > IDLE_TIMEOUT_MS) shutdown('idle timeout');
}, LIFECYCLE_CHECK_MS);
lifecycleCheck.unref();
// Validate owner PID at startup. If it's already dead, the PID resolution
// was wrong (common on WSL, Tailscale SSH, and cross-user scenarios).
// Disable monitoring and rely on the idle timeout instead.
if (ownerPid) {
try { process.kill(ownerPid, 0); }
catch (e) {
if (e.code !== 'EPERM') {
console.log(JSON.stringify({ type: 'owner-pid-invalid', pid: ownerPid, reason: 'dead at startup' }));
ownerPid = null;
}
}
}
// If the preferred port is already taken (e.g. a previous server is still
// alive), fall back to a random port once instead of failing.
let triedFallback = false;
function onListen() {
// Cookie name keys on the ACTUAL bound port (may differ from the preferred
// one after an EADDRINUSE fallback) so it can't collide with another server's
// cookie in the shared localhost jar.
COOKIE_NAME = 'brainstorm-key-' + PORT;
// Record the bound port AND token so the next restart of this session reuses
// them — but ONLY when we got our preferred port. On a fallback we bound a
// *different* port because someone else holds the preferred one; persisting
// would overwrite the shared files and strand that other session's open tab.
if (PORT_FILE && !triedFallback) {
try { fs.writeFileSync(PORT_FILE, String(PORT)); } catch (e) { /* best effort */ }
if (TOKEN_FILE) {
try {
fs.writeFileSync(TOKEN_FILE, TOKEN, { mode: 0o600 });
chmodOwnerOnly(TOKEN_FILE);
} catch (e) { /* best effort */ }
}
}
const info = JSON.stringify({
type: 'server-started', port: Number(PORT), host: HOST,
url_host: URL_HOST, url: companionUrl(),
screen_dir: CONTENT_DIR, state_dir: STATE_DIR, idle_timeout_ms: IDLE_TIMEOUT_MS
});
console.log(info);
// server-info embeds the key — keep it owner-only.
fs.writeFileSync(path.join(STATE_DIR, 'server-info'), info + '\n', { mode: 0o600 });
}
server.on('error', (err) => {
if (err.code === 'EADDRINUSE' && !triedFallback) {
if (tokenSource === 'env') {
console.error('Server failed to bind: preferred port is in use and BRAINSTORM_TOKEN is set; refusing fallback with explicit token');
process.exit(1);
}
triedFallback = true;
PORT = randomPort();
if (tokenSource === 'file') {
TOKEN = generateToken();
tokenSource = 'generated-fallback';
}
server.listen(PORT, HOST, onListen);
} else {
console.error('Server failed to bind:', err.message);
process.exit(1);
}
});
server.listen(PORT, HOST, onListen);
}
if (require.main === module) {
startServer();
}
module.exports = {
computeAcceptKey,
encodeFrame,
decodeFrame,
browserLauncherForPlatform,
OPCODES,
MAX_FRAME_PAYLOAD_BYTES
};
#!/usr/bin/env bash
# Start the brainstorm server and output connection info
# Usage: start-server.sh [--project-dir <path>] [--host <bind-host>] [--url-host <display-host>] [--foreground] [--background]
#
# Starts server on a random high port, outputs JSON with URL.
# Each session gets its own directory to avoid conflicts.
#
# Options:
# --project-dir <path> Store session files under <path>/.superpowers/brainstorm/
# instead of /tmp. Files persist after server stops.
# --host <bind-host> Host/interface to bind (default: 127.0.0.1).
# Use 0.0.0.0 in remote/containerized environments.
# --url-host <host> Hostname shown in returned URL JSON.
# --idle-timeout-minutes <n> Shut down after n minutes idle (default 240 = 4h).
# --open Auto-open the browser on the first screen (use only
# after the user approves the visual companion).
# --foreground Run server in the current terminal (no backgrounding).
# --background Force background mode (overrides Codex auto-foreground).
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
# Parse arguments
PROJECT_DIR=""
FOREGROUND="false"
FORCE_BACKGROUND="false"
BIND_HOST="127.0.0.1"
URL_HOST=""
IDLE_TIMEOUT_MINUTES=""
while [[ $# -gt 0 ]]; do
case "$1" in
--project-dir)
PROJECT_DIR="$2"
shift 2
;;
--host)
BIND_HOST="$2"
shift 2
;;
--url-host)
URL_HOST="$2"
shift 2
;;
--idle-timeout-minutes)
IDLE_TIMEOUT_MINUTES="$2"
shift 2
;;
--open)
export BRAINSTORM_OPEN=1
shift
;;
--foreground|--no-daemon)
FOREGROUND="true"
shift
;;
--background|--daemon)
FORCE_BACKGROUND="true"
shift
;;
*)
echo "{\"error\": \"Unknown argument: $1\"}"
exit 1
;;
esac
done
if [[ -z "$URL_HOST" ]]; then
if [[ "$BIND_HOST" == "127.0.0.1" || "$BIND_HOST" == "localhost" ]]; then
URL_HOST="localhost"
else
URL_HOST="$BIND_HOST"
fi
fi
if [[ -n "$IDLE_TIMEOUT_MINUTES" ]]; then
if ! [[ "$IDLE_TIMEOUT_MINUTES" =~ ^[0-9]+$ ]] || [[ "$IDLE_TIMEOUT_MINUTES" -lt 1 ]]; then
echo "{\"error\": \"--idle-timeout-minutes must be a positive integer\"}"
exit 1
fi
export BRAINSTORM_IDLE_TIMEOUT_MS=$(( IDLE_TIMEOUT_MINUTES * 60 * 1000 ))
fi
is_windows_like_shell() {
case "${OSTYPE:-}" in
msys*|cygwin*|mingw*) return 0 ;;
esac
if [[ -n "${MSYSTEM:-}" ]]; then
return 0
fi
local uname_s
uname_s="$(uname -s 2>/dev/null || true)"
case "$uname_s" in
MSYS*|MINGW*|CYGWIN*) return 0 ;;
esac
return 1
}
# Some environments reap detached/background processes. Auto-foreground when detected.
if [[ -n "${CODEX_CI:-}" && "$FOREGROUND" != "true" && "$FORCE_BACKGROUND" != "true" ]]; then
FOREGROUND="true"
fi
# Windows/Git Bash reaps nohup background processes. Auto-foreground when detected.
if [[ "$FOREGROUND" != "true" && "$FORCE_BACKGROUND" != "true" ]]; then
if is_windows_like_shell; then
FOREGROUND="true"
fi
fi
# Session files (server.log, server-info, .last-token) embed the session key —
# keep everything this script and the server create owner-only.
umask 077
# Generate unique session directory
SESSION_ID="$$-$(date +%s)"
if [[ -n "$PROJECT_DIR" ]]; then
SESSION_DIR="${PROJECT_DIR}/.superpowers/brainstorm/${SESSION_ID}"
# Persist the bound port and key per project so a restart reuses them and an
# already-open browser tab reconnects to the same URL with a valid cookie.
export BRAINSTORM_PORT_FILE="${PROJECT_DIR}/.superpowers/brainstorm/.last-port"
export BRAINSTORM_TOKEN_FILE="${PROJECT_DIR}/.superpowers/brainstorm/.last-token"
else
SESSION_DIR="/tmp/brainstorm-${SESSION_ID}"
fi
STATE_DIR="${SESSION_DIR}/state"
PID_FILE="${STATE_DIR}/server.pid"
LOG_FILE="${STATE_DIR}/server.log"
SERVER_ID_FILE="${STATE_DIR}/server-instance-id"
# Create fresh session directory with content and state peers
mkdir -p "${SESSION_DIR}/content" "$STATE_DIR"
SERVER_ID=""
if [[ -r /dev/urandom ]]; then
SERVER_ID="$(od -An -N24 -tx1 /dev/urandom 2>/dev/null | tr -d ' \n' || true)"
fi
if ! [[ "$SERVER_ID" =~ ^[A-Za-z0-9_-]{32,64}$ ]]; then
SERVER_ID="$(printf '%08x%08x%08x%08x' "$$" "$(date +%s)" "${RANDOM:-0}" "${RANDOM:-0}")"
fi
printf '%s\n' "$SERVER_ID" > "$SERVER_ID_FILE"
chmod 600 "$SERVER_ID_FILE" 2>/dev/null || true
# Kill any existing server
if [[ -f "$PID_FILE" ]]; then
old_pid=$(cat "$PID_FILE")
kill "$old_pid" 2>/dev/null
rm -f "$PID_FILE"
fi
cd "$SCRIPT_DIR" || exit 1
# Resolve the harness PID (grandparent of this script).
# $PPID is the ephemeral shell the harness spawned to run us — it dies
# when this script exits. The harness itself is $PPID's parent.
OWNER_PID="$(ps -o ppid= -p "$PPID" 2>/dev/null | tr -d ' ')"
if [[ -z "$OWNER_PID" || "$OWNER_PID" == "1" ]]; then
OWNER_PID="$PPID"
fi
# Windows/MSYS2: Node.js cannot see POSIX PIDs from the MSYS2 namespace.
# Passing a PID node cannot verify causes server to log owner-pid-invalid
# and self-terminate at the 60-second lifecycle check. Clear it so the
# watchdog is disabled and the idle timeout becomes the only shutdown trigger.
if is_windows_like_shell; then
OWNER_PID=""
fi
# Foreground mode for environments that reap detached/background processes.
if [[ "$FOREGROUND" == "true" ]]; then
env BRAINSTORM_DIR="$SESSION_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" BRAINSTORM_OWNER_PID="$OWNER_PID" node server.cjs "--brainstorm-server-id=$SERVER_ID" &
SERVER_PID=$!
echo "$SERVER_PID" > "$PID_FILE"
wait "$SERVER_PID"
exit $?
fi
# Start server, capturing output to log file
# Use nohup to survive shell exit; disown to remove from job table
nohup env BRAINSTORM_DIR="$SESSION_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" BRAINSTORM_OWNER_PID="$OWNER_PID" node server.cjs "--brainstorm-server-id=$SERVER_ID" > "$LOG_FILE" 2>&1 &
SERVER_PID=$!
disown "$SERVER_PID" 2>/dev/null
echo "$SERVER_PID" > "$PID_FILE"
# Wait for server-started message (check log file)
for _ in {1..50}; do
if grep -q "server-started" "$LOG_FILE" 2>/dev/null; then
# Verify server is still alive after a short window (catches process reapers)
alive="true"
for _ in {1..20}; do
if ! kill -0 "$SERVER_PID" 2>/dev/null; then
alive="false"
break
fi
sleep 0.1
done
if [[ "$alive" != "true" ]]; then
echo "{\"error\": \"Server started but was killed. Retry in a persistent terminal with: $SCRIPT_DIR/start-server.sh${PROJECT_DIR:+ --project-dir $PROJECT_DIR} --host $BIND_HOST --url-host $URL_HOST --foreground\"}"
exit 1
fi
grep "server-started" "$LOG_FILE" | head -1
exit 0
fi
sleep 0.1
done
# Timeout - server didn't start
echo '{"error": "Server failed to start within 5 seconds"}'
exit 1
#!/usr/bin/env bash
# Stop the brainstorm server and clean up
# Usage: stop-server.sh <session_dir>
#
# Kills the server process. Only deletes session directory if it's
# under /tmp (ephemeral). Persistent directories (.superpowers/) are
# kept so mockups can be reviewed later.
SESSION_DIR="$1"
if [[ -z "$SESSION_DIR" ]]; then
echo '{"error": "Usage: stop-server.sh <session_dir>"}'
exit 1
fi
STATE_DIR="${SESSION_DIR}/state"
PID_FILE="${STATE_DIR}/server.pid"
SERVER_ID_FILE="${STATE_DIR}/server-instance-id"
mark_stopped() {
local reason="$1"
rm -f "${STATE_DIR}/server-info"
printf '{"reason":"%s","timestamp":%s}\n' "$reason" "$(date +%s)" > "${STATE_DIR}/server-stopped"
}
read_expected_server_id() {
[[ -f "$SERVER_ID_FILE" ]] || return 1
local id
id="$(tr -d '\r\n' < "$SERVER_ID_FILE" 2>/dev/null || true)"
[[ "$id" =~ ^[A-Za-z0-9_-]{32,64}$ ]] || return 1
printf '%s\n' "$id"
}
command_line_for_pid() {
local pid="$1"
if [[ -r "/proc/$pid/cmdline" ]]; then
tr '\0' '\n' < "/proc/$pid/cmdline" 2>/dev/null || true
return 0
fi
ps -ww -p "$pid" -o command= 2>/dev/null || ps -f -p "$pid" 2>/dev/null | sed '1d' || true
}
command_has_server_id() {
local pid="$1"
local expected="$2"
local expected_arg="--brainstorm-server-id=$expected"
if [[ -r "/proc/$pid/cmdline" ]]; then
local arg
while IFS= read -r -d '' arg || [[ -n "$arg" ]]; do
[[ "$arg" == "$expected_arg" ]] && return 0
done < "/proc/$pid/cmdline"
return 1
fi
local command_line
command_line="$(command_line_for_pid "$pid")"
[[ -n "$command_line" ]] || return 1
case " $command_line " in
*" $expected_arg "*) return 0 ;;
*) return 1 ;;
esac
}
# Confirm a PID has this session's per-start instance id, not just a familiar
# process name. Ambiguous or legacy metadata fails closed as stale_pid.
is_brainstorm_server() {
kill -0 "$1" 2>/dev/null || return 1
local expected_id
expected_id="$(read_expected_server_id)" || return 1
command_has_server_id "$1" "$expected_id" || return 1
return 0
}
if [[ -f "$PID_FILE" ]]; then
pid=$(cat "$PID_FILE")
# Refuse to signal a PID we can't prove is our server. A stale pid file may
# point at an unrelated process after a reboot/PID wraparound.
if ! is_brainstorm_server "$pid"; then
rm -f "$PID_FILE" "$SERVER_ID_FILE"
mark_stopped "stale_pid"
echo '{"status": "stale_pid"}'
exit 0
fi
# Try to stop gracefully, fallback to force if still alive
kill "$pid" 2>/dev/null || true
# Wait for graceful shutdown (up to ~2s)
for _ in {1..20}; do
if ! kill -0 "$pid" 2>/dev/null; then
break
fi
sleep 0.1
done
# If still running, escalate to SIGKILL
if kill -0 "$pid" 2>/dev/null; then
kill -9 "$pid" 2>/dev/null || true
# Give SIGKILL a moment to take effect
sleep 0.1
fi
if kill -0 "$pid" 2>/dev/null; then
echo '{"status": "failed", "error": "process still running"}'
exit 1
fi
rm -f "$PID_FILE" "$SERVER_ID_FILE" "${STATE_DIR}/server.log"
mark_stopped "stop-server.sh"
# Only delete ephemeral /tmp directories
if [[ "$SESSION_DIR" == /tmp/* ]]; then
rm -rf "$SESSION_DIR"
fi
echo '{"status": "stopped"}'
else
echo '{"status": "not_running"}'
fi
Spec Document Reviewer Prompt Template
Use this template when dispatching a spec document reviewer subagent.
Purpose: Verify the spec is complete, consistent, and ready for implementation planning.
Dispatch after: Spec document is written to docs/superpowers/specs/
Subagent (general-purpose):
description: "Review spec document"
prompt: |
You are a spec document reviewer. Verify this spec is complete and ready for planning.
**Spec to review:** [SPEC_FILE_PATH]
## What to Check
| Category | What to Look For |
|----------|------------------|
| Completeness | TODOs, placeholders, "TBD", incomplete sections |
| Consistency | Internal contradictions, conflicting requirements |
| Clarity | Requirements ambiguous enough to cause someone to build the wrong thing |
| Scope | Focused enough for a single plan — not covering multiple independent subsystems |
| YAGNI | Unrequested features, over-engineering |
## Calibration
**Only flag issues that would cause real problems during implementation planning.**
A missing section, a contradiction, or a requirement so ambiguous it could be
interpreted two different ways — those are issues. Minor wording improvements,
stylistic preferences, and "sections less detailed than others" are not.
Approve unless there are serious gaps that would lead to a flawed plan.
## Output Format
## Spec Review
**Status:** Approved | Issues Found
**Issues (if any):**
- [Section X]: [specific issue] - [why it matters for planning]
**Recommendations (advisory, do not block approval):**
- [suggestions for improvement]Reviewer returns: Status, Issues (if any), Recommendations
Visual Companion Guide
Browser-based visual brainstorming companion for showing mockups, diagrams, and options.
When to Use
Decide per-question, not per-session. The test: would the user understand this better by seeing it than reading it?
Use the browser when the content itself is visual:
- UI mockups — wireframes, layouts, navigation structures, component designs
- Architecture diagrams — system components, data flow, relationship maps
- Side-by-side visual comparisons — comparing two layouts, two color schemes, two design directions
- Design polish — when the question is about look and feel, spacing, visual hierarchy
- Spatial relationships — state machines, flowcharts, entity relationships rendered as diagrams
Use the terminal when the content is text or tabular:
- Requirements and scope questions — "what does X mean?", "which features are in scope?"
- Conceptual A/B/C choices — picking between approaches described in words
- Tradeoff lists — pros/cons, comparison tables
- Technical decisions — API design, data modeling, architectural approach selection
- Clarifying questions — anything where the answer is words, not a visual preference
A question about a UI topic is not automatically a visual question. "What kind of wizard do you want?" is conceptual — use the terminal. "Which of these wizard layouts feels right?" is visual — use the browser.
How It Works
The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content to screen_dir, the user sees it in their browser and can click to select options. Selections are recorded to state_dir/events that you read on your next turn.
Content fragments vs full documents: If your HTML file starts with <!DOCTYPE or <html, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, connection status, and all interactive infrastructure. Write content fragments by default. Only write full documents when you need complete control over the page.
Starting a Session
# Start AFTER the user approves the companion. --open auto-opens their browser on
# the first screen; --project-dir persists mockups and enables same-port restart.
scripts/start-server.sh --project-dir /path/to/project --open
# Returns: {"type":"server-started","port":52341,
# "url":"http://localhost:52341/?key=ab12…",
# "screen_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000/content",
# "state_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000/state"}Save screen_dir and state_dir from the response. With --open, the browser opens itself when you push the first screen — you don't need to ask the user to open it, but still share the URL as a fallback (headless/remote setups won't auto-open).
The URL contains a session key (`?key=…`). The server rejects any request without it, so always give the user the complete URL from the url field — never strip the query string, and never hand out a bare http://host:port. The key gates HTTP and WebSocket access so a stray browser tab or another machine on the network can't read the screens or inject events. After the first load the browser remembers the key via a cookie, so reloads and /files/* assets work without repeating it.
Finding connection info: The server writes its startup JSON to $STATE_DIR/server-info. If you launched the server in the background and didn't capture stdout, read that file to get the URL and port. When using --project-dir, check <project>/.superpowers/brainstorm/ for the session directory.
Note: Pass the project root as --project-dir so mockups persist in .superpowers/brainstorm/ and survive server restarts. Without it, files go to /tmp and get cleaned up. Remind the user to add .superpowers/ to .gitignore if it's not already there.
Launching the server by platform:
Claude Code:
# Default mode works — the script backgrounds the server itself.
scripts/start-server.sh --project-dir /path/to/project --openOn Windows, the script auto-detects and switches to foreground mode (which blocks the tool call). Use run_in_background: true on the Bash tool call so the server survives across conversation turns, then read $STATE_DIR/server-info on the next turn to get the URL and port.
Codex:
# Codex reaps background processes. The script auto-detects CODEX_CI and
# switches to foreground mode. Run it normally — no extra flags needed.
scripts/start-server.sh --project-dir /path/to/project --openGemini CLI:
# Use --foreground and set is_background: true on your shell tool call
# so the process survives across turns
scripts/start-server.sh --project-dir /path/to/project --open --foregroundCopilot CLI:
# Use --foreground and start the server via the bash tool with mode: "async"
# so the process survives across turns. Capture the returned shellId for
# read_bash / stop_bash if you need to interact with it later.
scripts/start-server.sh --project-dir /path/to/project --open --foregroundOther environments: The server must keep running in the background across conversation turns. If your environment reaps detached processes, use --foreground and launch the command with your platform's background execution mechanism.
If the URL is unreachable from your browser (common in remote/containerized setups), bind a non-loopback host:
scripts/start-server.sh \
--project-dir /path/to/project \
--host 0.0.0.0 \
--url-host localhostUse --url-host to control what hostname is printed in the returned URL JSON.
The Loop
1. Check server is alive, then write HTML to a new file in screen_dir:
- Required: confirm the server is alive before referring to the URL or pushing a screen. Check that
$STATE_DIR/server-infoexists and$STATE_DIR/server-stoppeddoes not. If it has shut down, restart it withstart-server.shusing the same `--project-dir` — it reuses the same port, so the user's open tab reconnects on its own (it shows a "paused" overlay while the server is down) and you don't need to send a new URL. The server auto-exits after 4 hours idle (configurable with--idle-timeout-minutes). - Use semantic filenames:
platform.html,visual-style.html,layout.html - Never reuse filenames — each screen gets a fresh file
- Use your file-creation tool — never use cat/heredoc (dumps noise into terminal)
- Server automatically serves the newest file
2. Tell user what to expect and end your turn:
- Remind them of the URL (every step, not just first)
- Give a brief text summary of what's on screen (e.g., "Showing 3 layout options for the homepage")
- Ask them to respond in the terminal: "Take a look and let me know what you think. Click to select an option if you'd like."
3. On your next turn — after the user responds in the terminal:
- Read
$STATE_DIR/eventsif it exists — this contains the user's browser interactions (clicks, selections) as JSON lines - Merge with the user's terminal text to get the full picture
- The terminal message is the primary feedback;
state_dir/eventsprovides structured interaction data
4. Iterate or advance — if feedback changes current screen, write a new file (e.g., layout-v2.html). Only move to the next question when the current step is validated.
5. Unload when returning to terminal — when the next step doesn't need the browser (e.g., a clarifying question, a tradeoff discussion), push a waiting screen to clear the stale content:
<!-- filename: waiting.html (or waiting-2.html, etc.) -->
<div style="display:flex;align-items:center;justify-content:center;min-height:60vh">
<p class="subtitle">Continuing in terminal...</p>
</div>This prevents the user from staring at a resolved choice while the conversation has moved on. When the next visual question comes up, push a new content file as usual.
6. Repeat until done.
Writing Content Fragments
Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, connection status, and all interactive infrastructure).
Minimal example:
<h2>Which layout works better?</h2>
<p class="subtitle">Consider readability and visual hierarchy</p>
<div class="options">
<div class="option" data-choice="a" onclick="toggleSelect(this)">
<div class="letter">A</div>
<div class="content">
<h3>Single Column</h3>
<p>Clean, focused reading experience</p>
</div>
</div>
<div class="option" data-choice="b" onclick="toggleSelect(this)">
<div class="letter">B</div>
<div class="content">
<h3>Two Column</h3>
<p>Sidebar navigation with main content</p>
</div>
</div>
</div>That's it. No <html>, no CSS, no <script> tags needed. The server provides all of that.
CSS Classes Available
The frame template provides these CSS classes for your content:
Options (A/B/C choices)
<div class="options">
<div class="option" data-choice="a" onclick="toggleSelect(this)">
<div class="letter">A</div>
<div class="content">
<h3>Title</h3>
<p>Description</p>
</div>
</div>
</div>Multi-select: Add data-multiselect to the container to let users select multiple options. Each click toggles the item's selected styling.
<div class="options" data-multiselect>
<!-- same option markup — users can select/deselect multiple -->
</div>Cards (visual designs)
<div class="cards">
<div class="card" data-choice="design1" onclick="toggleSelect(this)">
<div class="card-image"><!-- mockup content --></div>
<div class="card-body">
<h3>Name</h3>
<p>Description</p>
</div>
</div>
</div>Mockup container
<div class="mockup">
<div class="mockup-header">Preview: Dashboard Layout</div>
<div class="mockup-body"><!-- your mockup HTML --></div>
</div>Split view (side-by-side)
<div class="split">
<div class="mockup"><!-- left --></div>
<div class="mockup"><!-- right --></div>
</div>Pros/Cons
<div class="pros-cons">
<div class="pros"><h4>Pros</h4><ul><li>Benefit</li></ul></div>
<div class="cons"><h4>Cons</h4><ul><li>Drawback</li></ul></div>
</div>Mock elements (wireframe building blocks)
<div class="mock-nav">Logo | Home | About | Contact</div>
<div style="display: flex;">
<div class="mock-sidebar">Navigation</div>
<div class="mock-content">Main content area</div>
</div>
<button class="mock-button">Action Button</button>
<input class="mock-input" placeholder="Input field">
<div class="placeholder">Placeholder area</div>Typography and sections
h2— page titleh3— section heading.subtitle— secondary text below title.section— content block with bottom margin.label— small uppercase label text
Browser Events Format
When the user clicks options in the browser, their interactions are recorded to $STATE_DIR/events (one JSON object per line). The file is cleared automatically when you push a new screen.
{"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}The full event stream shows the user's exploration path — they may click multiple options before settling. The last choice event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.
If $STATE_DIR/events doesn't exist, the user didn't interact with the browser — use only their terminal text.
Design Tips
- Scale fidelity to the question — wireframes for layout, polish for polish questions
- Explain the question on each page — "Which layout feels more professional?" not just "Pick one"
- Iterate before advancing — if feedback changes current screen, write a new version
- 2-4 options max per screen
- Use real content when it matters — for a photography portfolio, use actual images (Unsplash). Placeholder content obscures design issues.
- Keep mockups simple — focus on layout and structure, not pixel-perfect design
File Naming
- Use semantic names:
platform.html,visual-style.html,layout.html - Never reuse filenames — each screen must be a new file
- For iterations: append version suffix like
layout-v2.html,layout-v3.html - Server serves newest file by modification time
Cleaning Up
scripts/stop-server.sh $SESSION_DIRIf the session used --project-dir, mockup files persist in .superpowers/brainstorm/ for later reference. Only /tmp sessions get deleted on stop.
Reference
- Frame template (CSS reference):
scripts/frame-template.html - Helper script (client-side):
scripts/helper.js
Guides
- The brainstorming Skill for Claude Code: Design Before Any Code Gets Written
brainstorming from obra's Superpowers turns vague ideas into approved designs through one-question-at-a-time dialogue, then hard-gates implementation until you approve. 261,134 installs and a 220,998-star repo (skills.sh, GitHub, 2026-07-06) make it the most adopted design-first workflow skill.
Related skills
Forks & variants (8)
Brainstorming has 8 known copies in the catalog totaling 783 installs. They canonicalize to this original listing.
- camacho - 372 installs
- smithery.ai - 188 installs
- guanyang - 127 installs
- modelscope.cn - 35 installs
- julianromli - 28 installs
How it compares
Pick brainstorming when requirements are fuzzy; pick implementation skills once a design is already approved.
FAQ
Does brainstorming write code?
brainstorming does not write code. The Superpowers skill enforces a hard gate that blocks implementation skills, scaffolding, and any code changes until the user explicitly approves the presented design.
When should developers invoke brainstorming?
brainstorming should run before creative work—new features, components, added functionality, or behavior changes. The skill explores user intent and requirements through dialogue, then seeks approval before build starts.
Is Brainstorming safe to install?
skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.