
Teardown Modding Skills
Add Teardown-specific modding skills to Claude Code so agents follow game mod conventions while you build or extend Teardown content.
Overview
teardown-modding-skills is a plugin marketplace for the Build phase that provides one Claude Code plugin of agent skills tailored to Teardown game modding.
What is this marketplace?
- Single-plugin marketplace focused on Teardown modding skills (version 0.1.0)
- Development marketplace label in manifest for game mod workflows
- Authored by voximity with contact me@voximity.com for support context
- Source rooted at repository root for one installable modding-skills plugin
- 1 plugin in marketplace
- Plugin version 0.1.0 in manifest
What problem does it solve?
Generic coding agents guess at Teardown mod APIs and workflows, slowing iteration when you are building game mods.
Who is it for?
Solo builders or hobbyists actively modding Teardown who want a dedicated skills plugin in Claude Code.
Skip if: Developers not working on Teardown or anyone needing a full game engine or asset pipeline outside this title.
What do I get? / Deliverables
After registering the marketplace, your agent loads Teardown modding skills so mod scripts and content work stay on-game conventions.
- One enabled Teardown modding-skills plugin (v0.1.0)
- Agent behavior oriented to Teardown mod tasks during build sessions
Plugins in this marketplace
1 plugin — install individually after you add the marketplace.
Recommended Marketplaces
Journey fit
Build is the primary phase because the marketplace exists solely to support creating and modifying Teardown game mods, not distribution or ops. Agent-tooling is the shelf since value is specialized skills that steer the coding agent inside a game modding workflow rather than generic app UI or backend work.
How it compares
Vertical game-mod skills marketplace, not a general Development Tools MCP or multi-game agent framework.
Common Questions / FAQ
Who is Teardown Modding Skills for?
It is for Teardown modders using Claude Code who want agent skills scoped to that game’s modding workflow.
When should I use Teardown Modding Skills?
Use it during active mod development when prompts should follow Teardown-specific patterns instead of generic game scripting advice.
How do I add Teardown Modding Skills to my agent?
Add the voximity Teardown Modding Skills marketplace in Claude Code and enable the single Teardown Modding Skills plugin from the catalog.